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Kaijen Viyelle
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Posted - 2011.05.06 20:10:00 -
[1]
I am a new miner, I have been pulling in about 5-6 Million ISK a day, but I have been focusing purely on higher quality ores (Fiery Kernite, Viscous Pyroxeres) and I am finding it difficult to keep a steady source of them. I am mining in .7 at the moment. Is it worth it to exclusively focus on the +10% yield ones? Or does traveling and searching lower profits over time to make it not worth it? thanks in advance.
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Dryfty
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2011.05.06 20:58:00 -
[2]
Quantity > Quality in hisec.
Suck those rocks dry, fill up as many cans as you can, then hop in an Indy and haul them to station. The time that you're NOT mining while looking for those "higher quality" ores, is time that you're losing money. The difference in market price is small enough that you make up the difference in per unit price easily with your higher volume.
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Kaijen Viyelle
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Posted - 2011.05.06 21:03:00 -
[3]
Thanks for the info!
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Kellaen
Samurai Salvaging Stellar Defense Alliance
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Posted - 2011.05.06 22:14:00 -
[4]
Yep, that's the best advice. Cherry-picking is only worthwhile in 0.0 / wormholes with Arkonor / Bistot / Crokie / Mercoxit, which are worth a decent bit more of a plateau compared to the rest of the ores. |

Celia Therone
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Posted - 2011.05.07 01:07:00 -
[5]
Originally by: Kaijen Viyelle I have been focusing purely on higher quality ores (Fiery Kernite, Viscous Pyroxeres). Is it worth it to exclusively focus on the +10% yield ones? Or does traveling and searching lower profits over time to make it not worth it? thanks in advance.
This is a curious question because the right answer is probably that you should just mine basic Kernite and ignore Fiery Kernite altogether.
This is because the value of basic Kernite is dictated by the level 4 storyline mission 'Materials for War Preparation' which gives a valuable quality 4 implant as its reward for delivering a pile of kernite whereas the value of Fiery Kernite is dictated by the minerals that it can be melted down into.
If you check the market then you will probably find (especially in systems with storyline agents that see a fair amount of action) that Kernite yields the most isk/hour. This is especially true as you get further away from the space that has Kernite in its belts as many miners can't be bothered to mine the kernite asteroids in missions.
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Skorpynekomimi
Minmatar
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Posted - 2011.05.07 05:59:00 -
[6]
Refining it for minerals, and selling those?
Yes. Go for the 10% ores first, then the 5%. Strip those out before starting on the generic ones.
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Melkath Bandrom
Caldari State War Academy
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Posted - 2011.05.07 13:32:00 -
[7]
Originally by: Dryfty Quantity > Quality in hisec.
Suck those rocks dry, fill up as many cans as you can, then hop in an Indy and haul them to station. The time that you're NOT mining while looking for those "higher quality" ores, is time that you're losing money. The difference in market price is small enough that you make up the difference in per unit price easily with your higher volume.
Bit of advice. If you're in a system that you mine all the time, do NOT "suck those rocks dry" It's always best to leave a cycle or 2 of ore in them.
In my home system, there are several "noob" miners who keep killing the Veldspar rocks. When I first started mining that system, the Veld rocks were all 100k+ units per rock. After continued "killing" of them for a week straight, they only spawn 40-50k units per rock now. The noobs keep popping them and their size never gets bigger. Once in a while, they miss a few days and the rock sizes grow a bit, then they kill them again for a week and stop the regeneration/size increase. Asteroid fields need to be properly "farmed" to keep them profitable for everyone
As to "cherry picking", If you have the time, get the 10%, then 5% then the regular stuff.
As to figuring the best ores to mine, I use this site: Cerlestes Ore/Mineral Breakdown. It has a breakdown of what minerals are found in each rock and what the breakdown of mins vs ore is. Pretty useful.
And as a one last note to the OP, Be careful Jetcanning... Many Tears are Extracted and Reclaimed by certain individuals... heheh. I suggest training an orca hauler if you have a 2nd account
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Adrian Idaho
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Posted - 2011.05.07 15:31:00 -
[8]
Originally by: Melkath Bandrom Bit of advice. If you're in a system that you mine all the time, do NOT "suck those rocks dry" It's always best to leave a cycle or 2 of ore in them.
Hasn't this myth been debunked years ago?
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Melkath Bandrom
Caldari State War Academy
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Posted - 2011.05.07 18:33:00 -
[9]
Originally by: Adrian Idaho
Hasn't this myth been debunked years ago?
Nope. Not a myth. I see it happen all the time in my system.
Several months ago I did a set of experiments in my home system. I have one belt that I cleared for a week straight. I kept track of the largest rocks and their amounts. At the beginning, my largest veld rock had 132k units in it. I killed it right after DT for a week straight. After that week, right after DT, i check it and it was spawning 67k for 3 days, then it would build a little bit each day after that to its max of 132k if it was left alone.
If I killed it for a week straight, right after DT, it would have limited growth until it was "farmed" leaving 1-2 cycles left in it for a while. After each DT, it would be a bit larger a bit quicker.
I don't have my numbers anymore and never did the calcs but as I remember, it would build several hundred units per day if it was either not mined or "farmed" in proper manner.
You can always tell an over farmed or over mined system as the rocks are always puny. If you can find a relatively quiet system without a lot of miners, the rocks will always be much larger then busy systems because of the limited killing of the system
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Lightnin
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Posted - 2011.05.08 02:22:00 -
[10]
hey mining with strip miner mods work ok and cristals of all kinds even better mine with strips and take cristals for all dfferant kinds of rocks you have skills for to use the cristals i mean mine all the rocks of one kind then change cristals and mine that rock accordnly if you can build your carictor to use haulers and mining vessels mine then dump rocks in cans with sacuraty locks, use five to ten cans, place them in 5000 kips apart and fill them up go get you hauler fill it up and do the hauling about three to four runs and then get the miner again works well i have done this for years before i got my three helpers to fallow along i mine alot in 0.5 system good ore good pay please dont mine my spelling i mine i dont spell and i am very sucessful in mining not spelling
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Gekko N
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Posted - 2011.05.08 02:31:00 -
[11]
Originally by: Lightnin ... please dont mine my spelling i mine i dont spell and i am very sucessful in mining not spelling
full of win, i loled 
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Joe Forum
Amarr
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Posted - 2011.05.09 09:39:00 -
[12]
Originally by: Melkath Bandrom
Originally by: Adrian Idaho
Hasn't this myth been debunked years ago?
Nope. Not a myth. I see it happen all the time in my system.
Several months ago I did a set of experiments in my home system. I have one belt that I cleared for a week straight. I kept track of the largest rocks and their amounts. At the beginning, my largest veld rock had 132k units in it. I killed it right after DT for a week straight. After that week, right after DT, i check it and it was spawning 67k for 3 days, then it would build a little bit each day after that to its max of 132k if it was left alone.
If I killed it for a week straight, right after DT, it would have limited growth until it was "farmed" leaving 1-2 cycles left in it for a while. After each DT, it would be a bit larger a bit quicker.
I don't have my numbers anymore and never did the calcs but as I remember, it would build several hundred units per day if it was either not mined or "farmed" in proper manner.
You can always tell an over farmed or over mined system as the rocks are always puny. If you can find a relatively quiet system without a lot of miners, the rocks will always be much larger then busy systems because of the limited killing of the system
Are you saying that there is a differential in rock growth each downtime, with the growth of a newly spawned rock being lower than a rock that has been sitting there?
So if a rock had been completed farmed if would spawn an hour later with say 20k unit Veldspar, the rock next to it that you'd left with 5k unit Veldspar would now be a size greater than 25k?
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Forgotten Heathen
Heretical Innovations
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Posted - 2011.05.09 14:02:00 -
[13]
I'm not sure why you would think it's a myth. I, too, did research in my .5 home system with no stations. My conclusions were the same. If you left some ore in some of the rocks, they would in fact respawn faster and larger. No, I didn't do any numbers, and to me the numbers were not significant enough to actually bother with. I actually had a couple belts that would respawn with max size roids, no matter how much I mined the hell out of them.
Each belt appears to be on different parameters.
Wormholes, Asteroids, Profit! - Living In A Wormhole |

Adrian Idaho
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Posted - 2011.05.09 14:38:00 -
[14]
Originally by: Forgotten Heathen I'm not sure why you would think it's a myth. I, too, did research in my .5 home system with no stations. My conclusions were the same. If you left some ore in some of the rocks, they would in fact respawn faster and larger. No, I didn't do any numbers, and to me the numbers were not significant enough to actually bother with. I actually had a couple belts that would respawn with max size roids, no matter how much I mined the hell out of them.
Each belt appears to be on different parameters.
(emphasis mine)
Your gut feeling is pretty meaningless, especially since the size of a roid doesn't directly correspond to its mineral content. Furthermore, how can you be so sure that no one else mined those roids while you weren't looking?
And I think it's a myth because that was the general consensus two years ago; of course I don't know whether it's really a myth.
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Rustynail79
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Posted - 2011.05.09 16:01:00 -
[15]
Originally by: Adrian Idaho
Originally by: Forgotten Heathen I'm not sure why you would think it's a myth. I, too, did research in my .5 home system with no stations. My conclusions were the same. If you left some ore in some of the rocks, they would in fact respawn faster and larger. No, I didn't do any numbers, and to me the numbers were not significant enough to actually bother with. I actually had a couple belts that would respawn with max size roids, no matter how much I mined the hell out of them.
Each belt appears to be on different parameters.
(emphasis mine)
Your gut feeling is pretty meaningless, especially since the size of a roid doesn't directly correspond to its mineral content. Furthermore, how can you be so sure that no one else mined those roids while you weren't looking?
And I think it's a myth because that was the general consensus two years ago; of course I don't know whether it's really a myth.
I spent 3 months spending 8 hours a day mining plagio in Vorsk straight after DT. I never saw any grow in rocks that didnt get poped. The only patern i did notice was on certain days iirc friday and monday the amount of plagio that would spawn would be much less than other days in the week.
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Salpad
Caldari Carebears with Attitude
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Posted - 2011.05.11 07:56:00 -
[16]
Originally by: Kaijen Viyelle I am a new miner, I have been pulling in about 5-6 Million ISK a day, but I have been focusing purely on higher quality ores (Fiery Kernite, Viscous Pyroxeres) and I am finding it difficult to keep a steady source of them. I am mining in .7 at the moment. Is it worth it to exclusively focus on the +10% yield ones? Or does traveling and searching lower profits over time to make it not worth it? thanks in advance.
In theory, the +10% yield ore is 10% more profitable an the normal ore, and the intermediate ore is 5% more profitable.
In practice the real profit will be pretty close to those figures. So no, you're being very silly. Mine everything. The less time you have to spend finding stuff, the better.
-- Salpad |

Annubi
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Posted - 2011.05.11 16:17:00 -
[17]
When I'm high sec mining, I spend a bit of time placing my hulk, then mine everything in reach before moving. I mine it all. 'Roids go pop, and all that. When I run out of rocks within range, I move to a new spot.
So far, I have never run out of rocks to mine, so I presume that there is some kind of game mechanic that keeps this from happening...
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TheGreenFoX
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Posted - 2011.05.11 18:02:00 -
[18]
Just go for kernite/pyroxeres... Thats where the money is... The highgrade versions are just a little bonus... Find a good mining system helps a lot to...
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Cipher Jones
Minmatar
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Posted - 2011.05.12 10:04:00 -
[19]
Originally by: Dryfty Quantity > Quality in hisec.
Suck those rocks dry, fill up as many cans as you can, then hop in an Indy and haul them to station. The time that you're NOT mining while looking for those "higher quality" ores, is time that you're losing money. The difference in market price is small enough that you make up the difference in per unit price easily with your higher volume.
This is terribad advice to a single miner that cant suck down the whole belt. You should go for pyroxers as they are worth 20% more than any other hisec ore.
http://ore.cerlestes.de/index.html#site:ore
A single hulk can find a nice belt of pyroxers, or the mission "The assault" serpentis and mine for hours w/o having to switch.
. Adapt and overcome or become a monkey on an evolution poster.
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Mutt Greaser
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Posted - 2011.05.12 13:46:00 -
[20]
Edited by: Mutt Greaser on 12/05/2011 13:50:58
Originally by: Melkath Bandrom
Bit of advice. If you're in a system that you mine all the time, do NOT "suck those rocks dry" It's always best to leave a cycle or 2 of ore in them.
In my home system, there are several "noob" miners who keep killing the Veldspar rocks. When I first started mining that system, the Veld rocks were all 100k+ units per rock. After continued "killing" of them for a week straight, they only spawn 40-50k units per rock now. The noobs keep popping them and their size never gets bigger. Once in a while, they miss a few days and the rock sizes grow a bit, then they kill them again for a week and stop the regeneration/size increase. Asteroid fields need to be properly "farmed" to keep them profitable for everyone
As to "cherry picking", If you have the time, get the 10%, then 5% then the regular stuff.
If this is right then I need to change the way I do things. I now have 3 accounts 1 hulk pilot 1 almost into an orca(using mining barg atm) and another almost into a hulk. It is getting hard to find belts not almost depleted in my area, so I have been completely clearing the belts thinking this would cause a fresh respawn at DT. I am fairly new to mining and did not realize the belts repawn at DT regardless of level of depletion. I was living in null for a while and we would have alliance mining ops and completely clear every belt in our space several times a week just to keep the index up. In null higher minning index meens high quality ores will spawn. you need an index of 4-5 to get the A,B,C ores to spawn. So if what you say is right then high sec works much different than null sec. From what you say ti seems we should only pop the least useful roids in hopes that they will respawn as something better and just farm the stuff we want to keep? this should allow the size of the good stuff to grow and possibly allow more good stuff to spawn with each DT? It seem to me that belts left uncleared the roids just slowly grew at a rate less than the local miners harvesting them. I thought that completely consuming the entire belt was the only way to get a fresh respawn. by consuming the belt I do mean not a single rock of any type left anywhere in the belt. I will try to find a less busy system and Do it your way. I will be looking to verify that what you say is true.
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