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CCP Fallout

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Posted - 2011.05.20 16:57:00 -
[1]
CCP Chilliad's newest dev blog details the next steps for Incarna's Captain's Quarters feature and the next round of testing. Read all about it here, and learn how you can help out with the test here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Hiram Alexander
Caldari The Night Crew
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Posted - 2011.05.20 17:02:00 -
[2]
First? HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.05.20 17:10:00 -
[3]
\o/
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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MrCaptAwsm
Ghosts of Ragnarok Test Alliance Please Ignore
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Posted - 2011.05.20 17:11:00 -
[4]
Oh look, so in the future, everyone will still be terrible at creating user interfaces.
MY IMMERSION
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Viktor Resnov
Vorkuta Inc
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Posted - 2011.05.20 17:14:00 -
[5]
Oh hey, gotta download 4gb to test this out for 3 minutes.
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Caldorous
Gallente
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Posted - 2011.05.20 17:16:00 -
[6]
Originally by: MrCaptAwsm Oh look, so in the future, everyone will still be terrible at creating user interfaces.
MY IMMERSION
UI's will be never completely well done 
Btw... this change is compulsory? Or if we want we'll be able to retain simplicity and use the good old hangar view?
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Aston Martin DB5
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Posted - 2011.05.20 17:16:00 -
[7]
mmmmmmmmmmmmmmmmmmmmmmm can't wait for the final product!
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Gabriel Kaile
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Posted - 2011.05.20 17:22:00 -
[8]
Originally by: Caldorous
Originally by: MrCaptAwsm Oh look, so in the future, everyone will still be terrible at creating user interfaces.
MY IMMERSION
UI's will be never completely well done 
Btw... this change is compulsory? Or if we want we'll be able to retain simplicity and use the good old hangar view?
I'm pretty sure it's a forced change.
To quote CCP's current bottom line: Deal with it.
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Zendoren
Gallente Aktaeon Industries
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Posted - 2011.05.20 17:22:00 -
[9]
Reserved for gripeing!
Also, front page!
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Hiram Alexander
Caldari The Night Crew
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Posted - 2011.05.20 17:35:00 -
[10]
Edited by: Hiram Alexander on 20/05/2011 17:35:55
Well, I'll probably have more to say at some point, but...
1. The lighting is much better than it was before. 2. Minmatar females don't horribly deform when sitting either - although their elbows look pretty wierd..  3. Existing hairstyles didn't seem to show - although the two new styles that I saw looked great. Curly hair, ftw... Rihanna hair - not my cup of tea, but still excellent. 4. Holy Molay - women can wear skirts in the future. Oh, and freaky goggles... this is getting too cool...! 5. Oh. They can't. Skirts aren't "bottoms" 
HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |

Korerin Mayul
Amarr
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Posted - 2011.05.20 17:45:00 -
[11]
first page?
looks good,
my mandatory quibble: Im not sure i like the new right click menu, its a bit non-diegetic, i was hoping for a more holgrammey affair
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Xercodo
Amarr Daj'Juntar
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Posted - 2011.05.20 17:49:00 -
[12]
that last screenshot could use a bit less transparency on the buttons >.<
-------------------------------------------------- The drake is a lie |

Alara IonStorm
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Posted - 2011.05.20 18:00:00 -
[13]
Most important question of the new feature.
Will we be able to spin the Hologram of the ship?
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.05.20 18:02:00 -
[14]
Quote: WeÆre also testing a small change aimed at rookies that disables closing tutorials until youÆre through the skill training tutorial.
Please fire whoever suggested this. Having to tell five different windows to shut up about how to warp to a gate every time I make a new alt is painful enough. Now I will have to click through the entire tutorial, or even do all the crap it wants me to do? ---
Originally by: Sporked EVE IS DYING RUN TO THE HILLS! WE MIGHT HAVE TO ENGAGE WITH OTHER PEOPLE IN THIS MMO! THEY MIGHT SHOOT AT US WHILE WE ARE BUSY HOLDING HANDS AND FROLICKING! AAAAAAAAAAAAAAA
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.20 18:10:00 -
[15]
We really need to keep the current hangar view and have the disembarking done via the station interface command. This was one of the top requests in the Duality CQ test feedback thread.
There is no good reason to be forced to leave your ship EVERY TIME you dock. ...
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.05.20 18:13:00 -
[16]
This. Is. Awesome.
This signature is useless, but it is red.
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Mike deVoid
Firebird Squadron Terra-Incognita
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Posted - 2011.05.20 18:31:00 -
[17]
Edited by: Mike deVoid on 20/05/2011 18:31:54 Why is there no intention to have the functionality to be able to board you ship, whilst still in station (as shown in the fan concept video you linked)? -----
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Sino Sarn
Sick Tight Controlled Chaos
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Posted - 2011.05.20 18:36:00 -
[18]
nerf supers
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Faith O'Siras
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Posted - 2011.05.20 18:43:00 -
[19]
Question: I am not able to get onto Duality at the moment. Will we be able to see other player ship's from the Balcony (see: Amarr station)? It would be help immersion if we could!
-- -- --
I can't wait for this patch to go live on Tranquility! The future of Eve Online looks bright indeed!
PS: My Nomad is going to look awesome! <3 CCP
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Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.05.20 18:46:00 -
[20]
The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.
Ambulation Demo
Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... 
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Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.05.20 18:49:00 -
[21]
Also, to add to that, we should get the grand camera angles that's shown in this video. Basically everything shown in this video I want. Complete with docking animations instead of just black loading screen, and a quick docking screen you can skip if you want.
Ambulation Demo
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Ivanna Nuke
Gallente Holders Of The Cowbell
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Posted - 2011.05.20 19:02:00 -
[22]
Awesome work ccp! Would love some cowbell, beer, vodka and garlic bread in my cq.
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LegendaryFrog
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.05.20 19:04:00 -
[23]
Originally by: Jim Luc The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.
Ambulation Demo
Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... 
I'm with this guy. The scale of ships in the EvE universe is an amazing thing, and a huge point of awe for people new to the game (just show somebody who has never heard anything about eve one of those ship size comparison posters and watch them get excited).
EvE has never really done a great job showcasing that sense of scale, and this is the perfect opportunity to do so. Allow the player to walk right up to the side of the ships. You would only have to show a small portion of most of the ships, due to the massive actual sizes of these things. I think scale is far more important that being able to see the entire ship, at least from an immersion perspective (which is what this is all about, right?)
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J Kunjeh
Gallente
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Posted - 2011.05.20 19:09:00 -
[24]
Originally by: Jim Luc The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.
Ambulation Demo
Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... 
Good lord, no kidding, why doesn't the scale of your ship appear anywhere near as accurate and slick as this video? ~Gnosis~ |

Lan Staz
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Posted - 2011.05.20 19:09:00 -
[25]
Originally by: Abdiel Kavash
Quote: WeÆre also testing a small change aimed at rookies that disables closing tutorials until youÆre through the skill training tutorial.
Please fire whoever suggested this. Having to tell five different windows to shut up about how to warp to a gate every time I make a new alt is painful enough. Now I will have to click through the entire tutorial, or even do all the crap it wants me to do?
I'm not sure that fireage is necessary, but I agree that making everyone who creates an alt suffer is inappropriate here. Let us close the tutorials, but put a (really) big "Help" button in the Neocom that makes it very easy to turn them back on.
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flapie 2
Gallente
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Posted - 2011.05.20 19:10:00 -
[26]
Its looking nice,for some reason the current Station interface does the trick for me tho. And i hope that will never change, aside from better textures here and there and a better camera to move around the ship your are currently in. For me a station is a place to rest my eyes and get a hot cup off .... and a place to store Lewt and other shiny things i find in space.
All i really want is a pub to drink a cold one in, and a open area where i can use my boots to kick the people that clutter up the undocking area of the station each day 
I vote to keep the old station interface alive, this video is starting to look to much like a new interface and the removal of the old station interface as we know it now. Witch i would personaly dislike, as i grown costum to the interface that we use now.
Thats just my 2 cents tho, keep up the great work, cause even tho its not totaly my style its looking awsome never the less.
Cheers
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Teranul
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Posted - 2011.05.20 19:11:00 -
[27]
Originally by: Jim Luc The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.
Ambulation Demo
Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... 
THIS, PLEASE.
And throw in higher-resolution textures while you're at it! It'd be the best patch ever. 
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Yagen
Sense of Serendipity Echoes of Nowhere
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Posted - 2011.05.20 19:18:00 -
[28]
It looks like the UI and handling are getting heavily improved, congratulations on that :). I'm also looking forward to the features you are keeping up your sleeves. You bastards .
Cheers for the final crunch !
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Hecate Lionfire
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Posted - 2011.05.20 19:55:00 -
[29]
Anyone have a picture of the new ui? Having issues with duality at the minute.
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Mors Magne
Astral Adventure
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Posted - 2011.05.20 19:59:00 -
[30]
This is brilliant!
If and when players can use 'walking in stations' in player-generated content (making buildings), Eve Online will have infinite exploration as we explore each others constructs.
More sand!
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Sciencegeek deathdealer
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Posted - 2011.05.20 20:04:00 -
[31]
Edited by: Sciencegeek deathdealer on 20/05/2011 20:05:55 Edit: snipe :p
Its awesome to see progress!
You do realized that you screwed yourself over by showing us all those WIS videos right? I mean, you had a model that worked of offices. Captains quarters is pretty tiny compared to that. Glad to see progress, disappointed not to see what was promised. But meh, that's CCP, Ill still be dumping money in their direction for another 3 years. That's all that matters in the end isn't it?
Keep up the good work, there isn't really another game anything like EVE, so congrats for that! :D
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Regalbetreuerin
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Posted - 2011.05.20 20:13:00 -
[32]
stills looking nice sci-fi-ey, waiting to see animation(s).
otherwise: thx for keeping us informed.
r. out |

Elise Masutra
Tleilex Manufacturing
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Posted - 2011.05.20 20:32:00 -
[33]
Edited by: Elise Masutra on 20/05/2011 20:33:15
Originally by: Jim Luc The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.
Ambulation Demo
Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... 
Indeed. A Battleship is a huuuuuge thing. There are thousands of people serving on them. They can destroy whole colonies without breaking into sweat. I'm a destroyer of worlds and look like standing next to a Volvo? This needs more scale and less cowbell!
Other than that it looks great  |

mvrck22
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Posted - 2011.05.20 20:44:00 -
[34]
Granted, I have a mild visual deficiency. But still, I have to ask, how hard is it to do some simple checks and balances to guard against the syndrome of "style over substance" on the basis of simple concepts like accessability and usability. The new menus, seriously.
I realise players with visual deficiencies are a minority, but these things really are not hard to strike a working balance in. |

HyperZerg
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Posted - 2011.05.20 20:56:00 -
[35]
So, you finally show us, that you want microtransactions.
You know, most of the players already have more then 1 account ? So most of us already paying double and tripple, and now you want us to pay even more ?
Make the game free to play or NO Microtransactions. Both WILL destroy the game. Or in a better meaning, bring players to cancel accounts to "pay" you stuff.
Go on Blizz ... eh CCP
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Veimo Lailara
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Posted - 2011.05.20 20:57:00 -
[36]
So the creepy background voice saying stuff like ''SYSTEM OVERLOAD'' and ''AL SYSTEMS CRITICAL'', plus the bag of trash in my captain's quarters kinda ruins immersion. Granted the CQ is minmatard (though the station is amarrian), but even the minmatar wouldn't leave trash in a CAPSULEER quarters (obviously it wouldn't be sparkling clean but we're still the elite of the universe, the destroyers of worlds etc.), and all their stations aren't ACTUALLY falling apart either.
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Brokers Clone
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Posted - 2011.05.20 21:00:00 -
[37]
In the shot of the guy sitting on the couch, looking at the holo
GET RID OF THAT flippin ASH TRAY!!!!!
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Everseeker
Caldari Northgate
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Posted - 2011.05.20 21:03:00 -
[38]
Originally by: Abdiel Kavash
Quote: WeÆre also testing a small change aimed at rookies that disables closing tutorials until youÆre through the skill training tutorial.
Please fire whoever suggested this. Having to tell five different windows to shut up about how to warp to a gate every time I make a new alt is painful enough. Now I will have to click through the entire tutorial, or even do all the crap it wants me to do?
^QFT ^What he said ^etc...etc...etc...
--
EverSeeker |

Lev Aeris
United Amarr Templar Legion Fidelas Constans
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Posted - 2011.05.20 21:09:00 -
[39]
I can't spin my ship.
Ship spinning > WiS, or in this case walking in hamster habitat.
Scaling with the ships needs work, I feel like Gulliver in the land of Lilliputians when looking at my ship from the balcony.
Shadows still look very rough, but then again the current lighting in the character creator is terrible as well so I guess its a carry over.
I can't run. I use boosters, surely I can manage more than a leisurely gait.
Bag of trash and ashtray... I really don't need a simulated reminder of nicotine addiction and the trash...well are the fedo on strike or something?
Female posture is terrible. But you mentioned this needed work so fair enough.
Other than those minor gripes, cool stuff. I'm still going to nag for a 3 dimensional EFT ingame, no reason that you guys can't out perform freeware. Also, I'd like to be able to change the colors of my holograms, I have a thing for battlezone green.
Nice work Chilliad. Don't forget to include room for exotic dancers to greet me on the cat walk in from my ship.
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Flamewave
Crimson Moon Society
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Posted - 2011.05.20 21:10:00 -
[40]
Originally by: Brokers Clone In the shot of the guy sitting on the couch, looking at the holo
GET RID OF THAT flippin ASH TRAY!!!!!
You shouldn't say mean things about my Tempest like that. 
Seriously though, the sense of scale is in the right direction but still needs to be improved. The ships should be looming over us, really. __________
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Aphoxema G
Tribal Liberation Force
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Posted - 2011.05.20 21:11:00 -
[41]
AHHHHHHHH! WALK SAFE GET IT!?
I'm looking forward to playing with this when I get home. The earlier release wasn't exactly a disappointment but it did leave me wanting. ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |

Palovana
Caldari Inner Fire Inc.
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Posted - 2011.05.20 21:17:00 -
[42]
Originally by: Viktor Resnov Oh hey, gotta download 4gb to test this out for 3 minutes.
Using SisiLauncher from a current TQ copy was 1.19GB for me. I read in the other thread only 300MB if you still had the previous Duality install and used SisiLauncher from there.
----- Your Plain Text Cookie perfectly strikes New Forums, wrecking for inifnite damage. |

Aphoxema G
Tribal Liberation Force
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Posted - 2011.05.20 21:23:00 -
[43]
Originally by: HyperZerg So, you finally show us, that you want microtransactions.
You know, most of the players already have more then 1 account ? So most of us already paying double and tripple, and now you want us to pay even more ?
Make the game free to play or NO Microtransactions. Both WILL destroy the game. Or in a better meaning, bring players to cancel accounts to "pay" you stuff.
Go on Blizz ... eh CCP
Do you really have the data available and the experience necessary to fairly evaluate the efficacy and robustness of a "microtransaction model" against other models? Are you aware that there are over a hundred free to play games now that are surviving solely from "microtransactions"? Even if CCP went with purely optional purchases beyond a subscription there still wouldn't be the insult of Blizzard charging for the boxed copy, server subscription, any "optional expansions" that separate user communities and then microtransactions for functioning items on top of that that create further imbalance?
Not least of all those additional accounts are not in any way required to play, that's for the player to decide and has virtually no impact on this argument. They are choosing to pay more for a convenience/influence that could be had in a much healthier fashion by having more friends.
But I guess you're right, I'll dazzle myself up and prepare to get bent over the table until CCP is all done having its way with me since I obviously don't have the choice to not pay for something if I don't want it. I do hope my pride can survive the horrible exploitation that is buying trinkets online. ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |

Mitchello
Against ALL Authorities
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Posted - 2011.05.20 21:31:00 -
[44]
Originally by: Lev Aeris I can't spin my ship.
Think positive. You're going from shipspinning to meatspinning. There's got to be "some" fun in that ...
Here, have a nice hat 
EXPERT HOUSING, Caldari State. For all your Incarna Real Estate wishes, wants and desires.
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EnslaverOfMinmatar
Amarr
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Posted - 2011.05.20 22:14:00 -
[45]
Why are the characters unarmed? uʍop ǝpısdn ǝɹnʇɐuƃıs ʎɯ ƃuıpɐǝɹ ǝɹɐ noʎ |

Lolmer
Amarr The Graduates Morsus Mihi
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Posted - 2011.05.20 22:16:00 -
[46]
Here are some great videos to give an idea of the ship scale: Amarr Gallente
We should be able to zoom in/out of the hangar view as well as move the camera around (or perhaps take a shuttle to fly around our ship to view it, or even the station to see what ships other folks have (and see what fittings they are using for when they undock into our station camp ;))).
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Sunji Togenada
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Posted - 2011.05.20 22:38:00 -
[47]
Originally by: EnslaverOfMinmatar Why are the characters unarmed?
I, too, would like to know why my character is unarmed. He certainly doesn't seem to be too happy about it.
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Sarinat Talen
Celestial Arms Manufacturing and Operations New Eden Research.
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Posted - 2011.05.20 23:03:00 -
[48]
Thanks for the update.
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Zhilia Mann
Tide Way Out Productions
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Posted - 2011.05.20 23:05:00 -
[49]
Originally by: flapie 2 I vote to keep the old station interface alive, this video is starting to look to much like a new interface and the removal of the old station interface as we know it now. Witch i would personaly dislike, as i grown costum to the interface that we use now.
This. I'm rather upset that you're revamping the station interface. It's not the cleanest thing in the world but it gets the job done like no other -- and all I'm seeing here is more clutter and horrible issues for lower end graphics cards.
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Radjaw
Alea Iacta Est Universal Test Alliance Please Ignore
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Posted - 2011.05.20 23:06:00 -
[50]
Originally by: Abdiel Kavash
Quote: WeÆre also testing a small change aimed at rookies that disables closing tutorials until youÆre through the skill training tutorial.
Please fire whoever suggested this. Having to tell five different windows to shut up about how to warp to a gate every time I make a new alt is painful enough. Now I will have to click through the entire tutorial, or even do all the crap it wants me to do?
This.
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Cosmoes
Minmatar
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Posted - 2011.05.20 23:19:00 -
[51]
Please respond to the multiple threads around asking why the hell you nerfed RPers from the last dev blog. ------------------- piccy |

Mitchello
Against ALL Authorities
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Posted - 2011.05.20 23:32:00 -
[52]
Originally by: Zhilia Mann
Originally by: flapie 2 I vote to keep the old station interface alive, this video is starting to look to much like a new interface and the removal of the old station interface as we know it now. Witch i would personaly dislike, as i grown costum to the interface that we use now.
This. I'm rather upset that you're revamping the station interface. It's not the cleanest thing in the world but it gets the job done like no other -- and all I'm seeing here is more clutter and horrible issues for lower end graphics cards.
Considering the amount of folks who don't just play on a gaming desktop, but also on typical oem family pc's and laptops from and/or at work (and I'm not even mentioning mobility trends) there is something to be said for caution tbh.
It's a given that CCP want things to look good. But if it looks good it is not automatically good. On the contrary. If you were selling a can of soup you'd be right, but in service models you got to take care of how things work for who, when, where and how. Substance is required to go over style, and can never rely on being enforced in order to achieve the illusion of being compelling.
Now, putting issues of usability and accessability aside (again, as with the new forums which also flat out ignored reported and confirmed issues in operating as well as in common user interaction patterns) simply because I just can't see CCP having either time, resources or inclination to take such things into consideration (seen it too much in the past tbh), things could be worse.
1. They have stepped up, moving away from "dump when date is due and never look back" to staggered releases. If **** is not working, that tunes in now with both maintaining and delivering post initial delivery.
2. They are communicating, not just for soaking in ideas for self validation or confirmation of stone tablets, but to create an interaction between them and us. That's been missing for a long time, and it is good to see it again.
3. If things get to a point (again) where what looks to be delivered to break expectation patterns, or when all we get is presentation and virtually no substance, we do have a Council of Stellar Management. I am sure that they will not hesitate to ask firm questions, without letting themselves or CCP be derailed by proprietary information, with consistant and clear communication with players in order to be advocates of those. CSM5 did that quite well. Considering the folks on CSM6, I have no doubt that they will be able to strike a healthy balance between the social interaction and the work of advocates.
So yeah, it's hardly working properly on Duality. Tons of issues. And the risk of once again style over substance (which sells once, but doesn't sell again). And yes, there's signs of them reinventing wheels which either should not be reinvented or are tackled in ways that go against established best practices of user interface design and user interaction design.
Fine. But one step at a time. Look on the bright side, they are engaged in a format of staggered releases, which requires to build on top of what is present. And ok, there's just a room and no Blue Lagoon in New Eden to be delivered. But it could be worse.
EXPERT HOUSING, Caldari State. For all your Incarna Real Estate wishes, wants and desires.
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Constantinus Maximus
Paxian Expeditionary Force
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Posted - 2011.05.20 23:37:00 -
[53]
Edited by: Constantinus Maximus on 20/05/2011 23:41:56
"and is getting ever closer to release-quality."
Approaching becoming a steaming pile of ****?
edit: Guess it depends if we're talking "past" CCP "release-quality" or WhiteWolf "release-quality".
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.20 23:46:00 -
[54]
Does this new UI mean that you're turning EVE into even more hardcore clickfest simulator? -- Thanks CCP for cu |

Natalia Kovac
Minmatar Stimulus Rote Kapelle
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Posted - 2011.05.21 02:34:00 -
[55]
Terrible.
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Mina Sulva'r
Amarr
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Posted - 2011.05.21 03:09:00 -
[56]
Originally by: Jim Luc The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.
Ambulation Demo
Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... 
I honestly thought thats what they were doing? You mean we arnt going to be able to walk out and stand "close" to our ships, like this video shows? If so, that just blows... Please tell me they are at least trying to implement most of what I saw in this video?
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Mina Sulva'r
Amarr
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Posted - 2011.05.21 03:31:00 -
[57]
Originally by: Lolmer Here are some great videos to give an idea of the ship scale: Amarr Gallente
We should be able to zoom in/out of the hangar view as well as move the camera around (or perhaps take a shuttle to fly around our ship to view it, or even the station to see what ships other folks have (and see what fittings they are using for when they undock into our station camp ;))).
Not to go off topic. That is a beautiful video, and someone put a lot of work into it. But it does a terrible job at showing sizes due to the fact that "our real world " reference (the little person) is lost as it switches to the next few ships. Each scene should always have a real world comparison next to each ship, something like a 747, or say the Eiffel Tower, we lost perspective by the time it shows the Zealot/Tristan.
This is by far a better comparison, since there is always a real world reference.
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EdwardNardella
Capital Construction Research
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Posted - 2011.05.21 04:48:00 -
[58]
I think it is important that you should be able to see lots of the ship when viewing it but I do believe they need to occupy a greater part of our view.
Another poster mentioned shuttles going too and from ships. I believe this should enhance the sense of scale because when a large shuttle arrives at the side of a battle ship it will be a tiny speck. CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |

Ayari
Caldari Caldari Independent Navy Reserve The Fourth District
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Posted - 2011.05.21 05:05:00 -
[59]
Originally by: EdwardNardella I think it is important that you should be able to see lots of the ship when viewing it but I do believe they need to occupy a greater part of our view.
Another poster mentioned shuttles going too and from ships. I believe this should enhance the sense of scale because when a large shuttle arrives at the side of a battle ship it will be a tiny speck.
That sounds like a very good idea actually, it allows both the smaller ships to be closer, but also gives a scale comparison... An effective compromise.
--------- Commander CAIN Conga Squadron CAIN Home |

MotherMoon
Huang Yinglong
|
Posted - 2011.05.21 05:22:00 -
[60]
Edited by: MotherMoon on 21/05/2011 05:23:21 So even thought they aren't working, the new turrets are up?
Originally by: HyperZerg So, you finally show us, that you want microtransactions.
You know, most of the players already have more then 1 account ? So most of us already paying double and tripple, and now you want us to pay even more ?
Make the game free to play or NO Microtransactions. Both WILL destroy the game. Or in a better meaning, bring players to cancel accounts to "pay" you stuff.
Go on Blizz ... eh CCP
most players have 1 account. sorry to burst your bubble.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2011.05.21 05:42:00 -
[61]
is there an opt out option yet?
I mean I can't wait to go walking in stations I just can't see the new system being better for a quick dock, ???, profit
|

Miso Hawnee
|
Posted - 2011.05.21 06:27:00 -
[62]
Originally by: Chainsaw Plankton is there an opt out option yet?
I mean I can't wait to go walking in stations I just can't see the new system being better for a quick dock, ???, profit
Opt out dialog is found under Eve Account Management >> Cancel Subscription.
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Eurynomos
|
Posted - 2011.05.21 08:08:00 -
[63]
If I have to walk across the damn station to turn in a mission or empty my cargo, I will quit.
Star Trek Online did the same thing, and became a walking simulator, no one enjoys walking anywhere, especially if you just need to complete a mission and pick up a new one. Having to walk to 5 different "rooms" will ruin the game.
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Aquana Abyss
|
Posted - 2011.05.21 08:37:00 -
[64]
Who cares?
Where's the poker?
|

Callimminniss Prdsk
Cyrix Ltd. Tamanium
|
Posted - 2011.05.21 08:44:00 -
[65]
I'm looking forward to it, but
There's no guarantee my hardware can support Incarna; if not, will I be able to suspend my account until my machinery is up to scratch? After the Trinity (?) engine was introduced I had to stop play with many months' subscription paid up front, which was was just so much money and time lost.
Suspension would at least mean I don't have to pay to get back into a game that I've already paid for.
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MotherMoon
Huang Yinglong
|
Posted - 2011.05.21 08:51:00 -
[66]
Originally by: Eurynomos If I have to walk across the damn station to turn in a mission or empty my cargo, I will quit.
Star Trek Online did the same thing, and became a walking simulator, no one enjoys walking anywhere, especially if you just need to complete a mission and pick up a new one. Having to walk to 5 different "rooms" will ruin the game.
this will never happen, dude. seriously.
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Kallista Naari
|
Posted - 2011.05.21 10:06:00 -
[67]
Edited by: Kallista Naari on 21/05/2011 10:07:12 I couldn't figure out how to sit down. 
Everything is still available as it is now, you don't have to move if you don't want to. Docking and undocking is just as responsive, no delay.
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Chruker
|
Posted - 2011.05.21 12:04:00 -
[68]
Anybody else seeing this going towards largest-feature-ever that'll never get used?
So far this is just looking like a tech demo... ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi
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ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
|
Posted - 2011.05.21 13:49:00 -
[69]
Edited by: ITTigerClawIK on 21/05/2011 13:48:45
Quote: There is also an issue with the new turrets.
Did someone say new turrets? 
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Selar Nox
|
Posted - 2011.05.21 15:20:00 -
[70]
I also see this as a great opportunity to show the different sizes of ships. Please don't miss this opportunity by placing different ship sizes at different distances!!
For me it wouldn't be necessary to be able to walk right to the ships hull, but adding some kind of indirect comparison to us pilots, like an animation of another small ship (e.g. shuttle) passing by the balcony and heading to the ship or the already mentioned working crews at or entering/leaving the distant ship (if they are still visible).
I also don't see it absolutely necessary to be able to see the entire ship from the balcony. We see our ships in their full size every time we are in space, but what we don't get is some sense of scale. If it is really important to you to be able to see the entire ship in hangar add an extra "camera view" where everyone can spin their ship again.
But let me repeat my most important point: Please, please don't ruin the sense of scale by placing ships of different sizes at different distances!
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ELECTR0FREAK
Eye of God United Front Alliance
|
Posted - 2011.05.21 16:57:00 -
[71]
Originally by: Selar Nox I also see this as a great opportunity to show the different sizes of ships. Please don't miss this opportunity by placing different ship sizes at different distances!!
For me it wouldn't be necessary to be able to walk right to the ships hull, but adding some kind of indirect comparison to us pilots, like an animation of another small ship (e.g. shuttle) passing by the balcony and heading to the ship or the already mentioned working crews at or entering/leaving the distant ship (if they are still visible).
I also don't see it absolutely necessary to be able to see the entire ship from the balcony. We see our ships in their full size every time we are in space, but what we don't get is some sense of scale. If it is really important to you to be able to see the entire ship in hangar add an extra "camera view" where everyone can spin their ship again.
But let me repeat my most important point: Please, please don't ruin the sense of scale by placing ships of different sizes at different distances!
But if they don't, pilots of smaller ships cannot appreciate the look of their ship since it's a speck far off in the distance.
Discoverer of the Original Missile Damage Formula |

DrysonBennington
Eagle's Talon's
|
Posted - 2011.05.21 17:53:00 -
[72]
I recently watched the Captain's Quarter's video. I am quite impressed...but since CCP has introduced this new feature a new feature for ship's must now be thought about.
A command ship built with some of the same function's as CQ's such as ship as a ship fitting EFT monitor, fleet member location display, enemy fleet composition display, intel report display, mining operation's display and fleet formation's planning display would be added to the CQ's module as well as a fleet bonus read-out which would show each bonus given to each ship in the fleet. Another function would be a Wormhole display readout that would constantly gather intel on wormhole's within a five jump radius of the command ship. The WH-Panel would display the life of the wormhole, how many ship's have traveled in and out of the wormhole and where the wormhole leads to based upon intel which would be gathered from local capsuleer channel's and station reports. Once inside the wormhole the command ship would offer the same readout's that is part of it's function in high sector but would be limited to the wormhole that it is part of only. Information on wormhole's and where they lead to would only become available once the command ship went through the wormhole. The command ship while in wormhole mode would not be able to discover a wormhole but would add a 25% increase to probe scan time and probe scan.
Once this module has been plugged into the Command Ship the command ship would be ready to be deployed to the field. The benefit's of the new command ship would give the fleet commander visual displays of what is going on with their fleet from a planning perspective instead of a fly-by-wire perspective of having to be on the field. Before the command ship has the new CQ's module plugged into the ship's low slot which would take all available low slot energy to use the command ship would be used like any other command ship providing bonuses and being able to be used in combat. Once the Captain's Quarter's has been plugged into the ship's low slot and turned on the ship will become imobile. To navigate the ship again the Captain's Quarter's would need to be offlined. To turn the CQ back on the capacitor would need to be fully charged thus requiring a few cap transfer logi's to be on station around it.
|

Selar Nox
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Posted - 2011.05.21 18:57:00 -
[73]
Originally by: ELECTR0FREAK
Originally by: Selar Nox I also see this as a great opportunity to show the different sizes of ships. Please don't miss this opportunity by placing different ship sizes at different distances!!
For me it wouldn't be necessary to be able to walk right to the ships hull, but adding some kind of indirect comparison to us pilots, like an animation of another small ship (e.g. shuttle) passing by the balcony and heading to the ship or the already mentioned working crews at or entering/leaving the distant ship (if they are still visible).
I also don't see it absolutely necessary to be able to see the entire ship from the balcony. We see our ships in their full size every time we are in space, but what we don't get is some sense of scale. If it is really important to you to be able to see the entire ship in hangar add an extra "camera view" where everyone can spin their ship again.
But let me repeat my most important point: Please, please don't ruin the sense of scale by placing ships of different sizes at different distances!
But if they don't, pilots of smaller ships cannot appreciate the look of their ship since it's a speck far off in the distance.
Nope. As I said, I don't see it as necessary to see the whole ship from the balcony, so you can move the point where your ship sits (whether it is big or small) much closer to the observer. If there really have to be (for what reason ever) different spots for different ship sizes some kind of indirect size comparison (as described above) is needed or the sense of scale gets lost again. Or even worse it introduces a completely wrong sense of scale like the Dramiel - Nightmare screen shot does...
But these are all only different options. For me personally one nice solution would be a separate gangway connected to the (close) ship, littered with some supply and perhaps now and then some crewmen walking or working there. And the whole stuff could be watched by the player from the balcony somewhere close/above the gangway. Perhaps the crates and whatever stuff like crewmen at the gangway could be placed randomly, so not every station/docking bay looks the same. And not to forget: For all the ship spinners an additional possibility to watch the (entire) ship from all angles.
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Diesel47
|
Posted - 2011.05.21 20:26:00 -
[74]
I'm disappointed in how small the battleships look in the hanger.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
|
Posted - 2011.05.21 21:30:00 -
[75]
I hope the character movement receives some changes, the controls feel awkward, to say it mildly. Maybe it comes from other MMO but the controls in games like Rift, WoW or Guild Wars are better suited for controlling a single character.
With the current options even turning a character around is problematic.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
|

Eraggan Sadarr
|
Posted - 2011.05.21 23:00:00 -
[76]
Originally by: Chruker Anybody else seeing this going towards largest-feature-ever that'll never get used?
So far this is just looking like a tech demo...
Eve has enough timesinks as it is... I don't see how running to and from your ship makes it any more immersive. I really hope that this interface, has a setting that... enables me to avoid it. It's cool to see the character and quartes the FIRST time. Not every goddamn time i have to dock/undock. And i really don't see how making the station interface 3rd person interactive makes it any better, other than wasting my time trying to navigate what previously only took 1 click.
Eve Market Scanner - Marketlog comparisons |

Eraggan Sadarr
|
Posted - 2011.05.21 23:04:00 -
[77]
I signed up for space battles...
...not a goddamn walk-a-thon!
Eve Market Scanner - Marketlog comparisons |

Gwenywell Shumuku
|
Posted - 2011.05.21 23:30:00 -
[78]
So, go do your space battles, who is keeping you?
|

Ms Michigan
Gallente Aviation Professionals for EVE
|
Posted - 2011.05.22 04:53:00 -
[79]
WOW CCP -
You guys really did take to heart all the feedback from the first Duality/Capt. Quarters test.
Speechless - Bravo!
o7
|

Dana Bomfim
Caldari Brasfleet Networking Co.
|
Posted - 2011.05.22 04:55:00 -
[80]
- As I posted before, choosing from "quick docking/undocking" or full process is plain unrealistic. As painful for the "I-have-no-clue-about-planning" players, all the aspects can be easy to manage even if you have long walks or long processes to wait. - Forced tutoriais and forced anything have 2 side-efects: Painful alt creating, and the one CCP should really care: New players may think they know it all, and if they cant skip tutorials, they would find the game boring. - There are infinite ways to go from the implementing of CQ, but if the game lose the focus in it, it will be easy to find yourself in shifting audience and, displeasing the existing players, and not pleasing the new ones, endup without both.
If looking only by the corporative binocular, this feature is an huge crossroads to EVE, because it is hardware consuming above all others, it is mechanics changing, and it is audience shaking. I loved the idea, I am concerned about the execution. Like they say in vanity stores and cosmetic surgery, somethings we just dont do because can attract the wrong crowd and displease the present one.
Anyways, talking about the present version, I liked the concept, and the controls are fine, if you dont like the keyboard ones, control with your mouse. It is just turn the char using left click, and press W or not to walk, just like other MMOs. CCP said they are still polishing graphics and animations, so, no comment yet.
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Gun Hog
Caldari APEX ARDENT COALITION C0NVICTED
|
Posted - 2011.05.22 06:04:00 -
[81]
Please, For the love of Caldari...PLEASE make this optional. Captain's Quarters is HORRIBLY LAGGY for me, and it is not any better now than it was with the first Duality test. I cannot even run the Character Creator properly. I get 2 seconds per frame.
I do not think CCP is going to be able to optimize CQ enough for me to be able to use it. Believe me when I say that when I try to walk, I cannot even tell when and where I am moving.
High settings, low settings, medium settings, they are all unplayable.
I beg you, any Dev reading this, please just leave me an option to use standard station environment with my ship. My computer cannot handle CQ and it will become a barrier to me doing anything in a station.
Hardware: Pentium 4 3.2 Ghz HT (Socket 478) 3GB PC3200 DDR RAM Nvidia 7800GS (AGP)
It runs the rest of EVE well enough for me to play with only moderate issues. CQ is basically dead for me.
To any CCP Dev reading this: Will CQ be a required and permanent replacement for the station environments?
_______________________________________________
|

Davon Kastire
Caldari Hit it n' Quit it
|
Posted - 2011.05.22 06:05:00 -
[82]
Edited by: Davon Kastire on 22/05/2011 06:06:39 The only issue I have is Aura's voice. It sounds cheap and computerized other than played by a real person like in pre-Apocrypha. (or at least it sounded like a real person, if not then this remake is cheaper than I though)
Pre-Apocrypha Aura had personality. An Example being when you got podded for the first time.
Aura: *Laughter* "You clumsy Pilot! This is Hilarious! Our escape pod was destroyed and we died, well actually YOU died and I miraculously escaped".: (tutorial followed)
Or when she was giving you the run down on implants and added that she can have as many as she wants after telling you that you're implants are limited.
She was kind of a b**ch but I liked that, it was a unique quality of EVE Online that I enjoyed.
Other than that, Incarna looks pretty solid and I look forward to it's release. "To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." |

Elyon Itari
|
Posted - 2011.05.22 06:43:00 -
[83]
Originally by: Davon Kastire The only issue I have is Aura's voice. It sounds cheap and computerized other than played by a real person like in pre-Apocrypha. (or at least it sounded like a real person, if not then this remake is cheaper than I though)
I beg to differ. The voice now sounds human, but the voice delivery feels computerised - somewhat opposite of what she was in the past (or rather, is at present TQ).
It should be noted that the example you mention is one of the very few times Aura showed any sort of personality. This is still more personality than what has been shown so far in the new tutorials, though.
I'm not arguing for or against her having more or less personality than previously (personally, I would like little to no distinct personality, as she is supposed to be a utility, nothing but the aural part of a ship computer - unlike Eddie).
A quarrel I have with this latest Duality client is how Aura now seems less computerised, as the 'digital noise filter' of past Aura has not been applied to the current voice work.
I had personally hoped for a text-to-speech engine that wouldn't require CCP to hire a human voice actor every time a piece of text needed to be read (think AT&T's Audrey, or preferably this voice with a "digitize" filter).
This would allow for a much greater amount of the in-game text to be read to you by Aura; ship descriptions, mission objectives, even chronicles and other lore could be available (that idea is for another time). But I digress.
Aura's voice now sounds human and pre-recorded, whereas in the past she sounded digital and procedural.
I much prefer the digital/procedural voice-sound which feels human; the past and current Aura. |

Kimiko Tojima
Amarr
|
Posted - 2011.05.22 10:23:00 -
[84]
I have to agree that you should put the ship way closer to the balcony. In fact so close that only frigs and dessies can be seen in their entirety. Cruiser hulls and up should be beyond the field of vision.
btw: "Outer" clothing 8/9 for Amarr females has clipping problems from the rear view (clips with pants during the walk animation).
|

Vaju Katru
|
Posted - 2011.05.22 12:59:00 -
[85]
Originally by: Gun Hog Please, For the love of Caldari...PLEASE make this optional. Captain's Quarters is HORRIBLY LAGGY for me, and it is not any better now than it was with the first Duality test. I cannot even run the Character Creator properly. I get 2 seconds per frame.
I do not think CCP is going to be able to optimize CQ enough for me to be able to use it. Believe me when I say that when I try to walk, I cannot even tell when and where I am moving.
High settings, low settings, medium settings, they are all unplayable.
I beg you, any Dev reading this, please just leave me an option to use standard station environment with my ship. My computer cannot handle CQ and it will become a barrier to me doing anything in a station.
Hardware: Pentium 4 3.2 Ghz HT (Socket 478) 3GB PC3200 DDR RAM Nvidia 7800GS (AGP)
It runs the rest of EVE well enough for me to play with only moderate issues. CQ is basically dead for me.
To any CCP Dev reading this: Will CQ be a required and permanent replacement for the station environments?
Ok, lets not upgrade the game because you still play with a 30 year old zx spectrum.
Buy a new pc, even a 5 dollar laptop from e-bay can run eve online incarna.
|

Laser Purification
|
Posted - 2011.05.22 14:20:00 -
[86]
Pity reply.
... but feel free to post when you actually add some game-play.
|

Aineko Macx
|
Posted - 2011.05.22 14:43:00 -
[87]
I already posted in the test thread about the many technical problems that make me want to puke (literally, as the camera is nauseating). Even imagining the CQ without the technical issues it is completely uninviting place, more like a scifi bum hideout instead of the private space of an elite capsuleer. The usability is garbage and everything is clumsy and ineffective. It's the part of the game people will try to get past by as fast as possible.
All the bits released about Incarna in the past year had me increasingly worried and annoyed, and this is not helping at all. In fact I'm hating it. I can't see this being the future of the eve I want to play. I already cancelled one account. You're on a good way to losing two more. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |

kabaos
|
Posted - 2011.05.22 18:02:00 -
[88]
hi
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kabaos
|
Posted - 2011.05.22 18:13:00 -
[89]
Originally by: Callimminniss Prdsk I'm looking forward to it, but
There's no guarantee my hardware can support Incarna; if not, will I be able to suspend my account until my machinery is up to scratch? After the Trinity (?) engine was introduced I had to stop play with many months' subscription paid up front, which was was just so much money and time lost.
Suspension would at least mean I don't have to pay to get back into a game that I've already paid for.
Buy more POWER machine! lol
|

kabaos
|
Posted - 2011.05.22 18:17:00 -
[90]
Originally by: Selar Nox I also see this as a great opportunity to show the different sizes of ships. Please don't miss this opportunity by placing different ship sizes at different distances!!
For me it wouldn't be necessary to be able to walk right to the ships hull, but adding some kind of indirect comparison to us pilots, like an animation of another small ship (e.g. shuttle) passing by the balcony and heading to the ship or the already mentioned working crews at or entering/leaving the distant ship (if they are still visible).
I also don't see it absolutely necessary to be able to see the entire ship from the balcony. We see our ships in their full size every time we are in space, but what we don't get is some sense of scale. If it is really important to you to be able to see the entire ship in hangar add an extra "camera view" where everyone can spin their ship again.
But let me repeat my most important point: Please, please don't ruin the sense of scale by placing ships of different sizes at different distances!
100% I agree with this idea .. You don't feel the depth of the ship, how he is huge
|

Jonathan Malcom
Gallente Test Alliance Please Ignore
|
Posted - 2011.05.23 00:17:00 -
[91]
Originally by: kabaos 100% I agree with this idea .. You don't feel the depth of the ship, how he is huge
Silly Romantic languages with your gender-specified pronouns for inanimate objects.
|

Admus
Thrush Underwood LLP
|
Posted - 2011.05.23 06:48:00 -
[92]
Edited by: Admus on 23/05/2011 06:49:24 I really liked that first video in that you got a much better sense of scale. Placing the viewing platforms as they are now doesn't achieve that - it's basically the same as what we see now except with a slightly lower camera angle and a fabulous hairdo in the way.
I guess it's too late now, but I really wanted that 'walk right up to the side of your huge ship' sort of feeling.
EDIT: Looks like I wasn't alone in this sentiment.
---------------------------------------------------------- "Villains always have antidotes. They're funny that way." |

Plectra
|
Posted - 2011.05.23 08:07:00 -
[93]
one of the main worries i have with this is the camera angle. Isn't there a chance you'll feel less 'connected' with your character when you just have an over shoulder view?
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Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2011.05.23 08:23:00 -
[94]
Edited by: Jowen Datloran on 23/05/2011 08:24:37
Originally by: Selar Nox I also don't see it absolutely necessary to be able to see the entire ship from the balcony. We see our ships in their full size every time we are in space, but what we don't get is some sense of scale. If it is really important to you to be able to see the entire ship in hangar add an extra "camera view" where everyone can spin their ship again.
So well thought out. And there could even be an option to select between 'balcony' and 'camera view' as default docking view and everybody would be happy because they would be able to opt-in and out of Incarna as they please.
But, sadly, I have no hope for such awesomeness ever being implemented.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |

bp920091
Killer Koalas R.A.G.E
|
Posted - 2011.05.23 09:17:00 -
[95]
Originally by: Jowen Datloran Edited by: Jowen Datloran on 23/05/2011 08:24:37
Originally by: Selar Nox I also don't see it absolutely necessary to be able to see the entire ship from the balcony. We see our ships in their full size every time we are in space, but what we don't get is some sense of scale. If it is really important to you to be able to see the entire ship in hangar add an extra "camera view" where everyone can spin their ship again.
So well thought out. And there could even be an option to select between 'balcony' and 'camera view' as default docking view and everybody would be happy because they would be able to opt-in and out of Incarna as they please.
But, sadly, I have no hope for such awesomeness ever being implemented.
I agree, CQ should be interesting, but for a quick refit of a ship (say you only need to swap out one or two modules), you should not have to move around to do this. Keeping current functionality and the current amount of TIME that the current functionality has is very important.
I will not have a problem with captains quarters if it does not negatively impact how i play EVE, but it will be a detriment if i have to walk clear across my "quarters" to throw in 5 ec-300 drones, taking a minute and a half, when it should take less than fifteen seconds.
Perhaps a button in the graphics tab that enables/disables CQ is the right way to go.
BTW, CCP. Forcing a large number of people to do something that they did NOT sign up for is a great way to LOSE customers.
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Dana Bomfim
Caldari Brasfleet Networking Co.
|
Posted - 2011.05.23 10:43:00 -
[96]
They should put something like, first you dock, and while onboard the ship, use the same environment as we have now, but features like market, industry, and all others you actually spend time to use, you have to leave the ship and then enter CQ. If you just go to change modules or grab cargo, you should not leave to CQ.
If it is done, sure it will please the ones for CQ as it is now, and the ones against it. And it sure will be more realistic, like that some station's or pilot's crew could be doing these tasks not needing you to leave your ship.
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MotherMoon
Huang Yinglong
|
Posted - 2011.05.23 10:45:00 -
[97]
in the fles you have the pod docked at the front of the walkway. And now in the newest build you have a stair case going down to where the pod is in the assests I ripped.
It would be really cool if our pod was docked down there at the bottom of those stairs...
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Eraggan Sadarr
|
Posted - 2011.05.23 14:40:00 -
[98]
Originally by: Gwenywell Shumuku So, go do your space battles, who is keeping you?
Well seems like i have to walk around to actually do the stuff i used to in hangar view. So CQ is actually just a timesink for me. And even though there might be people who don't have other responsibilities, i know many eve players are a mature crowd who often have families, so play time is limited. Then i really don't want to waste my time walking to what was once a mouse click away.
Eve Market Scanner - Marketlog comparisons |

spyor
|
Posted - 2011.05.23 14:48:00 -
[99]
Tin foil hat on.....
I tried the initial one and it blew my graphics cards, they (SLI Nvidia 8600GS 512MB 3 yr old) could not cope with it. I have now replaced them with one 460 GTX 1GB monster, which lets me play two in full blown glory if I want. (62 degrees C GPU temp, which according to the webby, will be okay dokey!) So feeling scared monkey to test again, but I may venture there... Seeing as the shop will take it back if I kill it again!
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The Cole Train
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Posted - 2011.05.23 16:28:00 -
[100]
Sense of scale, Incarna needs it.
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Vaju Katru
|
Posted - 2011.05.23 16:36:00 -
[101]
Originally by: Eraggan Sadarr
Originally by: Gwenywell Shumuku So, go do your space battles, who is keeping you?
Well seems like i have to walk around to actually do the stuff i used to in hangar view. So CQ is actually just a timesink for me. And even though there might be people who don't have other responsibilities, i know many eve players are a mature crowd who often have families, so play time is limited. Then i really don't want to waste my time walking to what was once a mouse click away.
This made me laugh, omg apparently their is a correlation between having a family and playing EvE with CQ.
CCP, what about the families?!!?!? lol
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Duvida
Gallente The Scope
|
Posted - 2011.05.23 16:45:00 -
[102]
Originally by: Eraggan Sadarr
Originally by: Gwenywell Shumuku So, go do your space battles, who is keeping you?
Well seems like i have to walk around to actually do the stuff i used to in hangar view. So CQ is actually just a timesink for me. And even though there might be people who don't have other responsibilities, i know many eve players are a mature crowd who often have families, so play time is limited. Then i really don't want to waste my time walking to what was once a mouse click away.
So what you are saying is that we don't have another option besides spending a much larger chunk of time in station if we change anything on the ship? This is a game-affecting change, and certainly not for the better. Could this be clarified by a CCP member or by other of you testers? Learning... |

Minsc
Gallente Alpha Empire
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Posted - 2011.05.23 16:56:00 -
[103]
Originally by: Eraggan Sadarr
Originally by: Gwenywell Shumuku So, go do your space battles, who is keeping you?
Well seems like i have to walk around to actually do the stuff i used to in hangar view. So CQ is actually just a timesink for me. And even though there might be people who don't have other responsibilities, i know many eve players are a mature crowd who often have families, so play time is limited. Then i really don't want to waste my time walking to what was once a mouse click away.
Uh you don't have to take a single step in incarna to access the ship fittings or your hangar, all of the old buttons are still there so if you need to do a quick ship fitting and get right out again you can no problem. Unless you were willfully ignoring the presence of those buttons when you logged in to test it. But of course you didn't even log in to test it out because that would totally defeat the purpose of your whine now wouldn't it.
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Slozhenitsyn
Caldari
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Posted - 2011.05.23 16:59:00 -
[104]
Is it just me, or that thing is not even close to not being obsolete? Will there a way to turn it off once it will be released? - Sloz. |

Silicon Sailor
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Posted - 2011.05.23 18:02:00 -
[105]
If you do not scale ships, you wind up either with El-Hugo ships filling your view, while shuttles/pods are a couple pixels across, to Pod is big and well rendered, but all your FC in his big command mother-flipping big ship will see is a plate of steel, and a couple rivets...
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Garekell
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Posted - 2011.05.23 18:29:00 -
[106]
Still incredibly dark for me. Literally all I could see were the items that were glowing. Had trouble walking until I remembered there was a couch there which I couldn't see due to how dark it was.
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Sciencegeek deathdealer
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Posted - 2011.05.23 22:57:00 -
[107]
Quote: As with the previous Incarna dev blog IÆll be answering your questions in the forum comment thread.
Yup!
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xxxak
Caldari Infinite Improbability Inc -Mostly Harmless-
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Posted - 2011.05.23 23:18:00 -
[108]
Originally by: LegendaryFrog
Originally by: Jim Luc The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.
Ambulation Demo
Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... 
I'm with this guy. The scale of ships in the EvE universe is an amazing thing, and a huge point of awe for people new to the game (just show somebody who has never heard anything about eve one of those ship size comparison posters and watch them get excited).
EvE has never really done a great job showcasing that sense of scale, and this is the perfect opportunity to do so. Allow the player to walk right up to the side of the ships. You would only have to show a small portion of most of the ships, due to the massive actual sizes of these things. I think scale is far more important that being able to see the entire ship, at least from an immersion perspective (which is what this is all about, right?)
This. Ships need to show scale.
Also, we need the old docking interface as an option.
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Eraggan Sadarr
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Posted - 2011.05.24 01:30:00 -
[109]
Originally by: Minsc
Originally by: Eraggan Sadarr
Originally by: Gwenywell Shumuku So, go do your space battles, who is keeping you?
Well seems like i have to walk around to actually do the stuff i used to in hangar view. So CQ is actually just a timesink for me. And even though there might be people who don't have other responsibilities, i know many eve players are a mature crowd who often have families, so play time is limited. Then i really don't want to waste my time walking to what was once a mouse click away.
Uh you don't have to take a single step in incarna to access the ship fittings or your hangar, all of the old buttons are still there so if you need to do a quick ship fitting and get right out again you can no problem. Unless you were willfully ignoring the presence of those buttons when you logged in to test it. But of course you didn't even log in to test it out because that would totally defeat the purpose of your whine now wouldn't it.
Fair enough... I did test it though, but i had come to understand that CQ would completely replace station panel as the interface. I might be mistaken here. I still hope for an option to disable the CQ, as long as it doesn't provide any new functionality or gameplay. Hopefully it will in the future... For now its just extra load time when you dock.
Eve Market Scanner - Marketlog comparisons |

Tammarr
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Posted - 2011.05.24 11:17:00 -
[110]
If its not optional when its hits tq, my computer is going to burn when I dock 3 accounts, no, I can't upgrade without upgrading everything. I'am looking forward to incarna and the quarters, but not as a mandatory you dock for quick change on your ship or turn mission in and undock again, without having to load all that.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.05.24 13:50:00 -
[111]
Originally by: Razin We really need to keep the current hangar view and have the disembarking done via the station interface command. This was one of the top requests in the Duality CQ test feedback thread.
There is no good reason to be forced to leave your ship EVERY TIME you dock.
QFT. Sometimes a pilot docks her ship to do a quick refit or pick-up an item and quickly turn-around to undock.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.24 14:05:00 -
[112]
Originally by: Sciencegeek deathdealer
Quote: As with the previous Incarna dev blog IÆll be answering your questions in the forum comment thread.
Yup!
Typical CCP. If the lolcustomer questions don't fit CCP-awesome answers they will be ignored. ...
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Mithrasith
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Posted - 2011.05.24 16:54:00 -
[113]
Originally by: Jim Luc The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.
Ambulation Demo
Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... 
Completely agree with this post. The ships are too Underwhelming. We want a CLOSE view as was previously shown in the Ambulation video. I want to feel inspired by my ships, not *Meh*. This really effects immersion.
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Inara Selenis
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Posted - 2011.05.24 17:06:00 -
[114]
How about adding to the main screen the ability to browse influence map? It would work like the one here but it would have slightly overhauled graphics. You could be able to browse trough certain dates and maybe even set small simulations to see how sovereignty changed over time. You could also check the system status to see if it's vulnerable, does it have incursion present, and things that are already in the in-game map.
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Mithrasith
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Posted - 2011.05.24 20:47:00 -
[115]
Also updating CCP on the fact that the majority of players would like the OPTION to de-pod (myself included). Please provide us with a handy dandy button in the Station interface to be able to de-pod.
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Throatslitter
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Posted - 2011.05.24 20:55:00 -
[116]
I look at all this and I wonder where are all the new spaceships, then I remember, they're coming with X3: Rebirth in the 4th Q of 2011 ...
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aFiveH Galintceo
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Posted - 2011.05.25 11:46:00 -
[117]
I'm not lucky enough to have an uber-spec machine, but what I have will give me reasonable fps on low graphics settings and overview items. I hope that the in-station graphics will be suitably scalable so that I can continue to play. I would hate to find that in-station use of important menus/actions became impossible due to lag, especially considering that fancy in-station graphics is basically unimportant fluff that I would happily live without.
For me, I will always take functionality over fancy graphics, especially when the potential for lag is involved.
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Minsc
Gallente Alpha Empire
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Posted - 2011.05.25 12:50:00 -
[118]
Originally by: aFiveH Galintceo I'm not lucky enough to have an uber-spec machine, but what I have will give me reasonable fps on low graphics settings and overview items. I hope that the in-station graphics will be suitably scalable so that I can continue to play. I would hate to find that in-station use of important menus/actions became impossible due to lag, especially considering that fancy in-station graphics is basically unimportant fluff that I would happily live without.
For me, I will always take functionality over fancy graphics, especially when the potential for lag is involved.
A $400 barebones machine will be able to run incarna on max settings. If you want a good card for a decent price look at the radeon 5770 line of cards, they are around $100 and rival my $300 GTX285 I got a few years ago for performance (they even do dx11 whereas my card is only dx10). That plus a $300 barebones kit gets you a system powerfull enough to play virtually any game for the next 3-4 years. Geez people the days of having to spend $2000 to kit out a good gaming pc ended in the 90's. Upgrade your **** PC's already.
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Minsc
Gallente Alpha Empire
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Posted - 2011.05.25 12:54:00 -
[119]
Originally by: Hakaru Ishiwara
Originally by: Razin We really need to keep the current hangar view and have the disembarking done via the station interface command. This was one of the top requests in the Duality CQ test feedback thread.
There is no good reason to be forced to leave your ship EVERY TIME you dock.
QFT. Sometimes a pilot docks her ship to do a quick refit or pick-up an item and quickly turn-around to undock.
You can still do that. The first thing that loads up when you dock is the station interface, this gives you access to all of the services and buttons you have now and the incarna station enviroment loads up IN THE BACKGROUND. It doesn't interfere with any actions taken while it is loading up so you can dock up and swap ships just like before.
Honestly though on any decent spec machine it only takes a few seconds longer than the old station enviroments to load up, and that's before optimisation.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.25 18:49:00 -
[120]
Edited by: Razin on 25/05/2011 18:49:44
Originally by: Minsc
Originally by: Hakaru Ishiwara
Originally by: Razin We really need to keep the current hangar view and have the disembarking done via the station interface command. This was one of the top requests in the Duality CQ test feedback thread.
There is no good reason to be forced to leave your ship EVERY TIME you dock.
QFT. Sometimes a pilot docks her ship to do a quick refit or pick-up an item and quickly turn-around to undock.
You can still do that. The first thing that loads up when you dock is the station interface, this gives you access to all of the services and buttons you have now and the incarna station enviroment loads up IN THE BACKGROUND. It doesn't interfere with any actions taken while it is loading up so you can dock up and swap ships just like before.
Honestly though on any decent spec machine it only takes a few seconds longer than the old station enviroments to load up, and that's before optimisation.
Is having a choice against your religion or something? No one is asking for CQ to be cancelled, we just want it optional on every dock. For various reasons. ...
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Amarrket Man
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Posted - 2011.05.27 09:05:00 -
[121]
@CCP
How are you going to integrate this content for super capital pilots who cannot dock? While being a pimp mofo in a super, I'm sure even a titan pilot would like to kick back on his couch, snack on some delicious protein delicacies every once in a while as he watches news reports of Hulkageddon.
Also I know I'm not the only one who spins their ships in their hangar. My arms may not be long enough to touch my ship from the hangar balcony but in the future shouldn't there be some mechanism to rotate my ship? What if my isotope bay is on the left and the fueling module is on the right side of the hangar? what then?
Lastly: You mentioned in the video introducing captains quarters that items will be showing up in your captains quarters that were previously just icons. I propose you put that Quafe 6-pack item on hold and get cracking on exotic dancers. If this is going to be my very own sweet bachelor pod I demand exotic dancers!
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Iok Sototh
The Collective Against ALL Authorities
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Posted - 2011.05.27 09:13:00 -
[122]
DO NOT WANT. Just when the Eve gui was looking nice and was pretty bug free and consistent, we are getting an uncanny-valley walkathon? *sigh* This is a waste of time for CCP. What features do players always ask for? Ship customisations.
This is actually going to break immersion, not enhance it. At the moment when I play Eve, *I AM THE PILOT*. Soon however, it will be some cranky and clunky looking real-doll :( I hope to hell I do not need to use this part of the game to change fittings etc...
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Cylab
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Posted - 2011.05.27 10:24:00 -
[123]
Edited by: Cylab on 27/05/2011 10:24:17 this is space game, not a bloody Sims, stop making the game worse and worse, nobody asked for couches
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James Vayne
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Posted - 2011.05.27 12:04:00 -
[124]
From what I've read all over the shop the one of the biggest questions concerns docking all things great and small.
There are a few observations that I have formulating that may (or may not) be worth reading.
My main observation is actually leaving the ship. From leaving the ship to standing on the balcony there exists no logical pathway. You appear to have flown over a great chasm having found terrific skill with levitation which sits ill beside the original Incarna teaser where we see some hapless chap leaving his pod in some sort of medical-looking facility in a near-naked state.
I do think that this particular aspect of leaving/entering a ship should be addressed as 'immerson' (as you so claim to aim for) relies upon details being accurate to what we already know; namely that when you exit your ship you're quite wet and in nothing but your undies (though there is a notable tedium in having to get dressed -every- time you leave your ship. But is that balanced against the fact we may wish to dress our dollies often?).
Viewing the ship itself seems also to be an issue for some people. I would guess that the Dramiel is comparable in size to a Boeing 747 (on account of it being roughly the same size as a rifter, if not half the length, certainly the same breadth and height). Then a battleship would be much larger than this. If take one Rifter as being the size of a Boeing 747 and then realise that a Typhoon is 18 rifters long by 13 rifters high, you begin to see that some grandios is required when displaying such large vessels.
So to my mind the comparison should appear more this way: (warning: very rough)
Frigate
Battleship
The tops of particularly large/tall vessels could be faded out with distance fog :D
As for undockable ships, well - the docking umbilical was invented for a reason in Sci-Fi. Let us make good use of it!
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TheLostPenguin
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Posted - 2011.05.28 17:21:00 -
[125]
Just tried this on Duality and wow! If character animation for males is as near finished as suggested I guess everyone at CCP must walk around with a broom shoved where the sun dont shine, for all the talk of awesome animation and groundbreaking realism at present my guy walks around like something from PS2 5 years ago. Considering how hugely compromised EVERYTHING has been made in the name of making the animation look great it's pretty shocking really
Also are 80% of the lights meant to strobe to give matari "flavour" to the place or is that just lovely breakage?
Also whilst theres an option to open ship hangar from the table in front of couch there should also be option to open items hangar from same menu, having fittings there doesnt make much sense without option for that too.
Will there be another round of testing prior to launch or will you just lunge for it live next? Seems like along way from finished tbh, I just hope the build we're seeing is a good couple months behind where things are really at now... |

Nominh Ehre
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Posted - 2011.05.29 12:54:00 -
[126]
Originally by: MrCaptAwsm Oh look, so in the future, everyone will still be terrible at creating user interfaces.
MY IMMERSION
That is funny because its CCP making crappy UI inside a game that has crappy UI. 
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Takemikazuki
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Posted - 2011.05.29 20:30:00 -
[127]
Originally by: Brokers Clone In the shot of the guy sitting on the couch, looking at the holo
GET RID OF THAT flippin ASH TRAY!!!!!
Why? So I must crunch my cigs directly on the table?
Originally by: Everseeker
Originally by: Abdiel Kavash
Quote: WeÆre also testing a small change aimed at rookies that disables closing tutorials until youÆre through the skill training tutorial.
Please fire whoever suggested this. Having to tell five different windows to shut up about how to warp to a gate every time I make a new alt is painful enough. Now I will have to click through the entire tutorial, or even do all the crap it wants me to do?
^QFT ^What he said ^etc...etc...etc...
+1111
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TalonClark
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Posted - 2011.05.30 16:44:00 -
[128]
Edited by: TalonClark on 30/05/2011 16:44:48 - nice capsule visualisation, the only RP question would be: after exiting the capsule, wouldnt we be naked and have to walk to the CQ to dress?
- new weapon animations are great, nice how they retract while warping
character creation:
choosing race: would it be helpful to say something about their preferred weapon systems? Missiles/Drones/Shield/Armor/EW?
captains quarters:
- if you are too close to the mirror and centering it you won't notice the UI activating above/under it. this gives the impression there is nothing to interact with.
- there should be a command (like holding tab) to display all interactive objects in sight at once
- if you are too far away, or behind (wrong angle) of an interacting object, you won't be able to activate the command. this can be confusing. let aura say (or display a text-message) that tells you to move in front/closer
- ship hologram on the table: if you stand in front of it, all 4 choices are available. once you sit down, you can't open the cargohold nor the dronebay
- viewscreens: the change in the mouseover is too small to notice. - viewscreen middle: is there a way to switch faster between news?
tutorial:
- Aura tells you to undock. if you do so without forwarding the tutorial window, it doesn't recognize you undocked and is stuck there. thats unfortunate. you should choose between forcing the player to walk there (block undocking), or if he undocks by himself, let the tutorial recognize that.
- tutorial doesn't tell you to open the structures-cargohold (can) and transfer the item to your hangar.
- 2nd Mission: Aura says: "warp to your destination int he overview", but its not there, its the right-click menu of course. could be confusing, altough its stated correctly in the text window
- 2nd Mission: the fuel depot is not shown in the overview, starter settings should be different?? (did i have the wrong settings maybe?)
- 3rd Mission: "within the large building ahead" (Aura and Textbox) is a bit...confusing, as the largest one is the factory.
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Aphoxema G
Tribal Liberation Force
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Posted - 2011.05.31 03:47:00 -
[129]
Would it be a lot of work to make the character look towards whatever surface the mouse cursor lands on? ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |
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