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Gevlin
Minmatar EXPCS Corp SpaceMonkey's Alliance
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Posted - 2011.05.28 00:59:00 -
[31]
What about small ships trying to gather to take out a Big ship You need to swarm like a locust to take a big ship. Really hurts the concept where everyone can have an effect on another no matter how many skill points they have.
What about logistics - will there be a limit to amount of rep that can be put on a toon?
Do drones count for this total.
A lot more factors to think about than just limit number of targets.
A gradual reduction of damage applied to a target base on the size of the targets to size and the weapons applied to it. So there is a gradual deminishing returns on damage being applied to it.
The effect of this would be just the blob having several sub groups with in the system.
I think there needs to be a more than one system approach, giving an objective that requires 2 fleets to take it out. Ie to remove a Jump Bridge faster will required two groups, one on each end of the jump bridge,- escort 2 science ships with Quadra Sub-tretrian Dermal arrays when launched against the jump bridge over a period of time, will distrupt the time and space continuem in such a way that these two systems can not both folded together via a jump bridge for a week as mother nature repairs its naturals state of equilibrium..... (nooo a star trek answer)
here we go again! |

Real Poison
Minmatar Stormlord Battleforce Shadow of xXDEATHXx
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Posted - 2011.05.28 08:05:00 -
[32]
Originally by: Gizznitt Malikite You really need to sit down and think about how these things can be implemented before spamming them to the forums.
how dare i spammed you internetz!
u mad kiddo?
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Jade Mitch
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Posted - 2011.05.28 09:00:00 -
[33]
Edited by: Jade Mitch on 28/05/2011 09:06:20
Originally by: Gevlin
What about small ships trying to gather to take out a Big ship? Small ships need to swarm big ships like locus to take them out.
Sure, as long as they aren't in a fleet. Otherwise, you'll have to use big ships to take out big ships.
Originally by: Gevlin
What about logistics - will there be a limit to the number of repairers that can be focused on a toon?
Yes- the number of locks you can put on a target times the number of remote repairers/booster you can fit on each ship, approximately.
Originally by: Gevlin
Do drones count for this total.
No but drone counts would be limited indirectly by lock limits.
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Jade Mitch
Gallente The Scope
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Posted - 2011.05.28 15:53:00 -
[34]
Edited by: Jade Mitch on 28/05/2011 15:54:56
Originally by: Real Poison
Originally by: Jade Mitch
Limit the number of simultaneous target locks that can be placed on a ship. Something like:
Frigate 4 Destroyer 5 Cruiser 6 Battlecruiser 7 Battleship 8 Dreadnaught 16 Carrier 24 Titan 32
The Saturation Effect: Multiply any of the lock limits above by the average sensor strength of all the ships in the respective class and it results in what I call 'saturation'. Hypothetically it's the maximum amount of sensor energy that can 'shine' on a ship without interfering with other ships ability to lock it.
how about applying this to the incoming damage. only the (e.g.) 5 highest sources of damage get applied (limit by size of ship). limiting overkill, individual ships would last a bit longer.
would push more towards squad combat instead of fleets since the classic primary calling for larger fleets would become obsolete. imho fleets would become more challenging to command that way.
could that work?
That's what Supersaturation does, to some extent. I've updated my OP for clarity since you posted this.
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.28 16:26:00 -
[35]
Originally by: Jade Mitch Edited by: Jade Mitch on 28/05/2011 15:18:15
Originally by: Gevlin
What about small ships trying to gather to take out a Big ship? Small ships need to swarm big ships like locus to take them out.
Sure, as long as they aren't in a fleet. Otherwise, you'll have to use big ships to take out big ships.
Great idea! Supercapitals really need another buff to make them even more invulnerable!
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Jade Mitch
Gallente The Scope
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Posted - 2011.05.29 01:09:00 -
[36]
Edited by: Jade Mitch on 29/05/2011 01:09:28
Originally by: Danika Princip
Great idea! Supercapitals really need another buff to make them even more invulnerable!
Then nerf supercaps. 
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Syndic Thrass
Wrecking Shots Wildly Inappropriate.
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Posted - 2011.05.29 01:23:00 -
[37]
Originally by: Jade Mitch Edited by: Jade Mitch on 29/05/2011 01:22:05
Originally by: Danika Princip
Great idea! Supercapitals really need another buff to make them even more invulnerable!
Then nerf supercaps. This idea would make it possible.
The pubbie is strong in this one. Do you just spew bad ideas or what?
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Tubares Shting
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Posted - 2011.05.29 01:34:00 -
[38]
Originally by: Syndic Thrass
Originally by: Jade Mitch Edited by: Jade Mitch on 29/05/2011 01:22:05
Originally by: Danika Princip
Great idea! Supercapitals really need another buff to make them even more invulnerable!
Then nerf supercaps. This idea would make it possible.
The pubbie is strong in this one. Do you just spew bad ideas or what?
I am pretty sure he just doesn't understand that this would do nothing to make "blobs" go away, but rather the opposite.
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Syndic Thrass
Wrecking Shots Wildly Inappropriate.
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Posted - 2011.05.29 04:14:00 -
[39]
Confirming mr. ****ting above me is dead on.To the OP, go look up how an alpha fleet works and tell me if you can spot why this would do nothing but make us press unlock as fast as possible
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Somal Thunder
Test Alliance Please Ignore
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Posted - 2011.06.11 05:04:00 -
[40]
Originally by: Bl4ck Ph03n1x -Target all the shis of your fleet -Ennemies can't lock you -You are invulnerable -No.
Do this while in a RR Smartbomb fit.
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Feligast
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.06.11 06:36:00 -
[41]
Dude, of all the piece of **** threads in here, why would you necro this one?
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Dallenn
Minmatar Jericho Fraction The Star Fraction
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Posted - 2011.07.05 13:15:00 -
[42]
Originally by: Jade Mitch Edited by: Jade Mitch on 29/05/2011 03:07:52 Countermeasure: To counter the penalty of supersaturation, include the signature radius of ships as an inverse factor in the calculation of their saturation levels so that Target Painters can be used to keep a ship's lock limit at normal even while it's supersaturated.
I just love it how this would make target painters useful 
Also, if lock limits affect friendly ships as well, this will nerf logistics nicely (no 8 friendly logis repairing a target). In fact, one has to somehow balance this so 10 enemies won't target a friendly, then no logistics can target him... (maybe avoidable by pre-locking and giving logistics ships some leeway in number of locks).
You could maybe increase lock times proportionally to the amount of existing locks instead of a hard cap. Effect will be similar though. --
http://desusig.crumplecorn.com/sigs.html |

Ciar Meara
Amarr Virtus Vindice
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Posted - 2011.07.05 13:48:00 -
[43]
simple solution:
area of effect explosions of ships. - Hilmar getur ekki tala= vi= ¦ig n·na, hann er a= fara ß japanska Tfskuverslun.
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