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1. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
This is game breaking and counter productive. Please remove or set the reward to 2000-3000 sp.
- by Dallenn - at 2016.06.10 13:49:45
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2. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
It's pretty stupid. And the effect is exactly the opposite of intended: reducing activity and diversity of activity. You are giving a 200 M isk per month bonus to the ratting population. (Or a chance of about 66M isk/h activity if we assume 5 ...
- by Dallenn - at 2016.05.27 23:46:14
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3. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
Having some issue when creating and trying to submit a name for a new character: pyfa/gui/characterEditor.py", line 47, in Validate elif text in [x.name for x in profileEditor.entityEditor.choices]: AttributeError: ...
- by Dallenn - at 2016.05.21 23:12:55
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4. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
To use on Ubuntu, had to: sudo apt-get install python-wxgtk2.8 sudo apt-get install python-sqlalchemy sudo apt-get install python-dateutil sudo apt-get install python-requests
- by Dallenn - at 2016.05.21 22:49:15
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5. Angels of Death - in Alliance and Corporation Recruitment Center [original thread]
This group is highly organized, and the strong activity accross multiple games is a definite plus. Gets my recommendations. Fed up with monocle wearing tyrants? Jericho Fraction
- by Dallenn - at 2011.08.09 13:04:00
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6. Biological Ships/Race - in Player Features and Ideas Discussion [original thread]
Edited by: Dallenn on 20/07/2011 22:52:04 Well it could be nice if one could teach one's T3 cruiser a few tricks Biological ships could be just one biological module/subsystem instead. Not something really groundbreaking for CCP to implement...
- by Dallenn - at 2011.07.20 22:50:00
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7. A Question for CCP, How do you plan to integrate incarna into Eve? - in EVE General Discussion [original thread]
One aspect is that you have to walk around the station which introduces a time sink over just clicking on some nice friendly spreadsheet. This can be used for game balance reasons as well, eg. when they don't want something to cost more isk but st...
- by Dallenn - at 2011.07.20 12:03:00
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8. Happy w/ Scandal Resolution, except: what about Ships in Space Content - in EVE General Discussion [original thread]
Edited by: Dallenn on 20/07/2011 11:51:41 Looking at this recent interview with CCP Soundwave, there's at least something on the radar. Good to see CCP being back on track and I hope Soundwave gets all the needed resources and keeps a righteo...
- by Dallenn - at 2011.07.20 11:51:00
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9. Local of the Future (Please discuss) - in Player Features and Ideas Discussion [original thread]
This could be a nice way to help frigate sized ships. But cruisers don't need any advantage over say battleships, so the effect should be much less distinctive for those larger ships. Also, cloaked/covert vessels don't need any extra help over wh...
- by Dallenn - at 2011.07.20 08:33:00
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10. A new kind of faction warfare - in Player Features and Ideas Discussion [original thread]
Instantiated battles can weaken established game concepts in Eve (all that non-consensual PvP stuff and you being able to bump into anyone in space and so on). Non-instantiated missions have the risk of being destroyed by random gate camps, or th...
- by Dallenn - at 2011.07.20 08:28:00
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11. New anti SC role for BO - in Player Features and Ideas Discussion [original thread]
BO are already quite powerful, just happily buffing them would make them OP. OK, they are a niche ship, but the hotdrop niche is a very useful one in the right hands and needs to be carefully controlled. Maybe some slight balancing could be done t...
- by Dallenn - at 2011.07.20 08:16:00
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12. Incarna - Emotions - in Player Features and Ideas Discussion [original thread]
Yep the expressions system in CCC seems to be the greatest of CCP's concrete achievements recently. This would be a way to capitalize on it. Fed up with monocle wearing tyrants? Jericho Fraction
- by Dallenn - at 2011.07.20 07:54:00
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13. Idea for new local/overview and incentive to keep fleet small - in Player Features and Ideas Discussion [original thread]
Basing it on the gang size would be wrong, because then people just break up the blob into 10 gangs or something, and there's nothing to keep them from sharing the same vent server and actual command. The blob is still there and you have done very...
- by Dallenn - at 2011.07.19 10:31:00
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14. New Freighter Idea....not a mid sized ship but rigs - in Player Features and Ideas Discussion [original thread]
How much reconfiguration should be allowed? It can have a huge effect on the Eve economy. But the idea of rig slots sounds good to me. 3 may be too many but perhaps just 2 would add a lot more spice to freighters. And it would increase demand for...
- by Dallenn - at 2011.07.19 10:23:00
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15. Replacement for FW system - in Player Features and Ideas Discussion [original thread]
This would need to be limited to nullsec and only select areas of lowsec. Eve is a something-for-everyone concept, so the carebearing population needs to be isolated from most of the effects of this system. Also, as it is it is hard to get people ...
- by Dallenn - at 2011.07.18 13:29:00
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16. Why oh why can't we get a mid-ranged freighter? - in Player Features and Ideas Discussion [original thread]
Originally by: Khira Kitamatsu Customizable freighter would be cool, as long as it could carry 320k m/3 and not require in special un-needed skill training. If a player wants it to be a blockade-runner, let them train the necessary skills ...
- by Dallenn - at 2011.07.18 13:13:00
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17. Traffic/volume limited stations - in Player Features and Ideas Discussion [original thread]
You could have an increasing docking fee at busy stations. That way it could be at least expensive to grief people, and you can't stop them from docking anyway. The real problem is not people docking at the station though, but just sitting there ...
- by Dallenn - at 2011.07.18 12:53:00
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18. Alternatives to Warpscrams/Disruptors - in Player Features and Ideas Discussion [original thread]
Originally by: Xandralkus As far as traceable warps, all that would need to be implemented is a 'warp signature' mechanic - a trail left behind by a ship entering warp. The larger the ship, the larger the warp signature - and consequently...
- by Dallenn - at 2011.07.18 12:48:00
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19. Starting with Industry/Trading-operations - in Science and Industry [original thread]
Depends entirely on your taste and talent. Do you plan to run it all in hisec or accept lowsec risks or even can form relations to 0.0 powers? But you'll have to try out multiple things to find out what suits you. You could start out by forming a ...
- by Dallenn - at 2011.07.18 11:05:00
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20. Why did you choose the race you did? - in EVE General Discussion [original thread]
Originally by: Kiran I liked the Rifter hull and the background to the Minmatar. So I went Sebiestor male route, I usualy play female characters in MMO's. And back in 2003 CCP said we would not be leaving our pods so I picked male. Now wit...
- by Dallenn - at 2011.07.17 23:51:00
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