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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Arthur Frayn
Deep Core Mining Inc.
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Posted - 2011.04.05 14:49:00 -
[1]
Edited by: Arthur Frayn on 05/04/2011 14:49:41 It has been two years since Tech 3 cruisers were introduced. Four years since the last tech 2 ships were introduced. Tech two modules were introduced eight years ago and nothing new has been seen since.
The sad fact is that technological development in Eve does not exist, except for what trickles out of the anus of CCP's design department. Players should not still be flying around in Tech 1 ships at this stage of the game. The manufacturing cost of Tech 2 ships and above is an utter joke. The lack of new Tech 3 ships and modules is the biggest joke of all. We are all in a developer-imposed technological stagnation, while the CCP staff come up with new ways to ruin nullsec and alliance warfare while pushing a new generic FPS that won't even rate next to the gaming industry leaders.
CCP needs to do something about this. We all know they're desperately trying to stop Incarna from becoming vaporware to the point where it will never live up to anybody's expectations when it finally gets here. For the next expansion, CCP needs to take a good long look at what makes Eve worth playing - finding new and exciting ways for players to blow each other up.
I noticed how nobody seems to care or notice that we're living in the internet spaceship game equivalent of using 1920's technology in the 21st century. It's time you people started caring and noticing. This is serious business! -- Eventus stultorum magister. |
Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.04.05 14:55:00 -
[2]
But .. but .. didn't you get the great and wonderful PI technology??
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Arthur Frayn
Deep Core Mining Inc.
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Posted - 2011.04.05 14:58:00 -
[3]
Edited by: Arthur Frayn on 05/04/2011 14:58:20
Originally by: Jennifer Starling But .. but .. didn't you get the great and wonderful PI technology??
This has nothing to do with new and exciting ways for players to blow each other up. Come on, keep your eye on the ball here! -- Eventus stultorum magister. |
Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.04.05 15:01:00 -
[4]
Originally by: Arthur Frayn
Originally by: Jennifer Starling But .. but .. didn't you get the great and wonderful PI technology??
This has nothing to do with new and exciting ways for players to blow each other up. Come on, keep your eye on the ball here!
I'd rather have more ways to make PvP exciting in the first place than more ships to not blow each other up because people cower at the idea that their perfect killboard may be contaminated or blobbing 100 vs 1.
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RaTTuS
BIG Gentlemen's Agreement
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Posted - 2011.04.05 15:04:00 -
[5]
Notcis ? --
Join BIG
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Arthur Frayn
Deep Core Mining Inc.
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Posted - 2011.04.05 15:05:00 -
[6]
Originally by: Jennifer Starling I'd rather have more ways to make PvP exciting in the first place than more ships to not blow each other up because people cower at the idea that their perfect killboard may be contaminated or blobbing 100 vs 1.
Just because others refuse to fly reckless doesn't mean you have to imitate their behaviour. Think outside the box! Fly that Vargur into the 30 man gatecamp in Tama! -- Eventus stultorum magister. |
Arthur Frayn
Deep Core Mining Inc.
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Posted - 2011.04.05 15:07:00 -
[7]
Originally by: RaTTuS Notcis ?
Originally by: Arthur Frayn except for what trickles out of the anus of CCP's design department.
-- Eventus stultorum magister. |
Ioci
Gallente Morrigna Order
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Posted - 2011.04.05 15:07:00 -
[8]
Originally by: Jennifer Starling
Originally by: Arthur Frayn
Originally by: Jennifer Starling But .. but .. didn't you get the great and wonderful PI technology??
This has nothing to do with new and exciting ways for players to blow each other up. Come on, keep your eye on the ball here!
I'd rather have more ways to make PvP exciting in the first place than more ships to not blow each other up because people cower at the idea that their perfect killboard may be contaminated or blobbing 100 vs 1.
I bet if they made a ship that couldn't be scrambled at all? People would fight. Wouldn't be many kill mails but you would see fighting and that's a first step, no? |
Arthur Frayn
Deep Core Mining Inc.
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Posted - 2011.04.05 15:21:00 -
[9]
Originally by: Ioci I bet if they made a ship that couldn't be scrambled at all? People would fight. Wouldn't be many kill mails but you would see fighting and that's a first step, no?
Making scramblers chance-based like ecm would be better. -- Eventus stultorum magister. |
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CCP Spitfire
C C P C C P Alliance
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Posted - 2011.04.05 15:24:00 -
[10]
Moved from 'EVE General Discussion'.
Spitfire Community Representative CCP Hf, EVE Online |
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Arthur Frayn
Deep Core Mining Inc.
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Posted - 2011.04.05 15:32:00 -
[11]
Originally by: CCP Spitfire Moved from 'EVE General Discussion'.
You mean kicked somewhere that nobody will notice or talk about it. It wasn't a suggestion for a new feature, it was a demand for action from CCP. -- Eventus stultorum magister. |
Mithrasith
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Posted - 2011.04.05 15:38:00 -
[12]
Edited by: Mithrasith on 05/04/2011 15:39:05
Originally by: Arthur Frayn Edited by: Arthur Frayn on 05/04/2011 14:49:41 It has been two years since Tech 3 cruisers were introduced. Four years since the last tech 2 ships were introduced. Tech two modules were introduced eight years ago and nothing new has been seen since.
The sad fact is that technological development in Eve does not exist, except for what trickles out of the anus of CCP's design department. Players should not still be flying around in Tech 1 ships at this stage of the game. The manufacturing cost of Tech 2 ships and above is an utter joke. The lack of new Tech 3 ships and modules is the biggest joke of all. We are all in a developer-imposed technological stagnation, while the CCP staff come up with new ways to ruin nullsec and alliance warfare while pushing a new generic FPS that won't even rate next to the gaming industry leaders.
CCP needs to do something about this. We all know they're desperately trying to stop Incarna from becoming vaporware to the point where it will never live up to anybody's expectations when it finally gets here. For the next expansion, CCP needs to take a good long look at what makes Eve worth playing - finding new and exciting ways for players to blow each other up.
I noticed how nobody seems to care or notice that we're living in the internet spaceship game equivalent of using 1920's technology in the 21st century. It's time you people started caring and noticing. This is serious business!
If you havent noticed many of the players have been screaming for CCP to balance the current issues in the game BEFORE adding new items to it. We've got an un-balanced mess at the moment that needs to be un-tangled BEFORE they add new siny's.
The feeddback on that has been clear and overhwleming
Lastly - New players should be flying around in Tech 1 ships (not T2 or T3), so Im not sure what you are ferring to there
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Carey Amor
Amarr Metaphysical Utopian Society Explorations
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Posted - 2011.04.05 15:40:00 -
[13]
If they do I want new ships not just repaints
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Arthur Frayn
Deep Core Mining Inc.
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Posted - 2011.04.05 15:45:00 -
[14]
Originally by: Mithrasith If you havent noticed many of the players have been screaming for CCP to balance the current issues in the game BEFORE adding new items to it. We've got an un-balanced mess at the moment that needs to be un-tangled BEFORE they add new siny's.
Wrong. Nothing can truly ever be balanced. It's a myth. There has never been a point in Eve's history that everything was perfectly balanced, and CCP was happy to release T2 and T3 all through that. Balance is not possible - but even if it were, that's no reason to refrain from moving forward. -- Eventus stultorum magister. |
Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.04.05 15:53:00 -
[15]
Originally by: Arthur Frayn
Originally by: Mithrasith If you havent noticed many of the players have been screaming for CCP to balance the current issues in the game BEFORE adding new items to it. We've got an un-balanced mess at the moment that needs to be un-tangled BEFORE they add new siny's.
Wrong. Nothing can truly ever be balanced. It's a myth. There has never been a point in Eve's history that everything was perfectly balanced, and CCP was happy to release T2 and T3 all through that. Balance is not possible - but even if it were, that's no reason to refrain from moving forward.
Nobody is asking for perfect balance, but there are critical issues right now that need to be seen to before new stuff is added. Keywords include Hybrids, Gallente, and Supercarriers.
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Flynn Fetladral
Caldari BlackSite Prophecy
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Posted - 2011.04.05 16:01:00 -
[16]
Edited by: Flynn Fetladral on 05/04/2011 16:01:37 "We want old stuff fixed over new content". "We want new content!" Why do we need better and better ships!? For one thing new modules were last added in Incursion, which was pretty recently if I remember correctly. T1 ships are awesome. T2 ship prices are dictated by the player economy, and player interaction, not CCP. And to be honest, even when CCP gets around to adding more T3 ships their prices will be high, and will stay high (i hope).
Follow Flynn on Twitter |
Arthur Frayn
Deep Core Mining Inc.
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Posted - 2011.04.05 16:05:00 -
[17]
Originally by: Horizonist Nobody is asking for perfect balance, but there are critical issues right now that need to be seen to before new stuff is added. Keywords include Hybrids, Gallente, and Supercarriers.
Supercarrier jump range and hitpoints are getting nerfed.
Fix hybrids? You can't, unless you double their optimal and falloff. -- Eventus stultorum magister. |
Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.04.05 16:15:00 -
[18]
Originally by: Arthur Frayn
Supercarrier jump range and hitpoints are getting nerfed.
Can you reference that? I don't keep up with the news too much.
Originally by: Arthur Frayn
Fix hybrids? You can't, unless you double their optimal and falloff.
There are several ways to fix Hybrids, and there are several threads out there turning the options over. doubling optimal and falloff is not a feasible solution, what needs to be analyzed is the niche and role of hybrids. As it is, they are just bad Projectiles which, to add injury to insult, take cap to cycle.
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Arthur Frayn
Deep Core Mining Inc.
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Posted - 2011.04.05 16:16:00 -
[19]
Originally by: Flynn Fetladral Why do we need better and better ships!?
Because unlike your imagination, technology has limitless potential.
Originally by: Flynn Fetladral For one thing new modules were last added in Incursion, which was pretty recently if I remember correctly.
Capital modules only, correct?
Originally by: Flynn Fetladral T2 ship prices are dictated by the player economy, and player interaction, not CCP.
T2 ship prices are dictated by the moon goo yield which is arbitrarily set by CCP. If CCP were to increase it tenfold, you would see a 90% reduction in T2 ship prices.
Originally by: Flynn Fetladral even when CCP gets around to adding more T3 ships their prices will be high, and will stay high (i hope)
Increase sleeper salvage yield tenfold. Same result in prices. T2 and T3 will become commonplace, the way technology is supposed to do over time. CCP have complained before that T3 ships are more expensive than T2 when they intended the opposite. They must all be huffing paint because they didn't notice that for T3 to be cheap, the resources to build them must be as plentiful as asteroids in highsec. -- Eventus stultorum magister. |
Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.04.05 16:21:00 -
[20]
Originally by: Arthur Frayn
T2 ship prices are dictated by the moon goo yield which is arbitrarily set by CCP. If CCP were to increase it tenfold, you would see a 90% reduction in T2 ship prices.
What he means is that prices are dicated by the way the player-driven market values and provides resources, which is entirely correct. It is true that CCP arbitrarily "set" prices by controlling how many sources of raw material are available, but the same applies to ALL resources in Eve.
Originally by: Arthur Frayn
CCP have complained before that T3 ships are more expensive than T2 when they intended the opposite.
Please, reference this, because it is quite a fantastic claim, especially in regard to just how powerful T3s are.
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Gimmy Rotten
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Posted - 2011.04.05 16:21:00 -
[21]
Edited by: Gimmy Rotten on 05/04/2011 16:21:58 T3 ships really need the ability to refit subsystems in POS.
Indeed, IRL we are in 2011 and I would like to pilot a 1923 Bugatti Type 35b Crosthwaite. So no, I don't care of major increased of ships technology, Jovians or others give us new ships on occasions.
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Arthur Frayn
Deep Core Mining Inc.
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Posted - 2011.04.05 16:28:00 -
[22]
Originally by: Horizonist What he means is that prices are dicated by the way the player-driven market values and provides resources, which is entirely correct. It is true that CCP arbitrarily "set" prices by controlling how many sources of raw material are available, but the same applies to ALL resources in Eve.
Asteroids are plentiful, hence T1 ships are dirt cheap. Moon goo should be far more plentiful than it is. Plentiful resources will lead to oversupply and price wars to get them sold. It has the added bonus of boosting nullsec.
Originally by: Arthur Frayn Please, reference this, because it is quite a fantastic claim, especially in regard to just how powerful T3s are.
It was from a dev blog that came out shortly after Apocrypha. CCP expressed dismay because T3 ships were meant as an alternative to T2 that required shorter skill training time and would be cheaper to produce. But if you think I'm going to search for a 2009 dev blog to back this up, you must be assuming I'm desperate for you to believe my claim. -- Eventus stultorum magister. |
Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.04.05 16:51:00 -
[23]
Originally by: Arthur Frayn
Asteroids are plentiful, hence T1 ships are dirt cheap. Moon goo should be far more plentiful than it is. Plentiful resources will lead to oversupply and price wars to get them sold. It has the added bonus of boosting nullsec.
It also has the added effect of making T2 dirtcheap and thus take yet another step to render the majority of T1 ships obsolete. Do we want that? Why after all should I fly a BC when I can just get Command Ship for about the same price, in this scenario? The balance is fine as it is, there really is no need to change it.
Originally by: Arthur Frayn
It was from a dev blog that came out shortly after Apocrypha. CCP expressed dismay because T3 ships were meant as an alternative to T2 that required shorter skill training time and would be cheaper to produce. But if you think I'm going to search for a 2009 dev blog to back this up, you must be assuming I'm desperate for you to believe my claim.
Not at all, but it is good form to source statements like this when you make them.
I believe CCP must have seen the error of this claim themselves. T3s are very powerful, and do deserve to be both more expensive and harder to produce then T2. Again, a balance which really needs no change.
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shadowace00007
Amarr Beyond The Gates
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Posted - 2011.04.05 16:57:00 -
[24]
I disagree. They have new things all the time. T3s are still relatively new. Saying that, I also know of a New Min BS that will be named the Tornado. They had a contest for the ship model and it won they are planning on new ships but your looking at alot of steps from start to finish. My guess is we wont see more T3 ships for some time, just look at the work they put into the current T3s. The coding is ridicules. Just calm down and what for CCP they got our backs making games takes time. Look at how long Duke Nukem forever took to come out and its not nearly as complex as Eve. ----------- Born Amarr, Raised Minmatar. |
Flynn Fetladral
Caldari BlackSite Prophecy
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Posted - 2011.04.05 16:57:00 -
[25]
Originally by: Gimmy Rotten Edited by: Gimmy Rotten on 05/04/2011 16:21:58 T3 ships really need the ability to refit subsystems in POS.
I thought that change was coming with tomorrows patch???
Follow Flynn on Twitter |
Arthur Frayn
Deep Core Mining Inc.
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Posted - 2011.04.05 17:04:00 -
[26]
Edited by: Arthur Frayn on 05/04/2011 17:08:55
Originally by: Horizonist It also has the added effect of making T2 dirtcheap and thus take yet another step to render the majority of T1 ships obsolete. Do we want that? Why after all should I fly a BC when I can just get Command Ship for about the same price, in this scenario? The balance is fine as it is, there really is no need to change it.
We should want that. Why would you fly a BC when you can get a CS for the same price? Well if you don't have the skills to fly a CS, you'll fly a BC. T1 ships will never be obsolete so long as there are players who don't yet have the skills to fly T2, and those players will never run out.
Answer me this: Why would I fly a CS that I have the skills for, when I can fly a much cheaper and almost as effective BC? This is my point. T2 are not effective for their price. Their price needs to drop so more people who can use them, will use them. -- Eventus stultorum magister. |
Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.04.05 17:16:00 -
[27]
Originally by: Arthur Frayn T1 ships will never be obsolete so long as there are players who don't yet have the skills to fly T2, and those players will never run out.
Training for a T2 takes very little time, so unfortunately you are still arguing for making T1s obsolete - as soon as people have trained for T2, they will never fly T1 again, since the price is about the same anyway.
The current price difference (not the skills) is essentially the only thing adding a balancing factor between T1 and T2 ships. Removing that balance will only equate reducing T1s to noobships with no long-term appeal.
Originally by: Arthur Frayn
Many people will say T1 ships are much more effective for their price anyway, and that's my point. T2 are not effective for their price. Their price needs to drop so more people who can use them, will use them.
T2 are indeed effective for their price, it is all a question of where you are looking. Again, the price factor is the balancing factor - you pay more to get a more (sometimes very much more) powerful ship, and you take on a greater liability connected with fielding it (it will cost you more to replace it). This balance is working as intended - T2 are more expensive, they are also more effective (in most cases directly in proportion to their efficiency). If you want to risk less, you bring a T1.
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Aderata Nonkin
Amarr
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Posted - 2011.04.05 17:27:00 -
[28]
Originally by: Arthur Frayn Come on, keep your eye on the ball here!
I like your style Arthur.
Although I must ask you what techs would you like to be introduced?
It's all good to cry for more but which ones and how would it fit with the overall arch of technologies already existing in the game?
ĉIf you are not big enough to lose, then you are not big enough to win.Ĉ |
Karak Terrel
As Far As The eYe can see Chained Reactions
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Posted - 2011.04.05 17:41:00 -
[29]
You want new ships that do what? It's pointless to add new ships without new roles -- please consider to visit our w-space system, cake will be served immediately. |
cyndrogen
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Posted - 2011.04.05 18:12:00 -
[30]
Edited by: cyndrogen on 05/04/2011 18:12:56 How can you be this... oh whats the word.... BLUNT, OBTUSE, a space cadet???
Do you even realize what is going on in the world today? That Iceland is on the verge of financial slavery and their economy is bankrupt?
The fact there is even a game from Iceland is incredible, the fact they are buying new servers and working non stop to bring you a fun MMO that delivers beyond any other developers in terms of richness and depth, is a miracle.
Think you can do better? Stop whining , submit a resume to CCP and make it happen!
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