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Lord Cavanagh
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Posted - 2005.02.11 01:15:00 -
[1]
Hi all,
I just lost my Ferox to a level 3 cruiser - Thorax. I just CANNOT understand how the person managed to knock me down so quickly before i could even enter warp. Is there even a point buying expensive ships in this game??
The destruction report shows that the final blow was laid by the weapon "Regulated Ion Phase Cannon I". I was using Heavy missiles and artillery whilst trying to warp away and i only knocked their shields down.
I looked into the Phase Cannon and its not powerful - i dont understand. They were using drones - can they really be that helpful?!
Please help me get a PvP setup for my venture back into 0.4 space to get revenge. Im not too happy at the mo!! :) |

Lord Cavanagh
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Posted - 2005.02.11 01:18:00 -
[2]
Yes - I got owned and pwned and im not a happy chap!! Just need advice on a good PvP loadout for a Ferox so i can go back and find them later on....
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Question2
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Posted - 2005.02.11 01:24:00 -
[3]
List your setup please.
Blasters are really damaging though,assuming hes in optimal,blasting you,with heavy drones wailing,and if you have a poor setup...not really surprising.
If it was a lame megapulse gank setup on an amaar cruiser,WOO you would go down even faster.
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Lord Cavanagh
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Posted - 2005.02.11 01:27:00 -
[4]
I was out fighting NPCs so was using 5 heavy missiles with a heavy shield booster. No hardeners or anything else. Even so - my shield, hull, etc shot down suprisingly quickly. I just dont understand HOW people's weapons cause so much damage. Are missiles really not worth bothering with?!
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Lord Cavanagh
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Posted - 2005.02.11 01:30:00 -
[5]
Would anyone say heavy drones are worth training for?
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Face Lifter
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Posted - 2005.02.11 01:33:00 -
[6]
thorax is the best PvP cruiser. It's short range and high damage.
Ferox on the other hand is meant to be a long range ship, and all long range ships have less damage than short range ones. Thorax can easily to twice as much damage as ferox can, once it gets into optimum. And if it uses drones, it'll do 3 times as much damage
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Nekhad Jormuzzar
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Posted - 2005.02.11 01:42:00 -
[7]
A well setup Thorax deals probably more damage than any other cruiser. So it's not that surprising.
He has a really low range though. So if you are going to fight him again (mind you, this is not a general Ferox PvP setup) ... the easiest way is to fit a couple of webbers to keep him at 8+ km, a disruptor so he doesn't warp out and a med smartbomb for the drones. He simply has no chance.
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Lord Cavanagh
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Posted - 2005.02.11 01:51:00 -
[8]
Damn - forgot to use my smartbombs!!
Would you say its worth learning drones?
Thanks
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Disphforia Minmatar
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Posted - 2005.02.11 01:58:00 -
[9]
Edited by: Disphforia Minmatar on 11/02/2005 01:58:44 Learn the weakness of other ships and your own. Exploit or get exploited. A thorax can easily get knocked down if you play your cards right...
And he said Smartbomb to take out the Thorax's drones. Not use drones lol.... Drones are too fast for your missiles. Main account awaiting reactivation.. |

Raven Dru
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Posted - 2005.02.11 02:02:00 -
[10]
Thorax has a huge drone bay which allows it to carry up to 8 heavy drones iirc which is more than most battleships can use. Youll need heavy drones once you reach battleship level but if your planning to stick with smaller ships it is not urgent.
You just got turned over by the best standard cruiser for pvp.
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Lord Cavanagh
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Posted - 2005.02.11 02:18:00 -
[11]
Which weapon would people recommend for mid-range damage (10k below). Blasters? Railguns? What size guns for the ferox and ammo?
Thanks! :)
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RollinDutchMasters
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Posted - 2005.02.11 02:25:00 -
[12]
Edited by: RollinDutchMasters on 11/02/2005 02:25:01 I would imagine the best anti-thorax Ferox to be:
5x Heavy Launchers 2x Medium Nos
1x 10mn MWD 1x Warp Scrambler 1x Webber (X5 or better) 1x Large Shield Booster II 1x Medium Cap Injector w/200s.
4x Ballistic controls
I've never flown a ferox, so I'm not sure if this'll actually fit, but it doesnt look too hard. Just try to hold him at 5k until his cap is gone, while you use your missiles on his heavy drones (or tank his light ones).
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Lord Cavanagh
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Posted - 2005.02.11 02:40:00 -
[13]
x5 webber? Nos?
Soz - dont understand these 
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Amataras
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Posted - 2005.02.11 02:56:00 -
[14]
Edited by: Amataras on 11/02/2005 02:57:41 Edited by: Amataras on 11/02/2005 02:57:14 Edited by: Amataras on 11/02/2005 02:56:35
Originally by: Lord Cavanagh x5 webber? Nos?
Soz - dont understand these 
think nos means nosferatu -------------- The Eve Diplomacy Table
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Leno
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Posted - 2005.02.11 03:06:00 -
[15]
Originally by: Lord Cavanagh x5 webber? Nos?
Soz - dont understand these 
x5 is a named webber, also some of the stuff he listed are probably a little out of ur skill range so that setup isnt really worth much to u. But also heavy drones are great to use, but as said, you dont really need em now, especially if u just fly caldari ---------------
RIP - Smoske, My Friend
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Eyeshadow
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Posted - 2005.02.11 03:23:00 -
[16]
was it definately a thorax and not its meaner brother, the deimos? I could understand a deimos shredding u b4 u could warp but a rax would take a bit more time, unless he was setup up for gank with loads of mag stabs
Forums: Sharks - MC |

EaglesFire
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Posted - 2005.02.11 03:42:00 -
[17]
A rax with 5 blasters w/ anitmater ammo, and 8 heavies can easly take a ferox quickly. Average 85 damage per blaster every 3.5 seconds = 121 damage per second, and thats without drone damage.
"Knowledge is power, and the uninformed SHALL be punished!"
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alphawolf2929
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Posted - 2005.02.11 03:50:00 -
[18]
yeah youd be surprised the difference in setup matters, i seen a mega setup for taking out megas, he took out 3 other megas in about 45 seconds, it was insane
(megas= megathron battleship, a bigger meaner thorax)
And considering you dont understand these terms, you may be a bit un skilled to use a ferox :( Also
"mid-range damage (10k below)." 10k is NOT cruiser mid range i would say 20km would be cruiser mid range and probably your best bet, if you can keep out of his op and deal with the drones you can probably take him out, and having the right misiles is SO important, em for shield explosive for armor, or kinetic for all around, (thermal is also good but considering all weapons do thermel damage most people tank vs it) and yes, drones OWN,
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OffBeaT
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Posted - 2005.02.11 04:35:00 -
[19]
a long time ago the moa was the thorax = too counter it.
sadly they mocked up hybrids now so bad you cant hit nothing with them let alone do real damage anymore.
i loved the moa.. i miss it so much as a top combat cruiser..
OffBeaT starts crying! 
i cant talk about it no more. 
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John Bishop
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Posted - 2005.02.11 04:50:00 -
[20]
well i havent been ingame for a while so im a bit rusty but why not sheild tank against kinitic and em with a l sheildbooster and 2 shield amps ?
i hunt npc bs with a simular midslot setup and have done some pvp in he past with little problem.
i for one have found going with a ships strengths and building them up gives better rewards than to make the ship do somthing it isnt meant to
_______________________________________________ sorry for the spelling and gramtic errors,,, im a redneck cowboy what did you expect anyways????
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j0sephine
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Posted - 2005.02.11 15:06:00 -
[21]
Edited by: j0sephine on 11/02/2005 15:13:27
"I was out fighting NPCs so was using 5 heavy missiles with a heavy shield booster. No hardeners or anything else.
Even so - my shield, hull, etc shot down suprisingly quickly. I just dont understand HOW people's weapons cause so much damage. Are missiles really not worth bothering with?!"
Blasters are very damaging guns; with high trained skills they do way more damage than missiles of comparable 'size', and Gallente ships have additional bonus to hybrid turret damage to boot. In addition, each heavy drone does single-handedly as much damage as heavy missile launcher on a cruiser, and Thorax can carry 8 of them... so just the drones alone were doing more damage than your weapons.
If you were shield tanking, there should really be at least couple hardeners on your ship, it can make things quite a bit more bearable. Also against NPCs so 'i was fighting NPCs so i didn't have hardeners' isn't really excuse...
edit: for damage comparison, the damage output of fully trained Regulated Ion Phase Cannon I with lvl.5 Gallente cruiser bonus is 26.19 hp/sec. Damage output of fully trained heavy missile launcher is 9.86 hp/sec.
total damage output of that Thorax would be 229 hp/sec at her optimal range. total damage output of your Ferox: 49 hp/sec. That you were beaten by ship doing 4.5 times as much damage as you is hardly surprising... ;s
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Juniper
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Posted - 2005.02.11 15:08:00 -
[22]
A 'rax with eight heavy drones all firing at you at once can do a LOT of damage in a very short time. So I'm not entirely surprised.
-- Gotta sell my stuff...
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Gunstar Zero
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Posted - 2005.02.11 15:39:00 -
[23]
Edited by: Gunstar Zero on 11/02/2005 15:39:19 tank your ferox, play to it's strengths. Remember the BC skill gives you a bonus to resists.
HIs:
5 x Heavy Launcher. 2 x Medium Nos II
Mids:
Large Shield Booster Large Shield Extender II 3 x Shield Hardeners
Lows:
5 X PDU IIs
Gives you ~ 6k shields with nice resistances all round.
Target the Thorax's drones with missiles as your priority (if he's using heavies) and Nos him to get a bit more energy for your shield booster. Use your completment of drones to distract him.
You may need some named kit to make the config fit, but it's the cheap stuff - malkuth heavies, clarity ward boosters (all the kit that used least cpu).
That setup should give you a fighting chance - Thorax is still very powerful tho.
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MooKids
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Posted - 2005.02.11 15:42:00 -
[24]
You guys do realize that the guy is less than 2 weeks old, right? I doubt he has the skills for many of these setups and even if he could, it is possible that a Kestrel could take him out.
I suggest he just give up on the Ferox and work on smaller ships first if you are going to be in a hot PVP environment. If you really want the Ferox, stay in .5 and higher until you "grow up". It will be a lot safer for you that way. -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |

MaiLina KaTar
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Posted - 2005.02.11 17:03:00 -
[25]
All he can do (with his young char) against an Ion blaster-rax is try to stay out of his optimal using webbers and/or damps before warping the hell out 
Mai's Idealog |

Question2
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Posted - 2005.02.11 17:08:00 -
[26]
Suggestions : join a GOOD,established corp,preferably in an alliance.
Seriously most small newbie corps out there who are always desperately asking their members for ISK,who got no influence,will not help you much.
Next step,dont rush to the big ships.This is not how eve works.
You need to train up your learning skills to level 4 all around first,then train the necessary skills(energy grid upgrades for cap rechargers,shield skills for hardeners/boosters,missle skills,navigation skills,etc).Rushing to a certain ship class while escrewing the other skills will lead to a significant decrease in performance vs potential performance.
My characters almost a month old and ive just gottne a thorax.Took time to train gallente ship skills,hybrid turrets,get most gunneryh skills to at least level 2/3,energy grid upgrades,management,operations,shield skills,afterburner controls,etc,etc.Soon i will be getting cybernetics and train up a few of the skills i miss,then its back the learning tree for adv learning 4 and then time to look into assault frigs.......
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Ranger 1
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Posted - 2005.02.11 17:20:00 -
[27]
The last few peices of advice are probably the best, although the least palatable to you. If you continue with a BC of any type, your rule of thumb should be to remember that BC's are all about defense... not offense. Your reasonable DOT will eventually win the day, because you can abosorb huge amounts of damage for a long time if properly set up. On your Ferox your shield tanking, shield hardening, and cap skills (to sustain that shield for long periods of time) are most cruicial. Then skills to hold your prey, and then to kill him... in that order.
Kill the enemy, and break their toys. |

OffBeaT
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Posted - 2005.02.11 18:18:00 -
[28]
Edited by: OffBeaT on 11/02/2005 18:31:58
Originally by: j0sephine Edited by: j0sephine on 11/02/2005 15:13:27
"I was out fighting NPCs so was using 5 heavy missiles with a heavy shield booster. No hardeners or anything else.
Even so - my shield, hull, etc shot down suprisingly quickly. I just dont understand HOW people's weapons cause so much damage. Are missiles really not worth bothering with?!"
Blasters are very damaging guns; with high trained skills they do way more damage than missiles of comparable 'size', and Gallente ships have additional bonus to hybrid turret damage to boot. In addition, each heavy drone does single-handedly as much damage as heavy missile launcher on a cruiser, and Thorax can carry 8 of them... so just the drones alone were doing more damage than your weapons.
If you were shield tanking, there should really be at least couple hardeners on your ship, it can make things quite a bit more bearable. Also against NPCs so 'i was fighting NPCs so i didn't have hardeners' isn't really excuse...
edit: for damage comparison, the damage output of fully trained Regulated Ion Phase Cannon I with lvl.5 Gallente cruiser bonus is 26.19 hp/sec. Damage output of fully trained heavy missile launcher is 9.86 hp/sec.
total damage output of that Thorax would be 229 hp/sec at her optimal range. total damage output of your Ferox: 49 hp/sec. That you were beaten by ship doing 4.5 times as much damage as you is hardly surprising... ;s
you are my favret one always too read on the forms..
you know your stuff. 
if your too weak too stand toe too toe in that ship you have five mid slots on that ship.. go for the jam and spook him off. 3 damps one sensor booster and a worp jamer is a best bet. 3 or 4 bullisticks. this is somthing a weaker player can pull off, or go for ecm. just make shoure you got them damps backed up by one or more sensor boosters as damps can be counterd buy them. if he is using blasters he has i think too get into worp jamming range too get the best hits so hold off on the damps till he gets into that range. have evrything already too go when you fast lock him so it all kicks in at the same time.. then watch the shock on his face.. sheild tanking gets you know where against stronger players.
make shoure you can lock fast though.
ps.. drop the nos. use sb for the drones if going with ecm. too be cunning is way better the bruit force always.. moo tot me that lession. 
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Vodalus
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Posted - 2005.02.11 18:42:00 -
[29]
If this guy really is only 2 weeks old, there's no way he should be flying a Ferox anyways. The rush to get into the biggest, baddest ship possible while neglecting the other necessary skills to actually fit a ship properly is one of the most common mistakes of new players. Stick to frigates and cruisers until you have all your base skills to at least 4. Engineering, electronics, shield, missile, and gunnery skills are crucial for properly fitting out a battlecruiser. If you don't have this stuff trained don't even bother because you are just throwing away money. A 20 mill skill point character in a cruiser is going to waste a 5 mil skill point character in a battleship 9 times out of 10.  --------------------------------------------------------------
Originally by: Oveur EVE is primarily a PVP game
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Demarcus
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Posted - 2005.02.11 18:48:00 -
[30]
Even the small scout drones can be a huge help. My 2 saved my Caracal last night. ------------------------------------- You are all worthless, and weak.
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