
Rosewalker
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Posted - 2011.04.23 23:38:00 -
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I encountered a lot of spatial anomolies but fought through them and managed to get through the missions. Was that caused by the titan and super carrier a player brought into the system? (I think he was as surprised as we were that the ships were there.) Hopefully I didn't let them influence my scoring.
1. Initial Tutorials: 4 2. Mission 1: 1 3. Mission 2: 4 4. Mission 3: 5
5. CaptainĘs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ: 4 -- b. Rate the Layout of the CQ: 4
[b]6. General feedback:
In general I like the concept and I realize this is just an alpha version. I'll be interested to see what happens in the future. Here are some specific comments.
Initial tutorials: The only thing wrong was that I managed to crash the client while lowering the video settings in an attempt to decrease lag and I had to go through the tutorial again.
Mission 1: First, I wasn't sure which agent to choose. I figured it was Aura, but since she is second in the list, would a new player select Nagamac Lava, who, after all, is labeled the tutorial agent and is first on the list?
Second, were there instructions on how to dock? Just wondering, because I missed them. It could be that the lag monster ate them.
Third, I think there was a screen or two of tutorial missing that would have described how to get to the mission area. I know how to do it, but I was thinking like a new player. I went through the mission twice and didn't see it.
Finally, when I got to the chapel, there wasn't any tutorial describing how to pick up the mission item. I did see these instructions in the third mission. Maybe they should be in the first?
Mission 2: I was hit by the lag monster the first time I attempted the mission and I not only didn't get the tutorial, but I didn't get the mission items and the tutorial didn't appear. The second time they did. The one problem I encountered was that I didn't close the tutorial window after destroying the facility and I warped into the room with the two drones. Because I didn't close the tutorial window, it didn't immediately pop up to the next part of the tutorial because I was already in the room. I was able to get the tutorial to appear by warping out of the mission area and warping back in.
And if you think I'm a noob for what I did, well, I was trying 
Mission 3: The tutorial was good and I thought the chance to look at a lot of the ships a player will be looking at soon was a good idea.
The Captain's Quarters: Captain's Quarters, at least this first iteration, is supposed to be generic transient quarters. I would hope we get nicer quarters (with, say, light controls ) in the future. Actually, I'd like a light setting because things were a tad dark. The darkness did make for a couple of good screen shots, though. Also, I know that you might want to make the world dark for brand new players to set the mood, but I'd like a little more light in stations outside the starter systems. Also I hope that the the news screen disappearing so we see the bulkhead is a bug and not a feature.
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