
CommanderData211
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Posted - 2011.04.21 16:13:00 -
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To everyone freaking out about the change, you must realize that this needed to happen. CCP changed something they thought would work. Turns out it injected ISK into EVE faster than a hooker with a turkey baster. CCP noticed this and pulled the plug to a certain degree.
With that said however, this solution is not ideal without some form of making 0.0 more self-sustainable. There is a reason 425's get shipped into 0.0 in a Jump Freighter in order to build supercaps. While I applaud the EVE community on this innovative workaround to the logistical nightmare of very large build orders, the industrial worth/aspect of systems should be looked at as well.
I'm not going to give my own anecdotes past/present involving the change/nerf because I don't believe them to be a valuable metric on figuring out whether or not this was a good change. In the end, look at the numbers. The faucet was opened hard and gigantic injections of ISK into the system is a bad thing. I repeat, a very bad thing.
The discussion of whether or not more money can be made doing lvl 4's also needs to be thrown out of the discussion. Lvl 4 missions are fine because while the individual players are making more money potentially, LP's are a sink. Lvl 4 missions do not inject a disproportionate amount of ISK directly into the system, they just serve to funnel ISK into different areas. Also, with more players running to the hills to do missions in high-sec, this should mean less players in null running anomalies, and a deflated value for LP's making them even less profitable. Win win.
However, back to the industrial aspect of the systems, I think that drop rates for items looted from wrecks should be increased and bounties should be decreased. More salvaging, more looting and melting, and less mindless faucet. Industrial activities are another way of funneling ISK to different places rather than injecting it into the economy. Make mining Tritanium in null-sec worth a damn. Create more sites with the ABC ores'.
On the flip side as well, nerf high-sec a bit. Make it less profitable to AFK/bot mine. Reduce incomes from lvl 4's a tad. Stuff like that. A slight boost to 0.0 and a slight nerf to high-sec might make 0.0 look a bit better than grinding missions just to buy a PLEX just to play the game.
P.S. At CSM. It looks bad when you try and encourage a discussion about the pros/cons of this change when you color the dialog right from the start by suggesting that you have already taken a position on the subject. I'm not trying to imply that you have improperly moderated this thread (tried to keep it on topic) by bullying people into giving you the answers you want to hear; coming at the subject with the idea that by virtue of there being billions of people screaming that this is a bad idea automatically makes it a bad idea is a proclivity I'm not sure you can afford. As my understanding goes, you are the voice of the player-base, but this does not always mean that you should mindlessly heed what they clamor for. If a thread went up from players asking for Officers to spawn in every single system non-stop, and literally every single player in EVE gave it the ole-thumbs-up, it would still not be good for EVE.
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