|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
RaHol
|
Posted - 2011.05.31 17:06:00 -
[1]
Originally by: Gellan Alabel
BTW, PLEASE DELIVER ON TIME, DON'T SAY 1600 UNLESS YOU MEAN IT!!! Every time you guys "upgrade" you miss the delivery time MISERABLY!!!
Are you serious? Go walk your dog or something. It amazing how if incontinences' you its a BIG deal, but in the same vein you might make the excuse why you were late, pathetic.
I always expect delivery time +2 to +4 hours but Gellan Alabel is correct... They should deliver in time or even earlier... Why not to tell us server will be up at 2000 and then launch it earlier at 1830 or so... Ppl would be happy and not biching all the time. I only play this game like 3 years and i have never seen patch deployed intime :(
|
RaHol
|
Posted - 2011.05.31 17:15:00 -
[2]
Originally by: Mukutep
Originally by: DarkTemplarCrimsonWolf Simple solution to CCP extending downtime: ANY additional seconds/minutes/hours/days/months/etc added to the downtime for a patch shall be refunded to the player, no sense in us losing money for poor patch preparation beforehand (sorry to be mean but after 8 years of this it ain't gonna pass with me anymore).
So, let's take the monthly amount an account costs ($14.95), and do the math and you come up with about 50 cents per day. Slightly more than 2 cents per hour. Downtime goes for an extra 3 hours. You want your 6 cents back?
Haha 6 cents for a single person is not that much but count it like this... For example 40k players x 6 cents and you get 2400 USD (or EUR) to refund :) Thats considerable "loss" for them
|
RaHol
|
Posted - 2011.05.31 17:20:00 -
[3]
Originally by: Billiejo Jackson
Originally by: RaHol
Originally by: Mukutep
Originally by: DarkTemplarCrimsonWolf Simple solution to CCP extending downtime: ANY additional seconds/minutes/hours/days/months/etc added to the downtime for a patch shall be refunded to the player, no sense in us losing money for poor patch preparation beforehand (sorry to be mean but after 8 years of this it ain't gonna pass with me anymore).
So, let's take the monthly amount an account costs ($14.95), and do the math and you come up with about 50 cents per day. Slightly more than 2 cents per hour. Downtime goes for an extra 3 hours. You want your 6 cents back?
Haha 6 cents for a single person is not that much but count it like this... For example 40k players x 6 cents and you get 2400 USD (or EUR) to refund :) Thats considerable "loss" for them
you skills are still training and if they are not tough s%út
idk what you mean, but it was my reaction to "do you want your 6 cents back?" ... idk what does it have to do with the skills :)
|
RaHol
|
Posted - 2011.05.31 17:28:00 -
[4]
Originally by: Trinity Amidala
Can anyone tell me why I can't log into Eve, my skill queue has finished and I need to add a skill!
I've heard there is patch beeing deployed or something like that .. :P
|
RaHol
|
Posted - 2011.05.31 17:33:00 -
[5]
Edited by: RaHol on 31/05/2011 17:32:52
Originally by: NoobPwn Edited by: NoobPwn on 31/05/2011 17:30:21
Quote: Downtime for deployment of Incursion 1.6 has been extended to 18:30 UTC due to issues we have discovered with starbases. We are currently reviewing the fixes before opening Tranquility to the players.
CCP's QA is crap. Why is this issue discovered AFTER the patch release? If you are not ready for a patch then leave it on your test servers until you are sure everything works fine. The bugs you need to fix during the downtime are the ones you cannot produce without a number of players, not the one from your test cases before the server is even avaliable to public. If every shyt happens on the live server then what's the point of your test server anyways?
maybe because there are no starbases on the test server..
|
RaHol
|
Posted - 2011.05.31 17:45:00 -
[6]
Originally by: NoobPwn
Originally by: RaHol Edited by: RaHol on 31/05/2011 17:32:52
Originally by: NoobPwn Edited by: NoobPwn on 31/05/2011 17:30:21
Quote: Downtime for deployment of Incursion 1.6 has been extended to 18:30 UTC due to issues we have discovered with starbases. We are currently reviewing the fixes before opening Tranquility to the players.
CCP's QA is crap. Why is this issue discovered AFTER the patch release? If you are not ready for a patch then leave it on your test servers until you are sure everything works fine. The bugs you need to fix during the downtime are the ones you cannot produce without a number of players, not the one from your test cases before the server is even avaliable to public. If every shyt happens on the live server then what's the point of your test server anyways?
maybe because there are no starbases on the test server..
is the Sisi players to blame not to put some starbases?
i knew this reply will come... u know what i mean, starbases on the test server are erased and those few built after that are nothing, and are not the same like the starbases on live server :)
|
|
|
|