| Pages: [1]  :: one page | 
      
      
      
        | Author | 
        Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
      
          
          Deirdre Morrison 
           
  
          
                 | 
        Posted - 2011.05.06 04:53:00 -
          [1] 
          
           
          I have skilled in hauling with a little skills in mining and was wondering how i go about making money as a hauler.
  I play to eventually have a freighter and i know there are corps that run courier contracts like red frog. I contacted them but recruitment is closed for quite some time.
  Right now i can fly a mammoth that can haul about 18000 m3.
  I looked at courier contracts but they all have such small payouts of only a few hundred thousand for like 15 + jumps on top of having ridiculous collateral in the hundreds of millions.
  I gave trading, buying low selling high a try, but i ended up losing quite a bit of money in the process. By the time i got to the place where i wast to sell, someone beat me to it forcing me to sell at a loss.
  I heard there are courier missions like running missions for NPCs? 
  How do these work? Do i have to do any combat or mining? Where can i get started doing these?
  Are they in fact an effective way of making money?
  | 
      
      
      
          
          Judicator Saturnius 
          Amarr Viziam
  
          
                 | 
        Posted - 2011.05.06 05:06:00 -
          [2] 
          
           
          Get acquainted with the courier contract system and it's uh.. loopholes, scams, etc. You'll find several good threads simply by google.
  Inter-regional trading is a no-brainer. Buy cheap stuff in one region, put it in your ship, carry to region where it's worth more and sell.
  How much money you make is relative to how good you are at finding the right mods to haul and contracts to exploit, but for the most part it's mediocre income. But, considering the ultra-low skill requirements to enter (industrial ship, willingness to make a lot of jumps) that isn't very suprising.
  | 
      
      
      
          
          Deirdre Morrison 
           
  
          
                 | 
        Posted - 2011.05.06 05:26:00 -
          [3] 
          
           
            Originally by: Judicator Saturnius Get acquainted with the courier contract system and it's uh.. loopholes, scams, etc. You'll find several good threads simply by google.
  Inter-regional trading is a no-brainer. Buy cheap stuff in one region, put it in your ship, carry to region where it's worth more and sell.
  How much money you make is relative to how good you are at finding the right mods to haul and contracts to exploit, but for the most part it's mediocre income. But, considering the ultra-low skill requirements to enter (industrial ship, willingness to make a lot of jumps) that isn't very suprising.
 
 
  the inter-regional trading is what i tried and like i said, by the time i got there someone had beaten me to it. 
  Is there some kind of resource i can use other than having 2 characters in different regions and comparing prices manually?
  | 
      
      
      
          
          Kesshisan 
          Minmatar
  
          
                 | 
        Posted - 2011.05.06 05:59:00 -
          [4] 
          
           
          There is more money to be made via purposefully failing courier contracts than via hauling for contracts.
  The way this works is that you view the value of the contents, and compare that to the collateral you paid for the contract. If the market value of the items are much higher than the total collateral you paid, then you "fail" the contract, haul to the nearest trade hub, and unload your goodies.
  However, you can make money via hauling. Identify a gap in a market hub, buy up stuff from a nearby (or far away) hub and make the run.
  I find the hauling part dull and boring, and not nearly as profitable per hour as other forms of income (for me.) Perhaps your experience will be different. Good luck!
  | 
      
      
      
          
          Leetha Layne 
           
  
          
                 | 
        Posted - 2011.05.06 06:16:00 -
          [5] 
          
           
          Eve-central.com can be some help
  | 
      
      
      
          
          Traejun DiSanctis 
          Caldari
  
          
                 | 
        Posted - 2011.05.06 07:27:00 -
          [6] 
          
           
          Haulers can make ISK in 2 distinct ways.
  1. Currier contracts. The very profitable ones will almost always include a trip through low- or null-sec and usually for a butt-load of jumps. All in all, there's money to be made, but it comes with a significant time cost and some very real risk. Finding good contracts will be hard because they are snapped up quickly. And, worst of all, if you get popped on the way to the drop off, you can kiss your large collateral deposit goodbye.
  2. Trade. Simply apply the "buy low, sell high" principle and get to work. Do some snooping around your local regions, find what sells high in a particular region, buy a lot of it where it's cheaper...then move it for a re-sale profit. The only issue here is the research necessary to see profits is both boring and time-consuming. Profits will be inconsistent and there is a significant cash investment involved. Otherwise, a diligent and well-informed trader/hauler can see daily profits with very minimal risk.
  | 
      
      
      
          
          ACY GTMI 
          Veerhouven Group
  
          
                 | 
        Posted - 2011.05.06 10:28:00 -
          [7] 
          
           
          Hmm. No Dierdre Morrison in the game. How do you do that?
  Anyway. I have two corporations that are desperate for hi sec industrial pilots. If you post your character's name. I'd like to Eve mail you with details. Or you could Eve Mail me. (Convoing probably won't work because of my schedule.)
  We've got a lot of experience with the different types of hauling, we just don't have enough pilots.
  I know it's a no-no to recruit in here, but can't figure out any other way to contact you.
  | 
      
      
      
          
          Toshiro GreyHawk 
           
  
          
                 | 
        Posted - 2011.05.06 10:43:00 -
          [8] 
          
           
          1) When buying to fulfill a market order - as you found - someone can beat you to it. This doesn't mean don't do that - it means that when you decide to do it - have a plan for what you are going to do if that happens.
  a) How much is the next best offer? Will THAT allow you to avoid losing money? Can you race in with your goods in a few minutes? If not - you might not want to take a chance.
  b) Can you put up a sell order of your own to recoup your investment and not take a loss?
  c) Did you buy the goods from an NPC? If so - you might be able to take it back to the NPC you bought it from - then sell it for .01 ISK less than the NPC is charging. Never sell for MORE than an NPC charges - as they never run out of goods and since the low bidder always gets the sale - someone CAN NOT buy your goods even if they want to (they will get the low bidders goods at your price). But this works in your favor if you are the low bidder for NPC provided goods. Essentially it allows you to "return" the goods you bought at only a .01 ISK loss per item. Of course - you're not really "returning" them to the NPC you are merely undercutting him by .01 ISK - but you can rely on the NPC not underbidding you (though another player could).
  d) How much of your funds are you investing? If the answer is - all of it - then you're probably making a mistake. Never put EVERYTHING you have into ANYTHING, not goods to sell or a ship or ANYTHING. Just don't do it. The #1 rule of EVE is - don't fly what you can't afford to lose. That rule applies equally to market speculation.
  2) When hauling goods - you need to take into account the fees and taxes you are going to be charged when calculating your profits.
  3) You need to be opportunistic about this. You can't just count on going out and buying stuff and selling it for more 3 jumps over. If you're going to act on something you need to act immediately.
  4) Trade alts help but you can place yourself near a conjunction of several regions and simply jump a few steps each way.
  5) When deciding if you want to fly some place - do a set destination and then look at the little colored squares you get on the left side of the screen. If any of them are orange or red - that means low or null sec in your route and you want to think about that. You can open the map and click Clear Way Points to get rid of that route.
  6) Speaking of the map - you also want to look at the list of ships destroyed. This was all fouled up for a while, that is not updating properly and I don't know if they fixed it yet - but - if you see a big orange blob some where along your route ... you might want to rethink that route. 
  7) If you're taking a dangerous route - then having a scout helps. The scout can be YOU - or an alt. Just don't blindly fly your heavily laden merchant ship into trouble waters ... Now ... if you're just in an industrial hauling minerals ... you probably don't have to be worried about getting ganked in hi sec ... probably ...
  8) A Mammoth with 3 cargo hold rigs and 4 Expanded Cargo Hold II's can haul around 28k m3. An Iteron V with full rigs and ECH II's can haul 38k m3. Giant Secure Containers take up 3k m3 worth of space themselves - BUT - they hold 3.9k m3 worth of stuff, something about being a Planck Container. So - filling your hold with GSC's and then filling the GSC's - can give your cargo capacity a substantial boost.
  9) You don't need an After Burner if all you're doing is warping/jumping. Fit one Invulnerability field and make the rest of your mid's Medium Shield Extenders. Remember to turn the Invulnerability field on EVERY time you warp. Get in the habit of it. Then - once you're in warp you can probably turn it off.
  10) Always warp to Zero on the gates if you're carrying cargo - don't use auto pilot - or you're asking for trouble.
  11) Train Broker Relations and Accounting.
  12) Run missions for any NPC corporations whose facilities you use a lot.
  . Orbiting vs. Kiting Faction Schools | 
      
      
        |   | 
          | 
      
      
      
        | Pages: [1]  :: one page | 
      
      
      
        | First page | Previous page | Next page | Last page |