|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tenzeck
|
Posted - 2011.05.27 22:36:00 -
[1]
Originally by: Jitte
Originally by: Millie Clode yes
Since when is this? I was under the impression they work like this:
ship goes 100m/s, 60% strength webs are applied. 1 web: 40m/s (100*0.4) 2 webs: 16m/s (40*0.4) 3 webs: 6.4m/s (16*0.4)
So while this is a case of diminishing returns, the stacking penalty does not apply. All webs are 100% effective. Am I right or is my memory acting up?
While the diminishing returns effect that you describe is true, they also follow the normal module stacking penalties.
|

Tenzeck
|
Posted - 2011.05.28 17:26:00 -
[2]
Originally by: Batelle An interesting question, but I'm sure that positive and negative modifiers to the same attribute are placed in different stacks.
In contrast, i heard secondhand that the mwd sig bloom stacks with painters applied to the target.
A mod that gives you a bonus does not give stacking penalties with an opponent's module that is meant to give that same stat a negative.
I am not sure why you'd say "in contrast" to the sig bloom. These are two different penalty modifiers to the same attribute. One that you chose for yourself as a drawback to a module with a different bonus, and one as electronic warfare from an opponent.
As to whether or not the sig bloom "bonuses" are true, I am not sure but would assume so. I never actually looked into that as with the 500% increase to a ship from a MWD, it hardly matters if there is any penalty against a target painter fixed on the same target.
|

Tenzeck
|
Posted - 2011.05.29 00:57:00 -
[3]
Originally by: Batelle I say that because I'm pointing out that it doesn't matter if the effect comes from another ship, the relevant point is that in the sig radius example, both effects are increasing sig, and thus they stack. This is in contrast to my first point. You basically reiterated everything I said.
I am not disagreeing with you that it works the way everyone knows it works.
There was just nothing contrasting about the fact that modules that are fit to a ship that modify ship stats don't give stacking penalties with ewar targeting that ship. In both examples that's what we're seeing and so I am confused as to why there is any contrast between the same game mechanic being applied in two different cases.
The reason I bring it up is that it makes me think you're somehow separating the two situations in your mind when they both fall under the same basic rule for stacking. It's important if your goal is to udnerstand how this all works. My apologies if it seems like I am being needlessly picky.
|

Tenzeck
|
Posted - 2011.05.29 12:10:00 -
[4]
Originally by: LordInvisible Question:
I have two webs on my ship. Use them both on one ship, thus getting penalized. Does it matter in which order i use them? If i have one 60% web and one 50% web. If i web with 60% web first, will 50% second web only get penalized or does 60% web gets penalized too?
Meaning: should i always use 60% first and then 50% web or doesnt matter?
Another stacking rule is that if you have several mods with different magnitude effects, the largest effect is considered first and the stacking penalties are applied in descending order.
For example:
You have 3 webs, a 60%, 55% and a 50% reduction web. All three are on one target.
The 60% web is considered first and has full effect. The 55% web takes the first stacking penalty down to 87ish% and the 50% web takes the 3rd penalty down to 57ish%.
Originally by: Wardecced Alt Another thing I've been wondering . Is it worth going for that 3rd web , or are you better off giving the gang extra help with a Target Painter to help apply damage ?
Thanks
It really depends on what kind of ships you're flying and what you're shooting at specifically. The best way to figure out what is optimal for you is to use EFT or Pyfa to fit a ship and then use the function that allows you to graph the DPS curve. You can put in a range of distances (for example 0-30km), sig radius, angle and velocity of the target and it will calculate the DPS that your ship does.
I am only familiar with how Pyfa does this at the moment. I know that it will calculate the effects of your tracking bonuses for you, but any ewar effects from painters and webs will have to be calculated by you because you must enter the sig radius and velocity of your target.
|

Tenzeck
|
Posted - 2011.05.30 03:10:00 -
[5]
Originally by: Captain Pompous Question: I can has shot web?
Answer: Orange.
|

Tenzeck
|
Posted - 2011.05.30 21:28:00 -
[6]
Originally by: Gaius BaItar Considering this formula:
New_speed = Old_speed * Coefficient
and
Coefficient = (1-0.6) * (1-0.5*0.869) = 0.2262 for first web 60% and second 50%
Coefficent = (1-0.5) * (1-0.6*0.869) = 0.2393 for first web 50% and second 60%.
It actually does matter!
The way it actually works was already explained a few posts above yours.
Obviously it would matter if the larger magnitude effect was taking the larger penalty. You don't need to work out the math to see that.
EVE's stacking rules sort by magnitude before applying the stacking penalties no matter what order you apply them in. So what you are explaining isn't how EVE works.
|
|
|
|