
RadioControlled
Joint Empire Squad
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Posted - 2011.04.26 22:34:00 -
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Originally by: Marcus Gideon Brace yourself, for I'm about to refer to "The MMO That Shall Not Be Named".
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Ready?
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In games, such as World of Warcraft, there exist items like Potions and Foods. When you consume them, you gain stat modifiers for a limited duration. Increases in energy reserves, or damage modifiers. And these are perfectly legal, in fact quite commonplace in large scale raids.
Now, in Eve, there exist items known as Boosters. They do the exact same thing. Except they are considered illegal substances. If you make them, a process which isn't all that difficult nor much different from making a ship or ammo... you will be greeted by Concord en route to sell them.
So it's possible to "shoot up" and get faster rate of fire, or stronger armor (how me being on drugs affects the thickness of the ship I'll never know), but doing so could get your stash confiscated.
Then came the great and wonderous Orca. Sure, it's a mining foreman. But it can haul rigged ships in high sec, allows fleetmates to refit in space, AND it has an impenetrable Corp Hangar that doesn't show up on scans. A smuggler's dream, to be sure!
Now, it seems a ninja "fix" has addressed this. Concord is now able to scan the contents of your Corp Hangar, and -will- confiscate illegal goods stored therein.
1) Why wasn't this more blatantly announced when the patch occured?
2) How long until Corp Hangar contents register on KMs for all to see?
3) Why are Boosters (in effect, potions and foods) illegal?
4) Why is CCP wasting time "fixing" Concord vs Corp Hangar visibility, when there are ENDLESS lists of other things worth changing?
Minor detail: it's not Concord, it's the factional customs. You don't get a GCC or lose sec status (exception maybe on getting caught in Sanctum-constellation in Genesis), but you can lose faction standings.
1) CCP probably changed something else giving this side effect. 2) No news on that. Atm it's still just as likely CCP just screwed something up / changed something which they didn't knew would have had this (side-) effect. 3) Because CCP says so. There were mentions on FF off the booster mechanics (penalties, skills, way of tradeing) possibly changing somewhere in the future, but nothing solid. 4) If this was indeed a fix, it should and probably would have been mentioned in the patch notes. As far as I know there's no 'official' statements on this change (yet).
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