
Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.07.18 07:22:00 -
[1]
Hey Vile Rat,
In regards to ship ballances (specifically capitals), i believe there is a very large gap that can be filled, from carriers and dreads to SCs and titans.
Personally, i am of the opinion that SCs are fine as they are. People have invested alot of time and money into chars that can sit in these things, as well as the actual construction of them is a very big undertaking. They are also prime offensive weapons, very versatile.
Anyway, to my point. I believe combat capitals should be looked at in terms of a scale of 1-10 in terms of isk spent and a combination of DPS/EHP.
To that ends, in my mind i have the following:
10) Titans 9) 8) SCs 7) 6) 5) 4) 3) Dreads 2) 1) Carriers
Carriers make great auxiluries (sp) to cap fleets and are pretty damn useful in terms of docking ability, corp hangar etc.
Dreads also have their use, as limited as it may be these days. Lots of DPS, little EHP. They are essentially a glass cannon.
There is a huge gap between dreads and SCs. SCs cost upwards of 10 times the price/effort. They have about 1/20 the EHP, yet require very similar skill training time.
I believe the big gap between these can be filled, by not reducing the ability/stats of the SCs. In some ways i think Capitals should be a slight mirror of sub caps: frigs, destroyers, cruisers, BCs, BSs.
I think a Tier 2 dread has a very good opportunity to appear. A type of ship that has less EHP than a SC and alot less versatility. No siege module, but a straight weapon damage bonus. Similar DPS as a sieged dread, something to make a SC FC think twice about.
In similar gameplay with subcaps, it would be bad to send a scythe into battle Vs a tempest. Get a BC instead to make things interesting. The same premice should be for SCs as well.
A new hull, 5-6 turrets, 100% odd bonus damage multiplyer, decent drone bay, x% bonus to shield/armour rep amount per level. Keep tracking very low so sub caps can fight them efficiently. Essentially, giving a dread alot more EHP, and without a siege module but with all the benifits/drawbacks that go with it (minus the speed decrease).
I think that would be a good re-balance of SCs.
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