Nambu
Caldari Nova Prospekt Initiative
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Posted - 2011.04.11 19:02:00 -
[1]
Originally by: Dax Jr 1) Efficiency.
a. Maximum targets. 10 targets vs 7: It takes 20s to lock frigates, 12s for cruisers, 10s for battlecruisers and so on. While the Dominix can take out smaller ships faster, owing to drones that benefit from damage bonus, it eventually lags behind waiting for target locks. This wouldnĘt be an issue for both ships ratting in Sanctums.
b. Tanking. Omni tanking a Kronos, which also has repair bonus, saves time chaining missions: this means more ISK/hour. It is not possible to omni fit a Dominix and expect even decent performance.
c. Looting, salvaging, and twice the cargohold: the ISK/hour gap widens ever more.
d. Babysitting sentry drones decrease efficiency. Drones must be recalled then redeployed at every trigger and gate. Unless pampered with more than two Omnidirectional Tracking Links, one needs to spend more time adjusting range to maximize damage.
2. Performance
a. Tracking speed. With a single Tracking Computer, a Kronos gets 0.023 rad/sec. A sentry Dominix will have to sacrifice a medium slot that should be used for an Omnidirectional Tracking Link, only to achieve 0.018 rad/sec. Depending on a targetĘs transversal, the damage output of the latter varies significantly. Kronos has the flexibility to counter transversal through scripts and webs. This is an important factor in our current discussion since those that favor the Dominix are neglecting the very fact that 55% of the total DPS, exclusively limited to a shield tanked fits, comes from railguns that canĘt deliver consistent damage. The only logical choice for a Dominix would be to downgrade to 350mm rails, often spending ten seconds at a time swapping to desired ammo.
b. Damage type selection? Compared to Gardes, Bouncers do 62 less DPS, and tracks at 0.014 rad/sec; only a third and not enough for closer targets or those with high transversal. Wardens are even worse as they do 124 less DPS with the same tracking speed of Bouncers. With the exception of Augmented variants, drones only do single damage. Again, docking up to put in mission-specific drones consumes too much time. Hybrid charges do Kinetic and Thermal. Now, take a look again at mission rats; every faction has, at the very least, a secondary weakness to either Kinetic or Thermal. For those Kronos that are fielded in Gallente or Caldari space, the main pirate factions are weakest against both. Consider this, too: a Kronos with two Tracking Computers that have optimal range scripts will have 48km optimal + 51km falloff with antimatter L. What this means is that the Kronos has the same damage output from extremely short range that comfortably extends up to 70km.
Originally by: Dyaven Seems like the Kronos doesn't have too much going for it over a Sentry Domi, or am I missing something?
Think again.
I can't argue the point at hand completely as I dont fly a Kronos, but you've got to get your facts straight. Omni tanking anything, _by definition_ is inefficent, you are inherently wasting slots on more tank than you need. And if you really find yourself running out of targets with only 7, then you are really shooting your argument in the foot, because you are saying that your domi kills 7 targets in 20seconds, which sounds quite efficent. Recalling sentry drones is faster than reloading your guns, as they are all sitting there, and hey, you can even put it on a shortcut.
Lastly, your diatribe about tracking is again silly on its face, a) both ship's large guns will hit BS regardless. At range, your sentries will hit everything, regardless, and when small ships get under your guns (say 16km for frigs, 12km for cruisers) then you swap out to the hammerheads/hobgobs or whatever and clean them up, usually at the end of the mission when everything else is dead.
Lastly, if you are gonna salvage, salvaging in a mission ship when the Noctis exists==fail. --- im not paranoid, they really are trying to have my stuff. |