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Kimton
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Posted - 2011.04.01 01:45:00 -
[1]
Should I bother train the non-required skills like Rapid Firing, Controlled Burst, and Surgical Strike to level 5 or just leave them at 4?
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Zan Shiro
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Posted - 2011.04.01 02:54:00 -
[2]
Edited by: Zan Shiro on 01/04/2011 02:55:58 rapid firing and surgical are your dps....when is dps not a bad thing lol. Priority of the train up to you. If you got more omfg I need skills go for them...at some point they will round off your dps. PVE...little bit of dps is faster isk per hour. PVP...little bit of dps can be mean you are collecting the killmail and not being the killmail.
controlled burst, how bad are you capping out on your hybrid boats...and does it matter? As a rokh pilot in pvp (only hybrid boat I flew...I cross trained to minny on the pvp char for gun cruisers and frigates that don't suck...bs will be in time lol)...not a top priority for me so never hit it. Most of the time I shot pos'....if cap died to ammo use oh well, wait for recharge. If jumped...rokh buffer tank snipers that can't warp out will die if the alpha is there...accept and move on. Rokh (or other caldari hybrid) pve...didn't even waste my time.
Gallente boats a bit different, your cap is your tank and your gank for all things. Maybe a gallente pilot can chime in.
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Baneken
Gallente The New Knighthood Apocalypse Now.
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Posted - 2011.04.01 05:28:00 -
[3]
Controlled bursts is rank 2 skill and it drops capacitor need of guns by max of 25%, there's no reason not to train it to V.
http://desusig.crumplecorn.com/sigs.html |

Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.04.01 10:03:00 -
[4]
Edited by: Idicious Lightbane on 01/04/2011 10:04:39 The difference between Rapid Firing IV + SS IV and both at 5 is +7% DPS, it's all those small bits adding up that make the difference. It's like T2 guns, while the T2 ammo for some races may not be that great and it's a long train the difference in raw DPS between say large energy weapon IV and Weapon V + Spec IV is a +13% raw DPS boost in skills + higher damage modifier on the guns with any ammo, say you then add in SS and RF V that's an extra 20% DPS etc. It all adds up, whether it's worth it for you is up for you to decide. Rapid firing depends on what race you fly, if you say fly amarr then it is a high priority. Less so for Gallente but still helps, for minmatar it's almost pointless (but at some point you'll most likely crosstrain)
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Riedle
Minmatar Paradox Collective Black Legion.
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Posted - 2011.04.01 12:18:00 -
[5]
Originally by: Idicious Lightbane Edited by: Idicious Lightbane on 01/04/2011 10:04:39 The difference between Rapid Firing IV + SS IV and both at 5 is +7% DPS, it's all those small bits adding up that make the difference. It's like T2 guns, while the T2 ammo for some races may not be that great and it's a long train the difference in raw DPS between say large energy weapon IV and Weapon V + Spec IV is a +13% raw DPS boost in skills + higher damage modifier on the guns with any ammo, say you then add in SS and RF V that's an extra 20% DPS etc. It all adds up, whether it's worth it for you is up for you to decide. Rapid firing depends on what race you fly, if you say fly amarr then it is a high priority. Less so for Gallente but still helps, for minmatar it's almost pointless (but at some point you'll most likely crosstrain)
Why would it make any difference what race you fly for the benefits of Rapid Fire?
I recommend all gunnery support skills at level 5. No reason not to. Trajectory analysis and Motion Prediction also increase your effective DPS as well and are equally, if not more important than Rapid fire and the other 'direct' DPS modifiers.
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Herrring
Amarr National Quality Breaker
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Posted - 2011.04.01 12:20:00 -
[6]
All gunnery skill should be maxed other than maybe controlled burst(if you primarily fly mini)
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.04.01 13:11:00 -
[7]
Originally by: Riedle
Originally by: Idicious Lightbane Edited by: Idicious Lightbane on 01/04/2011 10:04:39 The difference between Rapid Firing IV + SS IV and both at 5 is +7% DPS, it's all those small bits adding up that make the difference. It's like T2 guns, while the T2 ammo for some races may not be that great and it's a long train the difference in raw DPS between say large energy weapon IV and Weapon V + Spec IV is a +13% raw DPS boost in skills + higher damage modifier on the guns with any ammo, say you then add in SS and RF V that's an extra 20% DPS etc. It all adds up, whether it's worth it for you is up for you to decide. Rapid firing depends on what race you fly, if you say fly amarr then it is a high priority. Less so for Gallente but still helps, for minmatar it's almost pointless (but at some point you'll most likely crosstrain)
Why would it make any difference what race you fly for the benefits of Rapid Fire?
I recommend all gunnery support skills at level 5. No reason not to. Trajectory analysis and Motion Prediction also increase your effective DPS as well and are equally, if not more important than Rapid fire and the other 'direct' DPS modifiers.
My bad, I meant Controlled Bursts ofc.
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Lost Greybeard
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Posted - 2011.04.01 14:25:00 -
[8]
If you're just training guns for missions, nah, 4 is fine.
If you're PvPing with them as your primary weapon system? Every % of damage output counts, get that **** to 5 asap.
(Opposite applies to controlled burst-- it's primarily trained for cap stability, which is really only a PvE thing.) ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Malcanis
Caldari Alcohlics Anonymous
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Posted - 2011.04.01 14:36:00 -
[9]
Originally by: Kimton Should I bother train the non-required skills like Rapid Firing, Controlled Burst, and Surgical Strike to level 5 or just leave them at 4?
Absolutely yes. The only realy question is in which order you should train them to 5. My general, non-race-specific pick would be something like:
Rapid Fire Motion Prediction Sharpshooter Surgical Strike Controlled Bursts Trajectory Analysis
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Tau Cabalander
Caldari
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Posted - 2011.04.01 15:31:00 -
[10]
Originally by: Baneken Controlled bursts is rank 2 skill and it drops capacitor need of guns by max of 25%, there's no reason not to train it to V.
Unless you use projectiles, then it is a useless skill.
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Riedle
Minmatar Paradox Collective Black Legion.
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Posted - 2011.04.01 18:55:00 -
[11]
Quote: My bad, I meant Controlled Bursts ofc.
Ahhh.. Sorry, I should have been able to figure that out. 
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I likegirls
Minmatar
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Posted - 2011.04.03 02:13:00 -
[12]
No. Have ****ty skills so that you are worse at the game.
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Baneken
Gallente The New Knighthood Apocalypse Now.
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Posted - 2011.04.03 18:19:00 -
[13]
Originally by: Tau Cabalander
Originally by: Baneken Controlled bursts is rank 2 skill and it drops capacitor need of guns by max of 25%, there's no reason not to train it to V.
Unless you use projectiles, then it is a useless skill.
This is what I get for once trying to avoid stating the obvious. *sigh* 
http://desusig.crumplecorn.com/sigs.html |
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