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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.04.25 15:32:00 -
[1]
Solution:
Make wrecks and loot containers only accessible to the mission runner contracted by the agent to undertake said mission.
Force the mission runner to turn in all salvage and loot to the agent before the mission can be completed.
Agent keeps the loot.
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Of course the real problem here is greedy nobheads wanting easy spacegold in high sec.
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Neuge
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Posted - 2011.04.25 15:36:00 -
[2]
Fireproof clothing
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Komen
Gallente The Night Crew
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Posted - 2011.04.25 15:37:00 -
[3]
I support this message and or service.
Sincerely, Yours Truly.
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Ingvar Angst
Amarr Omni Industrial Coalition Talocan United
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Posted - 2011.04.25 15:48:00 -
[4]
So... someone that hasn't trained salvaging up for whatever reason now can no longer turn in missions? Someone that has someone else come along and shoot the wrecks for gits and shiggles now can't turn in the mission.
The system isn't broken. When you kill a ship, you are given rights to the ships cargo. The newly created wreck, however, is simply that, a wreck. There is no salvage until someone salvages it, then whomever does the salvaging owns the salvage simply due to the fact that it's now in their cargo hold. It's really that simple.
A wreck is not salvage until it's salvaged.
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Dorian Wylde
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Posted - 2011.04.25 16:03:00 -
[5]
Originally by: Ingvar Angst So... someone that hasn't trained salvaging up for whatever reason now can no longer turn in missions? Someone that has someone else come along and shoot the wrecks for gits and shiggles now can't turn in the mission.
The system isn't broken. When you kill a ship, you are given rights to the ships cargo. The newly created wreck, however, is simply that, a wreck. There is no salvage until someone salvages it, then whomever does the salvaging owns the salvage simply due to the fact that it's now in their cargo hold. It's really that simple.
A wreck is not salvage until it's salvaged.
While I don't really care about the issue one way or another, I am compelled to point out the break in logic between the person owning the contents of the container, but not the container itself.
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Mintala Arana
Amarr
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Posted - 2011.04.25 16:08:00 -
[6]
Originally by: Lady Spank Of course the real problem here is greedy nobheads wanting easy spacegold in high sec.
*sigh* I guess folks missed this part?
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Leetha Layne
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Posted - 2011.04.25 17:13:00 -
[7]
You post this every week. Perhaps if you held your breath CCP would help out.
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Yuki Kulotsuki
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Posted - 2011.04.25 17:33:00 -
[8]
-- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |

Mortania
Minmatar No Compromise Gentlemen's Agreement
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Posted - 2011.04.25 17:35:00 -
[9]
I'm not sure why we are having the same argument again.
The system turned out better for cans, the same thing should be implemented for wrecks.
More pew-pew. More traps. More fun!
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HeIIfire11
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Posted - 2011.04.25 17:44:00 -
[10]
-5/10
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Guer
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Posted - 2011.04.25 17:52:00 -
[11]
I came expecting a whine.
I was presently surprised. 
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.04.25 18:01:00 -
[12]
Salvage has no owner since it does exist until the act of salvaging is performed .. not sure CCP could code it even if they wanted to.
Theft is part of Eve. Even when it is not technically theft.
If you are concerned with salvagers then get out of the hubs or shoot your wrecks.
PS: Make all wrecks in normal space probeable. Eve players are garbage and leave behind garbage .. time to introduce a garbage disposal professsion!
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Mortania
Minmatar No Compromise Gentlemen's Agreement
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Posted - 2011.04.25 18:12:00 -
[13]
Originally by: Hirana Yoshida Salvage has no owner since it does exist until the act of salvaging is performed .. not sure CCP could code it even if they wanted to.
Theft is part of Eve. Even when it is not technically theft.
If you are concerned with salvagers then get out of the hubs or shoot your wrecks.
PS: Make all wrecks in normal space probeable. Eve players are garbage and leave behind garbage .. time to introduce a garbage disposal professsion!
The wrecks are easily marked with ownership.
This is the same arguments made back in the can stealing days. The system was better once they introduced ownership. Everyone was happier afterwards. More pew-pew. More actual PvP. Less free rides.
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Leeluvv
The Black Ops
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Posted - 2011.04.25 18:13:00 -
[14]
Originally by: Lady Spank Solution:
Make wrecks and loot containers only accessible to the mission runner contracted by the agent to undertake said mission.
Force the mission runner to turn in all salvage and loot to the agent before the mission can be completed.
Agent keeps the loot.
---
Of course the real problem here is greedy nobheads wanting easy spacegold in high sec.
And for those of us who haven't done a mission for 4 years, who owns the wrecks that aren't spawned by missions?
Originally by: Doctor Mabuse A wife is just a T2 GF. They're more expensive and their resists are higher
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Mortania
Minmatar No Compromise Gentlemen's Agreement
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Posted - 2011.04.25 18:18:00 -
[15]
Originally by: Leeluvv
Originally by: Lady Spank Solution:
Make wrecks and loot containers only accessible to the mission runner contracted by the agent to undertake said mission.
Force the mission runner to turn in all salvage and loot to the agent before the mission can be completed.
Agent keeps the loot.
---
Of course the real problem here is greedy nobheads wanting easy spacegold in high sec.
And for those of us who haven't done a mission for 4 years, who owns the wrecks that aren't spawned by missions?
What would be the kill mail owner if they were created for NPCs.
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Reonetii
Gallente
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Posted - 2011.04.25 18:41:00 -
[16]
Feel free to have said ownership, I don't care I'm still going to take your stuff.
In fact, when I ninja salvage I make sure I head straight for the juiciest or the mission item canfirst so that I am nice and blinky while I continue to head over and collect the remaining stuff.
So whine away, ownership, no ownership of wreck, just so you can't cry about me stealing 'your' wreck salvage (when in fact it is the npc who really owns both the wreck and contents) I make sure I get myself set red immediately upon scanning you out.
Take your best shot.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.04.25 18:44:00 -
[17]
Originally by: Leeluvv
Originally by: Lady Spank Solution:
Make wrecks and loot containers only accessible to the mission runner contracted by the agent to undertake said mission.
Force the mission runner to turn in all salvage and loot to the agent before the mission can be completed.
Agent keeps the loot.
---
Of course the real problem here is greedy nobheads wanting easy spacegold in high sec.
And for those of us who haven't done a mission for 4 years, who owns the wrecks that aren't spawned by missions?
For all wrecks outside missions the mechanics remain the same since no one else is being a crybaby about naughty people chewing into their profits.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.04.25 18:48:00 -
[18]
Originally by: Lady Spank Make wrecks and loot containers only accessible to the mission runner
Originally by: Reonetii Feel free to have said ownership, I don't care I'm still going to take your stuff.
You bin divers don't read so well do you.
In fact, there's about 3 people on topic here, the rest are being dumb.
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Reonetii
Gallente
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Posted - 2011.04.25 18:58:00 -
[19]
Originally by: Lady Spank
Originally by: Lady Spank Make wrecks and loot containers only accessible to the mission runner
Originally by: Reonetii Feel free to have said ownership, I don't care I'm still going to take your stuff.
You bin divers don't read so well do you.
In fact, there's about 3 people on topic here, the rest are being dumb.
My bad, that's what 3am does to my reading skills, you win that one :)
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.04.25 19:06:00 -
[20]
Originally by: Reonetii My bad, that's what 3am does to my reading skills, you win that one :)
It's all good brosef 
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Ozmodan
Minmatar Massively Mob
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Posted - 2011.04.25 19:21:00 -
[21]
I think you are approaching this subject in the wrong manner. You are pointing fingers at issues which you think are caused by others, when in fact the issues are caused by yourself. If you are having issues with an agent in an area, move to another agent. Missioning out of popular hubs is basically asking for problems.
As to your solution, it would basically raise a real howl of protest from many current mission runners. If you ask me that is pretty selfish of you. Fix your problem and cause a multitude of problems for everyone else.
When proposing changes to the game it is essential to think how this affects other people other than you, otherwise you just end up with an exercise in selfishness. I see far too much of this on this board, we don't need more. Learners permit still current |

Mr Kidd
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Posted - 2011.04.25 19:49:00 -
[22]
Edited by: Mr Kidd on 25/04/2011 19:53:58
Originally by: Lady Spank Solution:
Make wrecks and loot containers only accessible to the mission runner contracted by the agent to undertake said mission.
Force the mission runner to turn in all salvage and loot to the agent before the mission can be completed.
Agent keeps the loot.
Ah, but if it were not for the loot, salvage, bounties and rewards then many a missioner would just stop. They're considering the entirety of the mission as their income potential. This is the key point of contest between the missioner and the ninja. The missioner believes it's all theirs. The ninja teaches them it is not.
On the whole, the interaction between ninja and missioner produces some much need dynamics in missions which lack variety and challenge after a certain skill point in a player's eve-life.
What you are suggesting is only further encapsulating the professional missioner.
There is no solution because there is no problem as it is perceived by the missioner. As such the only change available is to diminish either the missioner or the ninja. Making loot/salvage inaccessible to the ninja condemns the professional to extinction. Although their are wrecks from other events, finding them and accessing them does not even begin to approach reliable.
However, I would be for such a change if the missioner were required to probe out mission agents not knowing in which system and where they may reside from hour to hour nor knowing if someone had gotten their first and already activated the agent causing him/her to move location and rendering the mission inaccessible to the belated mission runner. Missioners would spend hours looking for a mission to run. I could bathe in the amount of tears that would cause.....which is more or less what you are suggesting for ninjas.
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Marquis Zenas
I.X Research
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Posted - 2011.04.25 19:56:00 -
[23]
Originally by: Lady Spank Solution:
Make wrecks and loot containers only accessible to the mission runner contracted by the agent to undertake said mission.
Force the mission runner to turn in all salvage and loot to the agent before the mission can be completed.
Agent keeps the loot.
---
Of course the real problem here is greedy nobheads wanting easy spacegold in high sec.

For those of poor reading/low sarcasm skills, I bolded the important parts. After this hits two pages, prepare for another threadnaught. -------------------------- How do you play the game?
Originally by: Le Skunk Spin an armarda of expensive ships, grandstand in local chat and post on forums
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Reonetii
Gallente
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Posted - 2011.04.25 20:02:00 -
[24]
Originally by: Mr Kidd Edited by: Mr Kidd on 25/04/2011 19:53:58
Originally by: Lady Spank Solution:
Make wrecks and loot containers only accessible to the mission runner contracted by the agent to undertake said mission.
Force the mission runner to turn in all salvage and loot to the agent before the mission can be completed.
Agent keeps the loot.
Ah, but if it were not for the loot, salvage, bounties and rewards then many a missioner would just stop. They're considering the entirety of the mission as their income potential. This is the key point of contest between the missioner and the ninja. The missioner believes it's all theirs. The ninja teaches them it is not.
On the whole, the interaction between ninja and missioner produces some much need dynamics in missions which lack variety and challenge after a certain skill point in a player's eve-life.
What you are suggesting is only further encapsulating the professional missioner.
There is no solution because there is no problem as it is perceived by the missioner. As such the only change available is to diminish either the missioner or the ninja. Making loot/salvage inaccessible to the ninja condemns the professional to extinction. Although their are wrecks from other events, finding them and accessing them does not even begin to approach reliable.
However, I would be for such a change if the missioner were required to probe out mission agents not knowing in which system and where they may reside from hour to hour nor knowing if someone had gotten their first and already activated the agent causing him/her to move location and rendering the mission inaccessible to the belated mission runner. Missioners would spend hours looking for a mission to run. I could bathe in the amount of tears that would cause.....which is more or less what you are suggesting for ninjas.
There is to this too, the opinion of the said mission runner, that the mission space generated, is Exclusive space, a room, no one should be able to get in - which in itself explains the education level of some mission runners. They forget, there are no high fences in space that the neighbors can't see or climb over
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Uncle Alf
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Posted - 2011.04.25 20:05:00 -
[25]
Im not quite sure what you mean, Lady ****, its this a joke or what ?
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Mr Kidd
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Posted - 2011.04.25 20:06:00 -
[26]
Originally by: Reonetii
There is to this too, the opinion of the said mission runner, that the mission space generated, is Exclusive space, a room, no one should be able to get in - which in itself explains the education level of some mission runners. They forget, there are no high fences in space that the neighbors can't see or climb over
I wasn't suggesting that the space be inaccessible. Only access to acquire the mission from the agent.
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Reonetii
Gallente
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Posted - 2011.04.25 20:08:00 -
[27]
Originally by: Mr Kidd
Originally by: Reonetii
There is to this too, the opinion of the said mission runner, that the mission space generated, is Exclusive space, a room, no one should be able to get in - which in itself explains the education level of some mission runners. They forget, there are no high fences in space that the neighbors can't see or climb over
I wasn't suggesting that the space be inaccessible. Only access to acquire the mission from the agent.
Actually I should have posted this as a comment, not a quote, I liked your idea of hunting for the mission agent.
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Anddeh McNab
Cadre Assault Force
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Posted - 2011.04.25 20:17:00 -
[28]
The only "problem" is that players (be them new or old) are not made aware of just what does or does not belong to them. There are two sides to the EVE community; those that scream for change and those that scream against it. Often they are the same person. |

Guillame Herschel
Gallente NME1
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Posted - 2011.04.25 20:27:00 -
[29]
Originally by: Dorian Wylde While I don't really care about the issue one way or another, I am compelled to point out the break in logic between the person owning the contents of the container, but not the container itself.
You mean the way your house is located within America, but you don't own America?
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Mortania
Minmatar No Compromise Gentlemen's Agreement
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Posted - 2011.04.25 20:28:00 -
[30]
Originally by: Guillame Herschel
Originally by: Dorian Wylde While I don't really care about the issue one way or another, I am compelled to point out the break in logic between the person owning the contents of the container, but not the container itself.
You mean the way your house is located within America, but you don't own America?
Yes, America the container.
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