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Kamikaze jihawt
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Posted - 2011.05.09 07:50:00 -
[1]
Edited by: Kamikaze jihawt on 09/05/2011 07:53:05 Does anyone have an idea on how these will affect missions? Will it lower the lp payouts? Also what about having no effective quality? Is that going to lower mission rewards and bonuses?
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Black Angelus
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Posted - 2011.05.09 08:28:00 -
[2]
What makes you think they'll be removed?
But if they did I'd say it makes a difference.
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Jawhn Henry
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Posted - 2011.05.09 08:58:00 -
[3]
Where did you hear they are removing social skills what evidence do you have
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.09 09:06:00 -
[4]
Originally by: Black Angelus What makes you think they'll be removed?
That's how it is on Sisi at the moment, and it's one logical extension of the removal of agent quality and divisions (another option could have been that they modified something else and that they merged all the different skills into only two or four of them). ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Head Hobo
Hobo Holdings Your Local Hobos
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Posted - 2011.05.09 09:14:00 -
[5]
So nows a bad time to be maxing out all my social skills
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Destamon
Azure Freelancers
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Posted - 2011.05.09 09:18:00 -
[6]
Originally by: Head Hobo So nows a bad time to be maxing out all my social skills
You definitely don't want to be training those at the moment, unless you are specced into charisma and want to accumulate as many SP as possible for transfer into off-spec skills once they reimburse the LP skills.
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Scorpii Orion
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Posted - 2011.05.09 09:18:00 -
[7]
Will they compensate the loss?
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Kamikaze jihawt
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Posted - 2011.05.09 09:18:00 -
[8]
Originally by: Head Hobo So nows a bad time to be maxing out all my social skills
Well yes and no, even though it's an uncertainty because it isn't live yet I would still train social skills. The way it is on sisi right now is that ccp will allow you to apply those skill points to other things like what they did with learning skills.
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.09 09:20:00 -
[9]
Originally by: Scorpii Orion Will they compensate the loss?
I think they dumped the SP into the fancy (no longer quite as) new SP-reimbursement pool. No ISK, though, but they should have paid for themselves many times over by now anywayà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Kamikaze jihawt
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Posted - 2011.05.09 09:22:00 -
[10]
Originally by: Tippia
Originally by: Black Angelus What makes you think they'll be removed?
That's how it is on Sisi at the moment, and it's one logical extension of the removal of agent quality and divisions (another option could have been that they modified something else and that they merged all the different skills into only two or four of them).
It's hard to say really. Lvl 4 missions in amarr space seem to be about the same, but I'll keep you guys posted. I pulled a lvl 4 infiltrated outpost for 1.2 reward about the same bonus and 5300 lp. right now I am running a lvl 5 wrath of angels with 3 mil reward and bonus with 65k lp. Not sure how that compared to lvl 5 missions before hand.
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Rex Nefarius
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Posted - 2011.05.09 09:32:00 -
[11]
Originally by: Kamikaze jihawt right now I am running a lvl 5 wrath of angels with 3 mil reward and bonus with 65k lp. Not sure how that compared to lvl 5 missions before hand.
Wrath of angels should give about 80k LP with both connection skills at 5  Unless it's adjusted this will be a huge nerf to lvl 5 missions where almost the entire reward is in LP. The impacts on lvl 4 missions is a breeze in comparison.
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Kamikaze jihawt
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Posted - 2011.05.09 09:36:00 -
[12]
Originally by: Rex Nefarius
Originally by: Kamikaze jihawt right now I am running a lvl 5 wrath of angels with 3 mil reward and bonus with 65k lp. Not sure how that compared to lvl 5 missions before hand.
Wrath of angels should give about 80k LP with both connection skills at 5  Unless it's adjusted this will be a huge nerf to lvl 5 missions where almost the entire reward is in LP. The impacts on lvl 4 missions is a breeze in comparison.
Well I hope not. My standing with this agent is 9.3.
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Kamikaze jihawt
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Posted - 2011.05.09 09:40:00 -
[13]
and actually with a shortage of lp points it could actually bring up their isk value if you think about it. CCP may be trying to do that.
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.09 09:45:00 -
[14]
Originally by: Kamikaze jihawt and actually with a shortage of lp points it could actually bring up their isk value if you think about it. CCP may be trying to do that.
Unlikely. The LP store is one of their most effective ISK sinks, so if anything, they'd want mission-runners to rely more on LP than on pure ISK rewards. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

syphurous
Gallente Center for Advanced Studies
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Posted - 2011.05.09 09:48:00 -
[15]
So that leaves only Fleet command skills that require the Char attribute,...
Way to nerf that attribute. Most people will read this thinking it's part of my post, when its actually my sig :P
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ExcalibursTemplar
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Posted - 2011.05.09 09:49:00 -
[16]
Originally by: Tippia
Originally by: Scorpii Orion Will they compensate the loss?
I think they dumped the SP into the fancy (no longer quite as) new SP-reimbursement pool. No ISK, though, but they should have paid for themselves many times over by now anywayà
Unless your like me and have not long bought and trained those skills 
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Kamikaze jihawt
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Posted - 2011.05.09 09:58:00 -
[17]
So it sounds like ccp doesn't want us to earn as much lp, as far as I can tell I'm not getting the same amount of lp per mission. I think I'm going to start a thread in assembly requesting ccp to not do this. What do you guys think?
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.09 10:03:00 -
[18]
Originally by: syphurous So that leaves only Fleet command skills that require the Char attribute,...
Way to nerf that attribute.
Weeellà
All of the corp skills, all of the trade skills, the remaining social skills, and Infomorph Psychology and Research Project Management (and the aforementioned leadership skills) are still aroundà Oh, and some of the PI skills.
I haven't checked if Negotiation has been removed as well, but all in all, it's 7 ranks out of 155 that get the axeà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Kamikaze jihawt
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Posted - 2011.05.09 10:09:00 -
[19]
Edited by: Kamikaze jihawt on 09/05/2011 10:09:27
Originally by: Tippia
Originally by: syphurous So that leaves only Fleet command skills that require the Char attribute,...
Way to nerf that attribute.
Weeellà
All of the corp skills, all of the trade skills, the remaining social skills, and Infomorph Psychology and Research Project Management (and the aforementioned leadership skills) are still aroundà Oh, and some of the PI skills.
I haven't checked if Negotiation has been removed as well, but all in all, it's 7 ranks out of 155 that get the axeà
Negotiation is still there. This almost looks entirely like a nerf on lp rewards.
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Xanarae
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Posted - 2011.05.09 10:50:00 -
[20]
Stop being so short sighted, a change like this shouldnt change anything in the long run, except making implants more expensive, which would in turn give you more isk per loyalty point.
CCP giveth and CCP taketh
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syphurous
Gallente Center for Advanced Studies
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Posted - 2011.05.09 11:40:00 -
[21]
Originally by: Xanarae Stop being so short sighted, a change like this shouldnt change anything in the long run, except making implants more expensive, which would in turn give you more isk per loyalty point.
CCP giveth and CCP taketh
Well, one would have to loose their +4 and +5 / 5% sets, and I don't know of many PVP pilots that use them. I personaly have a +5 and a 5% clone that never leaves high sec, as well as my old +4 clone with 3% & 5% hardwires who sits at the other end of the Galaxy incase I need to jump over there for whatever reason. I have two PvP clones, one with +3's and 3%s for large PvP activities, and one that gets what ever is lying round the hanger for casual PvP where I'm likely to loose it.
The reason implants are so cheap is because they are rarely lost and the courier bots crank them out like they were veldspar.
Also, with the tag issues this makes more items even more expensive. Fed Navy webs are 60 - 70 mil each, there's no way I'll be buying them for PVP boats if they go much higher. Most people will read this thinking it's part of my post, when its actually my sig :P
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2011.05.09 11:46:00 -
[22]
Ha, perfect.
As there is no skill I can train at the moment that will add much to my game experience, this is a perfect option to save skill points until such a time when new skills have been introduced and I want to take them to level 5 instantly.
Thanks for the information.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |

Tippia
Sunshine and Lollipops
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Posted - 2011.05.09 11:55:00 -
[23]
Originally by: Xanarae Stop being so short sighted, a change like this shouldnt change anything in the long run, except making implants more expensive, which would in turn give you more isk per loyalty point.
àand except for making ISK even less valuable than before since this change reduces the use of a significant ISK sink. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

stoicfaux
Gallente
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Posted - 2011.05.09 13:54:00 -
[24]
What I saw on Sisi this morning was: * Your lp specific skills were removed * The skillpoints were refunded * The lp specific skillbooks are still available in the lp store * You can still buy the lp specific skill books * You can re-train the lp specific skills
* Agent quality is gone * You still decline a mission once every 4 hours without penalty * Declining a mission more often than once every 4 hours still minimally reduces your faction standings. Declining recon 1 resulted in a faction hit of -0.0084%. * BUG: The transaction log shows that declining a mission incurred a double hit on my corp standings. Declining recon 1 resulted in two hits to corp standings: -3.1935% and -0.028%.
On Sisi it looks like my max LP per mission is 5,989. On live it's 7,127 with the two related LP skills at IV.
So if the LP skills really are going away, then LP gain is going down. If the LP skills stay in the game, then LP gain is going up (assuming that the two LP skills provide a straight 40% boost to LP gains.)
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Sheynan
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Posted - 2011.05.09 18:04:00 -
[25]
This might be the firt step only.
Someone said they wanted to make missions more dynamic, so they might introduce another modifier to lp depending on usage of agents and system or soemthing similar.
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Cantrip
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Posted - 2011.05.09 18:40:00 -
[26]
Blame incursions. They're an isk firehose, but they require a group to do. Agent missions are designed for the solo player, as were nullsec anoms (sanctums, etc). With CCP's love of everyone needing groups to do anything, it's no surprise on the major hits solo play is taking now that there is a group PvE activity.
The only thing I noticed as odd is that on tranquility a mission runner with social skills would generate slightly more LP for a corp blitzing L4 missions than if he ran incursions and converted the concord LP to that corp's LP, as you lose 20% in the conversion. Eliminate the LP related social skills that didn't modify concord LP earnings, and incursions are the top dog any way you look.
Upside? Incursions are a little more fun than L4s.
Downside? You need a group to do them, if you just have time for one or two those groups don't want to waste their time. They move around, so someone with limited time will waste most of it traveling. Lastly, incursions can be depleted if people kill the mothership quickly, meaning there will be no incursions to run if people start blitzing them again.
What to do? Get used to less pay for mission running, or dump your SP refund in to a buffer tanked DPS, logi, or squad booster boat and line up for your sanctioned leisure activity.
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Guillame Herschel
Gallente NME1
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Posted - 2011.05.09 21:35:00 -
[27]
Here's hoping they are planning to make agent quality a function of loyalty. The more missions you run, the higher that agent's quality goes (for you), and the more LP you get from her. This would tend to eliminate mission hubs, which would tend to be a nerf to ninja salvagers, as they could potentially have many fewer runners to scan down in the traditional hubs.
It would also remove one of the mission runner's objections to moving on to another less-crowded system where ninjas are less active.
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Versuvius Marii
Ghosts of CKSSA Joined Brotherhood
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Posted - 2011.05.09 22:23:00 -
[28]
Is there any documentation on this such as a devblog? My searches have come up with nothing :( I'd like to be able to read a little more on this if possible. For example why the hell they're nerfing missions again...
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.05.10 00:26:00 -
[29]
Originally by: Sheynan This might be the firt step only.
Someone said they wanted to make missions more dynamic, so they might introduce another modifier to lp depending on usage of agents and system or soemthing similar.
They nixed that, was a big thread in this forum about it, i think Tippia started it and CCP posted it has been cancelled (the dynamic quality)
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Mortimer Civeri
Gallente Federal Navy Academy
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Posted - 2011.05.10 01:41:00 -
[30]
Ah, the MUDflation conundrum has reared its ugly head
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Mortimer Civeri
Gallente Federal Navy Academy
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Posted - 2011.05.10 02:03:00 -
[31]
Originally by: Linda Shadowborn
Originally by: Sheynan This might be the firt step only.
Someone said they wanted to make missions more dynamic, so they might introduce another modifier to lp depending on usage of agents and system or soemthing similar.
They nixed that, was a big thread in this forum about it, i think Tippia started it and CCP posted it has been cancelled (the dynamic quality)
Yes the dynamic quality part has been nixed, but the quality part is still going away. This will make every L1 agent the same, every L2, ect...ect, you just go to the agent that will only give kill missions, or only courier missions if you have high enough standings in their corp.
I think it would be great if an agent offered you better missions (based on corp standings) as you progressed. Say you just started out, your corp standing allowed you to run L1s, so your agent is able to only offer L1 missions. You are running missions for a while and your corp standings finally make you able to run L2 missions, so your agent will start offering you L2 missions. That would definately spread everybody out.
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Rens Cheque
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Posted - 2011.05.10 03:46:00 -
[32]
Originally by: Cantrip Blame incursions. They're an isk firehose, but they require a group to do. Agent missions are designed for the solo player, as were nullsec anoms (sanctums, etc). With CCP's love of everyone needing groups to do anything, it's no surprise on the major hits solo play is taking now that there is a group PvE activity.
The only thing I noticed as odd is that on tranquility a mission runner with social skills would generate slightly more LP for a corp blitzing L4 missions than if he ran incursions and converted the concord LP to that corp's LP, as you lose 20% in the conversion. Eliminate the LP related social skills that didn't modify concord LP earnings, and incursions are the top dog any way you look.
Upside? Incursions are a little more fun than L4s.
Downside? You need a group to do them, if you just have time for one or two those groups don't want to waste their time. They move around, so someone with limited time will waste most of it traveling. Lastly, incursions can be depleted if people kill the mothership quickly, meaning there will be no incursions to run if people start blitzing them again.
What to do? Get used to less pay for mission running, or dump your SP refund in to a buffer tanked DPS, logi, or squad booster boat and line up for your sanctioned leisure activity.
Blame incursions for what? Are you posting in the correct thread?
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Super Failure
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Posted - 2011.05.10 06:52:00 -
[33]
This has to be a small part of a larger change. It just doesn't have much of an effect by itself. Basically, some bad agents that are in lower security high sec would become worth using.
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Anya Ohaya
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Posted - 2011.05.10 09:01:00 -
[34]
They are changing the agent divisions.
It makes sense that they would change the skills so that they apply to the new divisions. Not much point having labor connections apply to administration if there are no administration agents.
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Venkul Mul
Gallente
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Posted - 2011.05.10 12:03:00 -
[35]
Originally by: Tippia
Originally by: Kamikaze jihawt and actually with a shortage of lp points it could actually bring up their isk value if you think about it. CCP may be trying to do that.
Unlikely. The LP store is one of their most effective ISK sinks, so if anything, they'd want mission-runners to rely more on LP than on pure ISK rewards.
There was talk of changing the LP store prices to include more isk and less LP.
If were to CCP reduce LP generation by 25%, reduce LP cost by 50% and increase isk costs by 100% the net effect would be cheap LP and a bigger isk sink.
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ivar R'dhak
Minmatar
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Posted - 2011.05.11 16:40:00 -
[36]
Originally by: Venkul Mul If were to CCP reduce LP generation by 25%, reduce LP cost by 50% and increase isk costs by 100% the net effect would be cheap LP and a bigger isk sink.
Was wondering too why they don¦t do that. Also removing the LP only stuff and adding an appropriate isk payout to them. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Ghurthe
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Posted - 2011.05.11 17:02:00 -
[37]
Originally by: Kamikaze jihawt
Originally by: Rex Nefarius
Originally by: Kamikaze jihawt right now I am running a lvl 5 wrath of angels with 3 mil reward and bonus with 65k lp. Not sure how that compared to lvl 5 missions before hand.
Wrath of angels should give about 80k LP with both connection skills at 5  Unless it's adjusted this will be a huge nerf to lvl 5 missions where almost the entire reward is in LP. The impacts on lvl 4 missions is a breeze in comparison.
Well I hope not. My standing with this agent is 9.3.
Actually this varies based on the system what was the security of the mission you pulled it in?
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Korvan Hraldir Davanev
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Posted - 2011.05.11 18:59:00 -
[38]
Do we know how this change is going to impact the point at which you can begin to use a level of agent. For example at the moment you canstart using bad level 2s at a standing of 1, no use for making money but useful for quicker standings grind than using better quality level 1s.
If agent quality goes at what point will a whole new level become available - 1,3,5,7 as at present if you are willing to use -20s? Higher?
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Mocam
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Posted - 2011.05.11 22:11:00 -
[39]
Uph... discussions of "test" changes really don't belong here so much as in the test server forum.
It's on the Singularity (SiSi) test server. It may go live the way it is or may be tweaked a bit more, etc... It's a test server but CCP did say they were going to change this stuff at fanfest... it's on SiSi now... So I'll bet it'll go live really close to what they have there now.
Again - test server, not everything you see goes live like it is there and that's where this info is from.
All agents are "level based" to access them. You need standings as if they were all -20 quality, they pay out as if they were +20 quality agents. "baseline" pay goes up.
This means all level 1 agents will talk to anyone, even if you have -10.0 standings with that group and level 4 agents take an effective standing of 5.0 to access them.
The current variety of divisions have been folded into 4. Distribution (100% courier missions) Security (100% kill missions) Mining (100% mining missions) R&D (no real change beyond quality stuff).
Due to the changes in divisions, the division specific skills are being removed and the SP refunded.
So - will this negatively impact payouts? For some, it might but I've never accessed a quality 20 agent before so I don't know. "top end" may see a reduction - but it needs testing by someone with "5's to socials" and an L20 agent live to do the comparison.
I didn't see any real change in my payouts from my L4 Q17 agent and those social skills I had trained are gone, though my agent no longer gives any combat missions, only courier and LP from that is pretty trivial to notice any small shifts.
Again, it's on SiSi and could probably use more testers looking at the "extreme" end (skills maxed, HQ agents live to compare any reward changes). Maybe an L5 runner could check it. Those give huge LP rewards so should show any small shifts more readily.
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Lady Aja
Caldari
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Posted - 2011.05.11 23:06:00 -
[40]
Originally by: Mocam All agents are "level based" to access them. You need standings as if they were all -20 quality, they pay out as if they were +20 quality agents. "baseline" pay goes up.
Due to the changes in divisions, the division specific skills are being removed and the SP refunded.
So - will this negatively impact payouts? For some, it might but I've never accessed a quality 20 agent before so I don't know. "top end" may see a reduction - but it needs testing by someone with "5's to socials" and an L20 agent live to do the comparison.
I didn't see any real change in my payouts from my L4 Q17 agent and those social skills I had trained are gone, though my agent no longer gives any combat missions, only courier and LP from that is pretty trivial to notice any small shifts.
Again, it's on SiSi and could probably use more testers looking at the "extreme" end (skills maxed, HQ agents live to compare any reward changes). Maybe an L5 runner could check it. Those give huge LP rewards so should show any small shifts more readily.
I jumped on sisi to check what the effects are. roughly 27% less lp, its going to have a HUGE impact on missions in low sec.
who wants to earn maybe 8-9k lp for a lvl 4 mission in low sec? lvl 5's have taken a huge hit with lp's, 65k lp max now.
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syphurous
Gallente Center for Advanced Studies
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Posted - 2011.05.12 01:19:00 -
[41]
Can someone explain the daily RP rate changes ?
Does it no longer matter which R&D agent you use. I have some in the far reaches of Amarr space purely because their quality was higher.
The Datacores required for Projectile invention were always harder to get due to most agents who have this science skill being of poor quality. This added to the Moon Goo / PI required parts prices has also forced up the price.
If the Datacores start coming at the same rate as everything else it might help lower some of their price. Most people will read this thinking it's part of my post, when its actually my sig :P
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Aoki Ayumi
University of Caille
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Posted - 2011.05.12 01:20:00 -
[42]
All the following move to Distribution:
* Advisory (47% Courier, 52% Encounter, 1% Trade)
* Personnel (34% Courier, 56% Encounter, 1% Mining)
* Public Relations (38% Courier, 61% Encounter, 1% Mining)
* Accounting (91% Courier, 9% Encouter)
* Archives (92% Courier, 6% Encounter, 1% Mining, 1% Trade)
* Distribution (79% Courier, 20% Encounter)
* Financial (70% Courier, 30% Encounter)
* Marketing (56% Courier, 43% Encounter)
* Production (90% Courier, 6% Encounter, 2% Mining, 1% Trade)
* Storage (79% Courier, 19% Encounter, 2% Trade)
All the following move to Security:
* Administration (23% Courier, 76% Encounter, 1% Trade)
* Command (4% Courier, 95% Encounter, 1% Mining)
* Intelligence (11% Courier, 89% Encounter)
* Internal Security (2% Courier, 98% Encounter)
* Legal (16% Courier, 84% Encounter)
* Security (3% Courier, 96% Encounter, 1% Trade)
* Surveillance (7% Courier, 93% Encounter, 1% Trade)
All the following move to Mining :
* Astrosurveying (37% Courier, 58% Encounter, 2% Mining , 2% Trade)
* Manufacturing (82% Courier, 11% Encounter, 4% Mining, 3% Trade)
* Mining (41% Courier, 24% Encounter, 28% Mining, 7% Trade)
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sabre906
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Posted - 2011.05.12 02:49:00 -
[43]
Originally by: Aoki Ayumi All the following move to Distribution:
* Advisory (47% Courier, 52% Encounter, 1% Trade)
* Personnel (34% Courier, 56% Encounter, 1% Mining)
* Public Relations (38% Courier, 61% Encounter, 1% Mining)
* Accounting (91% Courier, 9% Encouter)
* Archives (92% Courier, 6% Encounter, 1% Mining, 1% Trade)
* Distribution (79% Courier, 20% Encounter)
* Financial (70% Courier, 30% Encounter)
* Marketing (56% Courier, 43% Encounter)
* Production (90% Courier, 6% Encounter, 2% Mining, 1% Trade)
* Storage (79% Courier, 19% Encounter, 2% Trade)
All the following move to Security:
* Administration (23% Courier, 76% Encounter, 1% Trade)
* Command (4% Courier, 95% Encounter, 1% Mining)
* Intelligence (11% Courier, 89% Encounter)
* Internal Security (2% Courier, 98% Encounter)
* Legal (16% Courier, 84% Encounter)
* Security (3% Courier, 96% Encounter, 1% Trade)
* Surveillance (7% Courier, 93% Encounter, 1% Trade)
All the following move to Mining :
* Astrosurveying (37% Courier, 58% Encounter, 2% Mining , 2% Trade)
* Manufacturing (82% Courier, 11% Encounter, 4% Mining, 3% Trade)
* Mining (41% Courier, 24% Encounter, 28% Mining, 7% Trade)
Are you serious? Most of Eve's agents are going to be couriers? Now that mostly combat ones like Public Relations become couriers only, LP from factions like SoE are going to gain value... Unless all the courier bots go there. It's going to be so good to run courier bots... maybe I should get one. 
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.05.12 02:54:00 -
[44]
Wait, so are rewards the same independent of security status as well? Is there any difference between lowsec agents and highsec agents?
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Lady Aja
Caldari
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Posted - 2011.05.12 06:22:00 -
[45]
Originally by: Emperor Cheney Wait, so are rewards the same independent of security status as well? Is there any difference between lowsec agents and highsec agents?
Few extra iskies a **** tonne more lp and extra missions. oh and suprise butt sekz pvp if you are nto careful.
also i did noticve on sisi.. my R&D agents dropped from roughly 320 rp a day to 230 rp a day.
this dynamic agent system effects all agents ingame. R&D, standard agents and I suspect epic and storyline too, in some way.
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Venkul Mul
Gallente
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Posted - 2011.05.12 08:02:00 -
[46]
Originally by: syphurous Can someone explain the daily RP rate changes ?
Does it no longer matter which R&D agent you use. I have some in the far reaches of Amarr space purely because their quality was higher.
The Datacores required for Projectile invention were always harder to get due to most agents who have this science skill being of poor quality. This added to the Moon Goo / PI required parts prices has also forced up the price.
If the Datacores start coming at the same rate as everything else it might help lower some of their price.
As soon as I am home I will have to check them again.
With my negotiation 5 characters they give base RP*1.2.
I thought they were set at -5 and that negotiation was raising the true quality to +20, but it is entirely possible that negotiation don't influence the R&D agents true quality at all now.
I should check them with a character with less skill in negotiation.
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jyppy
Under Heavy Fire
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Posted - 2011.05.12 21:04:00 -
[47]
Currently on test server there is a new skill to train for each of the new divisions;
Security Connections
Understanding of military culture.
Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
Its a Rank 2 charisma/intelligence skill.
A Level 4 agent in a 0.5 sec system will give 5993 LP based on sisi figures, so the max you could get per mission will potentially be a bit higher than it is now..
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sabre906
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Posted - 2011.05.12 21:08:00 -
[48]
Originally by: jyppy Currently on test server there is a new skill to train for each of the new divisions;
Security Connections
Understanding of military culture.
Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
Its a Rank 2 charisma/intelligence skill.
A Level 4 agent in a 0.5 sec system will give 5993 LP based on sisi figures, so the max you could get per mission will potentially be a bit higher than it is now..
I get around 8.5k LP currently for l4q18 agent in 0.5 sec. Is that 6k figure for average mission or biggest missions?
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jyppy
Under Heavy Fire
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Posted - 2011.05.12 21:15:00 -
[49]
Originally by: sabre906
Originally by: jyppy Currently on test server there is a new skill to train for each of the new divisions;
Security Connections
Understanding of military culture.
Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
Its a Rank 2 charisma/intelligence skill.
A Level 4 agent in a 0.5 sec system will give 5993 LP based on sisi figures, so the max you could get per mission will potentially be a bit higher than it is now..
I get around 8.5k LP currently for l4q18 agent in 0.5 sec. Is that 6k figure for average mission or biggest missions?
That's for the missions currently giving the best LP reward (Worlds Collide etc.)
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Mnengli Noiliffe
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Posted - 2011.05.13 00:10:00 -
[50]
well, it does not look like much of a nerf to me this far.
except for the personnel and other divisions but we get new good agents instead (former low quality ones in 0.5-0.7).
clearly CCP loves high sec mission runners. would be funny if they also remove unscannable fits so ppl from low sec would move to high sec as well :)
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sabre906
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Posted - 2011.05.13 00:55:00 -
[51]
Originally by: jyppy
Originally by: sabre906
Originally by: jyppy Currently on test server there is a new skill to train for each of the new divisions;
Security Connections
Understanding of military culture.
Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
Its a Rank 2 charisma/intelligence skill.
A Level 4 agent in a 0.5 sec system will give 5993 LP based on sisi figures, so the max you could get per mission will potentially be a bit higher than it is now..
I get around 8.5k LP currently for l4q18 agent in 0.5 sec. Is that 6k figure for average mission or biggest missions?
That's for the missions currently giving the best LP reward (Worlds Collide etc.)
Ouch, that makes for 2.5k nerf, not a good sign.
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Mnengli Noiliffe
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Posted - 2011.05.13 02:20:00 -
[52]
Edited by: Mnengli Noiliffe on 13/05/2011 02:20:11
Originally by: sabre906
Ouch, that makes for 2.5k nerf, not a good sign.
are you getting 11.5k lp in 0.5 now?
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sabre906
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Posted - 2011.05.13 02:24:00 -
[53]
Originally by: Mnengli Noiliffe Edited by: Mnengli Noiliffe on 13/05/2011 02:20:11
Originally by: sabre906
Ouch, that makes for 2.5k nerf, not a good sign.
are you getting 11.5k lp in 0.5 now?
8.5 - 6 = 2.5
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syphurous
Gallente Center for Advanced Studies
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Posted - 2011.05.13 04:12:00 -
[54]
8k-9k from one of my agents. Huge nerf. Most people will read this thinking it's part of my post, when its actually my sig :P
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Aoki Ayumi
University of Caille
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Posted - 2011.05.13 09:07:00 -
[55]
Have you trained the new social skills?
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Mnengli Noiliffe
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Posted - 2011.05.13 18:22:00 -
[56]
Originally by: sabre906
Originally by: Mnengli Noiliffe Edited by: Mnengli Noiliffe on 13/05/2011 02:20:11
Originally by: sabre906
Ouch, that makes for 2.5k nerf, not a good sign.
are you getting 11.5k lp in 0.5 now?
8.5 - 6 = 2.5
you forgot the new skills that give 10% LP per level which is 50% max.
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stoicfaux
Gallente
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Posted - 2011.05.13 18:29:00 -
[57]
Live: Q14 agent in a .5 system with both LP skills at IV * 7,127 lp max
Test: Without new social skill * 5,989 lp max
Test: With new social skill at IV (40% boost) * 8,385 lp max
That's a 8,385 / 7,127 = 17.7% bump in LP when that agent gets bumped from Q14 to Q20.
Argh. This is going to be bad.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Alfa Lavala
Block Zero
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Posted - 2011.05.14 20:22:00 -
[58]
Unless the agents are moved I can see the new high sec hubs...
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