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Thread Statistics | Show CCP posts - 19 post(s) |
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CCP Zymurgist
Gallente C C P

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Posted - 2011.04.06 18:46:00 -
[1]
EVE Online: Incursion 1.4 has been deployed. This patch includes the new DED complexes, additional character customization options, multiple Little Things from the Team BFF and many other highly anticipated features you can read about on the Incursion website. Please check the patch notes for full details of this release.
We hope you enjoy this latest release and we encourage you to provide us with feedback. Please note that an issues thread already exists to report any problems you may experience with this release.
Zymurgist Community Representative CCP NA, EVE Online Contact Us |
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CCP Zymurgist
Gallente C C P

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Posted - 2011.04.06 19:00:00 -
[2]
Originally by: Rasz Lin there are 3 issues threads made by 2 GMs, and you still failed to link to any of them, n1 :D
I think the forums are angry at me....
Zymurgist Community Representative CCP NA, EVE Online Contact Us |
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CCP Punkturis

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Posted - 2011.04.06 19:20:00 -
[3]
Originally by: Narisa Bithon clearing waypoints is no longer available without having to open the map
before today's patch it was possible to right click on the list of the systems and clear all waypoints...this option is not there anymore.
Are you sure? It's still there when I try to do this.. (actually I first didn't see it and panicked but then I realized I was right clicking on the station I just undocked from, not in space )
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CCP Affinity

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Posted - 2011.04.06 20:28:00 -
[4]
Originally by: Wiccan999 On every jump the autopilot just rests and turns every waypoint off
Is this an issue for anyone else? I just tried to reproduce this and autopilot is functioning fine for me
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CCP Punkturis

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Posted - 2011.04.06 20:36:00 -
[5]
Originally by: Arra Lith Edited by: Arra Lith on 06/04/2011 19:47:17 With many waypoints (when scroll appears) it is not possible to move waypoint to bottom (to make it final destination point from waypoint): - when dragging till end nothing happens - you can move it only to 1 before last - when clicking 'Set destination' error is reveived: "Can't set waypoint to same location twice"
Also I dont see "clear all waypoints" option as well - there is only "Optimize" button. You can delete waypoints only 1 by 1.
And last thing: scrolling is not working while dragging, so moving waypoints with long list is very inconvenient.
This drag and drop functionality was added in Incursion 1.3 not this patch today, Incursions 1.4.
- If you drag a waypoint to the empty space below the last one, it should be added to the end. - There was never a "Clear all waypoints" button in this window, you can do that by right clicking on the map or in space. - If you have that many waypoints so you can't see them all without a scroll, you'll have to resize your window to a larger size, and if that's not enough, you'll just have to move them about in a few goes.
Where are you clicking "Set destination"? If you're doing it in the right click on an entry in the waypoints list, that's expected since it's already a destination.
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CCP Punkturis

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Posted - 2011.04.06 21:56:00 -
[6]
Originally by: Rasz Lin
Originally by: CCP Punkturis
This drag and drop functionality was added in Incursion 1.3 not this patch today, Incursions 1.4.
Ill translate - "we broke that one patch earlier, doesnt count anymore"
Originally by: CCP Punkturis
- If you have that many waypoints so you can't see them all without a scroll, you'll have to resize your window to a larger size, and if that's not enough, you'll just have to move them about in a few goes.
Ill translate - "too cheap to hire Usability Expert, developers know best whats good for you, and that is a lot of clicking"
This thread is about issues with Incursions 1.4, that's why I mentioned that this isn't an issue with Incursions 1.4
You have the "Optimize" button there which would make the sorting easier than moving them one by one if you have many waypoints in the list.
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CCP Punkturis

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Posted - 2011.04.06 22:00:00 -
[7]
Originally by: Ahb Nelo Either I am missing something or the new function to strip non-active ships is really useless. Ok, it does exactly that: strip all modules from any ship in your hangar. What is something I do not very often... 
What I had wished was a real fitting screen where I can move single modules between ships in my hangar. In real life I do not need to start my cars engine before putting parts in or out.
Before you had to board a ship to strip it, now you don't need to do that 
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CCP Bella Bee

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Posted - 2011.04.10 22:13:00 -
[8]
Originally by: Nom Nom Nom
My eve-friends and I are also having this same issue as are many of the posters in this thread. The client since 1.4 just takes an eternity to get to the login/pw screen. I hope this is an issue that is known by the programmers. Looks like this happens with just about everyone, so I don't really know how they could have missed it to begin with.
It's not mentioned at all in the first post of the issued thread.
Yes we are aware of these reports and we are investigating.
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CCP Bella Bee

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Posted - 2011.04.13 11:54:00 -
[9]
Originally by: Trazis Didn't feel like reading 11 pages not sure if anyone else had the issue but when using the strip fittings option from the drop down menu it strips the fittings but still taxes the ship for the pg and cpu of the fittings that were removed making it impossible to fit the ship without exiting station and re-entering
I tried it 5 times 3 out of 5 times I had the issue, a report has been filed.. anyone else have the issue?
I haven't seen other reports of this, and at least at a quick glance I can't reproduce. What type of ship did you have? Did you include log server logs with the report?
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CCP Bella Bee

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Posted - 2011.04.13 11:58:00 -
[10]
Originally by: BoomChong Wong I got a crash when logging off Eve. I had patched, restarted, logged in, recustomized my char (saving a new portrait), continued into the game, added a skill to the queue and logged off without ever having left the station. The crash did not prevent the client from relaunching, so it seems it was the logging off client exiting gracelessly.
I logged on again on my other account, did not recustomize and logged off immediately after getting in, no crash.
My char is Amarr and I still have no idea how I'm supposed to be able to get a hood. I can wear robes, but don't see any option for hoods (or sunglasses for that matter).
We are investigating an issue with crash on exit.
As for the hood, it's not very obvious but when you've put on the robe, arrow buttons appear below the robe thumbnails. Click on them to switch between hood options. And the Amarr don't wear sunglasses 
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CCP Bella Bee

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Posted - 2011.04.13 11:58:00 -
[11]
Originally by: Hruruzat I'm seeing a change im cap-use since the patch before yesterday and it is still existing. My cap seems to drain much faster, than it should. Tried it on 3 accounts in 6 different ships - all with the same result/phenomena.
E.g. my Myrm should run capstable with it's modules at about 35% cap - now it is running almost below 20%. On my shieldtanks (which is much harder to evaluate) i have the 'feeling' (tried to watch the clock), that they are running capdry much faster. Where there is a given time of 1min 20s in the fitting screen, now is a time somewhere below that.
Is there a know issue, or am i just suffering from a time-distortion? :D
I'm looking into this.
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CCP Bella Bee

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Posted - 2011.04.13 15:14:00 -
[12]
Originally by: Lev Aeris
According to the dev blog, Systems with Truesec bewteen -0.5 and -0.8 should be on par with the old sov system. That old standard had 2 Sanctums and 2 Havens.
Right now I am sitting in a -0.8 System and it only has 1 Sanctum, but 5 Havens. Replacing the top level sites with lesser sites is NOT breaking even, its a loss.
Is this an error in the code, or an error in the language of the dev blog? As it stands the advertized changes from CCP Greyscales own mouth are incorrect and not accurately documented.
It's possible that you're experiencing the effects of a known issue with re-spawning sites which will hopefully be fixed this week.
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CCP Bella Bee

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Posted - 2011.04.13 17:17:00 -
[13]
Originally by: Mashie Saldana Will the portraits rendered with the wrong tattoo opacity be re-rendered or do we need to redo the portraits for it to happen?
You'll need to go through re-customization to get a new portrait
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CCP Bella Bee

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Posted - 2011.04.14 15:41:00 -
[14]
Originally by: Maladeu
Second this! Couldn't goto pod in station, had to buy a shuttle-->undock-->eject-->dock to install my new implants.
+I am wondering if the t3 fitting is acting up, since if I press "fit" button on saved fits the subsystems are getting strange some removed and not replaced by others, leaving empty SS-places, which concludes that "saved fits" button won't work with t3 SS switch. Anyone else notice this?
+Ship is often not visible in hangar.
Otherwise, keep up the good work CCP.
P.S. Pls fix ECM jamming strength of NPCs D.S
Thanks, investigating...
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CCP Bella Bee

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Posted - 2011.04.14 15:42:00 -
[15]
Originally by: Hakaru Ishiwara
Originally by: CCP Bella Bee
Originally by: Lev Aeris
According to the dev blog, Systems with Truesec bewteen -0.5 and -0.8 should be on par with the old sov system. That old standard had 2 Sanctums and 2 Havens.
Right now I am sitting in a -0.8 System and it only has 1 Sanctum, but 5 Havens. Replacing the top level sites with lesser sites is NOT breaking even, its a loss.
Is this an error in the code, or an error in the language of the dev blog? As it stands the advertized changes from CCP Greyscales own mouth are incorrect and not accurately documented.
It's possible that you're experiencing the effects of a known issue with re-spawning sites which will hopefully be fixed this week.
Thank you so much for informing your customers about this bug.
Sorry, it was only confirmed as an issue earlier this week and was reported by CCP Soundwave in the issues thread two days ago.
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CCP Bella Bee

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Posted - 2011.04.15 09:55:00 -
[16]
Originally by: Maladeu
Originally by: CCP Bella Bee
Originally by: Trazis Didn't feel like reading 11 pages not sure if anyone else had the issue but when using the strip fittings option from the drop down menu it strips the fittings but still taxes the ship for the pg and cpu of the fittings that were removed making it impossible to fit the ship without exiting station and re-entering
I tried it 5 times 3 out of 5 times I had the issue, a report has been filed.. anyone else have the issue?
I haven't seen other reports of this, and at least at a quick glance I can't reproduce. What type of ship did you have? Did you include log server logs with the report?
Second this! Couldn't goto pod in station, had to buy a shuttle-->undock-->eject-->dock to install my new implants.
+I am wondering if the t3 fitting is acting up, since if I press "fit" button on saved fits the subsystems are getting strange some removed and not replaced by others, leaving empty SS-places, which concludes that "saved fits" button won't work with t3 SS switch. Anyone else notice this?
+Ship is often not visible in hangar.
Otherwise, keep up the good work CCP.
P.S. Pls fix ECM jamming strength of NPCs D.S
Hey guys, we're investigating this but having trouble reproducing. If you don't mind, could you please file a bug report, including logserver logs and if you can think of any additional information about your scenario then please include that. Also screen shots would be most excellent. And mention my name so that I'll get the information directly. Thank you 
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CCP Bella Bee

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Posted - 2011.04.20 11:55:00 -
[17]
Originally by: Lev Aeris
I had a similar issue trying to sort open Corporate Votes by date. I could click the column header and get an up or down arrow, but nothing moved.
Text in Chat windows is still being clipped / improperly wrapped.
Anoms are still not respawning or spawning in the quantities described in CCP Greyscales blog.
CCP Bella Bee, Thanks for working on this thread, I have never seen any other dev interact with the player base this much in 3 years.
Thank you for the feedback 
- I'll get the sorting issues looked into.
- We're aware of the chat window clipping/wrapping issue, it is being worked on but I can't really say how quickly the fix will get released.
- I'll mention your concern to CCP Greyscale and ask him to have a look, the issue that was preventing certain types of sites from being respawned at all has been fixed but I'll ask him to look into whether the balancing and respawn rates are correct (it would be really helpful btw if you could give me a specific example).
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CCP Bella Bee

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Posted - 2011.04.20 13:01:00 -
[18]
Edited by: CCP Bella Bee on 20/04/2011 13:00:56
Originally by: Cornmuffin
Originally by: CCP Bella Bee
Originally by: Hruruzat I'm seeing a change im cap-use since the patch before yesterday and it is still existing. My cap seems to drain much faster, than it should. Tried it on 3 accounts in 6 different ships - all with the same result/phenomena.
E.g. my Myrm should run capstable with it's modules at about 35% cap - now it is running almost below 20%. On my shieldtanks (which is much harder to evaluate) i have the 'feeling' (tried to watch the clock), that they are running capdry much faster. Where there is a given time of 1min 20s in the fitting screen, now is a time somewhere below that.
Is there a know issue, or am i just suffering from a time-distortion? :D
I'm looking into this.
Any word on this? I posted earlier in this thread about having the exact same issue on my proteus. The fitting screen shows me at cap stable 33% (which it used to do) but ever since the patch it goes down to 5%.
So apparently this can happen if your system clock is not correct. So can you please check and make sure that it has the correct time, and get back to me if that doesn't fix the issue for you.
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CCP Bella Bee

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Posted - 2011.04.26 10:45:00 -
[19]
Originally by: Lev Aeris
Here is a screen capture of a -0.8 System with only 1 sanctum. As you can see the system itself is smaller than 32 AU in diameter, but I used 4 extra probes just to be certain nothing is possibly being missed.
http://oi53.tinypic.com/257j71j.jpg
According to CCP Greyscale this is by design and in line with the blog, there should only be one Sanctum in this system...
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