
Mechael
Ouroboros Executor Collective
233
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Posted - 2012.09.05 17:06:00 -
[1] - Quote
Eh, I think that the problem is the relative lack of gradual progression from "safe" to "unsafe." Sure, CONCORD takes a couple seconds longer to respond, but compared to the cliff that 0.4 represents, and the second cliff that 0.0 represents those few seconds mean fuckall.
The solution here is to make that progression from 1.0 to -1.0 actually mean something. Going to a low (but still positive) security status system should be a lot like going to that one neighborhood where the cops don't like to go because people shoot at them. Basically, CONCORD should behave more like police.
The fact that evading CONCORD is a violation of the EULA is bad game design. Shooting at someone in a 1.0 system should essentially be the equivalent of shooting someone outside of a police station window. You can do it, but it's not smart. The lower the security status goes (until it hits 0.0 where there are no police) the higher your chances should be of getting away with it because, just like real police, CONCORD should not be able to be everywhere at once, nor should they be all powerful. Very, very powerful? Yes. However, there is such a thing as "so powerful it's stupid," and that's where we are now. That's why there's that cliff on entering "lowsec" and that second cliff on entering 0.0.
Death to the cliffs!
EDIT: Imagine your corp is trying to gank someone in a 0.4 security system. The coast looks clear, so you engage. The fight rages on for a good 5 minutes when all of a sudden CONCORD warps on grid. OH ****, IT'S THE FUZZ! All of a sudden the fight is altered by the presence of very powerful (but not invincible) NPCs whose goal is to take down the aggressing "criminals." You can exchange shots with CONCORD, and maybe even take a few of them down (or possibly even wipe out the patrol,) but ultimately more and more CONCORD vessels will show up as the first to arrive radio in for backup. It's only a matter of time before you have to retreat, but maybe you got your kills first. Hell, "cop hunting" could become something legitimate. We already shoot at "concord" in pirate faction missions.
I'm thinking that something similar to the incursion mechanics could even be used to simulate concord patrols. Whether or not you win the game matters not. -áIt's if you bought it. |