
Komen
Gallente The Night Crew
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Posted - 2011.05.12 22:30:00 -
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Originally by: Jack Tronic Edited by: Jack Tronic on 10/05/2011 15:04:04 Edited by: Jack Tronic on 10/05/2011 15:03:24 Edited by: Jack Tronic on 10/05/2011 15:02:34 Edited by: Jack Tronic on 10/05/2011 15:01:54 Edited by: Jack Tronic on 10/05/2011 15:00:02
Originally by: Akita T
Each and every one of those COULD be reworked to involve very little or even absolutely no randomness whatsoever. For instance: * damage of turrets could be made to depend much more on maneouvering and positioning and not at all on chance * ECM could reduce sensor resolution based on sensor strength and trigger an auto-relock of currently locked targets at decreased base lock time (so, essentially, instead of a chance to jam, you get X seconds jammed and cycletime-X seconds not jammed, depending on ECM stats, sensor strength and sensor resolution)
Turret damage is already based on transversal, vectors and range, it actually is not random, when orbiting around someone who is moving your transversal and velocity vectors change so much between each other it seems that damage is "random".
Sensor resolution? Theres sensor dampeners for that! Each race has its own brand of ewar, sensor damps are Gallente(tm). Though it would be a nice boost to them :P
I'm surprised people don't understand ECM is chance based to a ridiculously degree, their jam strength divided by your sensor strength, you increase your sensor strength, you reduce their chance of jamming. If I use two ECCM on my domi and get 130 sensor strength, their chance of jams is about 6%.
To be honest if I were to bring my rook to a fight, these kinds of whines would still emerge, a rook does not cloak but easily have double the jamming strength of a falcon.
I'm sorry, did you say that turret damage is NOT random? Here's an easy one to show you where you're misinformed: Anchor a medium secure can. Sit stationary, relative to said can, and fire with turrets. Don't group them - you'll get more results more quickly. Then look at your log, and wonder at the sensibility of a stationary ship shooting a stationary object that can't maintain its aim and instead will even MISS occasionally. Transversal and angular do play a role in reducing the chance to hit, but it's still chance-based.
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