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Thread Statistics | Show CCP posts - 31 post(s) |
Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.05.10 18:33:00 -
[1]
Originally by: CCP Fallout Changes are afoot for 0.0, and CCP Soundwave's newest dev blog has all the details. Read it here.
Holy God, please let this actually happen
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.10 18:35:00 -
[2]
Originally by: maya ibuki2
Originally by: Cynthia Ysolde this is awesome, good job ccp
notice all the people complaining are in the nc
hey nc, ha ha
and unsurprisingly, the people supporting it are those it doesnt effect.
It's not going to affect the NC either by the time it's implemented.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.10 18:58:00 -
[3]
Originally by: Karles
Originally by: Obiwand
Originally by: Cynthia Ysolde this is awesome, good job ccp
notice all the people complaining are in the nc
hey nc, ha ha
FAIL NC tears best tears
Heh you don't count that making life harder for those that hold space in nullsec will make your mercenary contracts dissapear, amirite? With less ppl willing to live in nullsec your fun is gone, and ours too.
There were many more 0.0 mercs in the days before jump bridges than after.
Tbh, this proposal is a pretty minor nerf. Nothing about reducing range, or increasing fuel consumption. oh noes, my carrier will have to cyno, this is the worst possible thing that could ever happen
God forbid that sov holders have to sully themselves by using a gate once in a while.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.10 19:31:00 -
[4]
Originally by: Sister Bliss A baby-step in the right direction, just like the anomaly weighting with trusec. Unfortunately these are such pitifully small changes in isolation and nowhere near far-reaching enough to make 0.0 the fascinating prospect that is needs to be.
CCP appears to have lost the ability to surprise and delight us and instead wheels out minor tweaks to a broken universe. What eve needs is bold and revolutionary changes.
When you're starving, a cookie isn't as good as a steak, but it's still a cookie.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.10 19:35:00 -
[5]
Originally by: ClawClawBite It's obvious that CCP wants to break up the large NC/DC powerbloc.
It's puzzling that they want to do it by boring 20,000 players to death.
This has nothing to do with the NC. It will only affect alliances in sov space.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.10 21:15:00 -
[6]
Edited by: Malcanis on 10/05/2011 21:15:17 I'm genuinely interested to know how having to do a couple of warps between each bridge will "kill 0.0"
No, seriously. How? People live in hi-sec, lo-sec, NPC 0.0 and W-space with no jump bridges at all, but people who live in sov 0.0 can't get by day by day if they have to use a jump gate?
Excuse my scepticism. I trust you will understand if it seems more like you're making a fuss about a very minor change.
EDIT: and to answer the poster directly above: see my sig.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.10 21:38:00 -
[7]
Originally by: Weaselior
Originally by: Malcanis Edited by: Malcanis on 10/05/2011 21:15:17 I'm genuinely interested to know how having to do a couple of warps between each bridge will "kill 0.0"
Like I said, CCP has screwed up 0.0 so much that Delve - one of the best regions in the game that doesn't have technetium - is so unpleasant nobody wanted it. IT kept sov for forever after they fled back to empire because it just wasn't really worth the time. Now, it's even ****tier: it's deep 0.0 so getting there is just much more of a pain in the ass, traveling is boring as all hell. The only sov worth having is technetium sov, but CCP has implemented two hamfisted nerfs rather than fixing these broad swaths of worthless regions. Delve proved there's already so little value in 0.0 that it's starting to empty out.
Perhaps so, but what does this have to do with JBs being lightly nerfed? Spell it out for me.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.10 21:43:00 -
[8]
Originally by: FellRaven
Originally by: Cynthia Ysolde
Originally by: FellRaven
Originally by: Malcanis Edited by: Malcanis on 10/05/2011 21:15:17 I'm genuinely interested to know how having to do a couple of warps between each bridge will "kill 0.0"
No, seriously. How? People live in hi-sec, lo-sec, NPC 0.0 and W-space with no jump bridges at all, but people who live in sov 0.0 can't get by day by day if they have to use a jump gate?
Excuse my scepticism. I trust you will understand if it seems more like you're making a fuss about a very minor change.
EDIT: and to answer the poster directly above: see my sig.
Did you read the bit that said Capitals can't use JBs? Which in effect means you can't defend a Cyno Jammed system with Capital.
or you take it down, jump the capital in, then put it back up? Evens the playing field vs. now when you can basically block out an entire system by putting 20 supers on a jammer pos and just chill
But isn't that the point of holding and paying for SOV?
So if you can't have fights where you have caps and the attacker doesn't, you cant hold 0.0?
Not... really seeing a problem here.
Incidentally, I'm loving reading the same people who voiciferously denied that JBs make any difference in 0.0 power projection also whining about having to make "30 jump" trips.
Gosh, anyone see a minor dichotomy there? Almost as if... as if it will be come more attractive to not have space blue for 30 jumps in every direction if you actually have to travel those 30 jumps to get a fight?
But really, it isn't 30 jumps is it? It's +1 jump per bridge. So insteadof being 3-4 bridges to get to the war zone, it's 3-4 bridges plus 3-4 jumps. Really, 8 session changes are too much? No, not really.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.10 21:46:00 -
[9]
Originally by: CCP Soundwave
Originally by: Furb Killer
Originally by: Needa3 Now put the jump bridges near a gate or on a planet instead of a pos so they cant go hide in the safety of a pos.
Still don't get why it is so hard to remove the damn things.
Before they were there every alliance managed to its logistics just fine. Now people don't even now how to fly through a gate. It seems like "jump bridge in game" = "no brains needed outside game"
If you ask me, those things should never have made it into the game anyway.
so, when do we get destructible stations or station ping pong? it is time Eve starts getting rid of the "easy mode"
Well then at least we can agree on removing unprobable ships from the game, no more easy mode.
No disagreement there. I'm pretty sure you'll get your wish too :)
God dambit, I just plugged my nice new Halo set in!
Will it be an asymptotic chance, or will there be a hard enforced minimum?
(PS I Can't wait for the bears to realise that this is a way bigger nerf to their lifestyle than any minor tinkering with JBs could be)
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.12 06:49:00 -
[10]
People are making way more out of this than there actually is. It's a minor tweak to the way highly developed sov space works.
Seriously, you people bawwing that "logistics will become impossible" and such because you have to make 5 bridges and 5 jumps to cross three regions, are you really, genuinely expecting any sympathy here?
Really?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.05.13 17:03:00 -
[11]
Originally by: FalconX Blast I'm a PVP player, and I've always considered JBs to be the sole reason for holding sov as it gives you a "home court" advantage in PVP. JBs allow you to get in front of a hostile fleet that is invading your space as they are required to take conventional gates. Otherwise, you'll never catch them when they retreat. So what's the point of owning space if you are required to fight with the exact same tactics regardless of being in your space or hostile space? JBs are built for mixing it up for PVP in my opinion.
Just FYI, this patch isn't removing JBs. They'll still work for what you said.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.13 17:05:00 -
[12]
Originally by: Ogogov
Originally by: Klausan I resubbed with my 5 accounts because of this change, and my friends are resubbing with atleast 30 more accounts.
- implying you have friends. elohel.
You'd think that out of the 105 characters they can have on 35 accounts that at least one or two would be scout alts?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.14 13:15:00 -
[13]
Originally by: Lost'In'Space
Originally by: Rastigan
Originally by: Osinia Agrippina There is more danger in undocking with a factionfit tengu in motsu then there is in endlessly running anomalies in 0.0. And this change in the jump bridge network means ammo just got slightly more expensive. My heart bleeds.
You cant use insta undock BM's in Motsu ? Or are you allowed to be stupid in highsec and complain about it ?
You cant use scout for the defenseless and PvE ship to do that +1 gate jump for JB? Or are you allowed to be stupid in 0.0 and complain about it ?
Well not so much any more. But still plenty.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.14 19:33:00 -
[14]
Originally by: major hannah i love this ssgt slaughter guy finally a idea to kill the scum in jita.
null sec untie the battle cry is
BLEED JITA DRY
lets put it onto ccp to scramble to save thier prescious jita
I'm pretty sure CCP would be delighted to see Jita's trade hub function dispersed. I too wish you the very best of luck with this endeavour.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.17 07:57:00 -
[15]
Originally by: Taizho Traumeel CCP screwing 0.0 again. I hope your patch breaks the servers and you have to spend all day/night fixing it. What will you take away from us next? You are really screwing logistics in 0.0. I am not sure why. Have you given reasons why?
Go on, please do tell us all how having to make 2 warps between jump bridges instead of one is "really screwing" logistics.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.17 15:46:00 -
[16]
Originally by: xsnakebytex CCP's thoughts: Subcaps are too easy to move around, but dropping supers on everything is still very much fine and dandy.
This change will cause a lot of gate camps, and moving ships and fleets around EVE to engage eachother will take longer.
I guess we can all look forward to supers being used even more.
Right, because it's not like CCP just said that supers are on the "rebalance" shortlist or anything
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.24 13:40:00 -
[17]
Originally by: Om'en Edited by: Om''en on 24/05/2011 06:22:42 Hell i guess you can remove all the JB's now actually. Cause the population thats going to be left in 0,0 it will actually be like the old days. 4500 people logged in server wide
If you genuinely think that, then you shouldn't be in 0.0. Hi-sec is the right place for you.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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