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Joshua Calvert
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Posted - 2005.02.04 23:06:00 -
[1]
Only laser turrets currently pose a threat to the dominant missile user.
Hybrids suck.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.04 23:16:00 -
[2]
Edited by: Joshua Calvert on 04/02/2005 23:16:28 Perhaps missiles dmg output could be fixed to range.
Perhaps the missile "engines" have to start burning the explosive warhead for extreme range but also move at 3x the speed once they hit that "burn explosive" mark?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.05 08:50:00 -
[3]
It's not worth worrying over any T2 stats as they are likely to be placeholders.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.06 09:10:00 -
[4]
If missiles get changed so that it takes more than a volley to kill a frigate (assuming missile damage will be fixed to sig. size), I expect the Raven powergrid to be raised as a result.
Raven has the least flexible setup choices of ANY tier 2 battleship and most tier 1's.
It has exceptional ability to dish out damage but this has long been balanced by a weaker-than-average tank (in part caused by shield tanking sucking in general) so I expect the ability to tank more strongly will be a welcome side effect of damage being changed.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.06 09:12:00 -
[5]
Oh, and yeah, missile dmg cannot be determined by sig. size.
This would hardly be fair for Ravens who've got a frig webbed and still only do partial damage.
Turrets do their full damage on a webbed frig (assuming adequate tracking, of course).
I don't think there's any way to introduce a tracking feature for missiles.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.06 12:29:00 -
[6]
Originally by: Tobiaz I think the best way to solve the cruise-instadeath against leading cruises and torps is to give them a gradual sliding scale of artificially failure to hit the target made up by signature AND speed. So that means no longer asking the question: is the missile in blasting range of the target, but more like with a certain speed combined with a certain radius you have a certain chance of not being hit.
And then every missile should have an increase in damage and cost (20% for torps, 40% for heavies, 60% for standard, 100% for rockets (IRL hydras pwn everything stationary or slowmoving) and all should be 20 times as expensive as they are now, but removing all the zyd and mega out of the requirements since this causes a lot of differences between similar misiles.
And then adding for each type of missile different modifier to hit, making small and heavy missiles pretty much always hit frigates, even at 2000m/s. Cruises aim to hit frigates below 750 m/s and torpedos aim hit frigates below 250m/s and cruisers below 500m/s and always hit on battleships.
You want to make missiles more expensive? what the **** for?
Raven pilots still pay more than your average turret user for ammo to start with.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.06 14:50:00 -
[7]
While Armageddon's using mega-pulses are obviously so imbalanced, there's no point using them to compare with any other ship.
Just remove missiles ability to "guess" the trajectory of frigs.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.06 15:31:00 -
[8]
Originally by: Lallante What?
The ONLY think making a Raven setup less flexible is your insistance in using a FULL set of the best guns! (Seige Launchers!)
How many "Flexible" Loadouts are there for Tempests with 7 1400mms?
Cruise launchers suck though. I mean, REALLY suck. Even 6x Arbalest are utter crap (which is why you can buy 6 of the best cruise launchers for 100M).
Give us a decent alternative to siege launchers and we may start using a different setup in hi's.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.06 15:53:00 -
[9]
My biggest fear is that the Raven will end up like a Scorpion - unable to fight it's way out of a wet paper bag.
Or, worse, it could end up like the Tempest 
If sig. radius is related to damage, I hope it takes into account MWD-boosted sig. size (which will make the Megathron suck even more, I guess).
Nothing will ever make the Raven an effective long-range ship until missiles insta-hit. In which case, they may aswell be turrets.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.06 15:55:00 -
[10]
Also, I'd like to see a turret-based anti-missile weapon so tha Raven doesn't have to sacrifice it's main weapon for missile defence.
Most other BS have a utility slot due to fitting reqs (Raven has 2, I think :D) which usually gets plugged with a anti-missile launcher.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.06 16:25:00 -
[11]
All, Rollin?
Some people have put forward quite good points but, more than that, some of us have our own ideas about how these changes should be applied. It's a discussion, Rollin. Flames aren't necessary

I think we're all agreed on the fact frigates die much too easily to cruise/torpedoes on a Raven (and probably any other missile-capable BS) but just changing the missiles themselves isn't going to fix it.
Launchers need looking at aswell as, perhaps, some reqs of the Raven.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.06 16:30:00 -
[12]
Ahhh.
In that case, your flames were valid 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.06 18:57:00 -
[13]
Originally by: j0sephine "But i do believe that missles shouldnt hit 100% of the time."
They don't -- half the time people warp out before they do...
Only half? You must be fighting slow people :D
I will cry if I get my CN Raven just before missiles get horribly adjusted.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.06 21:26:00 -
[14]
Megathron is only fearsome if you manage to land relatively close to your enemy.
If you have to travel anything more than 30km you're likely to take too much damage to successfully finish off your target.
Having said that, even if you're using rails (350/425) you get so hammered for cap that you probably wouldn't break a decent tanked ship before you got dangeorusly low on cap.
Poor cap combined with MWD sig. radius enlargement added to hybrids ridiculous cap needs = ship in dire need of fixing.
However, Ravens ability to take out frigs without even equipping a webber (or making any kind of sacrifice for frig-ganking) ruins the game more detriminetally than the ever-gimped Mega.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.07 19:47:00 -
[15]
Originally by: FoRGyL
Originally by: Joshua Calvert Edited by: Joshua Calvert on 04/02/2005 23:16:28 Perhaps missiles dmg output could be fixed to range.
Perhaps the missile "engines" have to start burning the explosive warhead for extreme range but also move at 3x the speed once they hit that "burn explosive" mark?
Burn explosives?? 
Don't try that at home or on your car plz.
-out-
Maybe I worded it incorrectly but the basic premise would be - missiles get weaker the further they travel but they also travel faster the further they travel. The thrusters "consuming" the warheads explosive potential was just my way of putting a bit of sci-fi into it 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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