
WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2011.04.21 01:18:00 -
[1]
Graphical Issues:
1) Noticed some extreme flickering of light sources, specifically on the ramp to CQ and behind the main news screen. I'm putting this down to an issue with SLI, if other SLI users (2x460's) could chime in.
2) Not seeing any Physx simulation, hair isn't bouncing as I would expect, although I suspect this is alpha related.
3) After undocking and redocking, my main news panel vanished. Not just missing, totally gone, no click menu or anything.
CQ Issues:
1) Obviously very dark. Turn some lights on! (Or even better, let us have light controls!)
2) Issues with trying to interact with the sofa. (Already expressed here)
3) The difference between the CQ and the hanger is off putting. You have a nice high-res environment in CQ, but when you go to the balcony, you over look pretty crappy textures since they are all zoomed in. Try looking out over a charon in a Gallente station, you'll see what I mean.
Controls:
1) W,A,S,D is great, but default movement speed should be a little faster. Shift for Run would be great.
2) Left mouse to control the camera takes some getting use to, but it does make sense when you think about how the camera is controlled in space. Might want to make notes about that. (Left Button = control camera + character, Right Button = just camera, incase anyone is wondering.)
3) The 'right click to make camera look here' is annoying. When you're trying to trigger a menu, and you keep adjusting the camera instead, urgh.
Improvements:
1) Don't include the option to disable CQ. More whiner tears = better. If they are complaining about the "I have to run to x to do y" or something else nonsensical, when you've left the current system entirely in place and just changed the background, they deserve to feel butt hurt. (But really, include it. We have to live on the same server as these hobos after all.)
2) Enable CQ (or Incarnia) graphical options so people can tune up/down their settings independent of the character creation tool.
3) Keep rocking on load times. I docked in almost the same time as I do now, but I landed in the CQ instead. Honestly didn't expect that. (Resource cache on, everything on high, WD Green!)
4) Let us rotate the ship in the hanger from the balcony. I'm thinking you could do a grab and move interface. Helps to make awesome shots and keeps us busy spinning ships. (They should spin faster or slower depending on their mass. It would help to add a sense of bulk to the ships.)
5) I know the textures aren't done yet, but you'll want to highlight the undock button one the balcony a bit better.
6) Enable a "highlight intractable" button, like Tab, that you can use to display everything that can be touched. It doesn't need to be highlighted, just showing the mouse over names would be enough. Although showing the names when you mouse over would also help.
Can't comment on the tut's yet as I've not done them, but otherwise it's looking great for an alpha. ----- Cheesecake, Natures ultimate weapon. |