
Bomberlocks
Minmatar CTRL-Q
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Posted - 2011.05.10 21:06:00 -
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CCP Zulu û Senior producer CCP TomB - Producer CCP Hammerhead û Lead Game Designer Q1: To me the direction the game is going seems to be vague at best - it seems as if there is a priority on Incarna and possibly Dust after that, but there doesn't really seem to be a point to it. Incarna, as I now understand it, will be CQ first with an emphasis on the new player, with possibly moving about stations later, but none of this addresses the core of what Eve is to those who play it: a complex game about internet spaceships. And that game is suffering badly as almost a decade's worth of unfinished and unbalanced cruft has piled up that make many parts of the core game - shooting other internet spaceships, or building those spaceships to shoot others with - irritating and with time simply tiresome. Some steps have been taken to address this since last year's summer of rage (Team Gridlock for combatting lag and Team BFF to fix the low hanging fruit), but clearly, to a lot of us, this isn't enough. There are so many things that need fixing, (old mission content, FW sov and plexing, losec piracy, all the forgotten t1 ships, Hybrid weapons and the ships that use them, the terrible proliferation of Supercaps and their extreme OPness, trading, manufacturing) that there should by rights be at least two more permanent teams, one for finishing old content and one for constantly rebalancing the game. What is your position on this and why is so much old content ignored and forgotten by CCP?
Q2: There is such a huge gulf between players with years of experience and new players that it is almost totally impossible for newer players to compete in the pvp arena, no matter how much of an improved player retention rate you hope to get with Incarna. This is the obvious reason why the majority of eve sits in hisec. It is only through things like eve-uni that any of them get any hope of doing pvp early on in game. Have you ever considered this problem from a realistic point of view instead of trying to force those players into lo- and nullsec through various hisec nerfs?
CCP Tuxford û Senior Programmer Yours truly û Community Developer Q. The forum debacle: There is the perception amongst the players of a constant thread of incompetence amongst CCP's staff. The forums provide a very good example of that. There was a lot of feedback to the beta tests with almost universal dislike of the new forums (slow, clumsy, ugly, bad fonts, too narrow insecure) yet almost nothing was addressed and the final product was so bad that a good deal of the trust that was built up since the summer of rage last year with Team BFF and Team Gridlock was lost again. A)Why does CCP give the impression of only listening to their customers when things are so bad that they have no other choice and B) why are there so many technical problems with any and every iteration of the game?
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