
LegendaryFrog
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.05.16 13:52:00 -
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Edited by: LegendaryFrog on 16/05/2011 13:52:28
Originally by: Elkarion I'm very concerned about this new Missionsystem. In the past it was necessary to move to another system if you'd reach the next level - away from your lv3 Q18 - to the next system with a lv4 Q -12 or somewhat. After that to a lv4 Q12 and at least find the system with your lv4 Q18-20. this was part of the game, and had some pretty influences to roleplay and gamedynamics...
Now it not necessary to move anymore. Okay, missionhubs like didoxie get nerfed now - but on the other hand you'd stolen a lot of the games dynamics now. You made the game again a bit smarter, easier to lern/play, but so you'd opened the door once again a bit more for this kind of gamer that wasn't simply surviveable in EVE five years ago - the wow-kids. I remember when I startet years ago - without German Client (yes I'm German), without Simplifying your EVE, there was no place for the 08/15-WOW-Kid - cause EVE was just too difficult, too technological, too serious and all in all to "adult".
Please CCP - don't make EVE to a "open for all" Game that even the dumbest kid could handle - cause there is the danger that you could loose some of the older ones that prefer a game without getting flamed by kids in the age of their own ones ;)
But beside this - thanks a lot for EVE. It's the worlds best game - and still the worlds best game-atmosphere. May it last forever!
This fails to recognize the difference between interesting complexity and needless complexity. The agent qualities fell pretty reliably into the "needless complexity" category. It didn't add any extra level of thinking or effort into the gameplay. Being "smarter" was not rewarded by the mechanics. It was simply another layer of tedium added because players would have to load up an external website in order to make sense of the data they were given.
Now, if agents rewards scaled with your relative relations to their political faction vs hostile factions, that could be considered interesting complexity. It would be a mechanic that even a newbie could understand (I get rewarded for my loyalty to this faction), while requiring more thought behind which agents you want to accept missions from, and whether betraying your former employer is really worth the potential loss in reputation.
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