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DINGDONG DING
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Posted - 2011.04.19 07:42:00 -
[1]
have some form of multiplier added as Experience to each skill Category using guns using ming equip researching whatever. a tiny multiplier .001 ish towards damage or yield or probaility multiplier or any other form of multipler towards what ever the charter is doing in game..every thing being done in eve by a charter by one plus these experience points.
or instead a better idea it can be bonus skill points towards that field science guns whatever :) a weekly or monthly bonus of use or loose points :)
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DINGDONG DING
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Posted - 2011.04.19 07:45:00 -
[2]
Edited by: DINGDONG DING on 19/04/2011 07:46:15 use accuilated skills points with the equation to bonus skill points, to make it fare for senior players
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Riley Moore
Sentinum Research
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Posted - 2011.04.19 07:46:00 -
[3]
Been discusses before, it will only force people to keep their accounts online 24/7 to farm experience (auto repeat on modules etc), and even make botting look more tempting.
This will never happen.
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DINGDONG DING
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Posted - 2011.04.19 07:49:00 -
[4]
Edited by: DINGDONG DING on 19/04/2011 07:50:03 only gained on missions. limit it to ship and guns and science for those r and d agents (Have an hour cap within 24 hours)
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.19 07:54:00 -
[5]
àor, more accurately, it did happen in the early incarnations of the game, but was taken out because it was a horrible mechanic that caused stupid behaviour in the players. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
DINGDONG DING
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Posted - 2011.04.19 07:58:00 -
[6]
how about experience just displayed on bio for each field like a score instead or some form of eve rank.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.19 08:03:00 -
[7]
Originally by: DINGDONG DING how about experience just displayed on bio for each field like a score instead or some form of eve rank.
Why? It's not that kind of game.
This is the kind of game where that kind of free intel is a bad idea. No, not even if you want to give it away ù in fact, especially not if you want to give it away. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Jint Hikaru
OffWorld Exploration Inc
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Posted - 2011.04.19 09:53:00 -
[8]
I get the feeling that you are a mission runner.
What about everyone else in the game? As it stands the current skillpoint system is one of the most balanced in the MMO community. ------------------------ Jint Hikaru - Miner / Salvager / Explorer / SpaceBum "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
Di Mulle
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Posted - 2011.04.19 13:09:00 -
[9]
Originally by: DINGDONG DING Edited by: DINGDONG DING on 19/04/2011 07:50:03 only gained on missions. limit it to ship and guns and science for those r and d agents (Have an hour cap within 24 hours)
You got the quite common but nevertheless horribly wrong idea that EVE=missions.
Try to cure that disease.
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Yanshee
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Posted - 2011.04.19 16:57:00 -
[10]
Originally by: Di Mulle
You got the quite common but nevertheless horribly wrong idea that EVE=missions.
Try to cure that disease.
This. If you like grinding for 'XP' you're playing the wrong game. For most players EVE is not about doing mundane crap to progress. Let's keep EVE fun yah?
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