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Herrring
Amarr National Quality Breaker
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Posted - 2011.04.03 04:47:00 -
[1]
On one of my toons, I have absolutely 0 gunnery skills other than weapons upgrade 5 and awu 5.
However, he can fly caldari and gallente recons and I was thinking about using an arazu for gangwork.
Well although falcons are fun and all but sometimes you want the 50km tackle, but the problem is I cant use hybrid guns.
So what would you fit on the high slots on the arazu?
Should I just train med hybrids to 4 or something(which takes about a day i guess) and do lol 50 rail dps(since i have 0 gunnery support skills) with it?
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Beltantis Torrence
Groovy Guns
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Posted - 2011.04.03 05:17:00 -
[2]
Your guns don't matter. Fit as many heavies as you can fit and nano it out as best you can.
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Omara Otawan
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Posted - 2011.04.03 05:30:00 -
[3]
Those slots are meant for expanded probe launcher and dual neuts, not for guns 
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ShahFluffers
Ice Fire Warriors
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Posted - 2011.04.03 06:43:00 -
[4]
Originally by: Beltantis Torrence Your guns don't matter. Fit as many heavies as you can fit and nano it out as best you can.
You're thinking of the Lachesis. The Arazu only has slots for guns.
That said... OP, you could always fit out the highs for utility purposes. The poster above mentioned a probe launcher so that's a good start. You could also throw on a drone link augmenter if your drone range is a bit "lacking." Still, if I were you I'd eventually try to get at least some sort of medium weapon on there for defensive/KM whoring purposes. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |

Beltantis Torrence
Groovy Guns
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Posted - 2011.04.03 07:05:00 -
[5]
Originally by: ShahFluffers
Originally by: Beltantis Torrence Your guns don't matter. Fit as many heavies as you can fit and nano it out as best you can.
You're thinking of the Lachesis. The Arazu only has slots for guns.
That said... OP, you could always fit out the highs for utility purposes. The poster above mentioned a probe launcher so that's a good start. You could also throw on a drone link augmenter if your drone range is a bit "lacking." Still, if I were you I'd eventually try to get at least some sort of medium weapon on there for defensive/KM whoring purposes.
Good point. Your crap railgun DPS is still totally irrelevant though. You're there to hold point, you won't be contributing much to DPS with a long range tackle Arazu.
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Aloe Cloveris
The Greater Goon
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Posted - 2011.04.03 07:26:00 -
[6]
If this is for brawling, roaming gang stuff fly a Lachesis. They're cheaper and, fit correctly, can take a beating while doing everything the Arazu can do (except cloaking and covert cynos).
As an added bonus for you, it has missile RoF bonus (but yes, fit at leastone neut) |

Gypsio III
Dirty Filthy Perverts
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Posted - 2011.04.03 09:49:00 -
[7]
Cloak, probe launcher, then two of neut/cyno/smartbomb/salvager/rocket launcher with Defenders.
Smartbomb can be useful for dealing with ECM drones etc. I'm serious about the Defenders, the Arazu is one of the few ships (interceptors too) that can actually make use of them. Don't expect it to make you immune to a Drake gang, but it will cut down the incoming DPS a bit.
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Batelle
do you
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Posted - 2011.04.03 12:47:00 -
[8]
quick opinion on arazu midslots. After mwd, scram, disrptor, you have 3 left.
should they be used for damps? or a shield tank?
--------------------------------------------- EC-P8R... You will never find a more wretched hive of scum and villainy. |

Noisrevbus
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Posted - 2011.04.03 14:34:00 -
[9]
Originally by: Batelle quick opinion on arazu midslots. After mwd, scram, disrptor, you have 3 left.
should they be used for damps? or a shield tank?
It depends on the rest of your gang. Alot of people on these forums make the incorrect assumption that there is one best way to fit any ship, while in most cases gang-composition and the tactics you apply supercedes the modules on your ship. An MWD and a disruptor is a given in almost any gang. A cloak is given on a cloaky Recon. In most cases you want some way to sustain cap, because Recons in general and the Razu in particular have quite severe cap issues.
Past that, most other modules chosen depends on your gang, what your gang-mates bring to the mix and how you intend to fly your ships.
Let me give you an example: even if you're in a Long range gang a scram can be useful to add stopping power onto incomming ships (ie., frigate-defense), but just as often, a second disruptor is useful for holding down additional targets at your range. After all, in such a gang you are essentially brought to hold point, not to add stopping power. If your gang shield tanks, shield tank. If your gang armor tanks, armor tank. If your gang aim to control the field with electronic superiority, use damps. The same goes for the high slots, add the kind of utility you'd use. If you are good at probing, it's pretty self-explanatory to use a probe-launcher. If you're horrible at probing, it could still be an option, but not an as appearant one. If your gang lack damage, try to add weapons for your desired range. If you lack frigate- or drone-defense, look into small weapons and smartbombs or neuts.
What could be the slightly better tanking option in sheer figures quickly goes out the window if you have eg., a friend in a Logistics repairing the opposite tank. Then "what he reps" is your best tank.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.04.03 20:52:00 -
[10]
For the love of all that is pure and noble, put three heavy neutron blasters in the highs, damage mods in the lows, (dual webs, shield tank), and have at it.
You're flying a Gallente ship from Duvolle Labs, not a ship of questionable sexuality (the Falcon)!
Otherwise, you're support not dps. So it doesn't matter what you put in the high slots except that you should always fit a cov ops cloak. (cyno, scan probe, whatever).
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.04.03 20:56:00 -
[11]
Originally by: X Gallentius For the love of all that is pure and noble, put three heavy neutron blasters in the highs, damage mods in the lows, (dual webs, shield tank), and have at it.
I would love to see more blaster Arazu's on my killboard, I support this man's position.  ...Then when you stopped to think about it. All you really said was Lalala. |

DevilsLure
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Posted - 2011.04.03 21:05:00 -
[12]
EEEWWW @ blaster fit. That implies you will be up close.
The ship is clearly bonused for range and in my experience can't go toe to toe with...anything.
Fly it at 50 KM and use damps and a TP in the mids.
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Thenoran
Caldari Tranquility Industries
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Posted - 2011.04.03 21:35:00 -
[13]
Solo Arazu is probably bested by a solo Pilgrim as far as solo cloaky recons go, but if you're gonna do it, make the most of that scram range bonus.
Fit a scrambler (faction if possible) and use your MWD to orbit around 16-20km depending on your scram range.
Your target won't be able to MWD towards you so you should be fine speedwise. Use rails for a little more DPS coupled with your dronebay.
Not a lot of DPS and it'll die to any third party but if you're going up close you'll want a Pilgrim, not an Arazu. ------------------------ Low-sec is like sailing along the coast of Somalia...
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.04.03 21:46:00 -
[14]
Originally by: DevilsLure EEEWWW @ blaster fit. That implies you will be up close.
You are a pilot of questionable sexual orientation!
Arazu is great when you can decloak and point something from 27 to 48 km (or longer with boosts/faction point) while either your overpowered gang warps in and kills him or he nanos outside of your range and still runs away (the Arazu isn't that fast). So, killing lone BS in belts is a great application (that never happens). So in this scenario, nano up for some speed, try to be as cap stable as possible, and pray your support fleet is faster than you or does lots of dps at long ranges. Otherwise, the opponent is going to either kill you or get away.
It's best use is scrams where it can shut down the other guy's MWD so he can't nano*** away, but if you're in scram range (18 km), almost any other hull in the universe (outside of a Gallente blaster hull) can lay the wood on it and kill it.
Heavy nuetron blasters with a scram is the way to go. Decloak, scram, either burn at him to get under his guns while your buds warp in, or hang out at 18 km (outside neut range) and keep him pointed.
I prefer to help take him down before he buries you. Plus, it's fun decloaking and killing frigs in belts with the HNB's and webs.
In every other scenario, the Lachesis is better (and more cost effective). Gate camp? Lachesis. Fleets? Lachesis. etc...
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Herrring
Amarr National Quality Breaker
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Posted - 2011.04.03 22:05:00 -
[15]
wow a lot of useful tips here.
Thanks for all the help, i think i will stick to lachs for a bit.
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