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Thread Statistics | Show CCP posts - 31 post(s) |

InnerDrive
Shiva Morsus Mihi
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Posted - 2011.05.10 18:29:00 -
[1]
Edited by: InnerDrive on 10/05/2011 18:31:28 Ok so i dunno what genious thought that making it impossible for capitals (carriers) to defend a cynojammer properly woud be a cool idea but this is horrible lol
Now how are people trying to defend their space supposed to defend their allready very low hp cynojammers (heck the things die in like 10 mins against blobs these days) theres no time to defend the jammer. and as soon the cynojammer go's down "supercapitals online" begins , and when 100 supers enter system , the fight for the system is over as they are unkillable at that point.
If you want to do something about 0.0 , start by figuring out some way to reduce the ever increasing amount of supercaps. and make it so that other ships besides supercaps become more usefull in 0.0 combat because with current mechanics you just blob up as big as possible supercaps blob and you win. And taking out a jammer to get those supers in only takes like 10 minutes with a bs fleet. Thats the entire "sov mechanics" for ya. Nerfing bridges just makes it even harder to defend.
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InnerDrive
Shiva Morsus Mihi
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Posted - 2011.05.11 09:48:00 -
[2]
Edited by: InnerDrive on 11/05/2011 09:53:57 When your saying you want to improve sov mechanics.. How about making it so that we have to fight and "do something" in 5 surrounding systems at the exact same time in order to take a system? This will make it so people have to form smaller groups and create more fighting. (when you first started to talk about how dominion woud work this came up...)
Right now there is way to little that forces fights , important timers are hours/days in between and only at one location so huge blobs get formed.
Making it so manny fights need to happen at the same time will also help to spread out supercap blobs wich will possibly end up getting more of them killed.
As for the changes to the bridges , they are also a buff to supercaps indirectly , your limiting the movement of non capitalships , your forcing people to have less cynojammers online or things become a logistic nightmare and at the same time your making it harder to defend a cynojammer if the defenders cannot bring in triage carriers = all buffs to supercaps
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InnerDrive
Shiva Morsus Mihi
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Posted - 2011.05.11 10:08:00 -
[3]
Originally by: Lev Aeris
Originally by: CCP Soundwave
We're not really looking at that currently. My own personal thoughts about supercaps is that it's a shame there are all these meta-requirements in many alliances. Streamlining the ability to travel, so anyone in a supercap can join a fleet instead of "join fleet if you have a carrier and x number of skills at x level" would probably be a good way to encourage interaction. But yeah, not touching that just now.
Yes it is an ugly baby. I can see why nobody wants to hold it. Thank you for responding, at least I know you have heard the concerns.
Thats what i noticed aswell , nobody wants to give a straight answer to what they are going to do about it because its getting very ugly , and the speed at wich people are getting into large unkillable supercap blobs is getting way out of hand way faster than anyone projected happening. This aint over yet alltho 0.0 pvp where in smaller ships than supers mather is soon over if you dont act.
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