
Typhado3
Minmatar
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Posted - 2011.04.04 06:28:00 -
[1]
Originally by: Feligast mk, I respect the fact that you feel as strongly about this as I, even if the opposite way. I would, however, like to get your response to this question.
Originally by: Mister Rocknrolla
The counter question to the people afraid of AFK cloakers...IF CCP removed instant local, what would you do? How would you change your tactics?
Then the follow-up question would be..."why don't you just do that now?"
yeah, I didn't read the whole thread but I thought I'd try and give my honest answer to this. Bit out of practice so please forgive my noobishness.
OPTION A
Do as many of these things as you can.
Set up corp in a single system with only 1 entrance. place large bubble on the gate with constant scout/alt watching to see whenever someone jumps in. Large bubble is mostly to delay them, info coming through some alt in corp is a few seconds slower want a few extra seconds to stop fast tacklers catching us off guard. If bored may drop a bunch of cans around the gate and hope we get lucky and catch some cloakers sneaking in, unlikely but why the hell not, might even give some bored t1 scouts something to do. Everyone should be doing scans with their scanner, might have someone sitting at a pos with long range probes searching for ships (or WH's which you'll pop as soon as they show up).
When someone does come in do the usual dock/pos up until we feel like fighting back. But ppl will still get in and you can never get them out so it's not 100% secure still, at least something like that makes it a pain to get in unnoticed and less likely to get jumped by roaming fleets. With sufficient patience in staying docked up only dedicated players will catch you or people willing to afk/log off for a while.
Only fly cheap ships outside of pos no faction stuff and shoot anyone who dares use a carrier. Probably keep a couple carriers in poses sending out fighters to help though. Depending on pilot and situation: use pvp setup ships (hac's, sb's, hic's) to go ratting with fighter support and when someone is attacked call rest of corp in OR use t1 insured bs and just learn to accept losses. Which way you go here depends on what tactics your enemy are using, with entire hidden fleets and black ops cyno's there is no gaurantee bringing in support from corp mates in system will help at all so may just be best to cut your losses.
Why don't I do that now? cause it's a waste, spending money, effort wasted people and even wasted potential income by not using better ships such as directly using carriers or marauders. With all that extra effort spent on trying to make it safer ratting/anomalies in 0.0 just wouldn't be worth it, and that's with a good case of having a dead end system and a corp that's all active in the same time zone which not everyone is gonna get.
OPTION B
Use 0.0 for pvp don't try to pve there.
Income comes from pos goo for corp and planet goo. If this isn't enough for individual pvp losses use empire alts that run missions, market, research, cyber for isk etc. to fund your 0.0 pvp habits. Possibly set up some corp get rich scheme to help fund it
Also I find it highly likely that someone is going to respond that if local was removed we could just improve 0.0 income to compensate. Don't know if that would work but I think the problem is we are looking it from only 1 perspective far too often.
The psychological/mind games effect of afk cloaking far out ways it's costs (definition of unbalanced), however it's the only effective tool against local intel (another unbalanced mechanic). Two wrongs don't make a right or something like that (there's another dozen things that affect this as well so we need to consider those too). Oh and here would be the part where I give some genius solution that makes everyone happy but... nope. We're probably gonna need some compromise that makes no one happy but works out best for all but I can't think of it. ------------------------------ God is an afk cloaker
I'm keeping the Silhouette till I have tats |