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Niven Helmer
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Posted - 2005.02.07 09:50:00 -
[1]
Sorry if this is dumb question, but how do I know the ideal range of my rail guns with my lovely anti-matter shells? Right clicking gives me a range but also has something called 'drop off range', what is that?
I did see a blog note stating that ideal+drop off was the best range to distance yourself from the target - doesn't sound right.
Guidance please...
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Dust Puppy
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Posted - 2005.02.07 10:08:00 -
[2]
Have to take tracking into this to. Ships that are close to you are harder to track than those far away so you might have to move above your optimal range just to track a little better. I try to guess that my best chances are at optimal + 1.5*falloff but that's purely guesswork. __________ Capacitor research |

Niven Helmer
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Posted - 2005.02.07 11:09:00 -
[3]
OK - still a bit confused - so the ideal range is ACTUALLY..
'Ideal'+'drop off'. Is that right?
What is 'drop off' range anyway?
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lollerskates
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Posted - 2005.02.07 11:23:00 -
[4]
you do the most damage right at your optimal. optimal+falloff is how far your guns will go, but you do less and less damage as you get to the end of that. and if they are too close, your guns are gonna miss a lot.
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Toran Mehtar
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Posted - 2005.02.07 11:35:00 -
[5]
There is no definite ideal range. Optimum is where you should be best, but this is not always the case.
In the example you have given, you are using short range ammo in a long range gun. The problem with this is that whilst your optimal decreases, your tracking does not increase to match. Effectively, you may be better off staying closer to the natural optimal than your actual optimal.
Confused yet ?
The simple answer is if you're shooting at something small and fast, you'll be better off going a little further out than you would otherwise. I could post maths and explanations all day long, but nothing beats good old trial and error.
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Matthew
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Posted - 2005.02.07 11:54:00 -
[6]
Originally by: lollerskates you do the most damage right at your optimal. optimal+falloff is how far your guns will go, but you do less and less damage as you get to the end of that. and if they are too close, your guns are gonna miss a lot.
That's true only when your tracking is good enough to reliably hit at your optimal range. This is not always the case, most pronounced using projectiles, but noticable on all guns against very fast/small targets. In some cases moving beyond optimal is actually better, as although you lose some due to the range, you could gain more back from better tracking.
Oh, and optimal+falloff is the distance at which you have 50% accuracy due to range - you will hit targets further out, just not very often.
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