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Aiden Cale
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Posted - 2011.05.01 02:56:00 -
[1]
Can we please get T3 Frigs. Everyone wants new stuff, everyone asks for things like submarine warfare, or dreadnought killing Battleships. Instead of asking for one mega overpowered ship, can we just have a line of ships that we can customize?
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.05.01 05:58:00 -
[2]
I think that was the idea of T3's, though unfortunately we all got aboard the failboat for that one.
Why? What happened?
Turns out only one configuration of each T3 is worth half a damn, and the rest are crap. Go figure.
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Max Kolonko
Caldari Worm Nation Ash Alliance
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Posted - 2011.05.01 14:04:00 -
[3]
Originally by: Mars Theran I think that was the idea of T3's, though unfortunately we all got aboard the failboat for that one.
Why? What happened?
Turns out only one configuration of each T3 is worth half a damn, and the rest are crap. Go figure.
LOL on that one, there are many different setups for each T3 ship. Just for Tengu i have 3 working just fine for their purpose, an they only cover buffer tanking for fleet fight, there are quite a few setups for Active tanking. Can't say much about other T3 as i dont fly them.
As for the idea itself of T3 Frigs, i think that T3 Destroyers would be more interesting. They could have setups for pure DPS, some for scouting (covert maybe, but we have that in both, frigs and t3), and maybe even some for interdicting (maybe bubbles that can hold even interdiction nullified T3.
Anyway - more T3 stuff would be interesting. Max Kolonko |

Spazz21
The Grid
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Posted - 2011.05.01 14:46:00 -
[4]
No. If they scaled in comparison like T3 cruisers, then they'll be grossly OP as you'll have something that hits hard, hard to hit and probably come to the cost of a T2 Fit Tier 3 BS. So it will essentially become the only ship to ever pvp anymore.
If anything, I think they should have T3 Rigs or Modules that work something like Implant Sets. That will give the ship overall boost in stats and boost them by percent with matching ones.
That or T3 BS, an expensive BS that specializes in killing Super Carriers. Obviously not one T3 BS could take out a SC, but have certain focused stats that would work great in large fleets. But then again, probably would be better off getting fleet of SCs to counter the SCs.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.05.01 16:51:00 -
[5]
Originally by: Spazz21 No. If they scaled in comparison like T3 cruisers, then they'll be grossly OP ...
Not necessarily, depends what the sub-systems do. If its a copy/paste of the cruisers then yes but there are other options that might actually augment the frigate class rather than obsoleting it:
Jumpers Delight: Cyno frigate with 2x recon bonus and ability to jump itself. FCs Crutch: eWar immune long lock range frigate with small sig. FCs Wheelchair: Deploy POS like shield bubble on battlefield, depletion of which means death of frigate. Etc.
Tank/Spank is more than covered by AFs and Pirate Frigs so a T3 should tap some of the unused potential.
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Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2011.05.01 17:10:00 -
[6]
At least two thirds of the existing frigate range is terrible worthless junk, they all need fixing before any more additions are made to the frigate range (let alone massively customisable additions using the T3 template that inevitably result in hilariously overpowered death machines).
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Aiden Cale
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Posted - 2011.05.16 15:17:00 -
[7]
Originally by: Spazz21 an expensive BS that specializes in killing Super Carriers. Obviously not one T3 BS could take out a SC, but have certain focused stats that would work great in large fleets. But then again, probably would be better off getting fleet of SCs to counter the SCs.
So another super OP ship that almost nothing can stop but can be moved through highsec. Huh, thought thats what we were trying to avoid.
A T3 frig or destroyer wouldnt be OP just so highly specialized with its subsystems that it would be a niche ship. pros: A highly specialized ship that could be refit on the fly to counter everchanging battlespace. One ship with multiple subsystems, instead of 12 ships each with its own not cheap fitting.
cons: Such high specialization means inherent weakness in other areas, (oh wait, that's not a con, thats an OP fix)
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.05.16 15:39:00 -
[8]
My god. A Minmatar T3 frigate would be the only ship I ever fly... until they realize how grossly overpowered it is and nerf it into oblivion.
This signature is useless, but it is red.
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Glyken Touchon
Independent Alchemists
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Posted - 2011.05.16 17:00:00 -
[9]
Originally by: CCP Hammer
Originally by: Many People MOAR tech 3 ships when?!?
The short answer is yes more tech 3 ships are coming. That idea for tech 3 industrials is pretty cool and needs further investigation. The first ships we will most likely do is something smaller than cruisers just so we can cater to the largest audience. Then follow that up with some big mama jama and maybe subsystem targeting. The bad news is these ships likely won't be here until 2014 at the soonest given all the other cool stuff we have planned. The schedule does depend on feedback though so if there is enough demand we could swap things around.
from here
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Lev Aeris
United Amarr Templar Legion Fidelas Constans
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Posted - 2011.05.17 09:39:00 -
[10]
I'd much rather see the existing frigate classes made relevant before they at more **** to the pile.
EAF are useless and need lots of love.
Interceptors are obsolete thanks to the dramiel.
Assault frigates still need a buff.
I guess bombers are the only ones that seem to be okay.
Also the promised iteration on t3 cruiser subs and balancing the existing t3 content should come first. Sure the tengu is okay, but what about the proteus, loki and the poor legion? The non missile tengu variants are worse than an eagle, or at best on par and it only cost 8x as much. They have maybe 1 fit each that isn't crap, and I'm not sure if the legion even has one.
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Aiden Cale
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Posted - 2011.05.17 22:07:00 -
[11]
Bump
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Maksim Cammeren
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Posted - 2011.05.18 00:26:00 -
[12]
As mentioned before in this thread, the game already has a ridiculous number of ships. I understand the desire for more shiny stuff, but the game would be better balancing the existing ships than making new ones.
To properly PvP you need to have at least a cursory knowledge of a ship that you encounter. New players coming to the game are already overwhelmed by the number of ships they need to learn, only to learn later that many of them are useless.
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