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The Magnificence
Pragmatic Kernel
2
|
Posted - 2012.09.01 16:21:00 -
[1] - Quote
Hi guys,
I managed to skill plan the Huginn few weeks ago and now I'm able to jump in. I've never been in this kind of ship and I would like to test it as a nano ship. The aim of this fit is to "orbit" around the target at 20km disrupt+web and take him out. I watch a lot of youtube's video about eve, but I've never seen one about the huginn and how it works. So if maybe someone can "teach" me something about it would be great. Here's my fit :
[Huginn, PvP]
Tracking Enhancer II Ballistic Control System II Damage Control II
Federation Navy Stasis Webifier Federation Navy Stasis Webifier Warp Disruptor II Adaptive Invulnerability Field II Large Shield Extender II Experimental 10MN Microwarpdrive I
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 Hobgoblin II x3
All V : 377 DPS/ 56km Webifier / 21,6k Shield / 1741m/s. I took the Heavy Missile instead of HAM because of the range. It only reduces the DPS by 30.
( It's probably gonna be a Solo ship but maybe sometimes I'll be in fleet ). |

Mysa
EVIL PLANKTON
10
|
Posted - 2012.09.01 18:17:00 -
[2] - Quote
Damage Control II Tracking Enhancer II Gyrostabilizer II
Experimental 10MN MicroWarpdrive I Republic Fleet Warp Disruptor Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Phased Weapon Navigation Array Generation Extron Large Ancillary Shield Booster, Navy Cap Booster 150
425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Ancillary Current Router I Medium Projectile Ambit Extension I
Hammerhead II x3 Hobgoblin II x2
for solo i would spend isk on disruptor and try to keep range around 23-26km, painter really helps drones vs small stuffs. No need for extra 14km range on fed navys as you wont fight outside disruptor range(30km whit rep) Better to keep heat for booster or mwd :) |

Riot Girl
Riot Club
47
|
Posted - 2012.09.01 19:54:00 -
[3] - Quote
Do you have a bonus to the range of your warp disruptor? If not, you'll want to orbit closer than 20km or they'll escape. |

Gabrielle Lamb
Pator Tech School Minmatar Republic
21
|
Posted - 2012.09.01 20:01:00 -
[4] - Quote
Riot Girl wrote:Do you have a bonus to the range of your warp disruptor? If not, you'll want to orbit closer than 20km or they'll escape.
LOLOLOLOLOLOLOLOL...
Experienced Huginn pilot right here. |

Riot Girl
Riot Club
47
|
Posted - 2012.09.01 20:16:00 -
[5] - Quote
I don't see what's so funny. |

Elli M0o
University of Caille Gallente Federation
1
|
Posted - 2012.09.01 20:23:00 -
[6] - Quote
Riot Girl wrote:Do you have a bonus to the range of your warp disruptor? If not, you'll want to orbit closer than 20km or they'll escape.
What kind of advice is that??
Op, Huginn is not favoured because no one ever really runs solo now. If you see someone you can take out, usually it is a trap. It its a bigger ship and if they are flying solo they can tank you dps quite easily. Hell even a passive tanked cruiser sized ship can tank you long enough to call his friends.
Secondly, your tank will be thin. You cant survive anything that can shoot you at that range. You can hold frigs or blaster boats at 20 and try killing them. Theoretically.
But usually what happens is their existing momentum will carry them close enough to kill you or will take them far out to escape you point range.
You cant tank sentry guns so you cant fight at gates and null sec will be a quick death at the first bubble camp for you. the options are very limited or non existent for a solo huginn.
Ok, now what you could do is be in a small gang with sebos and dual webs and you can easily hold targets before they crash gate. That is usually a good role for a huginn.
If you really want to fight at 20km with web powah then i'd advise a cloaky/nullified loki. |

Elli M0o
University of Caille Gallente Federation
1
|
Posted - 2012.09.01 20:24:00 -
[7] - Quote
Riot Girl wrote:I don't see what's so funny.
Huginn does not give a point bonus. |

Riot Girl
Riot Club
47
|
Posted - 2012.09.01 20:29:00 -
[8] - Quote
Ah. Hilarious. |

Riot Girl
Riot Club
47
|
Posted - 2012.09.01 20:30:00 -
[9] - Quote
Elli M0o wrote:What kind of advice is that?? The kind of advice telling him not to orbit at 20km or his targets will escape. |

Elli M0o
University of Caille Gallente Federation
1
|
Posted - 2012.09.01 20:37:00 -
[10] - Quote
Riot Girl wrote:Elli M0o wrote:What kind of advice is that?? The kind of advice telling him not to orbit at 20km or his targets will escape.
Do you really think that is the main flaw in his plan? He needs to survive before killing them. Have you flown huginn at all? |

Noisrevbus
216
|
Posted - 2012.09.01 20:38:00 -
[11] - Quote
If you don't intend to utilize the range of the FN webs, use Tech II.
If you're solo (ish) you might want to consider dual LSE over LSE+Invul. |

Riot Girl
Riot Club
47
|
Posted - 2012.09.01 20:43:00 -
[12] - Quote
Elli M0o wrote:Riot Girl wrote:Elli M0o wrote:What kind of advice is that?? The kind of advice telling him not to orbit at 20km or his targets will escape. Do you really think that is the main flaw in his plan?
I don't know because that's as far as I read. I don't read whole posts unless they're really interesting. |

Elli M0o
University of Caille Gallente Federation
1
|
Posted - 2012.09.01 20:48:00 -
[13] - Quote
Riot Girl wrote:Elli M0o wrote:Riot Girl wrote:Elli M0o wrote:What kind of advice is that?? The kind of advice telling him not to orbit at 20km or his targets will escape. Do you really think that is the main flaw in his plan? I don't know because that's as far as I read. I don't read whole posts unless they're really interesting.
YOu should not be giving irrelevant advices then.
I know its a public forum and stuff but he is trying to fly an expensive ship for the first time so tell something useful if you can. |

Riot Girl
Riot Club
47
|
Posted - 2012.09.01 20:50:00 -
[14] - Quote
I'm not giving him irrelevant advice. If my advice is irrelevant, why did you say the exact same damn thing as I did right after me? |

Elli M0o
University of Caille Gallente Federation
1
|
Posted - 2012.09.01 21:04:00 -
[15] - Quote
ok, let me be clear here.
Everyone knows that if you let someone escape they'll escape. OP is not asking which range he should be fighting them. He is trying the ship for the first time and he wants some ideas relevant to the ship. Now Huginn is recon with bonus to its web range so the ships is really effective in gate camps or a long range support.
You let something close you'll die no matter how you tank it. Hell, even a dual ASB assault frig that everyone flies now can take it down. A group of frigs will do that in no time. Any ship bigger than that will kill him comfortably from that range. If its a smaller ship, he can run away from with his momentum that its not possible to catch him unless he was sitting still to begin with.
Now with that minimal tank and no support, your first priority will be stay alive in his 350+ mi ship and then worry about killing stuff.
With all the above restrictions, your range of targets are very very limited. And it is close to impossible to find them being solo.
Essentially my point is, in a solo huginn, the ability of the OP to control an outcome of the fight is close to none unless it is a hauler or miner. |

Riot Girl
Riot Club
47
|
Posted - 2012.09.01 21:11:00 -
[16] - Quote
Elli M0o wrote:Everyone knows that if you let someone escape they'll escape. OP is not asking which range he should be fighting them.
So I guess I imagined the part where he said he wanted to orbit them and point them at 20km. |

Elli M0o
University of Caille Gallente Federation
1
|
Posted - 2012.09.01 21:20:00 -
[17] - Quote
The Magnificence wrote:Hi guys,
I managed to skill plan the Huginn few weeks ago and now I'm able to jump in. I've never been in this kind of ship and I would like to test it as a nano ship. The aim of this fit is to "orbit" around the target at 20km disrupt+web and take him out. I watch a lot of youtube's video about eve, but I've never seen one about the huginn and how it works. So if maybe someone can "teach" me something about it would be great.
His 'aim' is to orbit at 20 and kill stuff. That means he knows what will happen if the target gets out of range.
If you see the fourth line of his post, the OP says he wants to know how the huginn works.
Your advice is like telling a miner to keep the roid at 10km if he wants to mine when his question is about using an industrial to mine in a profitable way. It is a valid point but not the one the OP should be concerned about first. |

Riot Girl
Riot Club
48
|
Posted - 2012.09.01 21:28:00 -
[18] - Quote
Ah okay, thanks for interpreting his post for me. English isn't my first language so I didn't realise aim means doing something wrong on purpose. |

Gabrielle Lamb
Pator Tech School Minmatar Republic
21
|
Posted - 2012.09.01 21:43:00 -
[19] - Quote
Riot Girl wrote:Do you have a bonus to the range of your warp disruptor? If not, you'll want to orbit closer than 20km or they'll escape.
Since everyones asking whats so funny about this post...
1. Obviously Huginn does not have a warp disruptor bonus, anyone that's flown one knows that. 2. It does however have a web bonus, which means you can get further away with a faction point and still avoid loosing it. 3. A Huginn can safely orbit at higher ranges then 20km, because of the ships web bonus. And it should.
******** advice from someone who has never touched a Huginn in his life. |

The Magnificence
Pragmatic Kernel
2
|
Posted - 2012.09.01 21:46:00 -
[20] - Quote
Thanks for the advices guys, but i've got an idea,
Here's the situation : I'm in trouble I'm against a frigate that is close to me, it has scrambled me and my MWD is off. I'm taking damage and my tank is breaking.
Can't I Dual Web him and get out of this situation simply by the ship's velocity ? |

Riot Girl
Riot Club
52
|
Posted - 2012.09.01 21:51:00 -
[21] - Quote
Yeah, I guess that is pretty funny. That explains your awkward overreaction to my post. |

Armeggeda iscariah
Ganja Labs Exodus.
28
|
Posted - 2012.09.02 05:25:00 -
[22] - Quote
A thread where i can teach a nooby how to fly my fave. ship in the game ? noway. Don't take this the wrong way but the fits ive seen so far are ******* terrible. The Huginn is not a solo ship , it sure as hell is not a DPS ship in anyway. If your gonna fly a huginn your flying a support role. I.E You stay the **** away from your targets and web them down for your gang to kill. Having a Point and Damage mods on your ship is useless. If your gonna use ANY recon for solo it should be the curse/pilgrim.
Any-who , this is my exact fit for my huginn that i fly all the time in gangs. (I have over 1k kills in a huginn and take Pride in being the bane of enemy gangs, So yes i have a clue what i'm talking about.)
Yes i Know i don't have DCU. Yes i Know i don't have a Disruptor. Yes i Know that my DPS is utter ****.
[Huginn, Gedda's Huginn] Power Diagnostic System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Federation Navy Stasis Webifier Large Shield Extender II Federation Navy Stasis Webifier Large Shield Extender II Experimental 10MN MicroWarpdrive I Adaptive Invulnerability Field II
Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Medium Anti-Kinetic Screen Reinforcer I Medium Core Defense Field Extender I
Hornet EC-300 x5 Hornet EC-300 x3
If you are going to fly huginns in gangs this is what your fit "Should" look like. I say should as you wont find this fit on battleclinic or use'd by the big scrubsec alliances etc. because i made this fit from scratch for how i fly/what i do with it. i wont go into to much detail on how i fly this because the post would be way to big. so ill TLDR it for you. Basicly stay at range 60-70km's Web primary's, Web Tackle ships , Web whatever enemy ship is to close to one my friendly ships. Don't bother wasting ammo at your range because you wont hit for anything and your DPS is crap. Drop ECM drones if you need to jam tackle off someone Or you (if you ****** up) , Only time you should shoot is when tackle is ontop of you and you need to kill it off quickly. Situational awarness is Key to be a good Huginn pilot Along with good Cap management. The huginn has pretty **** cap so if your bad at cap management or have ****** cap skills train those up. Also call your webs constantly , if your in a corp/alliance that doesn't have 1 FC that emo rages constantly when you press your push-to-talk. --------------------------------------He who dares , wins. |

Gabrielle Lamb
Pator Tech School Minmatar Republic
22
|
Posted - 2012.09.02 07:54:00 -
[23] - Quote
The Magnificence wrote:Thanks for the advices guys, but i've got an idea,
Here's the situation : I'm in trouble I'm against a frigate that is close to me, it has scrambled me and my MWD is off. I'm taking damage and my tank is breaking.
Can't I Dual Web him and get out of this situation simply by the ship's velocity ?
If he has you webbed + scambled and you're dual webbing him then you're both pretty much stuck doing less then 50 M/S. That said, in a situation like that you should be capable of eating him right up. Not to mention you should have him webbed before he can get close enough to use a web or scrambler in the first place. The entire point of the Huginn is to control that range in the first place. |

Deen Wispa
Justified Chaos
323
|
Posted - 2012.09.02 09:59:00 -
[24] - Quote
The Magnificence wrote:Thanks for the advices guys, but i've got an idea,
Here's the situation : I'm in trouble I'm against a frigate that is close to me, it has scrambled me and my MWD is off. I'm taking damage and my tank is breaking.
Can't I Dual Web him and get out of this situation simply by the ship's velocity ?
Ok seriously. You want to take out a 250M ish fit just to gank frigs? I will guarantee that you will lose your huginn before you can kill enough ships to justify the loss. Huginn is a fleet ship and should be used as such. Gallente FW Blog http://iamsheriff.com/blog
C'est La Eve :) |

The Magnificence
Pragmatic Kernel
2
|
Posted - 2012.09.02 10:56:00 -
[25] - Quote
Armeggeda iscariah wrote:A thread where i can teach a nooby how to fly my fave. ship in the game ? noway. Don't take this the wrong way but the fits ive seen so far are ******* terrible. The Huginn is not a solo ship , it sure as hell is not a DPS ship in anyway. If your gonna fly a huginn your flying a support role. I.E You stay the **** away from your targets and web them down for your gang to kill. Having a Point and Damage mods on your ship is useless. If your gonna use ANY recon for solo it should be the curse/pilgrim.
Any-who , this is my exact fit for my huginn that i fly all the time in gangs. (I have over 1k kills in a huginn and take Pride in being the bane of enemy gangs, So yes i have a clue what i'm talking about.)
Yes i Know i don't have DCU. Yes i Know i don't have a Disruptor. Yes i Know that my DPS is utter ****.
[Huginn, Gedda's Huginn] Power Diagnostic System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Federation Navy Stasis Webifier Large Shield Extender II Federation Navy Stasis Webifier Large Shield Extender II Experimental 10MN MicroWarpdrive I Adaptive Invulnerability Field II
Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Medium Anti-Kinetic Screen Reinforcer I Medium Core Defense Field Extender I
Hornet EC-300 x5 Hornet EC-300 x3
If you are going to fly huginns in gangs this is what your fit "Should" look like. I say should as you wont find this fit on battleclinic or use'd by the big scrubsec alliances etc. because i made this fit from scratch for how i fly/what i do with it. i wont go into to much detail on how i fly this because the post would be way to big. so ill TLDR it for you. Basicly stay at range 60-70km's Web primary's, Web Tackle ships , Web whatever enemy ship is to close to one my friendly ships. Don't bother wasting ammo at your range because you wont hit for anything and your DPS is crap. Drop ECM drones if you need to jam tackle off someone Or you (if you ****** up) , Only time you should shoot is when tackle is ontop of you and you need to kill it off quickly. Situational awarness is Key to be a good Huginn pilot Along with good Cap management. The huginn has pretty **** cap so if your bad at cap management or have ****** cap skills train those up. Also call your webs constantly , if your in a corp/alliance that doesn't have 1 FC that emo rages constantly when you press your push-to-talk.
Ok thanks for all of this, it will help for sure. Have you ever tried to take an AB instead of the MWD ?
Gabrielle Lamb wrote:The Magnificence wrote:Thanks for the advices guys, but i've got an idea,
Here's the situation : I'm in trouble I'm against a frigate that is close to me, it has scrambled me and my MWD is off. I'm taking damage and my tank is breaking.
Can't I Dual Web him and get out of this situation simply by the ship's velocity ? If he has you webbed + scambled and you're dual webbing him then you're both pretty much stuck doing less then 50 M/S. That said, in a situation like that you should be capable of eating him right up. Not to mention you should have him webbed before he can get close enough to use a web or scrambler in the first place. The entire point of the Huginn is to control that range in the first place.
Yeah that was what i thought, web him before he webs me, that's why i thought i could solo with it.
Deen Wispa wrote:The Magnificence wrote:Thanks for the advices guys, but i've got an idea,
Here's the situation : I'm in trouble I'm against a frigate that is close to me, it has scrambled me and my MWD is off. I'm taking damage and my tank is breaking.
Can't I Dual Web him and get out of this situation simply by the ship's velocity ? Ok seriously. You want to take out a 250M ish fit just to gank frigs? I will guarantee that you will lose your huginn before you can kill enough ships to justify the loss. Huginn is a fleet ship and should be used as such.
Maybe it's a 250M isk ship in order to gank frigates but I think that I'm not the worst. Some people just jump in into 1 or 2B ships just to PvP. The Huginn may be a Fleet ship, but I think it would be a mistake to not try all of the possibilities that a ship can provides. But don't worry, I'll fly my Huginn in fleet at first to see how it works on the grid. |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
136
|
Posted - 2012.09.03 12:17:00 -
[26] - Quote
So I got through like 4 posts of Bad fits, then stopped reading.
Huginns are gang ships, DPS is negligible and not important, as somebody who flies Recons (the Huginn particularly) extensively a few tips;
Fed Webs are really worth it, they allow you to operate at much farther range, making you safer and more effective.
Keep range at all times being in something like a Huginn on 0 is a bad plan and will get you killed.
ACs are pretty nice on the Huginn, that + webs makes you really hard to tackle.
You are very fast, use that speed to avoid damage.
Your cap is terrible, CPR/PDS and good management both help with this.
Heres the fit I generally use for small gang, having only ever lost one.
[Huginn, Huginn Nano Gang] Capacitor Power Relay II Nanofiber Internal Structure II Damage Control II
Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II Federation Navy Stasis Webifier Federation Navy Stasis Webifier Experimental 10MN MicroWarpdrive I
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium Energy Neutralizer II True Sansha Small EMP Smartbomb True Sansha Small EMP Smartbomb
Medium Core Defense Field Extender I Medium Anti-Kinetic Screen Reinforcer II
Warrior II x5 Hornet EC-300 x3
Good solid all round fit, you can fit HMLs but 220s smack tackle down far better.
Fly it with care, its an oft primed ship, OL you MWD lots to keep range, I have an overview with Dictors/Frigs/Dessies and switch to that occasionally to make sure I dont get tackled, the Webs will save you as they can allow you to outrun or kill tackle.
Have fun, it and its Cov-Ops brother are great fun to fly, if you enjoy it I can also recommend the Curse/Lachesis if you do. |

The Magnificence
Pragmatic Kernel Rat Pack Renegades
2
|
Posted - 2012.09.03 16:47:00 -
[27] - Quote
Thanks for the advices ! I'm a Fed Navy manufacturer so the Matar's recon ships are really good for me. I will try your fit + the Overview, both together would be great ^^ I'll maybe try the Rapier too in Fleet ! |

Angelina Joliee
Project Stealth Squad Initiative Mercenaries
1
|
Posted - 2012.09.04 12:02:00 -
[28] - Quote
The recommandations given are correct but a bit "boring". Huggins/Rapiers fitted with one faction web are safe to fly but not much useful for gatecamps - you cant even prevent a ship from getting back to gate with a single web. If you want to have some fun try this: Dualbox a Huggin/Rapier and e.g. a Gila (or another range-dps with a lot of midslots) - or team up with a friend. Fit the Huggin/Rapier with a long point, 3 Webs, a lot of armor buffer (1600 plate) AND a x-large asb. Fit at least 2 RemoteSensorBooster's to the Gila and activate them on the Huggin/Rapier, assign sentry drones. Wait for cruiser/bc at gates incoming - kill it.
|

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
136
|
Posted - 2012.09.04 13:23:00 -
[29] - Quote
Angelina Joliee wrote:The recommandations given are correct but a bit "boring". Huggins/Rapiers fitted with one faction web are safe to fly but not much useful for gatecamps - you cant even prevent a ship from getting back to gate with a single web. If you want to have some fun try this: Dualbox a Huggin/Rapier and e.g. a Gila (or another range-dps with a lot of midslots) - or team up with a friend. Fit the Huggin/Rapier with a long point, 3 Webs, a lot of armor buffer (1600 plate) AND a x-large asb. Fit at least 2 RemoteSensorBooster's to the Gila and activate them on the Huggin/Rapier, assign sentry drones. Wait for cruiser/bc at gates incoming - kill it.
Lolinstalockcamps, people do actually PVP other than gate camps you know? |

Hakaimono
Seekers of a Silent Paradise
13
|
Posted - 2012.09.05 03:15:00 -
[30] - Quote
I would like to see a gang of Rapiers led by a Widow. Jump-->Pop--->Vanish |
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