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Thread Statistics | Show CCP posts - 5 post(s) |
Lederstrumpf
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Posted - 2011.05.17 04:07:00 -
[1]
Edited by: Lederstrumpf on 17/05/2011 04:07:15
Originally by: Gladni Jura WTF, Onboard scanner 64AU, what is next, mag, ladar, grav snd radar site on onboard scanner.
That's what they need to "compensate" for the expanded probe launcher fukkup - they'll raise in price due to SoE nerf - so less people will have good probing capabilities early on.
I enjoyed doing kill missions for SoE here and there. The patch will nerf it. So yet another "expansion" is cripping the game, nullifying the past effort to fly missions to get access to the Gicodel agent.
C'mon CCP -- remove PvP, PvE and mining alltogether!
Just courier missions and station walking! And raise time code price by factor three while you are at it!
Less content for the money! YAY, EXCELLENT!
And this video comes in mind:
http://www.youtube.com/watch?v=n3gFIDiBq0E
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Lederstrumpf
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Posted - 2011.05.17 04:12:00 -
[2]
Originally by: Marl Shawn
Quote: When holding down æaltÆ, your probes will scale around the center, making it easier to adjust them. A green line has added to make it more intuitive.
Am I the only one who's insanely excited about this!?
I'm not. Anybody dare to bet whether it'll be bugged on Mac?
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Lederstrumpf
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Posted - 2011.05.18 11:30:00 -
[3]
Originally by: Dendel Hypermach it's _really_ _really_ unfair that you have 120m ISK in skills that are disappearing and you don't intend to reimburse the ISK cost players invested. the 22.5m ISK you burned for learning skills was way uncool, but moving to 120m ISK in Connection skills being burned is far past acceptable!
REIMBURSE THE ISK FOR CONNECTION SKILLS.
Let's all petition it.
Removing learned skills once paid for equals avatar devaluation by force.
Should we expect CCP to actively destroy more in game value once/sometimes paid for with real life $ ?
"First we advertise, then you hand us the money, then you invest your money for something you think is permanent, then we destroy it..."?
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Lederstrumpf
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Posted - 2011.05.18 11:40:00 -
[4]
Originally by: Subrahmaya Chandrasekhar many players have worked very hard to get the standings they have to access the agents they have. Very long and very hard.
CCP does not care. They could have opted to add extra "magnet" agents selectively to a) please noobs b) influence where missioning takes place by creating a multitude of new centers of attraction... just imagine the possibilities of dynamic appearances of special yet non-storyline agents...
Rather than using a scalpel to carve art they once again chose a sledge for dumb plumbing.
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Lederstrumpf
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Posted - 2011.05.18 21:41:00 -
[5]
Originally by: MisterNick Mission Agent changes - less being crammed in hubs = good
Right now I do missions some hops away from Dodixie here and there, call it "remote high sec". If intel about the patch is right I'll be doing missions 6 hops away from Jita soon. 'Changes=>"less crammed in hubs"' is a theory, nothing more.
I expect the opposite to happen, as I'm pretty sure people will choose mission systems close to major trade hubs... be it to resupply fast / cheap or to shorten travel routes to sell stuff...
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Lederstrumpf
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Posted - 2011.05.19 14:37:00 -
[6]
Originally by: RTSAvalanche So with about 2 hours to go..
I was wondering if CCP could give us a quick update?
Have things been going smoothly so far, does it seem likely to meet the 16:30 target (or close to it)?
Check this thread CCP is "trying to hide" in discussion forum... lol:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1513294
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