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PureMurder
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Posted - 2011.04.03 22:31:00 -
[1]
From a design perspective, why is self-destruct different than being blown up?
(I don't mean from an RP perspective, I mean why does it function the way it does, in terms of KMs and drops, from a balance perspective or gaming psychology or whatever.)
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Wolfy2449
Gallente Federal Navy Academy
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Posted - 2011.04.03 23:53:00 -
[2]
Originally by: PureMurder From a design perspective, why is self-destruct different than being blown up?
(I don't mean from an RP perspective, I mean why does it function the way it does, in terms of KMs and drops, from a balance perspective or gaming psychology or whatever.)
Some ppl might feel that they didnt lost when the self destructed their ship. Some would probably also do it to annoy others for lulz, some might also do it to save time since eve is a generally boring pre-determined game where the winner of the fight can be see almost immidiately... Waiting for him to kill the ship is boring Signature removed for being not EVE related. Zymurgist |

knentil2
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Posted - 2011.04.04 05:04:00 -
[3]
CCP should remove Kms from game or make self destructing instant.
Either is fine.
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PureMurder
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Posted - 2011.04.04 06:55:00 -
[4]
Interesting responses but not really what I was looking for (first was better than second though).
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Norris Packard
Wings of Redemption Black Flag Alliance
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Posted - 2011.04.04 14:07:00 -
[5]
Originally by: PureMurder From a design perspective, why is self-destruct different than being blown up?
(I don't mean from an RP perspective, I mean why does it function the way it does, in terms of KMs and drops, from a balance perspective or gaming psychology or whatever.)
The reason to self destruct is to be able to make sure all of your modules don't drop rather than there being a random chance for the modules to drop or not.
For example I caught a hulk in a belt and tried to ransom him meaning I had opened channel with him to get him to pay me for his ships life, my goal was not to kill him and he initiated self destruct so I would not get his module drop. I was not interested in his modules anyway so did not matter to me but tried to talk him out of his self destruct. That did not work and what ended up happening is he exploded from his own self destruct.
Interesting thing about the self destruct is that the drone bay will still drop.
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Seriously Bored
Minmatar
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Posted - 2011.04.04 19:06:00 -
[6]
Self-destruct works the way it does because EVE is a harsh, spiteful game and CCP likes to maximize tears and destruction from all sources.
Self-Destruct = complete material loss - emotional sense of victory = tears * 1.5
(The self-destructing party tends to cry less than they would have if they had just been ganked, and only once they start going about replacing what was destroyed). ששששש
Originally by: CCP Big Dumb Object When I nerf something, it takes 2-3 months for your dreams to be crushed.
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Sjugar
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Posted - 2011.04.04 21:26:00 -
[7]
Self-destruct is the last and ultimate weapon for a pilot who finds himself in a situation where he can't do anything back to the opposing force and only waits a slow and painful death.
He can't hurt the attackers anymore he's going to die, the only thing he can do to his enemy is deny them the kill if they aren't capable enough to do it themselves in due time.
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Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2011.04.04 23:24:00 -
[8]
It's also useful for blowing up your own cyno ship when you don't want to wait out the 10 min cyno timer, and don't want to make someone else go through the sec loss / GCC (if in lowsec) ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Pyrrhios
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Posted - 2011.06.12 21:26:00 -
[9]
I personally think self-destruct should do damage like a bomb, at least in low or null-sec. Sure, it would change the way fleet battles are run, but ships do cost money, and it also gives those being griefed a weapon to fight back with. Damage and radius and calculated by a combination of powergrid and capacitor and current cap charge. Other than that, I think SD should stay the same, except no insurance payout.
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Swynet
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Posted - 2011.06.12 21:49:00 -
[10]
Originally by: Pyrrhios I personally think self-destruct should do damage like a bomb, at least in low or null-sec. Sure, it would change the way fleet battles are run, but ships do cost money, and it also gives those being griefed a weapon to fight back with. Damage and radius and calculated by a combination of powergrid and capacitor and current cap charge. Other than that, I think SD should stay the same, except no insurance payout.
This.
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Galane
The Interstellar Lunatic Asylum
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Posted - 2011.06.12 21:53:00 -
[11]
Originally by: Pyrrhios I personally think self-destruct should do damage like a bomb, at least in low or null-sec. Sure, it would change the way fleet battles are run, but ships do cost money, and it also gives those being griefed a weapon to fight back with. Damage and radius and calculated by a combination of powergrid and capacitor and current cap charge. Other than that, I think SD should stay the same, except no insurance payout.
They could let us use the Thermodynamics skill to overload the capacitor. Have higher levels of the skills either shorten the countdown or increase the size of the explosion.
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Kara Carpenter
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Posted - 2011.06.12 23:04:00 -
[12]
Originally by: Galane
Originally by: Pyrrhios I personally think self-destruct should do damage like a bomb, at least in low or null-sec. Sure, it would change the way fleet battles are run, but ships do cost money, and it also gives those being griefed a weapon to fight back with. Damage and radius and calculated by a combination of powergrid and capacitor and current cap charge. Other than that, I think SD should stay the same, except no insurance payout.
They could let us use the Thermodynamics skill to overload the capacitor. Have higher levels of the skills either shorten the countdown or increase the size of the explosion.
i would love an explosion from self destruct that hurts others even if it just hurts for 1 damage 
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Harlequin Sweetlips
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Posted - 2011.06.12 23:22:00 -
[13]
Originally by: knentil2 CCP should remove Kms from game or make self destructing instant.
Either is fine.
Can't make it instant as the act of initiating the self destruct can change your enemy's response to you, thus changing the situation to one where it is in your interest to cancel the self destruct.
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