d4shing
|
Posted - 2011.05.21 09:33:00 -
[1]
As a former nullsec builder, here are my two cents:
The worst thing about industry anywhere is the UI. I didn't stop building because it was cheaper/easier to jump stuff in from jita, I stopped because my fingers bleed when individually queueing up 10 identical invent jobs ad infinitum and ****ing with the POS interface.
Slots are an issue if using outposts; and were probably the largest obstacle to building (after carpal tunnel/boredom/misery with the UI). More outposts per system and/or more slots per outpost/more levels of upgrades would be good. I think if there are more outposts, the ability to destroy them becomes more important (I think that feature should be implemented regardless). Or you could just fix POSes and the corp management/security interface so that, for example, someone could install a job without being a "factory manager" having the ability to destroy everyone in the corporation's jobs without leaving a record of having done so. Also modularity is key, because dragging and dropping stuff and having to be within 5k of the POS module is a real pain when you have like 8 labs and 3 chars running jobs -- make them add up to one giant lab module with all the slots and one giant hangar/bucket for all your stuff.
I think dynamic pricing for empire slots is a no-brainer (if you want to queue up a build job in jita 4-4 where wait times are 30 days, that should cost more than an empty station in solitude). It might not push people to nullsec but it will definitely spread people around more. You could even provide a bonus to build time based on sec status to further encourage frontier industry. I think the base price of highsec manufacturing could increase by a factor of 100 and it wouldn't make much of a difference -- something like 100 isk an hour for a build slot is a rounding error. Provide discounts for standing (i don't think there is one atm, right? it only affects refine tax...) and you provide further incentive for people to explore PVE content (sigh, such as it is).
Someone suggested mineral size adjustment; sounds good to me. Make trit much smaller and megacyte much bigger. Mineral compression is kind of stupid and symptomatic of poorly-designed features, imo. Make ore compression better, perhaps, and/or make 25% of minerals inherently unrecoverable upon reprocessing ammo/modules/ships. I think a tweak to the relative abundance and bonus level of the bonus ores is probably also in order -- instead of just +5% and +10% (which doesn't make much of a difference) make them +25% and +50% and greatly reduce their abundance in empire/correlate it to truesec. Also maybe make mining not so boring/lame. Golf and fishing require skill and attention - don't use the fact that people chat while they're bored as an excuse for boring content/gameplay.
But really, first fix the UI.
|