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Natsett Amuinn
GoonWaffe Goonswarm Federation
257
|
Posted - 2012.09.05 19:14:00 -
[61] - Quote
Malphilos wrote:... you're happy with the way things are. Reasonable. You realize sovereignty itself was a change? Natsett Amuinn wrote: I think everything should be attainable by every person in game. No, you don't. To wit: Natsett Amuinn wrote: When did CCP say that sov is intended for small corps to take? They didn't. It's about large scale war and diplomacy. Go play GW2 if you don't like it. You do know that doing that to a post, specifically changing something someone wrote to something they didn't, only makes you an ******* right?
Given how you were able to take what I posted, cut it up, and change my wording, I'll have to assume you're literate; I'll try this again.
I've never asked CCP to change game mechanics just to suit me.
How about you focus on something other than the corp I'm in and stop being a douche on the Internet. |

Adeleda Adoudel
Restless Obsession
6
|
Posted - 2012.09.05 19:15:00 -
[62] - Quote
Having numbers helps a lot. Not disputing that here. But I recently watched a video on YouTube of a 40ish man Drake gang owning a 150 man CFC alphafleet ( maels and scorps). Using very goodbye tactics such as defensive bubbles and constant strategic align points to hold the vast majority of the fleet to around 130km away. This video showed me, as a former member of a CFC alliance, that although numbers usually win in generic slugfests, good skill trumps nubs half skilled to fly battleships.
Tl;Dr - 40 drakes can own a full fleet with proper piloting.
Sidenote- reducing fight numbers goes against half of what inspires people to play Eve. The massive battles that aren't possible in other MMOs. |

baltec1
Bat Country
2041
|
Posted - 2012.09.05 19:19:00 -
[63] - Quote
Natsett Amuinn wrote:
Given how you were able to take what I posted and change my wording to I'm a douche on the Internet.
This is fun. |

Malphilos
State War Academy Caldari State
154
|
Posted - 2012.09.05 19:26:00 -
[64] - Quote
Natsett Amuinn wrote: Given how you were able to take what I posted, cut it up, and change my wording, I'll have to assume you're literate; I'll try this again.
I've never asked CCP to change game mechanics just to suit me.
And why is that? I note you've given up on the "everybody should be able to do everything" type nonsense, so we'll assume it's because you're pretty happy with the way things are.
Just as I said before.
Natsett Amuinn wrote:How about you focus on something other than the corp I'm in and stop being a douche on the Internet.
I don't recall mentioning your corp. Sorry, I took you for an individual.
On the internet. 
|

Lord Zim
1285
|
Posted - 2012.09.05 22:17:00 -
[65] - Quote
Frank Gallagher wrote:Fleets have a maximum number, and i think that should be all that you are allowed to bring to the fight. Eat a bowl of dicks. |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
44
|
Posted - 2012.09.05 22:28:00 -
[66] - Quote
Natsett Amuinn wrote:It's the fault of the people on the outside, looking in.
You want something, but don't want to put in the effort or work to achieve it. Stop blaming the game for your inability to do what others before you have.
If you want it, figure out how to take it and stop expecting the devs to change the game so you can do what many corps have already figured out.
What is it with you people that expect the devs to "make it fair for you", as if the rules were different for the groups that have sov today. Quit asking CCP to **** up the sandbox for your own self entitled desires.
The Mittani as the CSM chairman pushed most the super nerf and now the goons (and allies) are sitting on the most valuable territory while half of nullsec is blue to them. Get off your high horse. The blobs based on raw numbers are I-win button as much as supers were back then. CCP have to deal with it because this is what will **** up the sandbox on the long run. |

Lord Zim
1286
|
Posted - 2012.09.05 22:39:00 -
[67] - Quote
C DeLeon wrote:The Mittani as the CSM chairman pushed most the super nerf and now the goons (and allies) are sitting on the most valuable territory while half of nullsec is blue to them. Get off your high horse. The blobs based on raw numbers are I-win button as much as supers were back then. CCP have to deal with it because this is what will **** up the sandbox on the long run. We incidentally also have the biggest supers fleet too, so we would've won anyways. |

Oregin
Aliastra Gallente Federation
31
|
Posted - 2012.09.05 22:42:00 -
[68] - Quote
I see some of the comments suggesting that small alliances should not be able to take on big alliances and I agree with this. You shouldn't be able to roll in and mess with something so strong.
However, I'd argue that it'd be nice if there was a way that smaller alliances could get a foot on the ladder so to speak and at least chip away at larger alliance sov.
Realistically, though, there's no way logical way that I can think of to make this effective.
What I would suggest, however, is that CCP disincentivise holding massive swathes of space. Why don't CCP introduce an exponential tax on sov such that holding enough systems to house the large alliances and them have a good selection of profitable moons is realistically profitable but make it such that alliances would not want to hold onto space that does not offer enough income or strategic advantage to make it a wanted acquisition.
Although I've been a cog in a number of large machines over the years, I have no real grasp of what numbers, today, would be a reasonable figure. But I think this would mean fewer empty systems with unnecessary sov and offer small alliances a slice of the pie...a slice that could be profitable to them because of their smaller holding, but not profitable enough to outweigh the taxes that a larger alliance would have to pay.
Now I'll go out on a limb and say that changes to local and a sov tie in to local visibility would increase the tactical value of system sov but again, it'd be about weighing up the pro's against the taxation con's.
In terms of lore, just throw in a cost to run sov mod networks.
TL:DR make it such that alliances really value the systems they hold and don't just hold systems for the sake of it. |

Lord Zim
1286
|
Posted - 2012.09.05 22:48:00 -
[69] - Quote
Oregin wrote:However, I'd argue that it'd be nice if there was a way that smaller alliances could get a foot on the ladder so to speak and at least chip away at larger alliance sov.
Realistically, though, there's no way logical way that I can think of to make this effective. Simple: make SOV easier to take and lose.
Oregin wrote:Why don't CCP introduce an exponential tax on sov Say hi to GSF1, GSF2, GSF3, test1, test2, test3 etc. You'll be seeing a lot of those.
Oregin wrote:TL:DR make it such that alliances really value the systems they hold and don't just hold systems for the sake of it. You've obviously never heard of this thing called "strategic buffers" and "strategically important systems". |

James Amril-Kesh
4S Corporation RAZOR Alliance
624
|
Posted - 2012.09.05 22:55:00 -
[70] - Quote
Lord Zim wrote:Oregin wrote:However, I'd argue that it'd be nice if there was a way that smaller alliances could get a foot on the ladder so to speak and at least chip away at larger alliance sov.
Realistically, though, there's no way logical way that I can think of to make this effective. Simple: make SOV easier to take and lose. Exactly. With the system as it is now it's literally impossible to wage anything resembling guerrilla warfare (or whatever the spaceship equivalent would be). http://themittani.com/features/local-problem A simple fix to the local intel problem |

Lord Zim
1287
|
Posted - 2012.09.05 22:56:00 -
[71] - Quote
Gorilla warfare. :v: |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1538
|
Posted - 2012.09.05 23:46:00 -
[72] - Quote
Frank Gallagher wrote:I just thought i'd get a discussion going on how you could possibly fix 0.0 so that smaller alliances could get out and take on the bigger alliances for their sov.
The blob has always caused the lag issues and node crashes, for which you gave us TIDI. The outcome of all battles will be decided on who has the most numbers in system. But what about the smaller alliances in game, how do they get a foothold in 0.0 to grow their alliances ?
Fleets have a maximum number, and i think that should be all that you are allowed to bring to the fight. 250 vs 250 in a system would reduce TIDI and probably the stress load on the sever, plus fights would come down to skills and FC's abilities. Just imagine going into fights knowing that your 5 years of skill training and pvp experience will have some sort of outcome on a fight rather than it being who has the greater number of pilots.
Give the minnows and skill based pvp a chance please. I remember being part of D0GS OF WAR alliance. A good way to break into 0.0 space is not getting your alliance blacklisted by being a renter scam alliance. hth |

Andski
GoonWaffe Goonswarm Federation
4526
|
Posted - 2012.09.05 23:52:00 -
[73] - Quote
Chokichi Ozuwara wrote:Remove local, and 0.0 will get very intredasting.
i love it when people suggest that removing local would actually harm large alliances
lol please leave |

Andski
GoonWaffe Goonswarm Federation
4526
|
Posted - 2012.09.05 23:53:00 -
[74] - Quote
C DeLeon wrote:The Mittani as the CSM chairman pushed most the super nerf and now the goons (and allies) are sitting on the most valuable territory while half of nullsec is blue to them. Get off your high horse. The blobs based on raw numbers are I-win button as much as supers were back then. CCP have to deal with it because this is what will **** up the sandbox on the long run.
hi the CFC currently has the largest supercapital fleet in the game
hope this helps please leave |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1538
|
Posted - 2012.09.05 23:59:00 -
[75] - Quote
Cyprus Black wrote:When Apocrypha was in conception, CCP proposed an idea that several constellations and regions of nullsec could only be accessible through wormhole travels. I think this would be a brilliant addition to the game and it would make nullsec more accessible for small budding alliances.
Even if this doesn't happen, it would still be a neat concept to shut down the gates in systems owned by an alliance. They can still be accessed via wormholes, but for an alliance to isolate themselves from the major super cap blobs it would give them a major leg up and a chance to actually survive in nullsec. In practice the regions with the most small-scale alliances are those with easy access to highsec while those harder to get to (example: Omist) have been under the thumb of big power blocs since the server onlined.
|

Andski
GoonWaffe Goonswarm Federation
4526
|
Posted - 2012.09.06 00:01:00 -
[76] - Quote
Adeleda Adoudel wrote:Having numbers helps a lot. Not disputing that here. But I recently watched a video on YouTube of a 40ish man Drake gang owning a 150 man CFC alphafleet ( maels and scorps). Using very goodbye tactics such as defensive bubbles and constant strategic align points to hold the vast majority of the fleet to around 130km away. This video showed me, as a former member of a CFC alliance, that although numbers usually win in generic slugfests, good skill trumps nubs half skilled to fly battleships.
Tl;Dr - 40 drakes can own a full fleet with proper piloting.
congratulations on finding out that a long-range fleet can kill a short-range fleet if it can dictate range please leave |

Andski
GoonWaffe Goonswarm Federation
4526
|
Posted - 2012.09.06 00:03:00 -
[77] - Quote
Gillia Winddancer wrote:Currently large numbers hold no disadvantages in any real way whatsoever.
you can't be serious please leave |

Te Tumatauenga
Dreddit Test Alliance Please Ignore
30
|
Posted - 2012.09.06 00:17:00 -
[78] - Quote
Actually I think the style of honour described in the Battletech universe would be the perfect solution for Eve. FC's should "bid" on the size of the fleet they bring, with the lowest bid bringing the greatest honour meaning that sovereignty could be decided by small gang warfare.
However that doesn't quite fix the problem either, because instead of being a war of who has more pilots it becomes a war of who has more isk. To rectify this CCP could add instanced small gang pvp arenas to the game where ships aren't permanantly destroyed. This would have the added advantage of ships such as faction fit nightmares finally becoming viable in pvp because isk loss doesn't matter.
Further to this we could level the playing field between small and big alliances even better by removing non-consent pvp from nullsec allowing smaller alliances, even one and two man groups, to rat without having to worry about bully alliances stopping them and they can then have true parity with the big players. |

Vellamo Lyr
Dreddit Test Alliance Please Ignore
10
|
Posted - 2012.09.06 00:24:00 -
[79] - Quote
C DeLeon wrote:Natsett Amuinn wrote:It's the fault of the people on the outside, looking in.
You want something, but don't want to put in the effort or work to achieve it. Stop blaming the game for your inability to do what others before you have.
If you want it, figure out how to take it and stop expecting the devs to change the game so you can do what many corps have already figured out.
What is it with you people that expect the devs to "make it fair for you", as if the rules were different for the groups that have sov today. Quit asking CCP to **** up the sandbox for your own self entitled desires. The Mittani as the CSM chairman pushed most the super nerf and now the goons (and allies) are sitting on the most valuable territory while half of nullsec is blue to them. Get off your high horse. The blobs based on raw numbers are I-win button as much as supers were back then. CCP have to deal with it because this is what will **** up the sandbox on the long run.
How's Fountain treating you? |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
56
|
Posted - 2012.09.06 00:51:00 -
[80] - Quote
Te Tumatauenga wrote:Actually I think the style of honour described in the Battletech universe would be the perfect solution for Eve. FC's should "bid" on the size of the fleet they bring, with the lowest bid bringing the greatest honour meaning that sovereignty could be decided by small gang warfare.
However that doesn't quite fix the problem either, because instead of being a war of who has more pilots it becomes a war of who has more isk. To rectify this CCP could add instanced small gang pvp arenas to the game where ships aren't permanantly destroyed. This would have the added advantage of ships such as faction fit nightmares finally becoming viable in pvp because isk loss doesn't matter.
Further to this we could level the playing field between small and big alliances even better by removing non-consent pvp from nullsec allowing smaller alliances, even one and two man groups, to rat without having to worry about bully alliances stopping them and they can then have true parity with the big players.
I've read enough of your posts to say this is a troll and a good one at that.
If its serious then i counter propose instead of your suggestion we add a NPC vs NPC arena and player can apply to have jobs selling spacepopcorn and spacet-shirt by shooting them our of popcorn/tshirt cannons on their ships. |

James Amril-Kesh
4S Corporation RAZOR Alliance
625
|
Posted - 2012.09.06 01:58:00 -
[81] - Quote
Inquisitor Kitchner wrote:Te Tumatauenga wrote:Actually I think the style of honour described in the Battletech universe would be the perfect solution for Eve. FC's should "bid" on the size of the fleet they bring, with the lowest bid bringing the greatest honour meaning that sovereignty could be decided by small gang warfare.
However that doesn't quite fix the problem either, because instead of being a war of who has more pilots it becomes a war of who has more isk. To rectify this CCP could add instanced small gang pvp arenas to the game where ships aren't permanantly destroyed. This would have the added advantage of ships such as faction fit nightmares finally becoming viable in pvp because isk loss doesn't matter.
Further to this we could level the playing field between small and big alliances even better by removing non-consent pvp from nullsec allowing smaller alliances, even one and two man groups, to rat without having to worry about bully alliances stopping them and they can then have true parity with the big players. I've read enough of your posts to say this is a troll and a good one at that. If its serious then i counter propose instead of your suggestion we add a NPC vs NPC arena and player can apply to have jobs selling spacepopcorn and spacet-shirt by shooting them our of popcorn/tshirt cannons on their ships. I just assumed it was a troll post because otherwise he'd be laughed out of TEST for being an idiot even by CFC standards. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
674
|
Posted - 2012.09.06 03:26:00 -
[82] - Quote
just let corps/alliances take highsec space just don't let it do anything, well maybe let them build their own stations if they want but whatever 1. people won't want the space so no power block will care 2. players can build stations in stationless systems :O said players can charge taxes in those stations, so it is somewhat worth having 3. isk sink with sovernty in highsec, taxes on stuff for stations.
|

Cede Forster
50
|
Posted - 2012.09.06 05:39:00 -
[83] - Quote
the problem isn't game mechanics, the problem is the human nature
even if you would manage to force that null is divided by smaller groups, this would simply lead to these smaller groups would be just hulls who are controlled by a bigger power block again.
if you are so freaking hot on it, you can fix this fast
1 constellation per alliance max
voila
things fixed? probably not |

Lord Zim
1288
|
Posted - 2012.09.06 07:16:00 -
[84] - Quote
Cede Forster wrote:1 constellation per alliance max Say hi to GSF1, GSF2, GSF3, Test1, Test2, Test3, etc1, etc2, etc3. You'll see a lot of these.
Cede Forster wrote:things fixed? probably not Not even remotely. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
87
|
Posted - 2012.09.06 10:19:00 -
[85] - Quote
Cede Forster wrote:the problem isn't game mechanics, the problem is the human nature
Don't agree with that, because when designing game mechanics you should take human nature into account. |

March rabbit
R.I.P. Legion
245
|
Posted - 2012.09.06 10:52:00 -
[86] - Quote
Renan Ruivo wrote:Gibbo3771 wrote:Its broke, all hope is lost. Stuff, please?! i guess stuff is lost too...  |

Doddy
Excidium. Executive Outcomes
126
|
Posted - 2012.09.06 11:10:00 -
[87] - Quote
Frank Gallagher wrote:rodyas wrote:Why? sounds like it will just shrink the game. I think it would open it up more. If you open the map up ingame and look for numbers of people in system, you'll probably find a big red dot in 2 places, 1 where Test and friends are fighting -A- and friends, and the other being where Goons and friends are fighting NC. and friends. So the game at the moment is channeling everyone to 2 areas of 0.0 space. Now just imagine that 8 smaller alliances with their 250 man fleets can go out and sbu a system they want to try and take, knowing that a 10000 strong alliance can only bring the same number to stop them. The game would open up alot more and channel people to different areas of 0.0
Small alliances field 250 man fleets? lol
Anyway a hardcap is basically counter to everything eve stands for (want to succeed -> make friends). Its also incredibly exploit prone (you just get multiple 250 man fleet from different alliances helping each other). Finally it is a massive demotivation to new players. They will have no chance whatsoever against 250 man bling fleets that they can't gather enough to outnumber. No one will recruit newer players as having one in fleet takes a place you could have a high sp player in. Even if they are in the alliance in question they will have to stay at home if there are 250 higher sp pilots. |

Gillia Winddancer
Shiny Noble Crown Services
61
|
Posted - 2012.09.06 13:22:00 -
[88] - Quote
Andski wrote:Gillia Winddancer wrote:Currently large numbers hold no disadvantages in any real way whatsoever. you can't be serious
Go right ahead. Start listing them please. And make sure you list points that are valid from a game mechanic point of view. That excludes voice chat, logistics issues (as in time taken to form large fleets), lag issues and so on.
Game mechanic disadvantages ONLY please.
|

Lord Zim
1292
|
Posted - 2012.09.06 13:28:00 -
[89] - Quote
Gillia Winddancer wrote:Andski wrote:Gillia Winddancer wrote:Currently large numbers hold no disadvantages in any real way whatsoever. you can't be serious Go right ahead. Start listing them please. And make sure you list points that are valid from a game mechanic point of view. That excludes voice chat, logistics issues (as in time taken to form large fleets), lag issues and so on. Game mechanic disadvantages ONLY please. So we can't take into account the fact that it takes a long time to form large fleets (which is a real problem), logistics issues (which, again, is a real problem) because of the amount of fuel it requires, the number of titans required , cap fuel, ammo etc, we can't take into account people being dumb and not aligning properly because they feel safe in larger fleets, or derping and warping to the wrong gate, more jumping through when the FC says gate red etc, or the fact that the bigger the fleet, the harder it is to get people to be in the right ship?
Well, shucks, you're right, there's absolutely no disadvantage to large fleets, and since numbers are the only thing which counts, smaller fleets should never, ever, be able to win against larger fleets.
Which is weird, because that happens all the time. vOv |

Skippermonkey
Tactical Knightmare
1327
|
Posted - 2012.09.06 13:43:00 -
[90] - Quote
If star wars taught me anything, its that a stealth bomber can topple an empire
...nerf stealth bombers TK is recruiting |
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