
Rabbitgod
Beyond Divinity Inc Excuses.
|
Posted - 2011.09.06 14:58:00 -
[1]
I wanted to put my simple idea in a straight forward and simple manner, so I fired up MSPaint and went to town!
The idea is simple, when using blasters if a target gets inside your optimal your critical hits start to do more damage than normal, and at point blank range, let say 100m your critical hits will do up to 4 times more damage than a normal critical.
This change gives blasters a big damage boost but only when certain criteria are met so it's not over powered. The only chanage to blaster boat set ups might be more tracking mods and more webs.
As for a rail gun fix, my idea for this is a bit extreme but, meh welcome to eve.
Rail guns should only really be put on sniper ships, Harpy, Moa, Eagle, Rokh for example and used in sniper set ups. Sniper set ups use up quite a few mid and low slots to do well and hurt the ships tanking potential, so I think a critical bonus should be a good way to boost rails and sniping as a tactic.
Small Rails -If optimal is > 100km and -Target is with in %2 of optimal range then -Chance to do up to 12 times normal damage critical
Medium Rails -If optimal is > 150km and -Target is with in %2 of optimal range then -Chance to do up to 12 times damage normal critical
Large Rails -If optimal is > 200km and -Target is with in %2 of optimal range then -Chance to do up to 12 times normal damage critical
Again as much as this looks over powered it's not because of the very strict conditions that must be met.
For example if a sniper rokh with a 210km optimal warps to a 200km book mark off a gate then only targets with in %2 of it's optimal are at risk of get smacked with a super crit, and a smart FC is going to know that if he moves his ships with in the 200km requirement then their will be no way the rokh can hit them for a super crit.
Anyway those are my ideas on how to both fix hybrids and give them their own unique flavor.
Lasers do not run out of ammo and have insta reload. Artillery has many damage types, don't require cap, and have the highest alpha. Missiles never miss, have all damage types, and do the same damage at any range. Hybrids have none of these so lets give them a super crit chance.
If you have read my whole post then thank you.
|