NeoNxGREEN
Metallic Dragons
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Posted - 2011.06.13 03:22:00 -
[1]
Anti-priacy VS Piracy and the sec status system.
I have been anti-pirate for the entire four years I have played eve. I have no desire to become pirate or even go global on targets if i don't have to. I have taken breaks from the game, due to my frustration with this. There is no direct benefit, to being an anti-pirate, except that you can fly in highsec. This is wrong. No offense to pirates, as i understand it is a way of playing, but there are much more benefits for being pirate than being anti-pirate, and its very hard for people who live in low sec, not to lose security status trying to fight pirates.
First off, I believe the security status system needs a rework, starting with some simple logical fixes: 1) Empire factions do not support piracy, Thus pirate players should not be able to join the militia. - straight up and simple.
2) Corporations should have A security status or concord standing, just like they do with corp and faction standings - Even if an entire corp is -10, you still have to GCC there poses in lowsec in order to shoot them. This change will allow players to shoot their POSs and anchored cans. Furthermore, the sec status should effect all players in that corporation, so that one >- 5 in an entire corporation of -10s can't just fly around as they wish, without being able to be fired upon. THis also would be the fix for pirate corporations joining the militia
3) You should not gain Sec status from 0.0 NPCs, especially in SOV space. - Right now as easy as it it to lose sec status, it is to gain it, if your willing to go out to 0.0, and true anti-pirates and pirates don't generally FLY in 0.0. In 0.0 there is supposed to be no or very little concord influence, so why can you even gain sec status in 0.0, if you can not even lose it. Bounties are understandable however as you are killing a wanted NPC character, but its not like your doing it in empire controlled space. Thus its not like your helping the security of the system for the empire. It simply does not make sense.
4) Players should gain sec for killing -5 and below as they lose sec for shooting -5 and above. The math on this is dicey, to ensure it is not abused, but i could kill neg tens all day long and not get a sec status gain for it, and if i wanted to gain sec have to find some NPCs somewhere to kill. It simply does not make sense. The trick would be getting it so that -10s killing each other does not allow sec status gain.
5) There is little or no deference in a 0.4 system to a 0.1 when it comes to NPC anti-pirate aid. I really don't know how to fix this,but a 0.4 system should be safer than a 0.1 theoretically, and that is really where most of the pirate forces are, on the edge of low sec. The only thing I can think of is NPC ship deployments on 0.4 gates when someone GCC, much like the rats that show in highsec when you just into a caldari system and you are in the mini militia. It could even be a benefit to pirates to KILL these. They could drop something or what not. Also, killing NPC pirates in a higher security system should warrant more sec status gain, as the NPCs pirates are invading deeper into space concord obviously cares more about, or the reverse could be said 0.1 is helping concord more, until you reach 0.0 where there is no influence.
I'm tired of having to GCC POSes and people that with pirate organizations and lose my sec status because of it, and have a hard time getting it back up, especially in low sec where most anti-pirates and pirates live. I also know plenty of other anti-pirates feel like I do, some even within Electus Matari, a well known anti-pirate organization. There is simply no real benefit to being an anti-pirate these days, its frustrating, aggregating, and makes me, and plenty of other people I know enjoy the game much less.
NeoN Metallic Dragons ___________________________________________________ Metallic Dragons
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