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Torvar Hassat
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Posted - 2005.02.06 02:00:00 -
[1]
I'm either going to pick up a Rupture or a Cyclone for Minmatar cruiser/BC and I was wondering if it was best to use autocannons or howitzers on it and which ammunition types. I know it's probably been discussed before, but I appreciate any help. Thanks!
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VossKarr
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Posted - 2005.02.06 02:31:00 -
[2]
It all depends on your fighting style, tbh. If you like to get up close and personal with your victims then you should use autocannons, and if you prefer to stay at range get howies.
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Imhotep Khem
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Posted - 2005.02.06 02:51:00 -
[3]
autocannons pack much more punch, but you will also take much more damage. I think this is the Minmatar style though since you cant really tank anyway.
Once you start approaching your damage threshold, you will have to back off and go with a ranged setup.
So in summary, start out with artillery, and as your skills go up, move more towards autocannons. ____ If your not dyin' your not tryin'. |

melonboy
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Posted - 2005.02.07 11:57:00 -
[4]
one 650 mm howie one 425 one 150 or 125 rail...
two heavies and a light ... carrying flame bursts .. for deratting and fofs if a nosey intie comes along ... or three small light missile bays ..
whilst mining in both 0.3 and 0.4 i use three levle two mining lasers two light missile one 125 rail ( rails are fool proof and i even get 20 hp hits at 19 km plus) four to six med drones ..
one cargo expand .. three cpus and one med armor repair
whilst hunting .. at this time im working up the courage to try and take on and beat a thorax fully loaded .. i had a battle in my rupt with very top set up .. and was doing ok till at below 5 k coz i had med smart bomb on which did very well against his missiles and drones and had me one and a half of his shields down aginst halfway through on on my rupt. the lack of one 425 mm when he came in close with three 425's on .. and the pgrid drai9n which my med smart caused left me firing only my missiles .. he tore through me with three 425's at under 5 k and i was dust.
the only way to learn is to fight your ship. I also went into a 0.0 and had myself fully armed .. etc .. plus set up for speed .. of three 25 k rats and one 75 k rat i managed to kill only 25 k rat before i was heading back in my pod ... they scrambled me ... and that was that .. but it should have been easy pickings for me in my rupt fully armed.
i even tried to get back and prove this too myself by clearing the system in a breacher ... as this is what i use against 55 kers and five smalls at the same time.
As for the bc the cyclone .. na ...
Would love the perfect set up for the rupt.. and i think it would look (weapon wise as above) .... one 650 mm two 425's .. two heavies and one light. Or two lights and one heavy.
med slots are a toughy as there are only three ... and if you get it wrong your gonna pay for it. med shield repair is good. ecm and scrambler or ab's and scrambler depending on what your hunting...
lows fit a small armor repair and any energy stuff you can .. and a projectile weapon tracker for the bonus .. yeh rupts are groovy ships ... and im gonna try a thorax in one very soon. lol
ill let you know how i do .. any advice would be welcomed... im thinking about those guns and drones .. so a small smart may be handy....two heavies and as many drones as i can fly at him .. to keep him busy ... which is twelve hobs ...
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Nanus Parkite
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Posted - 2005.02.07 12:32:00 -
[5]
Don't mix guns like that! Choose autocannons or artillery and stick with it. Ammo wise, always use phased plasma, EMP or fusion on autocannons. Their main range comes from fall-off so isn't affected by the range modifiers on the ammunition so you should always go for more damage. If you use artillery I'd suggest proton or for extreme range nuclear. Carbonized lead just does too little damage. Its always worth keeping some closer range ammunition in your cargo hold just incase.
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Toran Mehtar
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Posted - 2005.02.07 12:37:00 -
[6]
This is not a matter of which is best, but of which you prefer and what skills you have. Generally, artillery is less likely to get you killed, but that doesn't make it best.
Whichever you go for do not just build a set up then choose whether to fit ac's or howies, the two demand different approaches. For general guidelines go:
AC's mwd + cap + web armour tank
or
howies shield tank damage, tracking + fitting mods.
Minmatar vary a lot from ship to ship though, so this is just a guideline.
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pardux
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Posted - 2005.02.07 12:45:00 -
[7]
Originally by: Nanus Parkite Don't mix guns like that! Choose autocannons or artillery and stick with it. Ammo wise, always use phased plasma, EMP or fusion on autocannons. Their main range comes from fall-off so isn't affected by the range modifiers on the ammunition so you should always go for more damage. If you use artillery I'd suggest proton or for extreme range nuclear. Carbonized lead just does too little damage. Its always worth keeping some closer range ammunition in your cargo hold just incase.
depleted uranium is nice for t2 250mm on a claw just orbit 10km(you will go to 13-15km with mwd on) and you can hit a thorax moving in a straight line very easily(claw with mwd on...) and thorax not using a mwd....
phased plasma is nice against serpentis(does thermal and kinetic) Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
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