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Sai Hai
Caldari Shin-Ra Ltd
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Posted - 2011.04.01 17:05:00 -
[1]
Hi there. I never used t2 cruise things for missions and they are going to be trained in a few days. So the question is do I need to use Painter for them or I can just use one t1 Rigor Rig and it will be enough to do full damage on BS/BC?
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Pantload
Gallente Handsome Millionaire Playboys Warped Aggression
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Posted - 2011.04.01 17:10:00 -
[2]
T2 Fury cruise are good against BS/BC targets. Strongly recommend that a mission-fit cruise Raven should be fully Rigor rigged and use a painter. At the very least use 3x Rigor I. Better still is 1x Rigor II, and 2x Rigor I. Slightly better still is 2x Rigor II and 1x Flare I. For painter, use PWNAGE, T2, or faction.
TUG: The Underpants Gnomes. Buy Corps here
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Cipher Jones
Minmatar
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Posted - 2011.04.01 17:30:00 -
[3]
Originally by: Pantload T2 Fury cruise are good against BS/BC targets. Strongly recommend that a mission-fit cruise Raven should be fully Rigor rigged and use a painter. At the very least use 3x Rigor I. Better still is 1x Rigor II, and 2x Rigor I. Slightly better still is 2x Rigor II and 1x Flare I. For painter, use PWNAGE, T2, or faction.
Uh, no. One TP and 3 rigors on a BC will not do full damage with fury missiles. You want 2 tp's with t2 cruise if you can afford it at all. .
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Thenoran
Caldari Tranquility Industries
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Posted - 2011.04.01 17:35:00 -
[4]
You don't really need to do 100% damage with Furies to be better off than with regular missiles. As long as the total damage is higher than it would be with normal missiles, they're worth using. BS/BCs are the optimal target, but if you can do more damage to Cruisers with Furies, go for it. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Sai Hai
Caldari Shin-Ra Ltd
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Posted - 2011.04.01 17:40:00 -
[5]
I just tested t1 cruises with and without painter and there was no difference in damage. With 2 rigors + 1 painter expl. radius will be even smaller then now on t1 cruises. Or I miss something?
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Pantload
Gallente Handsome Millionaire Playboys Warped Aggression
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Posted - 2011.04.01 17:52:00 -
[6]
Originally by: Cipher Jones
Originally by: Pantload T2 Fury cruise are good against BS/BC targets. Strongly recommend that a mission-fit cruise Raven should be fully Rigor rigged and use a painter. At the very least use 3x Rigor I. Better still is 1x Rigor II, and 2x Rigor I. Slightly better still is 2x Rigor II and 1x Flare I. For painter, use PWNAGE, T2, or faction.
Uh, no. One TP and 3 rigors on a BC will not do full damage with fury missiles. You want 2 tp's with t2 cruise if you can afford it at all.
Show me in my post where I said full damage. Hmm? Anyway...the advice I gave was sound, nonetheless.
It's very difficult to fit a 2nd painter on a Raven or CNR without a very thin tank.
GL to the OP. I remember now why I had stopped ever posting on the forums.
TUG: The Underpants Gnomes. Buy Corps here
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Sai Hai
Caldari Shin-Ra Ltd
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Posted - 2011.04.01 17:58:00 -
[7]
Originally by: Pantload
Originally by: Cipher Jones
Originally by: Pantload T2 Fury cruise are good against BS/BC targets. Strongly recommend that a mission-fit cruise Raven should be fully Rigor rigged and use a painter. At the very least use 3x Rigor I. Better still is 1x Rigor II, and 2x Rigor I. Slightly better still is 2x Rigor II and 1x Flare I. For painter, use PWNAGE, T2, or faction.
Uh, no. One TP and 3 rigors on a BC will not do full damage with fury missiles. You want 2 tp's with t2 cruise if you can afford it at all.
Show me in my post where I said full damage. Hmm? Anyway...the advice I gave was sound, nonetheless.
It's very difficult to fit a 2nd painter on a Raven or CNR without a very thin tank.
GL to the OP. I remember now why I had stopped ever posting on the forums.
You should keep posting because it really helps newbies like me :P
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stoicfaux
Gallente
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Posted - 2011.04.01 18:05:00 -
[8]
The Fury volley damage is high enough that a 2nd TP doesn't add value against BCs. (Meaning, you should kill the BC with the same number of volleys using 1 TP or 2 TPs.)
missile damage spreadsheet
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Pantload
Gallente Handsome Millionaire Playboys Warped Aggression
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Posted - 2011.04.01 18:11:00 -
[9]
Originally by: stoicfaux The Fury volley damage is high enough that a 2nd TP doesn't add value against BCs. (Meaning, you should kill the BC with the same number of volleys using 1 TP or 2 TPs.)
missile damage spreadsheet
^ This.
To the OP. Listen to this gentleman. His information is fantastic.
TUG: The Underpants Gnomes. Buy Corps here
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Sai Hai
Caldari Shin-Ra Ltd
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Posted - 2011.04.01 18:20:00 -
[10]
Edited by: Sai Hai on 01/04/2011 18:20:23 Thanks a lot for the info! Going to dig it.
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Swynet
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Posted - 2011.04.01 18:30:00 -
[11]
Originally by: stoicfaux The Fury volley damage is high enough that a 2nd TP doesn't add value against BCs. (Meaning, you should kill the BC with the same number of volleys using 1 TP or 2 TPs.)
missile damage spreadsheet
Specially because that the second TP will not add significant boost but takes a med slot for something else really useful  ________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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stoicfaux
Gallente
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Posted - 2011.04.01 18:32:00 -
[12]
Edited by: stoicfaux on 01/04/2011 18:36:23
Originally by: Pantload His information is fantastic.
No. The people who figured out the missile damage formulas and the fitting formulas (aka EFT) are fantastic. I just cranked out a spreadsheet based on their work.
edit: And eve-files for having an old database dump with the NPC ship stats, and the eve dev wiki for having the stacking penalty formula.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.01 18:41:00 -
[13]
Originally by: Pantload It's very difficult to fit a 2nd painter on a Raven or CNR without a very thin tank.
Ehà? 4 slots is plenty for a tank: shield booster, 2 hardeners, cap booster. DC in the lows, if you really want to. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Pantload
Gallente Handsome Millionaire Playboys Warped Aggression
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Posted - 2011.04.01 19:50:00 -
[14]
Edited by: Pantload on 01/04/2011 19:50:34
Originally by: stoicfaux Edited by: stoicfaux on 01/04/2011 18:36:23
Originally by: Pantload His information is fantastic.
No. The people who figured out the missile damage formulas and the fitting formulas (aka EFT) are fantastic. I just cranked out a spreadsheet based on their work.
edit: And eve-files for having an old database dump with the NPC ship stats, and the eve dev wiki for having the stacking penalty formula.
Ah. Very good. Thanks for citation of your sources. Could prove useful to other folks for different things.
Originally by: Tippia
Originally by: Pantload It's very difficult to fit a 2nd painter on a Raven or CNR without a very thin tank.
Ehà? 4 slots is plenty for a tank: shield booster, 2 hardeners, cap booster. DC in the lows, if you really want to.
Hmm. Booster + 2x hardener is not kind of a thin tank?
TUG: The Underpants Gnomes. Buy Corps here
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.01 20:38:00 -
[15]
Originally by: Pantload Hmm. Booster + 2x hardener is not kind of a thin tank?
Not on a CNR ù everything should be dead long before they can actually overcome the tank. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Pod Amarr
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Posted - 2011.04.01 20:50:00 -
[16]
1 mission specific and Navy invulnerability field plus some cheaper Pith XL booster Should be plenty. For tougher missions fit DC II in the low instead of Signal amplifier. You can then use the slot for painter or Afterburner. Rigs should be 2x rigor II and 1 flare or 1 Rigor II 1 Flare II and Rigor I.
But I fail to see point of using 2 painters since BC's Instapop usually. They could speed up killing of the elite cruisers but other then that do not see point. It is not like you are going to be shooting frigs with the missiles anyhow.
my 2 cents Pod |

Pantload
Gallente Handsome Millionaire Playboys Warped Aggression
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Posted - 2011.04.01 20:59:00 -
[17]
Hmm fair points. When last I even ran missions in a CNR I used a deadspace medium booster and 3x hardeners. It was more than sufficient. You can probably do with lesser resists then, by having the much bigger booster. That freed me up to have AB + paint or 2x paint if moving was unnecessary. Main use I found for 2nd painter was avoiding waiting around on first painter to finish a cycle.
Pod Amarr: You sure about that 1x Rigor II, 1x Flare II, 1x Rigor I combo? You may be right and now I'm not certain.
TUG: The Underpants Gnomes. Buy Corps here
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RaVeN Revenge
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Posted - 2011.04.02 02:03:00 -
[18]
The main advantage of the T2's is the launchers get a ROF bonus. I still used T1 missiles for missions (when I missioned). I think the faction launchers fit better though.. so I went back to them.
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Missy Sasha
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Posted - 2011.04.02 03:13:00 -
[19]
I tried out t2 launchers on my CNR, and shooting anything smaller than a BC sucked balls. Given than L4s have lots of cruisers and such, I switched back to faction launchers and faction ammo. It does almost as much dmg, and has more versatility.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.02 04:03:00 -
[20]
Originally by: Missy Sasha I tried out t2 launchers on my CNR, and shooting anything smaller than a BC sucked balls. Given than L4s have lots of cruisers and such, I switched back to faction launchers and faction ammo. It does almost as much dmg, and has more versatility.
Ehmà no. T2 are more versatile due to the simple fact that they can use more variants of ammunition to fit a larger number of purposes.
Faction launchers are more rapid-firing and can hold more missiles than T2, but this is offset by not being able to fire high-damage or long-range ammunition, which restricts them to a much narrower set of situations. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Amarr Breeze
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Posted - 2011.04.02 05:33:00 -
[21]
Edited by: Amarr Breeze on 02/04/2011 05:35:10 Edited by: Amarr Breeze on 02/04/2011 05:34:17 Edited by: Amarr Breeze on 02/04/2011 05:34:04
Originally by: Tippia
Originally by: Missy Sasha I tried out t2 launchers on my CNR, and shooting anything smaller than a BC sucked balls. Given than L4s have lots of cruisers and such, I switched back to faction launchers and faction ammo. It does almost as much dmg, and has more versatility.
Ehmà no. T2 are more versatile due to the simple fact that they can use more variants of ammunition to fit a larger number of purposes.Faction launchers are more rapid-firing and can hold more missiles than T2, but this is offset by not being able to fire high-damage or long-range ammunition, which restricts them to a much narrower set of situations.
Faction launchers with faction ammo do similar damage to Furies (maybe 50dps less) with a substantially smaller explosion radius, and both are capable of hitting things beyond your targeting range. T2 Precision ammo isn't even worth mentioning.
If you have access to an LP store that stocks Caldari missiles, things become that much better.
Maybe you're seeing something I'm not?
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.04.02 06:53:00 -
[22]
Originally by: Amarr Breeze Edited by: Amarr Breeze on 02/04/2011 05:35:10 Edited by: Amarr Breeze on 02/04/2011 05:34:17 Edited by: Amarr Breeze on 02/04/2011 05:34:04
Originally by: Tippia
Originally by: Missy Sasha I tried out t2 launchers on my CNR, and shooting anything smaller than a BC sucked balls. Given than L4s have lots of cruisers and such, I switched back to faction launchers and faction ammo. It does almost as much dmg, and has more versatility.
Ehmà no. T2 are more versatile due to the simple fact that they can use more variants of ammunition to fit a larger number of purposes.Faction launchers are more rapid-firing and can hold more missiles than T2, but this is offset by not being able to fire high-damage or long-range ammunition, which restricts them to a much narrower set of situations.
Faction launchers with faction ammo do similar damage to Furies (maybe 50dps less) with a substantially smaller explosion radius, and both are capable of hitting things beyond your targeting range. T2 Precision ammo isn't even worth mentioning.
If you have access to an LP store that stocks Caldari missiles, things become that much better.
Maybe you're seeing something I'm not?
1. On the explosion velocity front, you should have rigor rigs and target painters. With those, you can fiddle with the missile damage spreadsheet and learn its not much of a drawback at all on a properly fitted ship.
2. Faction launchers will run you ~360mil and faction ammo is 3 times as much as fury. You are making your ship a more likely target of a suicide gank, your ammo costs have risen a great deal and you are doing less DPS. Not good
...Then when you stopped to think about it. All you really said was Lalala. |

Tippia
Sunshine and Lollipops
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Posted - 2011.04.02 13:53:00 -
[23]
Originally by: Amarr Breeze Maybe you're seeing something I'm not?
I'm looking at the launchers, that's all.
Anything the faction launchers can fire, the T2s can fire as well. In addition, the T2s can fire T2 ammunition ù high-damage or precision (don't know why I said long-rangeà maybe I was thinking about torps ). This addition (while small) makes them more versatile.
The launchers themselves have two differences: the faction ones fire faster and hold more missiles. Once you've trained the Cruise Spec skil up, however, the RoF difference is so small it makes negligible difference, and all that remains is the ammo capacity. So the difference in how much damage they put out with the same ammunition only really comes down to your reload strategy.
Quote: If you have access to an LP store that stocks Caldari missiles, things become that much better.
Not really, since it would be a huge waste of LP to buy them that way. Buy CN missiles on the market ù they're cheaper that way. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Zesoft
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Posted - 2011.04.02 15:41:00 -
[24]
Quote: 1 mission specific and Navy invulnerability field plus some cheaper Pith XL booster Should be plenty.
B-type will definitely be more than sufficient. It's not much more expensive than C-type, so invest the extra 40 million isk difference. This, along with the CNR purchase, let me get to the point where I was confident in my tank and could start training towards damage. This was with III & IV skills.
Additionally, you can always overheat the booster. Since it's pulsed, there's little heat build up and little module damage. Pretty good boost for little risk/cost.
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Missy Sasha
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Posted - 2011.04.03 01:11:00 -
[25]
Actually CN missiles in CN launchers do more dps than CN missiles in T2 launchers. The faster volley.
I found that my missiles killed all the big targets faster than the drones kill the small targets. (even with painter help) I could either end up switching missile types from t2 high dmg to cn or precision or even regular, and helping drones out, or just using CN missiles for everything and saving the time/hassle/inconvenience of changing ammo and keeping it in my cargo bay.
And since using t2 dmg missiles is only good for a few missions because of the above mentioned, Using the (slightly) more dps faction launchers are not only cooler but better since I really don't like switching ammo types. (since theres a very small dps difference that didn't save me any volleys)
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.03 01:31:00 -
[26]
Originally by: Missy Sasha Actually CN missiles in CN launchers do more dps than CN missiles in T2 launchers. The faster volley.
Yesà by 2.5%. The question is, is that small advantage worth the (vastly) increased cost and the inability to use advanced missiles?
And it's a RoF increase, not a damage increase, so you end up needing the same number of volleys to kill the target, which means that this tiny advantage could easily be lost or reversed through missed volleys. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Missy Sasha
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Posted - 2011.04.03 01:57:00 -
[27]
Since mission runners make isk so easily, I had the funds to buy cn launchers well before I had t2 missile skill.
So the increased cost didn't really matter since I had lots anyway.
So the benefit of shooting everything with the same ammo outweighed the con of having to switch ammo types.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.04.03 04:45:00 -
[28]
eft is saying a 63dps difference (45 with cruise spec 4), I prefer the cheaper option with more damage.
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