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Luminisa
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Posted - 2011.05.22 16:49:00 -
[1]
I wish CCP would lock acceleration gates that require a passkey to only the holder of that passkey. I'm tired of doing all the work and getting all the passkeys just to have the final building popped and looted by a much older player.
Oh and if you're in a TENGU watching a new player run a 3/10 in hi-sec just to follow to the last room, pop the base and run you're just a douche and your mom is probably embarrassed of you.
No tears, I'm proud of the fact I'm not a douche
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Jonan Hannon
Gallente Kerensky Initiatives
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Posted - 2011.05.22 17:01:00 -
[2]
SOunds pretty much like you're crying. Stop crying.
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KWyz
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Posted - 2011.05.22 17:02:00 -
[3]
I wouldn't complain about people stealing my plex. You obviously haven't been in a situation where the other guy instablasts the building, leaves the loot can then grins in local while the list fills up with his corp mates. Go ahead, make our day.
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Luminisa
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Posted - 2011.05.22 17:09:00 -
[4]
Originally by: Jonan Hannon SOunds pretty much like you're crying. Stop crying.
I actually laughed and pointed it to my buddy; who's been showing me the ropes. I love to see this type of thing. I think some people are just pathetic and am happy this person got to do something today besides spam scams in Jita.
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.22 17:14:00 -
[5]
Originally by: Luminisa I wish CCP would lock acceleration gates that require a passkey to only the holder of that passkey.
That would create safe spots where you can't be bothered, which is completely antithetical to the entire EVE concept.
If you want the stuff, you need to beat the other guy. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Thaco Wraith
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Posted - 2011.05.22 18:31:00 -
[6]
Originally by: Tippia
Originally by: Luminisa I wish CCP would lock acceleration gates that require a passkey to only the holder of that passkey.
That would create safe spots where you can't be bothered, which is completely antithetical to the entire EVE concept.
If you want the stuff, you need to beat the other guy.
Which is why missions can be scanned down right??
Oh wait.
You're talking about a safe spot that would at best work for a couple hours, and the OP said lock the gate to the key holder. She did not at any time ask that it be locked to the first scanner. I kind of agree. If someone followed me in and grabbed the key first, fine, more power to that person. He does the work, he gets the reward.
I think that in any work to reward system, anonymity makes people behave differently than they would in real life.. at least I hope so.
It's not just EVE, it's every MMO ever. Don't bother bringing up rules, or game concepts, or moderator ideas. The GM's don't make people play like jackholes, just like they don't invite jackholes to troll the forums. People do that all on their own.
Some people play MMO's because they like PVE with other people.
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DeMichael Crimson
Minmatar Republic University
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Posted - 2011.05.22 18:41:00 -
[7]
Originally by: Thaco Wraith
Originally by: Tippia
Originally by: Luminisa I wish CCP would lock acceleration gates that require a passkey to only the holder of that passkey.
That would create safe spots where you can't be bothered, which is completely antithetical to the entire EVE concept.
If you want the stuff, you need to beat the other guy.
Which is why missions can be scanned down right??
Oh wait.
You're talking about a safe spot that would at best work for a couple hours, and the OP said lock the gate to the key holder. She did not at any time ask that it be locked to the first scanner. I kind of agree. If someone followed me in and grabbed the key first, fine, more power to that person. He does the work, he gets the reward.
I think that in any work to reward system, anonymity makes people behave differently than they would in real life.. at least I hope so.
It's not just EVE, it's every MMO ever. Don't bother bringing up rules, or game concepts, or moderator ideas. The GM's don't make people play like jackholes, just like they don't invite jackholes to troll the forums. People do that all on their own.
Some people play MMO's because they like PVE with other people.
This
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.22 18:42:00 -
[8]
Originally by: Thaco Wraith Which is why missions can be scanned down right??
Yes.
Quote: Some people play MMO's because they like PVE with other people.
Then maybe EVE isn't the right MMO for them, seeing as how it's all about competition, player versus playerà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Luminetta
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Posted - 2011.05.22 18:52:00 -
[9]
Originally by: Tippia
Originally by: Thaco Wraith Which is why missions can be scanned down right??
Yes.
Quote: Some people play MMO's because they like PVE with other people.
Then maybe EVE isn't the right MMO for them, seeing as how it's all about competition, player versus playerà
We disagree here. EVE is NOT... I repeat NOT a PVP game.
It is a sandbox, where anyone can do anything.
It's the players that make it PVP centric.
If it was purely a PVP CONCORD wouldn't give a rats behind anywhere, not just low/null-sec.
Look I prefer PVP, I like playing MMO's against other people. If I didn't I would play almost any other game. But the OP didn't even complain about the PVP aspect.. there was no fight, no battle, no situation where the spoils went to the winner.
There was a person who skipped to the end of an almost completed complex and grabbed the loot.
I call those thieves, and even in PVP games there isn't a need for it.
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.22 19:44:00 -
[10]
Originally by: Luminetta We disagree here. EVE is NOT... I repeat NOT a PVP game.
It is a sandbox, where anyone can do anything.
àwhich inherently means it's PvP. Being a sandbox means that anyone can do anything including things you do not want them to do (to you).
Quote: If it was purely a PVP CONCORD wouldn't give a rats behind anywhere, not just low/null-sec.
PvP ≠ combat. PvP is everywhere, but that is something drastically different from combat being everywhere. Everything in EVE is subject to player competition.
Also, CONCORD isn't there to stop combat (and definitely not there to stop PvP) ù it's there to enforce the single rule of highsec: that aggression costs.
Quote: But the OP didn't even complain about the PVP aspect.. there was no fight, no battle, no situation where the spoils went to the winner.
Again: different PvP. There most certainly was PvP going on, and it's exactly that aspect he's complaining about. He lost the player versus player competition over the loot at the end of that plex, and the spoils most certainly went to the winner of that contest. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Mei'm Pointed
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Posted - 2011.05.22 20:43:00 -
[11]
Edited by: Mei''m Pointed on 22/05/2011 20:47:17 Edited by: Mei''m Pointed on 22/05/2011 20:46:29
Originally by: Luminisa I wish CCP would lock acceleration gates that require a passkey to only the holder of that passkey. I'm tired of doing all the work and getting all the passkeys just to have the final building popped and looted by a much older player.
Oh and if you're in a TENGU watching a new player run a 3/10 in hi-sec just to follow to the last room, pop the base and run you're just a douche and your mom is probably embarrassed of you.
No tears, I'm proud of the fact I'm not a douche
Hello kitty online is that way .
on a constructive note: yea it dose suck when someone beats you to what you think is "your" loot but really its not yours till its in your ship. Also just wait till you're the douche in the Tengu, your not going to humor some noob just because he "got there first" especialy when you can just jet to the last room and grab the loot.
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Mara Rinn
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Posted - 2011.05.22 21:44:00 -
[12]
Originally by: Mei'm Pointed yea it dose suck when someone beats you to what you think is "your" loot but really its not yours till its in your ship.
^this
It's not your loot until you've looted it. In the meantime it's an object in a container.
Options include being ready to scoop the loot first, flying with friends- one of whom is warp stabbed and buffer tanked specifically so he can get out with the goods while getting shot at - not activating the gate if there's someone else in the room, or flying in low/null where you can shoot the other guy and thus lay claim to the territory for the purpose of running the site.
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Hockston Axe
Amarr
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Posted - 2011.05.22 23:24:00 -
[13]
I agree with the 'it's not yours til it's in your hangar' sentiment, but I also think that people that apparently do nothing but camp 1-3/10 noob plexes are seriously lame.
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Missy Sasha
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Posted - 2011.05.22 23:29:00 -
[14]
This is EVE. Jackholes that would normally get their heads punched in are revered as if they cured cancer.
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Emperor Salazar
Caldari Remote Soviet Industries
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Posted - 2011.05.23 00:53:00 -
[15]
Originally by: Luminisa your mom is probably embarrassed of you.
My mom cares deeply about my internet spaceship integrity.
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Mara Rinn
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Posted - 2011.05.23 02:43:00 -
[16]
Originally by: Hockston Axe à think that people that apparently do nothing but camp 1-3/10 noob plexes are seriously lame.
So they're carving out their niche in the world of piracy and capitalism :)
They may not be spending their time doing what you consider most profitable, but the issue isn't whether they are "lame" or not, the issue is what are you going to do about it?
-- [Aussie players: join ANZAC channel] |

Ildryn
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Posted - 2011.05.23 02:50:00 -
[17]
Originally by: Luminetta
Originally by: Tippia
Originally by: Thaco Wraith Which is why missions can be scanned down right??
Yes.
Quote: Some people play MMO's because they like PVE with other people.
Then maybe EVE isn't the right MMO for them, seeing as how it's all about competition, player versus playerà
We disagree here. EVE is NOT... I repeat NOT a PVP game.
It is a sandbox, where anyone can do anything.
It's the players that make it PVP centric.
If it was purely a PVP CONCORD wouldn't give a rats behind anywhere, not just low/null-sec.
Look I prefer PVP, I like playing MMO's against other people. If I didn't I would play almost any other game. But the OP didn't even complain about the PVP aspect.. there was no fight, no battle, no situation where the spoils went to the winner.
There was a person who skipped to the end of an almost completed complex and grabbed the loot.
I call those thieves, and even in PVP games there isn't a need for it.
Oddly enough...the creators of eve say it is in fact a pvp game. Kinda weird that you know more than they do...
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Forum Troll Trolling
Forum Trolling Corp
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Posted - 2011.05.23 05:10:00 -
[18]
Edited by: Forum Troll Trolling on 23/05/2011 05:09:48 I should not have to resort to suicide ganking macros that camp the noob plexes, and I should not have to suicide gank douchbags to leave me the **** alone
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Wedding Peach
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Posted - 2011.05.23 06:12:00 -
[19]
Don't you know how to scoop and warp? Just do that... -------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |

Thaco Wraith
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Posted - 2011.05.23 06:24:00 -
[20]
Admitting a game you created is a PVP game is not the same as admitting you intended to make a PVP game.
The fact you can make your ship to hard to scan by even the most determined probes, that mission sites and wrecks are impossible to probe, and the fact that hi-sec exists at all shows that the designers understand not everyone wants PVP.
PVE continually gets small boosts, even the new fact you can't tell where a players favorite mission hubs are is a bit off added defense from PVP.
I enjoy the PVP side of things. I love Stealth bombers and think everyone should play in 0.0. I think the only police that exists should be created by players, to defend against players.
What happened to the OP was NOT PVP. It was simply a player taking a shortcut because he/she knew that by doing so he/she would be protected more than the runner of the complex.
The OP simply said that that player lacked honor, and is correct. Is the OP naive? probably, but then it sounds as though he/she is also fairly new to the game.
Locking the gates doesn't help or hurt PVP either way, just opens a shortcut to those without the common courtesy to allow a player to reap his/her own rewards.
And of course opens the forums for the feeding of all the overconfident trolls we all make fun of when they leave their computer and venture out into the fresh air.
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.23 10:34:00 -
[21]
Originally by: Thaco Wraith PVE continually gets small boosts, even the new fact you can't tell where a players favorite mission hubs are is a bit off added defense from PVP.
It's just as easy to find mission hubs as it has always been.
Quote: What happened to the OP was NOT PVP.
Yes it was. He beat the OP in the player-vs-player competition over the prize at the end. The OP was too slow and lost.
Quote: The OP simply said that that player lacked honor, and is correct
Yeahà in much the same way as coming back from being a few goals behind and then winning the match shows a "lack of honour".  The simple fact is that the OP doesn't want to compete in a game built around competition. No dice.
Quote: Locking the gates doesn't help or hurt PVP either way
It hurts PvP significantly by creating safe spots where other players can't interfere with your activities. This is a bad thing. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.05.23 10:44:00 -
[22]
Originally by: Luminetta
Originally by: Tippia
Originally by: Thaco Wraith Which is why missions can be scanned down right??
Yes.
Quote: Some people play MMO's because they like PVE with other people.
Then maybe EVE isn't the right MMO for them, seeing as how it's all about competition, player versus playerà
We disagree here. EVE is NOT... I repeat NOT a PVP game.
It is a sandbox, where anyone can do anything.
Correct. Including entering your mission and beating you to your mission item.
Agreed, it's a parasitic profession, but so what? So is station trading.
Adding arbitrary magical walls around your mission area because yo're such a special snowflake would be the most anti-sandbox thing imaginable.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Swynet
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Posted - 2011.05.23 10:50:00 -
[23]
Originally by: Luminisa I wish CCP would lock acceleration gates that require a passkey to only the holder of that passkey. I'm tired of doing all the work and getting all the passkeys just to have the final building popped and looted by a much older player.
Oh and if you're in a TENGU watching a new player run a 3/10 in hi-sec just to follow to the last room, pop the base and run you're just a douche and your mom is probably embarrassed of you.
No tears, I'm proud of the fact I'm not a douche
This is even worst when you do the single time life Concord Mission (5 SS required) and you have permanently T3 alts/douchbags scanning those all day long, jump to your mission, activate the gate take the mission item ruin your time/mission and gm's do nothing about because "it's normal mechanic".
Maybe the mechanic is normal but the guy who designed it is certainly some schizo jerk.
Does this lead to pew pew and ship destroyed? -not for a second, just opens the door to more douchebags to be born and do the same stuff, great game design isn't?
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Luminetta
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Posted - 2011.05.23 10:59:00 -
[24]
Originally by: Tippia
Originally by: Thaco Wraith PVE continually gets small boosts, even the new fact you can't tell where a players favorite mission hubs are is a bit off added defense from PVP.
It's just as easy to find mission hubs as it has always been.
Quote: What happened to the OP was NOT PVP.
Yes it was. He beat the OP in the player-vs-player competition over the prize at the end. The OP was too slow and lost.
Quote: The OP simply said that that player lacked honor, and is correct
Yeahà in much the same way as coming back from being a few goals behind and then winning the match shows a "lack of honour".  The simple fact is that the OP doesn't want to compete in a game built around competition. No dice.
Quote: Locking the gates doesn't help or hurt PVP either way
It hurts PvP significantly by creating safe spots where other players can't interfere with your activities. This is a bad thing.
I admit you are better than I then, I used to be able to look at a persons standings and be able to tell where that person liked to mission. The last time I did this I no longer could. Though I admit I put exactly 10 seconds into the attempt.
LOL at comparing this to football... alright, but your comparison is wrong. What actually happened is that while one team was on a practice field practicing, another team came along and hamstrung all the players. Essentially he hurt the OP's game progression without involving even unfair combat. It'd sit much better if the offender had just blown the new player up. totally an unfair fight for sure but at least the chance was there however slim.
This person wasn't slow, he/she was NEW!! I enjoy playing eve-online, in order for me to play it other people must also play it. If no more new people start playing it then the game will slowly die. I promise less new people will play it if everyone they meet are d-bags.
Again with the safe spot.. If that is the end of your argument?? If CCP was worried about safe spots they would make missions able to be scanned, or would make ships impossible to be fit that makes anywhere a safe spot. A scanned complex lasts at most a few hours??
We're not going to agree here because you think anything goes as long as the person didn't break any of the rules in a game with no rules...and I'm not a douche
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.23 11:24:00 -
[25]
Originally by: Luminetta LOL at comparing this to football... alright, but your comparison is wrong. What actually happened is that while one team was on a practice field practicing, another team came along and hamstrung all the players.
No. The "practice field" is where you spend your first day in the game, and incidentally, scanning people down there is one of the few things in this game that is explicitly classified as griefing.
He was out in open space, competing for finite resources with the rest of the EVE universe. Training time is over, and he was beaten.
Quote: Essentially he hurt the OP's game progression without involving even unfair combat.
Eh no. We're talking about a respawning plex here not "you have to do quest A5 before you can go on to B1" ù there is no game progression that is disrupted by this. In fact, if anything, this episode let him progress more than if he had won ù now he got an actual learning opportunity that will expand on his game knowledge improve his tactics.
Quote: This person wasn't slow, he/she was NEW!!
àand too slow. Or maybe he just used the wrong tactics, not going for the prize at the earliest opportunity. He will live and learn and hopefully do better next time.
Quote: Again with the safe spot.. If that is the end of your argument??
No, it's just a blindingly obvious one.
Quote: If CCP was worried about safe spots they would make missions able to be scanned, or would make ships impossible to be fit that makes anywhere a safe spot.
Funnily enough, this is apparently already happeningà
Quote: We're not going to agree here because you think anything goes as long as the person didn't break any of the rules in a game with no rules.
There are rules, and he didn't break them. He simply beat the OP in the on-going competition over resources that sits at the very core of EVE. If he doesn't want that kind of competition, then EVE simply isn't the right game for him. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Rashmika Clavain
Gallente
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Posted - 2011.05.23 12:26:00 -
[26]
Damnit Tips, sometimes I <3 joo.
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Ghurthe
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Posted - 2011.05.23 12:51:00 -
[27]
If you're so butthurt over getting your things 'stolen' then go hunt them down and kick sand from your sandbox into that tengu's eyes. Otherwise qq moar.
I think the neighborhood cat has redefined your idea of a sandbox.
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Batelle
-Mostly Harmless-
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Posted - 2011.05.23 13:57:00 -
[28]
Originally by: Rashmika Clavain Damnit Tips, sometimes I <3 joo.
I post less because usually Tippia has already handled it.
--------------------------------------------- EC-P8R... You will never find a more wretched hive of scum and villainy. |

Malartacha Foram
Gallente Center for Advanced Studies
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Posted - 2011.05.23 15:05:00 -
[29]
Originally by: Missy Sasha This is EVE. Jackholes that would normally get their heads punched in are revered as if they cured cancer.
^ This ---- I are pirate! |

Luminisa
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Posted - 2011.05.23 21:15:00 -
[30]
LMAO
So this thread surprised me a little bit. I expected immediate flames from a whole list of players who didn't give a crap but had nothing better to do and wanted to post just to tell me to stop crying.
Thing is I'm not mad, or upset, or even concerned. I found the whole situation funny, and a bit sad. I think if that player had the ABILITY to do anything with his tengu besides follow nubs into nub complexes just to snatch that armor hardener (or whatever drops in nub complexes) worth a couple hundred thousand isk that person would probably be doing it. Sad.
So as I said, I expected the flames, and the QQ's, and all that. I've played many many games and they all have a couple things in common. A lot of people will look out for themselves even at the expense of others, and those same people are generally the ones that spend time on the forums.
What I didn't expect was supporting posts. I love eve, the concept is great and the game is great, and I can even have fun AND have the desire to help other people have fun. For those that saw my point of view I thank you. This game is unique in more than one way it appears!!
As for eve, I'll continue to play and have fun and laugh at all the di**holes that can't do any better. At least until Star wars comes out, then perhaps I'll reevaluate.
As for the other players that said I should quit because I don't like self serving a-holes, that's fine... but IF (heaven forbid) Eve online starts that decline like every game does, whether it be Star Wars or some unknown that pulls the players away. Don't blame the game, or the moderators, or the content, patches, or graphics. Just blame yourselves. You're the problem.
Number of d-bags is inversely proportional to the amount of fun in a game
/Thread
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