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Thread Statistics | Show CCP posts - 17 post(s) |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.20 01:14:00 -
[1]
Originally by: CCP Tanis
- The look, feel, and general impressions on the Captain's Quarters as a replacement for the current hangar-view
This is wrong. I like the hangar views, I like the beautifully modeled docking bays, and I don't like disembarking every time I dock, and I definitely don't want to stare at a static image or black screen. Why do you want to dump the excellent environments for our ship-spinning? Why can't we just have a button to leave the ship? Surely just leaving the current environment in the game doesn't cost you anything?
To be clear, I have nothing against CQ, and I am looking forward to Incarna (mostly to the stuff to come after CQ). I just think it is extremely immersion breaking to disembark every single time we dock, without being given a choice. Isn't deeper immersion one of the main reasons for Incarna? ...
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.20 01:38:00 -
[2]
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 19/04/2011 22:32:37
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Quoted for justice. A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
Definitely this, if CCP wants to make all of their customers happy. ...
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.20 02:08:00 -
[3]
Originally by: Sader Rykane
It's also a bit illogical that we can dock and undock in under 2 minutes don't you think? I'de actually venture a guess that "realistically" the docking and undocking process takes a couple hours in "Eve Time." So in that vein I certainly do think it'd reasonable for us to leave the ship during every undock.
The break in immersion has nothing to do with how long it takes, the problem is with actually having to leave the ship and pod EVERY SINGLE TIME we dock. It is unreasonable because all of the docked operations are more efficient to be performed remotely, as they are anyway even if the pilot disembarks (as is CCP's intent). So there is no point to it. ...
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.20 17:01:00 -
[4]
Looking at this video of CQ implementation on Duality I just can't understand why the ship-spin view was replaced by the balcony. I mean, all the hangar graphical assets seem to still be in the game, so both views could happily coexist (and still can).
Can someone please test the "load station environment" option in the game settings. Thanks. ...
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.23 19:10:00 -
[5]
Originally by: Hans Crow
Originally by: Cratana while the couch looks very odd in the environment. Seriously, a COUCH?
Consider it a homage to John Rourque.
Seriously, though, I don't think sitting devices will really change even thousands of years from now. For as long as humans have butts to sit on, the only thing that will change is the materials used and how much lumbar support will be in the design. Look at a chair found in the ruins of Pompeii and you'll see what I mean.
Except you'd expect there to be a work station with a comfortable chair and all the interface devices within reach. Instead we get a ghetto living room with a couch. ...
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.27 17:38:00 -
[6]
Originally by: MotherMoon so about the ship scale. couldn't different ship types just spawn closer to the balcony?
So like, frigates always spawn x far away, while battleships spawn farther away?
A better solution to this would have been to position the balcony almost directly under the ship, with a lift-shaft going down to the CQ that would be located inside the 'docking toroid' structure. This way you could adjust the height of the lift shaft for different ship sizes and configurations. ...
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