Mitchello
Against ALL Authorities
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Posted - 2011.05.20 23:32:00 -
[2]
Originally by: Zhilia Mann
Originally by: flapie 2 I vote to keep the old station interface alive, this video is starting to look to much like a new interface and the removal of the old station interface as we know it now. Witch i would personaly dislike, as i grown costum to the interface that we use now.
This. I'm rather upset that you're revamping the station interface. It's not the cleanest thing in the world but it gets the job done like no other -- and all I'm seeing here is more clutter and horrible issues for lower end graphics cards.
Considering the amount of folks who don't just play on a gaming desktop, but also on typical oem family pc's and laptops from and/or at work (and I'm not even mentioning mobility trends) there is something to be said for caution tbh.
It's a given that CCP want things to look good. But if it looks good it is not automatically good. On the contrary. If you were selling a can of soup you'd be right, but in service models you got to take care of how things work for who, when, where and how. Substance is required to go over style, and can never rely on being enforced in order to achieve the illusion of being compelling.
Now, putting issues of usability and accessability aside (again, as with the new forums which also flat out ignored reported and confirmed issues in operating as well as in common user interaction patterns) simply because I just can't see CCP having either time, resources or inclination to take such things into consideration (seen it too much in the past tbh), things could be worse.
1. They have stepped up, moving away from "dump when date is due and never look back" to staggered releases. If **** is not working, that tunes in now with both maintaining and delivering post initial delivery.
2. They are communicating, not just for soaking in ideas for self validation or confirmation of stone tablets, but to create an interaction between them and us. That's been missing for a long time, and it is good to see it again.
3. If things get to a point (again) where what looks to be delivered to break expectation patterns, or when all we get is presentation and virtually no substance, we do have a Council of Stellar Management. I am sure that they will not hesitate to ask firm questions, without letting themselves or CCP be derailed by proprietary information, with consistant and clear communication with players in order to be advocates of those. CSM5 did that quite well. Considering the folks on CSM6, I have no doubt that they will be able to strike a healthy balance between the social interaction and the work of advocates.
So yeah, it's hardly working properly on Duality. Tons of issues. And the risk of once again style over substance (which sells once, but doesn't sell again). And yes, there's signs of them reinventing wheels which either should not be reinvented or are tackled in ways that go against established best practices of user interface design and user interaction design.
Fine. But one step at a time. Look on the bright side, they are engaged in a format of staggered releases, which requires to build on top of what is present. And ok, there's just a room and no Blue Lagoon in New Eden to be delivered. But it could be worse.
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