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Cipher Jones
Minmatar
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Posted - 2011.05.12 11:14:00 -
[1]
Quote: The way missions are designed at the moment it's really like a turkey shoot. The missioner has 0 chance of survival with the current npc AI if he gets probed out. A good prober will do that in 5 seconds. Add npc tackle to that and it's easy mode for the ganker.
There is 0% chance of you getting probed from the time the ship hits local to 5 seconds. Literally.
. Adapt and overcome or become a monkey on an evolution poster.
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Cipher Jones
Minmatar
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Posted - 2011.05.13 14:01:00 -
[2]
Originally by: IskPlease
Originally by: Cipher Jones
Quote: The way missions are designed at the moment it's really like a turkey shoot. The missioner has 0 chance of survival with the current npc AI if he gets probed out. A good prober will do that in 5 seconds. Add npc tackle to that and it's easy mode for the ganker.
There is 0% chance of you getting probed from the time the ship hits local to 5 seconds. Literally.
Probing literally starts when the probes are out, not when the scout hits local.
That has nothing to do with anything except semantics. If its "easy mode" for a ganker its because you are flying in "fail mode". . Adapt and overcome or become a monkey on an evolution poster.
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Cipher Jones
Minmatar
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Posted - 2011.05.13 19:55:00 -
[3]
Originally by: Lugalzagezi666
Originally by: Cipher Jones If its "easy mode" for a ganker its because you are flying in "fail mode".
Wrong. Pve ship is always in disadvantage compared to pvp ship. Even properly fit pvp ship under npc agro is in serious disadvantage compared to same ship without npc agro /in most missions/.
That's irrelevant to what I'm posting about however. It doesn't matter how much of a disadvantage your ship is at in a PvP fight, avoiding the PvP to begin with is the issue at hand. . Adapt and overcome or become a monkey on an evolution poster.
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Cipher Jones
Minmatar
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Posted - 2011.05.13 19:58:00 -
[4]
Originally by: Ghurthe Edited by: Ghurthe on 13/05/2011 15:06:28
Originally by: Lugalzagezi666
Originally by: Cipher Jones If its "easy mode" for a ganker its because you are flying in "fail mode".
Wrong. Pve ship is always in disadvantage compared to pvp ship. Even properly fit pvp ship under npc agro is in serious disadvantage compared to same ship without npc agro /in most missions/.
Even WITHOUT Rats shooting at you, the fact of the matter is most pve ships don't fit points. Any attacker can simple disengage if they feel they're losing the fight. That ALONE is what makes it so unbalanced for pve vs pvp ships.
All the utility slots don't make up for the fact that you usually don't have the med slot to spare if you're alone in a mission.
Now if you're running with a small gang that's another story entirely.
Lol more failure to read.
Getting ganked or not is the subject at hand, not the ability to defend if you decide to stay and fight. . Adapt and overcome or become a monkey on an evolution poster.
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Cipher Jones
Minmatar
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Posted - 2011.05.14 14:24:00 -
[5]
Quote: In that case pve ship is always in big disadvantage once its probed. So... you are one of these pvp carebears who thinks hitting analyze 3 times is only thing you should do for getting kill?
Don't know where you are getting your inferences from but I mean EXACTLY what I said. You fail if you make it easy for the gankers. . Adapt and overcome or become a monkey on an evolution poster.
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