| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Starfall Achura
|
Posted - 2011.04.16 01:55:00 -
[1]
At least I think it is...
Why not make one mineral type that is only availible in low-sec?
It would have the potential to cause coalitions to form pvp/mining forays into low-sec from both hi-sec and 0.0.
If the mineral became more valuable than a 0.0 mineral than so be it...give something to low-sec that is an essential commodity to every day play and watch low-sec become reinvigorated.
Make the mineral abundant so you don't see any of this tech moon bottle-neck crap we see in 0.0. I think it would make small gang stuff come alive. It would be decentralized so there would be no value in blobbing an asteroid field with supers.
Just make it an effort to get. It would also give miners that were willing to risk it all and go get the stuff a little respect. Win/win...
|

King Rothgar
Autocannons Anonymous
|
Posted - 2011.04.16 02:58:00 -
[2]
I support this type of setup. It would greatly improve things in eve if certain minerals could only be acquired in low sec and others only in null sec (with no overlap). I also think moon goo and moon mining should be deleted from the game, but that's another issue. Thus far you shall read, but no further; for this is my sig. |

BBOX11
|
Posted - 2011.04.16 03:15:00 -
[3]
That suggestion in my opinon is a very good one. I live near a area with alot of low sec and i dont see it be used for ANYTHING besides cynoing in carriers with supplies to go one jump out into highsec to be sold... Low sec. would become filled with miners/PVPers trying to get ore and other trying to kill people's ships.
Thus, you will see gang battle of groups taking on a mining fleet with support but You will see something rare! what could this be? OH yea! you wont see SCs landing on field. LOL.
|

Reeno Coleman
|
Posted - 2011.04.16 09:07:00 -
[4]
good one. simple. makes sense.
|

ilammy
Red Alliance
|
Posted - 2011.04.16 09:48:00 -
[5]
You want blue locals, stretching 30 jumps away, to come to lowsec? ───────────────── <3 logistics |

Severian Carnifex
Minmatar
|
Posted - 2011.04.16 10:57:00 -
[6]
Edited by: Severian Carnifex on 16/04/2011 10:58:29
Originally by: Starfall Achura At least I think it is...
Why not make one mineral type that is only availible in low-sec?
It would have the potential to cause coalitions to form pvp/mining forays into low-sec from both hi-sec and 0.0.
If the mineral became more valuable than a 0.0 mineral than so be it...give something to low-sec that is an essential commodity to every day play and watch low-sec become reinvigorated.
Make the mineral abundant so you don't see any of this tech moon bottle-neck crap we see in 0.0. I think it would make small gang stuff come alive. It would be decentralized so there would be no value in blobbing an asteroid field with supers.
Just make it an effort to get. It would also give miners that were willing to risk it all and go get the stuff a little respect. Win/win...
Originally by: King Rothgar I support this type of setup. It would greatly improve things in eve if certain minerals could only be acquired in low sec and others only in null sec (with no overlap). I also think moon goo and moon mining should be deleted from the game, but that's another issue.
PLEASE MAKE IT HAPPEN... 
i think that it would be the best that that ore with that mineral is in 0.3 and 0.2 systems... so that its not too close to other sectors (hi and 0.0)... and 0.2 and 0.3 will become profitable and more populated... and 0.1 and 0.4 will become traffic zone then...
|

Ticarus Hellbrandt
|
Posted - 2011.04.16 11:07:00 -
[7]
lol, move technetium into low sec asteroids
|

Illwill Bill
Nifelhem
|
Posted - 2011.04.16 11:18:00 -
[8]
Low-sec mining ops? I support this! 
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
|

Starfall Achura
|
Posted - 2011.04.16 15:58:00 -
[9]
As I see it, this would change the dynamics of the game completely.
It would not all be good mind you. Prices would go up on everything until the resources were exploited.
If things get really bad a I foresee the laughable instance where a pirate stumbles upon a miner and actually lets him go...knowing that without that miner getting this ore to the station there may be no more ships in the near future.... Well, not really that would never happen...
However, as we see complaints of lag and the lamentations of the small gang and solo pvper regarding blobs , I think that this may be a way to address this.
We see 0.0 guys complain about the hi-sec carebears...we see hi-sec guys complain about the null-sec botters..however both camps get to exploit their resources relatively risk free.
Make people have to come out of their respective bastions for just one little item and we will see New Eden explode with activity.
*Disclaimer I don't have a degree in economics so I don't know specifically what something like this would doto the economic wellbeing of our game, this would have to be left to better minds than my own.
|

Remlin
Caldari XERCORE
|
Posted - 2011.04.16 17:30:00 -
[10]
What dis? An idea to make lowsec interesting and shiz. Just like them ole days before Capitol ships. What da hell are trying to do! Make the game fun!!!? Shame,shame on you.
Idea supported by me :) "Heroes don't die, they reload" |

Drone 16
|
Posted - 2011.04.16 22:40:00 -
[11]
I like it!
It would make low-sec the demilitarized zone between civilized Hi-sec and relatively civilaized null-sec.
Imagine the carnage as fleets fight to get their share of the mins. Might slow down super cap production as well who knows.
Supported
|

Vance Armistice
|
Posted - 2011.04.17 16:54:00 -
[12]
Wholeheartedly supported!!! It would be like player-made incursions into low -sec to obtain mineals before idustry grinds to a halt. Talk about getting players to cooperate! It instills a sense of urgency into the game.
In 0.0 the alliance heads get the moon goo. They whip up their constituent corps into CTA's to defend their assets. Not fun for anyone.
In this case, you would have players needing to cooperate in order to ensure the smooth flow of their game. I forsee a lot of wrecks and a sick amount of fun if something like this ever in instituted.
Thumbs up
|

Jiin Ko
Jol-Nar Industries
|
Posted - 2011.04.17 17:07:00 -
[13]
Edited by: Jiin Ko on 17/04/2011 17:08:50 I smell a carebear trap.
This shall be amusing to watch!
|

GizzyBoy
|
Posted - 2011.04.18 06:12:00 -
[14]
they got a boost already , noc is more plentiful in lowsec apparently.
|

Renarla
|
Posted - 2011.04.18 08:11:00 -
[15]
I like it, supported. +1
|

Avila Cracko
|
Posted - 2011.04.19 08:06:00 -
[16]
i like radical ideas...
+1
|

Jaik7
|
Posted - 2011.04.19 13:40:00 -
[17]
i suggest that the mineral moved be zydrine. basicly, take all the zydrine out of the high end ores and make up a new one to put in lowsec that has a high portion of zydrine. nullsecers still get a monopoly on megacyte, but they won't be able to do much without the zydrine.
this or the tech moongoo gets moved to lowsec asteroids. i wouldn't put the tech stuff in the moons because that's an awfully big investment in an area of space where anyone can get to and you can't turn your structures invulnerable.
without the doomsday working, this might even bring back dreads as pos bashing tools
|

Mighty Dread
Minmatar
|
Posted - 2011.04.19 15:15:00 -
[18]
I like this idea and it makes sense. Though it would have to be a dramatic enough of a shift to force people into low sec other than players just adapting to remain hugging high sec.
|

King Rothgar
Autocannons Anonymous
|
Posted - 2011.04.19 20:13:00 -
[19]
In order for it to work, it must be absolutely exclusive. That means reprocessing mission loot including rogue drone stuff won't get you the mineral. I really think null sec also needs their exclusive mineral too for this to work. The idea of converting some of the moon goo over to this is good. Simply moving some high end moons to low sec wouldn't work. If you've ever looked around the moons in low sec, every single decent moon is controlled by a large null sec entity no matter how far away from their space it is. I've seen IT moons 60j from the nearest IT system (before their fail cascade, though that particular moon still belongs to the same corp). Moving them to asteroids is a very nice solution. It forces people to actually mine it rather than throwing up a death star and forgetting about it until someone decides to attack it. Thus far you shall read, but no further; for this is my sig. |

ShadowGod56
|
Posted - 2011.04.19 23:39:00 -
[20]
i support this, this sounds like a great idea
|

lupusmoon
|
Posted - 2011.04.20 06:50:00 -
[21]
Edited by: lupusmoon on 20/04/2011 06:52:20 Edited by: lupusmoon on 20/04/2011 06:51:39 Had the same idea. Here is my current roid split.
Note: this split is intended for a no-overlap system
high-sec: veldspar 1.0-.5 all scordite 1.0-.5 all pyroxers .7-.5(ammar/caldari) plagiolase .9-.5 all omber .7-.5(minmitar/galente)
low-sec: kernite .4-.1 all jaspet .4-.1 all hemorphite .2-.1 (ammar/galente) hedbergite .2-.1 (caldari/minmitar)
null-sec: gneiss dark ochre crokite spodumain bistot arkanor mercoxit (Note: As I dont know how Null ore is spread, I dont have it split)Maybe move Gneiss to low?
|

Cycotic Maniac
Blood Covenant Pandemic Legion
|
Posted - 2011.04.20 10:39:00 -
[22]
+1
|

shadowraven001
|
Posted - 2011.04.20 12:24:00 -
[23]
I like the idea. you would need to make sure there was the right balance on useage something along the lines of zydrine useage. i also think that it would be essensail to make the ore in question abundent throughout low sec to stop bottlenecks this would mean greater intergreation between miners and pvper either though purchase of access rights such as is offen used in null sec or by joined co-operation.
good idea i like it lets see what ccp has to say about this.
Regards
Raven
|

BBOX11
|
Posted - 2011.04.20 12:28:00 -
[24]
Originally by: lupusmoon Edited by: lupusmoon on 20/04/2011 06:52:20 Edited by: lupusmoon on 20/04/2011 06:51:39 Had the same idea. Here is my current roid split.
Note: this split is intended for a no-overlap system
high-sec: veldspar 1.0-.5 all scordite 1.0-.5 all pyroxers .7-.5(ammar/caldari) plagiolase .9-.5 all omber .7-.5(minmitar/galente)
low-sec: kernite .4-.1 all jaspet .4-.1 all hemorphite .2-.1 (ammar/galente) hedbergite .2-.1 (caldari/minmitar)
null-sec: gneiss dark ochre crokite spodumain bistot arkanor mercoxit (Note: As I dont know how Null ore is spread, I dont have it split)Maybe move Gneiss to low?
See With this there is no reason to go to low sec. No strong reason. You hsve to make it where low sec has one of the best minerals that you can't get anywhere else or there is no reason mine low sec when you can go to nul and get alot better minerals.
So my idea would have the current system and put a roid in the belts. And lets say this roid that just yields Zydrine. Then you would have to take out all the bistot, spodumain, and crokite out of null.
There is alot o ways to do it. but for it to work in my mind is to have something very exclusive to low sec.
Supported +1
|

Ravenal
The Fated E.Y
|
Posted - 2011.04.20 16:53:00 -
[25]
... aaaand triple the amount of low sec systems. .
|

Mighty Dread
Minmatar
|
Posted - 2011.04.20 18:57:00 -
[26]
Edited by: Mighty Dread on 20/04/2011 18:57:48
Actually I would change null sec so that the inhabitants there too had to go to low sec in order to mine certain minerals. So both high sec and null sec miners would have to come to low sec for their needs. The reason being is that I am sure that there are bots running in null sec under the protection (or at the very least lack of detection) of certain alliances.
|

Kerrakus
|
Posted - 2011.04.20 20:54:00 -
[27]
Yea Great Idea! you all need miners to come to low-sec so you can gank them more easily because you all to damn wussy to fight a challenge. That has always been the problem. Nobody wants to lose. So pick on the miners?
If you idiots all want to fight so badly go there and do it already! Bad bad idea!
|

Vernal Equinox
|
Posted - 2011.04.20 21:18:00 -
[28]
Originally by: Kerrakus
Yea Great Idea! you all need miners to come to low-sec so you can gank them more easily because you all to damn wussy to fight a challenge. That has always been the problem. Nobody wants to lose. So pick on the miners?
If you idiots all want to fight so badly go there and do it already! Bad bad idea!
lol this^ and what's worse is you wouldn't even get that. Huge blobs of nullsec alliance members flocking to lowsec to lockdown systems for their own carebears to monopolize ala technetium v2.0. Lowsec pies would be forced out post-haste.
|

Kerrakus
|
Posted - 2011.04.20 22:05:00 -
[29]
Wow I thought a whole minute on this idea, I read post after post after post about how low-sec has gone to hell, and nobody fights anymore and everyone is trying to find ways to get low sec active, everyone wants to fight, tens of thousands of posts! And all I see is people trying to war dec industrial corps in high sec and come up with ideas to get miners in low sec...
Ready I will solve all your stupid problems. All you people That actually want to fight each other and get low-sec active every weekend from Friday to Sunday night.....READY EVERYONE!
GO THERE AND DO IT.
START
|

Gizznitt Malikite
Agony Unleashed
|
Posted - 2011.04.20 23:12:00 -
[30]
I think this is a good idea. Although I'd allow it to appear in null-sec hauler spawns and maybe a small amount in drone minerals too.
|

Sigras
|
Posted - 2011.04.21 10:28:00 -
[31]
Edited by: Sigras on 21/04/2011 10:28:10 I had this same idea . . . in fact the mineral I had in mind was nocxium, and guess what? it basically happened.
everyone and their brother has ABCM in any sec of 0.0 and thats basically all they mine, so the people in crappy true sec went from mining dark ochre and hermorphite to mining arkonor and bistot and guess what happened? the price of nocxium went through the freaking roof!
Now I guess you could exacerbate the situation by reducing/removing the hermorphite and dark ochre from the low true sec areas but we havent seen a rise in low sec mining so much as a huge freaking price spike, and I dont expect that to change any time soon.
0.0 will always be safer because you can bubble the gates
|

Ravenal
The Fated E.Y
|
Posted - 2011.04.21 15:04:00 -
[32]
Originally by: Sigras 0.0 will always be safer because you can bubble the gates
There is another aspect of low sec that makes it not as save. There just aren't that many low sec systems - this means that even though there aren't that many pilots in low sec it's a lot more populated than null sec. More people = more chances of conflict.
But you are absolutely correct. It takes time to react to hostiles and the fact that you can't bubble, you have more people flying around (people that are just passing through) and people actively looking to gank someone ... all means that low sec requires a lot more energy to manage. It's riskier AND less rewarding.
Where is the sense in that? .
|

ka'Sin
|
Posted - 2011.04.21 17:03:00 -
[33]
Interesting Idea. Maybe clones should be player-made and the materials should come from lowsec.
/ka
|

Starfall Achura
|
Posted - 2011.04.21 17:56:00 -
[34]
Originally by: Kerrakus
Yea Great Idea! you all need miners to come to low-sec so you can gank them more easily because you all to damn wussy to fight a challenge. That has always been the problem. Nobody wants to lose. So pick on the miners?
If you idiots all want to fight so badly go there and do it already! Bad bad idea!
I don't think that is the case at all. Certainly that was not why I suggested this. If you make a mineral exclusive to low-sec and it MUST be obtained for an industry task you would see a dramatic change in the Eve dynamic.
Lets use ship building as an example: if you need a mineral to make a ship and this mineral is exclsive to low sec someone has to go get it. It will be mining ship or small fleet at first. Of course it will be ganked at the first oppurtunity. On this we agree. If this happens too often the mineral price will sky rocket. Players will still demand more ships so what will happen?
As is alway the case, the player base will take corrective action. The next time the pirates come to town and try to disrupt he aquisition of a VITAL commodity they may find a large fleet of foward thinking players waiting to liberate them from their pods or die trying. Why is this a win?
*Low sec becomes vital- it is no longer 0.0 light. It has its own identity.
*Miners become an asset- to be protected or exploited depending on your proclivities. Right now they are just prey and get absolutely no respect or credit for the service they provide.
*Pirates get their wish, there are more players in their systems.
*Pvp minded non-pirates get their fill
Issues:
*Sec status- the pirates will alwyas have the drop on non-pirates unless they are flashy. There is no way to be proactive.
*Market instability- for a time until things get sorted out. However, isnt that the way the world works? Every time there is a problem in the middle east oil prices go sky high. Well.. blow up too many mining fleets and you will pay through the nose the next time you try to by a ship.
|

Kerrakus
|
Posted - 2011.04.21 20:55:00 -
[35]
Originally by: Starfall Achura
Originally by: Kerrakus
Yea Great Idea! you all need miners to come to low-sec so you can gank them more easily because you all to damn wussy to fight a challenge. That has always been the problem. Nobody wants to lose. So pick on the miners?
If you idiots all want to fight so badly go there and do it already! Bad bad idea!
I don't think that is the case at all. Certainly that was not why I suggested this. If you make a mineral exclusive to low-sec and it MUST be obtained for an industry task you would see a dramatic change in the Eve dynamic.
Lets use ship building as an example: if you need a mineral to make a ship and this mineral is exclsive to low sec someone has to go get it. It will be mining ship or small fleet at first. Of course it will be ganked at the first oppurtunity. On this we agree. If this happens too often the mineral price will sky rocket. Players will still demand more ships so what will happen?
As is alway the case, the player base will take corrective action. The next time the pirates come to town and try to disrupt he aquisition of a VITAL commodity they may find a large fleet of foward thinking players waiting to liberate them from their pods or die trying. Why is this a win?
*Low sec becomes vital- it is no longer 0.0 light. It has its own identity.
*Miners become an asset- to be protected or exploited depending on your proclivities. Right now they are just prey and get absolutely no respect or credit for the service they provide.
*Pirates get their wish, there are more players in their systems.
*Pvp minded non-pirates get their fill
Issues:
*Sec status- the pirates will alwyas have the drop on non-pirates unless they are flashy. There is no way to be proactive.
*Market instability- for a time until things get sorted out. However, isnt that the way the world works? Every time there is a problem in the middle east oil prices go sky high. Well.. blow up too many mining fleets and you will pay through the nose the next time you try to by a ship.
As is alway the case, the player base will take corrective action. Miners become an asset-?????
Dude your smoking crack if you think anyone is going to give a rats ass about miners. There whole system wide events around ganking them...Yall can't get enough! The more the merrier.
Do us all a favor experiment with the pvpers, I have Another fantastic IDEA! from now on only pvp fittings ships and e****pment can be bought and sold in low sec!
Youll get some activity now!
|

Alaric T'Sun
Minmatar Aphelion T'Sun
|
Posted - 2011.04.21 21:12:00 -
[36]
I really support this idea.
I think you could expand it such that each region has a specific mineral type exclusive to it and high sec should also get a mineral exclusive to it (trit for certain).
It would force more transportation and really diversify the mineral market.
But I'm also all for making the areas between empires into lowsec and then locking out the non-industrial ships. Why? Applying real world politics, the US might be 100% cool with a giant Chinese tanker docking and unloading cargo, but would we really be all that awesome with an Aircraft Carrier chugging up the Mississippi to dock in St. Louis? Then goods from one Empire would become rare in others, again pushing up prices but more importantly, there would be a HUGE need for merc corps drifting between the empires as escorts. Or for corporations to set up and police certain areas in exchange for gate fees.
|

Danika Princip
Minmatar Tactical Narcotics Team
|
Posted - 2011.04.21 22:24:00 -
[37]
Originally by: Alaric T'Sun
But I'm also all for making the areas between empires into lowsec and then locking out the non-industrial ships. Why?
because you are dumb?
|

Xylorn Hasher
|
Posted - 2011.04.22 07:37:00 -
[38]
Great idea +1.
I would like to see what a GM's are thinking bout this idea. Lowsec needs to be fixed. At present there is no reason for a carebear to enter low as ISK / risk and ISK / hour ratios in hisec are too great.
Hisec should be a starting area and trading place for players not the place to live and make huge profits without a risk.
Hisec needs to be nerfed !!!
|

Yanshee
|
Posted - 2011.04.22 08:26:00 -
[39]
I like the idea. I'm not sure whether it's better to have a mineral which is ONLY in low-sec or BOTH low-sec and 0.0... I can imagine the big power blocks extending more impressively into low-sec regions to have access to this mineral.
I can't imagine this would be a very good thing if you want DIVERSITY between 0.0>LOW>HIGH. I fear 0.0 and low-sec would start to look a lot more similar.
Perhaps if the mineral is indeed PREVALENT in low-sec, OBTAINABLE in nul and NOT PRESENT in high-sec? This would encourage people to come to low-sec FROM HIGH-SEC as opposed to FROM NUL-SEC perhaps?
I noticed the comment regarding us pirates simply wanting more easy targets in low-sec and much as this is always true it's not the driving force here I don't believe. We who live in low-sec (I split my time between nul and low) don't feel the dynamic is right here.
We want people coming to low-sec but we'd enjoy the challenge of dealing with organised, scouted, paranoid, cloaky and bait-stinking miners. The comment about miners becoming an 'asset' might be far-fetched or somewhat optimistic in terms of the general EVE population but what I think we would see is corps, especially those who mix PVP and industry, running mining ops into low-sec which have a high emphasis on protection and confrontation. The Corps and Alliances which live in HIGH-SEC will start to pay a vested interest to low-sec like never before.
I think this would be totally fantastic, speaking as a pirate, a self-confessed lover of cheap shots and easy killmails but at the same time a bored low-sec dweller who would relish some new challenges, new nemeses and having the fun back in low-sec!
|

Kerrakus
|
Posted - 2011.04.22 11:25:00 -
[40]
(Me to I love this Idea I think we should start putting a list together of all the items and ships that can only be bought and sold in low sec immediately.)
Funny thing about this is I never seen such a group of people thru-out EVE that thought there were so tuff and the only events and combat changes you can come up with are idea's to get combat areas of the game going again are all based around bringing miners who can't defend themselves. You are all truly pathetic.
Hey lets really be tuff and base a whole event around doing nothing but killing miners and industrialists? oh wait of course someone already has. lol, WOW that takes balls, you guys are bad to the bone.
Do not even want a challenge anymore?
|
| |
|
| Pages: 1 2 :: [one page] |