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UtherDoul
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Posted - 2005.02.05 17:08:00 -
[1]
Started doing some missions with my agent in a kestrel, i don't have much skills (i'm on a trail account, started this week) so after one finished mission i was jumping around the belts randomly.
it was 0.8 space and i ran into some NPCs. After the first shock of who is shooting at me :) my bloodclaw missiles took quick care of them and some more in few other belts :)
I'm guessing 0.7 space will have more dangerous ones so what would i put on my kestrel if I wanted to hunt NPCs?
at the moment there is nothing in my mid or low slots
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Dust Puppy
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Posted - 2005.02.05 17:13:00 -
[2]
You probably don't have a mwd skill yet then? If you do it's smart to put one of those on and just keep your distance and spam missiles. Could try shield tanking it check out shield booster, shield hardeners and shield extenders and possibly shield boost amplifier if you can use it (is a bit expensive to use on a frig).
For the low slots you should put anything to make your setup fit. If you are good in the powergrid, cpu and cap department then you should check out a module called ballistic control unit which increases the rate of fire and damage of your missiles.
Just try stuff out and make sure to insure your ship. __________ Capacitor research |

Dan Grobag
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Posted - 2005.02.05 17:16:00 -
[3]
put a small shield booster I in your med with 2 cap recharger I and put 2 power diagnostic unit I in your low slot.
that's a very basic fit layout so you should have the skills to use it. if you don't that will not be wasted time to train the required one now :)
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UtherDoul
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Posted - 2005.02.05 17:26:00 -
[4]
thnx for the advice! will try some stuff you guys suggested
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RollinDutchMasters
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Posted - 2005.02.05 19:04:00 -
[5]
4x Standard Launchers
1x 1mn AB 2x Cap recharger
1x Small armor repairer 1x Cap power Relay
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Alren
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Posted - 2005.02.05 21:20:00 -
[6]
I hunted in 0.6/0.5 with my Kestrel without problems. Don't forget to take some Defender missiles with you though.
I personally use 4 Rocket Launchers, a 1 MN AB a Small SHield Booster and two ballistic control systems (yeah, due to CPU probs third med is empty), but thats probably far from optimal.
Perhaps the other two setups suggested here are more newbie friendly, but I never tried armortanking a Kestrel. Neways, pack a few defenders in your cargohold. =)
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Shinshi Casoyako
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Posted - 2005.02.05 22:08:00 -
[7]
The kestrel was my first ship as newbie aswell. Its a good hunting ship.
I would suggest to do this (this has the skill requirements):
High 4x Standard missiles launchers (missile launcher lvl2 and standard missiles lvl1) Med 1x Small shield booster or medium name shield booster (shield operations and engineering lvl1) 1x micro or small shield extander (engineering lvl2 science and shield upgrades lvl1 ) 1x 1mn afterburner (navigation and afterburner lvl1) low 2 cargo extanders (hull upgrades and mechanic lvl 1)
This should give you a decend start for hunting belts and looting the goodies. The cargo extanders are for getting more loot in your cargohold without docking. For belts its a decend setup. The skills that you need to train are usefull in other aspects aswell.
Btw I did not knew that rocketlaunchers could hold bloodclaw missiles
Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

Grimpak
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Posted - 2005.02.05 22:16:00 -
[8]
Originally by: Shinshi Casoyako Btw I did not knew that rocketlaunchers could hold bloodclaw missiles
...they don't. they hold thorn rockets thou, and a rocket kessie is more damaging than a light missile kessie btw. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Aion Amarra
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Posted - 2005.02.05 22:28:00 -
[9]
Edited by: Aion Amarra on 05/02/2005 22:29:04 I think I did the math once. Rockets should do about 20% more damage than light missiles with equivalent skills/launchers. Plus they render defenders basically useless.
10km range might be a problem if you haven't gotten good speed related skills (and a good AB) yet, though.
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Verizana
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Posted - 2005.02.05 22:29:00 -
[10]
U can also try this!
4x Rocket Launchers with Thorn Rockets (kestrel gets damage bonus) 1x 1mn afterburner 1x Stasis webifier (then u have to orbit on all ranges within 10kms) 1x Cap Recharger I 2x Capacitor Power Relay I
The Cap things are very important for every ship. The cap makes sure u can do all that u can do on a ship its like fuel, but its a fuel for modules. The Rocket launchers are good if u have Rockets skill at lvl 3(at least). Rocket launchers shoot 1 missile every 4 seconds each. The stasis webifier makes u hit the enemy better and the enemy goes at least 70% slower. So thats my advice to you. U can fit a 1 mn microwarp drive later when u have the skills. If I were u I would train for em now :P ----------
"I never give them hell, I just tell the truth and they think it's hell." -Harry Truman
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Verizana
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Posted - 2005.02.05 22:30:00 -
[11]
U can also try this!
4x Rocket Launchers with Thorn Rockets (kestrel gets damage bonus) 1x 1mn afterburner 1x Stasis webifier (then u have to orbit on all ranges within 10kms) 1x Cap Recharger I 2x Capacitor Power Relay I
The Cap things are very important for every ship. The cap makes sure u can do all that u can do on a ship its like fuel, but its a fuel for modules. The Rocket launchers are good if u have Rockets skill at lvl 3(at least). Rocket launchers shoot 1 missile every 4 seconds each. The stasis webifier makes u hit the enemy better and the enemy goes at least 70% slower. So thats my advice to you. U can fit a 1 mn microwarp drive later when u have the skills. If I were u I would train for em now :P ----------
"I never give them hell, I just tell the truth and they think it's hell." -Harry Truman
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Aion Amarra
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Posted - 2005.02.05 22:35:00 -
[12]
Cough. No tank on a frig? I dunno, but I guess that'd be plain suicide. You can't avoid every hit.
Missiles hit no matter how fast the enemy travels, so the webbers usefulness is limited (in fact, you only need it if the enemy is faster than you and got a bigger range).
With just an AB the kessie keeps going forever without any cap mods. Depending on the skills and the AB at between 65 and 85% at least. Leaves enough space even to allow a Small Shield Booster to run for quite a while (assuming you stop it from time to time.)
A really good SMall Shield Booster (e.g. Gistii) probably could keep it running for MUCH longer. But thats outside the price range for any newbie, I'd think.
Just why the hell would you stack a Kestrel with Energy Mods only...?
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Braetek
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Posted - 2005.02.11 04:50:00 -
[13]
I use
3x Standard Rocket Launcher 1x 'Malkuth' standard Missile Launcher
1x Small Shield Booster 1x 1MN Afterburner 1x Basic Kinetic Deflection Shield
1x Basic Balistic Control Unit 1x Overdrive Capacity Injector
I have no problem taking things down extremely quick in 0.6 space. Using a webber is just pointless, youre already faster than the enemy is with your AB on, so why waste the capacity energy? Use a Balistic control unit for one low slot, which increases missile RoF and has a 7% damage mod on it. Also, the Overdrive Capicity Injector adds +10 velocity with a -10% cargo space, very handy, to me. Just orbit at about 7,500 m and let the rockest fly :)
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