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True Rasta
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Posted - 2011.04.26 09:46:00 -
[1]
i was just wondering why ppl wanna make their territory in 0.0 and why does ppl wanna stay in 0.0 instead of doing mission in high-sec?
is that because of moon mining?? don't think alliance share the profit with all users in their alliance...
is that because of ratting on belt makes more isk than high-sec mission? i don't think this is true after the patch..
is that because ppl just love pvp? so they make isk in high-sec and do pvp without any point?
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Merouk Baas
Gallente
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Posted - 2011.04.26 09:51:00 -
[2]
To get away from:
a. you b. doing missions in high sec
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Pod Liberator
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Posted - 2011.04.26 09:54:00 -
[3]
To not grind missions all day for no purpose and to get away from people who cant spell
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Kuronaga
Kantian Principle
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Posted - 2011.04.26 10:03:00 -
[4]
0.0 has more of every element.
The 80% of eve who sit in highsec can't handle a risk adverse environment, thus never fully appreciate the game.
That's their problem.
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McRoll
Minmatar Brutor Tribe
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Posted - 2011.04.26 10:04:00 -
[5]
Did you realize that every point of yours involves getting ISK? This game is not (entirely) about ISK and grinding, you know? Probably not.
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Kuronaga
Kantian Principle
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Posted - 2011.04.26 10:07:00 -
[6]
It's perspective.
The game can be about whatever you want it to be about.
For me it's about burning a hole through someone else's wallet.
The problem with highsec is that it's training wheels mode. It has less of every dimension the game offers.
Social situations are more interesting in nullsec, pvp is more interesting, profit gain is larger, risk/reward is more interesting.
There is literally no con to living in nullsec when you compare it to highsec from a gameplay standpoint, it just boils down to whether or not the pilot him/herself is a coward who can't handle risk.
Plain and simple.
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ACE McFACE
Metalworks Majesta Empire
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Posted - 2011.04.26 10:10:00 -
[7]
Edited by: ACE McFACE on 26/04/2011 10:10:41
Originally by: Kuronaga It's perspective.
The game can be about whatever you want it to be about.
For me it's about burning a hole through someone else's wallet.
The problem with highsec is that it's training wheels mode. It has less of every dimension the game offers.
Social situations are more interesting in nullsec, pvp is more interesting, profit gain is larger, risk/reward is more interesting.
There is literally no con to living in nullsec when you compare it to highsec from a gameplay standpoint, it just boils down to whether or not the pilot him/herself is a coward who can't handle risk.
Plain and simple.
+1 -------------------------------- Smartbombs, a lost art...
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Bel Amar
Amarr Sudden Buggery Necromongers.
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Posted - 2011.04.26 10:16:00 -
[8]
Originally by: Kuronaga
There is literally no con to living in nullsec when you compare it to highsec from a gameplay standpoint
Well, there is actually. The industry side of nullsec blows goats :)
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Lithyia Theia
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Posted - 2011.04.26 10:26:00 -
[9]
Low sec rules all! \o/
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Kuronaga
Kantian Principle
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Posted - 2011.04.26 10:30:00 -
[10]
Originally by: Bel Amar
Originally by: Kuronaga
There is literally no con to living in nullsec when you compare it to highsec from a gameplay standpoint
Well, there is actually. The industry side of nullsec blows goats :)
No. . . you would be doing it wrong. You have far more tools for industry in nullsec. I think what you mean to say is that you are having trouble TRADING in nullsec.
Selling ships in a warfront hub at inflated prices is a great way for an industrialist to make bank. Miners actually have belts that havn't been torn apart by bots, and of course, there is the nullsec moongoo. You have a bigger market in highsec yes, but after setting up proper logistics nullsec is still a far better base of operation.
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Spurty
Caldari V0LTA VOLTA Corp
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Posted - 2011.04.26 10:32:00 -
[11]
Worse hours, better pay, more fun atmosphere ( even though there isn't one in space lolz).
Fizzt!
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Kuronaga
Kantian Principle
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Posted - 2011.04.26 10:35:00 -
[12]
Originally by: Spurty Worse hours, better pay, more fun atmosphere ( even though there isn't one in space lolz).
Don't be so sure of that -- we've got velocity.
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gfldex
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Posted - 2011.04.26 10:37:00 -
[13]
Originally by: Bel Amar Well, there is actually. The industry side of nullsec blows goats :)
I would even go so far to say that the industry side of 0.0 happens in highsec.
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gfldex
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Posted - 2011.04.26 10:41:00 -
[14]
Originally by: Kuronaga There is literally no con to living in nullsec when you compare it to highsec from a gameplay standpoint, it just boils down to whether or not the pilot him/herself is a coward who can't handle risk.
Have a look at the map and see what the most dangerous system in EVE is. Little hind: It's not in 0.0.
Ofc, you need to justify orbiting a POS while waiting for a timer to tick down somehow. Why not to use some elitism? Just be careful you don't hit anything with your nose that high in the air.
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Kuronaga
Kantian Principle
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Posted - 2011.04.26 10:53:00 -
[15]
Originally by: gfldex
Originally by: Kuronaga There is literally no con to living in nullsec when you compare it to highsec from a gameplay standpoint, it just boils down to whether or not the pilot him/herself is a coward who can't handle risk.
Have a look at the map and see what the most dangerous system in EVE is. Little hind: It's not in 0.0.
Ofc, you need to justify orbiting a POS while waiting for a timer to tick down somehow. Why not to use some elitism? Just be careful you don't hit anything with your nose that high in the air.
Jita isn't unsafe to anyone with a brain, its just unsafe to naive highsec bears and there are plenty of them willing to get killed every day because they are not capable of thinking more then one step ahead.
I've lived in nullsec for years. I think I've killed like two or three POS that entire time, because I chose my activities to not be based around that kind of atmosphere.
But while we're making baseless assumptions, I'll just note that you are simply angry because you were unable to accomplish anything on your own. That kind of envy is often present from former fleet hugging null-bears who ran back to highsec because they couldn't take the heat.
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Lithyia Theia
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Posted - 2011.04.26 11:09:00 -
[16]
almost everything you want is in low sec, low sec got great missions whit good rewards, (lvl 4 got higher quality and FW missions rules) Low sec got PVP, and of the fun kind, not that blob and wait for timers thingy you get in 0.0 Low sec got market, wee 200% margins by just buying from that hisec system a few jumps away. Low sec got industry, moon goo and PI Low sec Rules. \o/
The only thing low sec dosnt have is miners becasue we killed them all
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Mr LaForge
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Posted - 2011.04.26 11:13:00 -
[17]
Maybe they do it to get away from bad grammar?
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Abrazzar
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Posted - 2011.04.26 11:22:00 -
[18]
I stay away from 0.0 because I am allergic to egomania. --------
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Lithyia Theia
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Posted - 2011.04.26 11:22:00 -
[19]
Originally by: Mr LaForge Maybe they do it to get away from bad grammar?
sorry for my grammar, im not completly sober, i have been partying and killing CNR's out in low sec all day :D
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Bel Amar
Amarr Sudden Buggery Necromongers.
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Posted - 2011.04.26 11:23:00 -
[20]
Originally by: Kuronaga Selling ships in a warfront hub at inflated prices is a great way for an industrialist to make bank. Miners actually have belts that havn't been torn apart by bots, and of course, there is the nullsec moongoo. You have a bigger market in highsec yes, but after setting up proper logistics nullsec is still a far better base of operation.
You have a point re trade vs industry, but that doesn't alter my point overly
Leaving aside mining and moongoo, both of which are fine in nullsec, the fact that you can make industry work in nullsec doesn't negate the fact that it's a painful experience. From a purely mechanical point of view, industry ran out of a POS is effective but painful (but it's equally effective and painful in high sec). Industry ran out of a station is not painful, but very limited slots mean that it doesn't scale well.
However, raw materials are the biggest issue in null sec. It's hard to get low end minerals in large quantities and next to impossible to get t2 manufacturing materials. Sure, you can resolve that by using "proper logisitics", but once that is set up, you're better off importing the final product itself directly from highsec.
None of the above is insurmountable, but in combination they're painful enough to warrant my "blows goats" comment.
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Whitehound
The Whitehound Corporation Frontline Assembly Point
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Posted - 2011.04.26 11:23:00 -
[21]
Originally by: gfldex Have a look at the map and see what the most dangerous system in EVE is. Little hind: It's not in 0.0.
The map is not a good tool to determine the risk factor. You see a lot of fights on it, but it is mostly static noise. In 0.0 do you get a lot of peace, but then things happen quick and either you see it on the map as one huge red dot, or you do not, because you missed it.
In high-sec can everyone keep their assets save at NPC stations. You can run missions and make ISKs very safely, too, which allows you to have many little fights every day. In 0.0 can you lose it all. And even if there is an NPC station around may your assets be surrounded by reds for tens of jumps. --
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Oosel
Nightmare Holdings
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Posted - 2011.04.26 11:26:00 -
[22]
ive lived in both and 0.0 is much more fun but a lot more time consuming with large elements being sat around waiting or chasing.....i think you also need an isk buffer for you to enjoy 0.0 and until you do its not good. for me the time sink element ie real life taking you away from your pc at a moments notice is the only thing that keeps me out of 0.0 these days as you can no longer just warp to a safe spot any more
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Kuronaga
Kantian Principle
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Posted - 2011.04.26 11:28:00 -
[23]
Originally by: Bel Amar
Originally by: Kuronaga Selling ships in a warfront hub at inflated prices is a great way for an industrialist to make bank. Miners actually have belts that havn't been torn apart by bots, and of course, there is the nullsec moongoo. You have a bigger market in highsec yes, but after setting up proper logistics nullsec is still a far better base of operation.
You have a point re trade vs industry, but that doesn't alter my point overly
Leaving aside mining and moongoo, both of which are fine in nullsec, the fact that you can make industry work in nullsec doesn't negate the fact that it's a painful experience. From a purely mechanical point of view, industry ran out of a POS is effective but painful (but it's equally effective and painful in high sec). Industry ran out of a station is not painful, but very limited slots mean that it doesn't scale well.
However, raw materials are the biggest issue in null sec. It's hard to get low end minerals in large quantities and next to impossible to get t2 manufacturing materials. Sure, you can resolve that by using "proper logisitics", but once that is set up, you're better off importing the final product itself directly from highsec.
None of the above is insurmountable, but in combination they're painful enough to warrant my "blows goats" comment.
I always assumed industry meant "Do it yourself". Sounds like you just want to buy the minerals and skip that step though.
If that's your angle of approach, then true enough. I can't really argue with it if you decide to forsake the mining part and have no one else willing to do it. All I can say is, there are far more untapped roids floatin around in nullsec then there are in highsec. We've got missions here, too.
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Shasz
Royal Black Watch Highlanders Warped Aggression
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Posted - 2011.04.26 11:36:00 -
[24]
Everything is more lucrative in 0.0 - Mining, ratting, plexing, and missions.
The patch had nothing to do with ratting in 0.0, it affected anomoly spawns of upgraded sov systems.
As to the pvp, it always depends on where you go, highsec, lowsec, 0.0 all offer it.
0.0 is more medium or larger fleet oriented, lowsec is solo and small gang, highsec is ganking or wars. As always, finding the right spot to avoid or engage in the size you like is the trick no matter where you go.
___________________________________
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Lithyia Theia
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Posted - 2011.04.26 11:39:00 -
[25]
Edited by: Lithyia Theia on 26/04/2011 11:42:11
Originally by: Bel Amar
Originally by: Kuronaga Selling ships in a warfront hub at inflated prices is a great way for an industrialist to make bank. Miners actually have belts that havn't been torn apart by bots, and of course, there is the nullsec moongoo. You have a bigger market in highsec yes, but after setting up proper logistics nullsec is still a far better base of operation.
You have a point re trade vs industry, but that doesn't alter my point overly
Leaving aside mining and moongoo, both of which are fine in nullsec, the fact that you can make industry work in nullsec doesn't negate the fact that it's a painful experience. From a purely mechanical point of view, industry ran out of a POS is effective but painful (but it's equally effective and painful in high sec). Industry ran out of a station is not painful, but very limited slots mean that it doesn't scale well.
However, raw materials are the biggest issue in null sec. It's hard to get low end minerals in large quantities and next to impossible to get t2 manufacturing materials. Sure, you can resolve that by using "proper logisitics", but once that is set up, you're better off importing the final product itself directly from highsec.
None of the above is insurmountable, but in combination they're painful enough to warrant my "blows goats" comment.
There are tons of slots in low sec, and low end minerals isnt hard to get either whit buyorders, or refine loot. if you want to do import that is easy becasue there isnt any ugly bubbles in low sec
Originally by: Whitehound
In high-sec can everyone keep their assets save at NPC stations. You can run missions and make ISKs very safely, too, which allows you to have many little fights every day. In 0.0 can you lose it all. And even if there is an NPC station around may your assets be surrounded by reds for tens of jumps.
in low sec you choose the risk yourself, you can very well loose it all if you want to take the risk, but there is also risk free options.
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hired goon
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Posted - 2011.04.26 11:42:00 -
[26]
On top of what everyone else has said, high-sec mission running is just... not multiplayer. Why are you paying a monthly subscription? You could just play X3 and have an IRC chat window at the bottom. I mean how do you actually interact with other players? Aside from the market which - as a mission runner - i doubt you have interaction with beyond clicking "sell", what else is there? And I somehow doubt you are vulnerable to wardecs. Do you just like looking at other people's ships when you undock? Or you like the little semi you get when they see your golem? Perhaps the tiny thrill you feel when someone targets you by mistake? I just don't understand.
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Chopper Rollins
Minmatar
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Posted - 2011.04.26 11:48:00 -
[27]
Wow, Kuronaga, your every post is self-serving in the extreme. What is a risk adverse environment?
ITT: Anybody who doesn't like what i like is flawed, and therefore essentially inferior.
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Lithyia Theia
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Posted - 2011.04.26 11:51:00 -
[28]
Originally by: hired goon On top of what everyone else has said, high-sec mission running is just... not multiplayer. Why are you paying a monthly subscription? You could just play X3 and have an IRC chat window at the bottom. I mean how do you actually interact with other players? Aside from the market which - as a mission runner - i doubt you have interaction with beyond clicking "sell", what else is there? And I somehow doubt you are vulnerable to wardecs. Do you just like looking at other people's ships when you undock? Or you like the little semi you get when they see your golem? Perhaps the tiny thrill you feel when someone targets you by mistake? I just don't understand.
In low sec lvl4's can be very multiplayer, it happens pretty often that i interact whit missions runners and sometimes i get interacted myself 
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Montgomery Crabapple
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Posted - 2011.04.26 12:39:00 -
[29]
Originally by: hired goon You could just play X3 and have an IRC chat window at the bottom
Is mining multi-player? What about industry, or trading? You can do all of those in X3 as well.
What's the difference between trading or industry against AI as against real people?
What's the difference between PvP and AI (assuming the AI is not an idiot) and real people?
The philosophical distinctions you make are not clearly defined; they are in fact a product of your own personal value system. And moreover, they're based on the erroneous assumption that people who run level 4 missions only run level 4 missions, don't interact with anyone else and never do anything else. There are probably a few people like this but most people run level 4's to raise standing, gain LP, isk and so on, that they will later put to use elsewhere and also most people don't run them continuously.
I have a feeling the OP is "SPACESHIP LAWYER" in disguise, with his pathetic agenda to nerf level 4 missions.
Who do you think it is buying 0.0 officer loot anyway?
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Chesty McJubblies
Gallente Center for Advanced Studies
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Posted - 2011.04.26 12:56:00 -
[30]
Originally by: True Rasta i was just wondering why ppl wanna make their territory in 0.0 and why does ppl wanna stay in 0.0 instead of doing mission in high-sec?
is that because of moon mining?? don't think alliance share the profit with all users in their alliance...
is that because of ratting on belt makes more isk than high-sec mission? i don't think this is true after the patch..
is that because ppl just love pvp? so they make isk in high-sec and do pvp without any point?
-74/10 ----------------------------------------
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