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Sanic Xaqueter
Gallente
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Posted - 2011.04.03 02:47:00 -
[1]
So Im a pvp noob I have a black bird with 5 t2 multispec ECM but it takes all 5 to lock out one BS? how is that helpful in a pvp fight, what am I doing wrong here? What is my role as a blackbird, like what I should be doing and what should I not be doing?
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Herrring
Amarr National Quality Breaker
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Posted - 2011.04.03 02:51:00 -
[2]
Edited by: Herrring on 03/04/2011 02:52:12 If you use racial jammers than you will be able to lock out at least 2 ships that are not T3 with disol sub or eccmed.
If the enemy is flying all hurricanes than one black bird can pretty much lockout 5 canes
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Theodoric Darkwind
Gallente
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Posted - 2011.04.03 03:33:00 -
[3]
use racial jammers instead of multispec.
the common 5 slot setup is 1 of each racial flavor and 1 multispec.
If you have some idea what your targets are flying you can tailor accordingly (its common to run extra minmatar jammers and run fewer or no gallente jammers)
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Frau Klaps
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.04.03 03:49:00 -
[4]
Originally by: Sanic Xaqueter what should I not be doing?
You should stop being a bad and fly some non ecm ship.
---
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Aubrey Maturin
RennTech Fatal Ascension
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Posted - 2011.04.03 04:11:00 -
[5]
[Blackbird, New Setup 1] Signal Distortion Amplifier II Signal Distortion Amplifier II
ECM - Phase Inverter II ECM - Ion Field Projector II ECM - Spatial Destabilizer II ECM - White Noise Generator II 10MN MicroWarpdrive II Sensor Booster II, Scan Resolution
Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile [empty high slot]
Get to winning.
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Beltantis Torrence
Groovy Guns
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Posted - 2011.04.03 05:04:00 -
[6]
If you're using more than 2 jammers use racials.
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Beltantis Torrence
Groovy Guns
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Posted - 2011.04.03 05:08:00 -
[7]
Originally by: Aubrey Maturin [Blackbird, New Setup 1] Signal Distortion Amplifier II Signal Distortion Amplifier II
ECM - Phase Inverter II ECM - Ion Field Projector II ECM - Spatial Destabilizer II ECM - White Noise Generator II 10MN MicroWarpdrive II Sensor Booster II, Scan Resolution
Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile [empty high slot]
Get to winning.
No, here's a realistic fit - your fit will get alpha'd by anything that can hit to range:
[Blackbird, PVP] Damage Control II Signal Distortion Amplifier II
10MN MicroWarpdrive I ECM - Spatial Destabilizer II ECM - Ion Field Projector II ECM - Phase Inverter II ECM - White Noise Generator II Large Shield Extender II
Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile Medium 'Gremlin' Power Core Disruptor I
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Anti-EM Screen Reinforcer I
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.04.03 07:27:00 -
[8]
The key to survival in the Blackbird is range. Use Aubrey's fit, and add 1 Augmenter and 2 Projector rigs. I also add a T1 auto-targeter so I can lock extra targets. With Lvl 4 skills, that should give you around a 100km Optimal and you'll still be inside 1st Falloff at max targeting range.
The important thing to learn is how to stay out of the slugfest. If someone can shoot at you, its time to move to a place where they can't. If you try to tank the Blackbird, you gimp your jamming ability. So, in the defense, have plenty of bookmarks so you can warp around the fight if you get targeted. In the offense, make sure you enter the fray at range, align immediately to a hasty warp-out point, and then start jamming. I usually shoot for 80% of my optimal as a starting range, and then adjust depending on the flow of the battle.
Its a very cost-effective combat multiplier for any gang. Good luck!
VK
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TravisWB
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Posted - 2011.04.03 15:00:00 -
[9]
last time i met a noob in a blackbird i pwnd it with a phoon.
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Aubrey Maturin
RennTech Fatal Ascension
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Posted - 2011.04.04 00:50:00 -
[10]
Edited by: Aubrey Maturin on 04/04/2011 00:50:25
Originally by: Von Kroll The key to survival in the Blackbird is range.
The important thing to learn is how to stay out of the slugfest.
If someone can shoot at you, its time to move to a place where they can't.
Its a very cost-effective combat multiplier for any gang. Good luck!
VK
Absolutely.
Your right that my fit will get melted, but its nearly impossible to fit a blackbird that wont melt and still be an effective jam boat. For example the second bb has 17k'ish ehp with a 30/53 thermal shield/armor resist and a 47.5/36.3 kinetic shield/armor resist while losing 1.29 points of jam strength. If your gonna fly around and want to have a tanky jammer(lol) skill for a Rook, otherwise stay way the hell out of the "slugfest".
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Theodoric Darkwind
Gallente
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Posted - 2011.04.04 07:20:00 -
[11]
Originally by: TravisWB last time i met a noob in a blackbird i pwnd it with a phoon.
No BB pilot with any sense flies alone, if you caught them out solo they deserved it.
also consider slapping an armor plate on a BB, most of the tanked ecm boats I see are armor tanked to keep the mids free for ecm modules.
EWAR is a good way for a low SP pilot to be effective in pvp (gang/fleet pvp of course, not solo), it doesn't take a lot of SP to be effective at EWAR, not compared to the other 3 roles (tacklers really need to get into an inty asap to be effective, DD needs lots of SP in gunnery/missiles/drones to push out good damage, and Logi really requires investment into flying a T2 logi boat to be even remotely effective)
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Dr Richard Dawkins
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Posted - 2011.04.04 07:33:00 -
[12]
Originally by: TravisWB last time i met a noob in a blackbird i pwnd it with a phoon.
bro story
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Nano J
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Posted - 2011.04.04 10:08:00 -
[13]
Originally by: Frau Klaps
Originally by: Sanic Xaqueter what should I not be doing?
You should stop being a bad and fly some non ecm ship.
maybe that's why he's posting on warfare & tactics? god forbid anyone actually tries to learn something from the community without getting trolled.
As for the OP, I prefer my ECM ships with an armor plate. I haven't flown a bb in years, but the plate should leave you wil lower sig radius and a free midslot for another jammer. IMHO, an extra jammer is more useful than an extra distortion amp.
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NoLimit Soldier
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Posted - 2011.04.04 13:19:00 -
[14]
I swear there are tons of people posting here that don't even fly ECM ships.
A few things: 1. Use racial Jammers. The blackbirds MAIN advantage (besides being cheap) is its bonus to optimal and fall off. Multi's do not take advantage of this. also the Jam strength is better 2. Don't use tech 2 Jammers. Hypnos/best meta is better for your cap and the same strength. 3. You will not perma-jam a BS or even a BC. Contrary to the hive mind here a blackbird will not perma-jam 4-5 battleships at the same time. Cane = 16, raven=22. Racial Jam Str: 9.4. Battleships are a jammers worse enemy.
Play to the ships strengths. Fly it like a boss. Come in a 70-80km, pre-align and unleash your really annoying jams. You are a not a falcon/rook so you can not permajam a BC with one OL module so stop acting like it.
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.04.04 13:42:00 -
[15]
Originally by: NoLimit Soldier Don't use tech 2 Jammers. Hypnos/best meta is better for your cap and the same strength.
They also cost almost twice as much or more than the T2 variants, and a Blackbird can run 4 T2 jammers cap stable with good skills.
Putting an armor plate on it nerfs the jamming capabilities of the ship. You need 2 SBAs in the lows to get the jamming strength and range boosts.
This is what I use in gangs/fleets. For small gangs, I'd probably set it up a little differently. I've got pretty much max skills here, so YMMV...
[Blackbird, 1xAug 2xProj Jammer] Signal Distortion Amplifier II Signal Distortion Amplifier II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive ECM - Spatial Destabilizer II ECM - Phase Inverter II ECM - Ion Field Projector II ECM - White Noise Generator II Sensor Booster II, Targeting Range
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Auto Targeting System I
Medium Particle Dispersion Augmentor I Medium Particle Dispersion Projector I Medium Particle Dispersion Projector I
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Nano J
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Posted - 2011.04.04 14:50:00 -
[16]
Edited by: Nano J on 04/04/2011 14:52:03
Originally by: Von Kroll
Originally by: NoLimit Soldier Don't use tech 2 Jammers. Hypnos/best meta is better for your cap and the same strength.
They also cost almost twice as much or more than the T2 variants, and a Blackbird can run 4 T2 jammers cap stable with good skills.
Putting an armor plate on it nerfs the jamming capabilities of the ship. You need 2 SBAs in the lows to get the jamming strength and range boosts.
This is what I use in gangs/fleets. For small gangs, I'd probably set it up a little differently. I've got pretty much max skills here, so YMMV...
[Blackbird, 1xAug 2xProj Jammer] Signal Distortion Amplifier II Signal Distortion Amplifier II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive ECM - Spatial Destabilizer II ECM - Phase Inverter II ECM - Ion Field Projector II ECM - White Noise Generator II Sensor Booster II, Targeting Range
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Auto Targeting System I
Medium Particle Dispersion Augmentor I Medium Particle Dispersion Projector I Medium Particle Dispersion Projector I
a blackbird needs at least some kind of a minimal tank, otherwise any fleet with more than one drake, arty, or beam boat will all but alpha it. A tempest or apoc will certainly kill it as soon as it gets locked. It's been a while since I've flown one, but i would even try without a LSE or 1600 plate.
Also, it will help you survive an interceptor's damage long enough to cycle jammers onto it or kill it with precisions.
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Alexandra Stormwing
Cry Wolf.
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Posted - 2011.04.04 15:15:00 -
[17]
I also recommend the fit with the shield buffer, damage control, and range rigs. That buffer has allowed me to stay on the field longer to help out my gang. In theory, a blackbird shouldn't be taking damage, but stuff happens. You can't jam everyone and even if you're 80-100km out from the fight snipers can still give you a whack.
Basic advice given above is true. Warp in at range, a bit after the rest of your gang, align to something, and jam away. When you're in trouble, warp out and warp back in. If you are in an area where you have bookmarks around the fighting field, so much the better. Use racials. Meta 4s are the best, but if you can use the T2 and handle the extra cap drain, go for those. They're cheaper. No need to waste money.
Now, being in an ECM boat and being a good ECM pilot are two different things. You're either going to be taking orders on who to jam or you're not.
If you're not taking orders: Be extremely attentive to your gang's voice comms. Have your watch list up and open so you can see who is taking damage. Try to know who is shooting at whom, and jam out the people who are the greatest threat to your gang. Number one priority though is (in general) you: A dead ECM ship isn't helpful to your gang, so try your best to stay alive.
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NoLimit Soldier
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Posted - 2011.04.04 15:17:00 -
[18]
Quote: They also cost almost twice as much or more than the T2 variants, and a Blackbird can run 4 T2 jammers cap stable with good skills.
If you have the skills for T2 you have the money for best meta.
Plus the cap stability is more important as it leaves you enough cap to burn your MWD if need be to keep range.
Are we really debating this about a freaking blackbird? Its a cheap disposable ship that I wouldn't even put a mwd/tank on. 6 racial jammers + SDAs in the lows + 2xrange rigs +1x targeting range rig and come in at 100km.
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.04.04 15:20:00 -
[19]
Originally by: Nano J
a blackbird needs at least some kind of a minimal tank, otherwise any fleet with more than one drake, arty, or beam boat will all but alpha it. A tempest or apoc will certainly kill it as soon as it gets locked. It's been a while since I've flown one, but i would even try without a LSE or 1600 plate.
Also, it will help you survive an interceptor's damage long enough to cycle jammers onto it or kill it with precisions.
This is a range tank fit. Employment for this ship requires that you stay out of Drake range, or ideally at 80+ km. Again, this is a fleet/gang fit. I fly this fit a lot, and I can tell you that it works if employed as designed. Any off-design employment will be rewarded with a loss-mail. If I'm working at short range, I don't use a Blackbird. The problem with a Blackbird is that if you're in range of the enemy, you are primary, and no amount of tank (which will either give you poor jam strength (plates) or fewer jammers (LSE)) will allow you to survive an engagement. So, this fit I posted is designed to allow you to fight at the edge of a typical Battlecruiser engagement and do your thing. ECM, in general, inside the enemy's optimal is not workable, unless you have enough jammers to jam the entire field.
If its a Battleship fight, bring a Scorpion, or fly something else. With Scorpions, my choice of employment and fit follows the same philosophy, for the same reasons.
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NoLimit Soldier
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Posted - 2011.04.04 15:35:00 -
[20]
Originally by: Von Kroll
Originally by: Nano J
a blackbird needs at least some kind of a minimal tank, otherwise any fleet with more than one drake, arty, or beam boat will all but alpha it. A tempest or apoc will certainly kill it as soon as it gets locked. It's been a while since I've flown one, but i would even try without a LSE or 1600 plate.
Also, it will help you survive an interceptor's damage long enough to cycle jammers onto it or kill it with precisions.
This is a range tank fit. Employment for this ship requires that you stay out of Drake range, or ideally at 80+ km. Again, this is a fleet/gang fit. I fly this fit a lot, and I can tell you that it works if employed as designed. Any off-design employment will be rewarded with a loss-mail. If I'm working at short range, I don't use a Blackbird. The problem with a Blackbird is that if you're in range of the enemy, you are primary, and no amount of tank (which will either give you poor jam strength (plates) or fewer jammers (LSE)) will allow you to survive an engagement. So, this fit I posted is designed to allow you to fight at the edge of a typical Battlecruiser engagement and do your thing. ECM, in general, inside the enemy's optimal is not workable, unless you have enough jammers to jam the entire field.
If its a Battleship fight, bring a Scorpion, or fly something else. With Scorpions, my choice of employment and fit follows the same philosophy, for the same reasons.
Agreed. Much like the stealth bomber: If you are being shot at you are doing it wrong.
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Aubrey Maturin
RennTech Fatal Ascension
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Posted - 2011.04.04 15:44:00 -
[21]
I have flown with a plate before and liked it well enough, but I still prefer to have the extra jam strength of another SDA. Your absolutely right about a non tanked bb getting alpha'd by a sniper bs, but sniper gangs are getting kind of rare(at least in my neighborhood). Its kind of whatever your more comfortable with, I'v flown it both ways and both work, just dont get it in your head that with a plate or lse you wont have to gtfo to range.
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Revolution Rising
Navy of Xoc Wildly Inappropriate.
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Posted - 2011.04.05 12:08:00 -
[22]
Edited by: Revolution Rising on 05/04/2011 12:09:13 If I'm actually going to use one for whatever reason, I fit like this. Lot of fun, try and get some tank on it or it'll die in 2 seconds.
Tailor the ECM's for whatever ships you're going up against. Use best named, they use less capacitor.
(Yes literally 2 seconds).
I honestly think it's one of the most fun ships in the game.
[Blackbird, Standard BB] Signal Distortion Amplifier II Signal Distortion Amplifier II
Large Shield Extender II 10MN MicroWarpdrive II BZ-5 Neutralizing Spatial Destabilizer ECM Enfeebling Phase Inversion ECM I 'Hypnos' Ion Field ECM I 'Umbra' I White Noise ECM
Heavy Missile Launcher II, Widowmaker Fury Heavy Missile Heavy Missile Launcher II, Widowmaker Fury Heavy Missile Heavy Missile Launcher II, Widowmaker Fury Heavy Missile [empty high slot]
Medium Core Defence Field Extender I Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
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rodensteiner
Amarr OMGROFLSTOMP
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Posted - 2011.04.05 16:28:00 -
[23]
Originally by: Frau Klaps
Originally by: Sanic Xaqueter what should I not be doing?
You should stop being a bad and fly some non ecm ship.
QFT _____________________________________________
I'm horrible at PVP |

BolsterBomb
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Posted - 2011.04.05 18:17:00 -
[24]
Ok because I fly mainly BB or inties when Im in fleet Ill tell you ow I fly them and not die.
First rule...RANGE RANGE RANGE. You want to always warp off when the fight starts and come back at range. 2 reasons for this: 1) you wont get primaired. 2) You can set your range to the fight.
A couple things to note:
-Once you jam something the jam sticks even if you warp off for that cycle. - You should always leave one of your targeting slots free - Always have auto target ON - If you get targeted try to jam that guy asap. Thats why you leave a slot open so you know when your being targets. Too many times the fight gets so big you miss what is targeting you. If you miss get out. A dead BB is no good. Better warp off the field and back then to stay and get shot. A BB's role is to jam and not die - If you fight in areas that you normally fly. Setup tacts around those areas, that way if you get jammed you can warp to that tact. Many times I simply warp to different positions around the gate , jam something, warp to another jam, repeat
- Your job is to stay alive and jam. Dont be afraid to run and come back your allowd - Primary other jammers first -Ignore the FC, his orders are for the fleet not the ECM guys. You need to learn how to listen to what your FC says and format it to what you should do. Talk to some other BB pilots during the fight (if you have a sep channel) and ask them what to do, etc
-Never fly with a Shield extender...*sigh* your tank is your jams and range. You should never be withing 85km of any ship to prevent this.
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F'elch
Wall Street Trading
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Posted - 2011.04.05 20:19:00 -
[25]
[Blackbird, WTF] Gyrostabilizer II Gyrostabilizer II
ECM - Phase Inverter II ECM - Phase Inverter II Medium Electrochemical Capacitor Booster I Large F-S9 Regolith Shield Induction Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II
Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Assault Missile Launcher II
Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I Medium Anti-EM Screen Reinforcer I
Oh yeah, but this is a solo fit. Trouble is, no-one will engage you in a BB.
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BolsterBomb
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Posted - 2011.04.05 21:04:00 -
[26]
Originally by: F'elch [Blackbird, WTF] Gyrostabilizer II Gyrostabilizer II
ECM - Phase Inverter II ECM - Phase Inverter II Medium Electrochemical Capacitor Booster I Large F-S9 Regolith Shield Induction Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II
Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Assault Missile Launcher II
Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I Medium Anti-EM Screen Reinforcer I
Oh yeah, but this is a solo fit. Trouble is, no-one will engage you in a BB.
Quit Eve.....NOW
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Richard Bong
GoonWaffe Goonswarm Federation
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Posted - 2011.04.05 21:43:00 -
[27]
Originally by: BolsterBomb Ok because I fly mainly BB or inties when Im in fleet Ill tell you ow I fly them and not die.
First rule...RANGE RANGE RANGE. You want to always warp off when the fight starts and come back at range. 2 reasons for this: 1) you wont get primaired. 2) You can set your range to the fight.
A couple things to note:
-Once you jam something the jam sticks even if you warp off for that cycle. - You should always leave one of your targeting slots free - Always have auto target ON - If you get targeted try to jam that guy asap. Thats why you leave a slot open so you know when your being targets. Too many times the fight gets so big you miss what is targeting you. If you miss get out. A dead BB is no good. Better warp off the field and back then to stay and get shot. A BB's role is to jam and not die - If you fight in areas that you normally fly. Setup tacts around those areas, that way if you get jammed you can warp to that tact. Many times I simply warp to different positions around the gate , jam something, warp to another jam, repeat
- Your job is to stay alive and jam. Dont be afraid to run and come back your allowd - Primary other jammers first -Ignore the FC, his orders are for the fleet not the ECM guys. You need to learn how to listen to what your FC says and format it to what you should do. Talk to some other BB pilots during the fight (if you have a sep channel) and ask them what to do, etc
-Never fly with a Shield extender...*sigh* your tank is your jams and range. You should never be withing 85km of any ship to prevent this.
^^^^^^^^^^ this guy doesn't suck listen to him
If you solo in a bb you will die also never fit multi-spec, ever dont use t2 use best named If you try to dps with a blackbird you are wasting grid when you jump in you will jump in late and behind your gang buddies align to a safe spot and begin jamming the second you begin to get targeted warp out then warp back in and re align and begin jamming again don't jam primaries, they will be dying quickly jam everyone else in a bb try to go for sub BS size ships, like logistics, or anti support
you will die a lot in bb's
like that guy said, RANGE IS YOUR TANK
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F'elch
Wall Street Trading
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Posted - 2011.04.06 05:59:00 -
[28]
Originally by: BolsterBomb
Originally by: F'elch [Blackbird, WTF] Gyrostabilizer II Gyrostabilizer II
ECM - Phase Inverter II ECM - Phase Inverter II Medium Electrochemical Capacitor Booster I Large F-S9 Regolith Shield Induction Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II
Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Assault Missile Launcher II
Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I Medium Anti-EM Screen Reinforcer I
Oh yeah, but this is a solo fit. Trouble is, no-one will engage you in a BB.
Quit Eve.....NOW
LOL. Try it, it's brilliant.
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Kitty Vintner
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Posted - 2011.04.06 06:02:00 -
[29]
who the hell fits missile launchers on a blackbird they take up valuable real estate that could go to salvagers. salvage one t2 ship and you've paid for your next two blackbirds. always remember that jammers work just as well on your fellow gang members if they try and salvage your wrecks before you can heh.
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Potato IQ
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Posted - 2011.04.06 07:47:00 -
[30]
Originally by: Von Kroll
They also cost almost twice as much or more than the T2 variants, and a Blackbird can run 4 T2 jammers cap stable with good skills.
Not true. Some of the meta 4 are less than the T2 counterparts. or at least they were 3 months back when I was playing with them
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