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Soon Shin
Caucasian Culture Club Transmission Lost
160
|
Posted - 2012.10.11 07:35:00 -
[61] - Quote
Is that afk guy in local bother you?
The solution is simple make the afk guy disappear from local when he cloaks.
There now he won't be bother you now won't you?
Seriously AFK Cloaking is only as bad is the mind allows it to be.
The only people I see whining are ratters and botters who want to mine in complete safety in 0.0.
HTFU. |

TheGunslinger42
Bite Me inc Elysian Empire
411
|
Posted - 2012.10.11 10:40:00 -
[62] - Quote
Soon Shin wrote:Is that afk guy in local bother you?
The solution is simple make the afk guy disappear from local when he cloaks.
There now he won't be bother you now won't you?
Seriously AFK Cloaking is only as bad is the mind allows it to be.
The only people I see whining are ratters and botters who want to mine in complete safety in 0.0.
HTFU.
QFT |

maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2012.10.15 10:01:00 -
[63] - Quote
oh yes, +1 to the idea,
lets force those afk crybabies to do some PvP while they are in nullsec |

Arduemont
Lords 0f Justice Fidelas Constans
372
|
Posted - 2012.10.15 14:00:00 -
[64] - Quote
maciek9 wrote:those afk crybabies to do some PvP while they are in nullsec
Wait, sorry.... Who's a cry baby? The afker, who is afk, or the crybaby crying about the afker, who is afk? |

maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2012.10.15 16:13:00 -
[65] - Quote
Arduemont wrote:maciek9 wrote:those afk crybabies to do some PvP while they are in nullsec Wait, sorry.... Who's a cry baby? The afker, who is afk, or the crybaby crying about the afker, who is afk?
ofc cloakers who cry at every attempt to target their immunity in nullsec. Theres a place for this way of playstyle in eve --> Hisec
you can stay there for ages without anyone targeting you, dont even have to turn on cloak ^^
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Corina Jarr
Spazzoid Enterprises Purpose Built
1335
|
Posted - 2012.10.16 02:41:00 -
[66] - Quote
maciek9 wrote:Arduemont wrote:maciek9 wrote:those afk crybabies to do some PvP while they are in nullsec Wait, sorry.... Who's a cry baby? The afker, who is afk, or the crybaby crying about the afker, who is afk? ofc cloakers who cry at every attempt to target their immunity in nullsec. Theres a place for this way of playstyle in eve --> Hisec you can stay there for ages without anyone targeting you, dont even have to turn on cloak ^^ No, active cloakers "cry" at every attempt to completely destroy their play style.
Almost every suggestion to "counter" afk cloaking will completely eliminate the feasibility of traditional cloaky activities.
Interestingly, the two suggestions that don't do that have nothing to do with cloaks, rather local and cynos. |

Arduemont
Lords 0f Justice Fidelas Constans
376
|
Posted - 2012.10.16 05:04:00 -
[67] - Quote
Corina Jarr wrote:Interestingly, the two suggestions that don't do that have nothing to do with cloaks, rather local and cynos.
I've always been of the opinion that the proposed local changes are too much. The idea of a black-ops cyno jammer I see no problem with, except that It wouldn't stop people whining about cloakies.
I spent all yesterday evening chasing and camping four cloakies. Some of them were almost definitely afk, and they rarely moved about. It does get a little tedious, but we got one of them, and I am more than happy to chase the others around for Home Defence purposes. I've always laughed at people complaining about them, because I've had to deal with people doing it since very early in my Eve career and never really had any problems with them. It always infuriates me that people just come straight to the forums to whine that there is "No counter to afk cloaking".
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maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2012.10.16 09:25:00 -
[68] - Quote
Corina Jarr wrote:maciek9 wrote:Arduemont wrote:maciek9 wrote:those afk crybabies to do some PvP while they are in nullsec Wait, sorry.... Who's a cry baby? The afker, who is afk, or the crybaby crying about the afker, who is afk? ofc cloakers who cry at every attempt to target their immunity in nullsec. Theres a place for this way of playstyle in eve --> Hisec you can stay there for ages without anyone targeting you, dont even have to turn on cloak ^^ No, active cloakers "cry" at every attempt to completely destroy their play style. Almost every suggestion to "counter" afk cloaking will completely eliminate the feasibility of traditional cloaky activities. Interestingly, the two suggestions that don't do that have nothing to do with cloaks, rather local and cynos.
Well most solutions I saw would only force them to move few km every half hour (ie. the probing sugestion). If thats to much of an activity in nullspace for them. Well no comment.
It's just silly for me that in game suposed to be all about technology you can use magic invisibility hat, that saves you from pvp in a place made for pvp.
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TheGunslinger42
Bite Me inc Elysian Empire
412
|
Posted - 2012.10.16 13:55:00 -
[69] - Quote
maciek9 wrote:Arduemont wrote:maciek9 wrote:those afk crybabies to do some PvP while they are in nullsec Wait, sorry.... Who's a cry baby? The afker, who is afk, or the crybaby crying about the afker, who is afk? ofc cloakers who cry at every attempt to target their immunity in nullsec. Theres a place for this way of playstyle in eve --> Hisec you can stay there for ages without anyone targeting you, dont even have to turn on cloak ^^
If anyone needs a ticket back to bloody hisec its the nullbears who cry their eyes out because - gasp - another player is in the same system as they are. The fact that you want CCP to introduce mechanics that will allow you to kill AFK players is utterly idiotic, and it speaks volumes about how bad of a player you are. You can't fight someone who's active, so you want CCP to give you a kill button on players who aren't there. What's next, you want them to let you kill players who are docked? Ones who are logged off?
If you can't deal with that little name in local, get the hell out of nullsec because you are terrible and have no claim to the rewards of 0.0 |

TheGunslinger42
Bite Me inc Elysian Empire
412
|
Posted - 2012.10.16 14:04:00 -
[70] - Quote
maciek9 wrote:Corina Jarr wrote:maciek9 wrote:Arduemont wrote:maciek9 wrote:those afk crybabies to do some PvP while they are in nullsec Wait, sorry.... Who's a cry baby? The afker, who is afk, or the crybaby crying about the afker, who is afk? ofc cloakers who cry at every attempt to target their immunity in nullsec. Theres a place for this way of playstyle in eve --> Hisec you can stay there for ages without anyone targeting you, dont even have to turn on cloak ^^ No, active cloakers "cry" at every attempt to completely destroy their play style. Almost every suggestion to "counter" afk cloaking will completely eliminate the feasibility of traditional cloaky activities. Interestingly, the two suggestions that don't do that have nothing to do with cloaks, rather local and cynos. Well most solutions I saw would only force them to move few km every half hour (ie. the probing sugestion). If thats to much of an activity in nullspace for them. Well no comment. It's just silly for me that in game suposed to be all about technology you can use magic invisibility hat, that saves you from pvp in a place made for pvp.
Did you even think this through? It's a stupid suggestion, so if you honestly think it's a "solution" (and I use that term loosely, as there isn't an actual problem) then... you may not be too bright.
Lets break it down.
It hinders active playing - reconnaissance can rely on sitting in a key location and watching whats happening, or moving into an advantageous position and waiting for the right opportunity to hit. Forcing these pilots to constantly move ruins that.
So far, that's one big negative to active players.
Lets move on to AFK players, and see how this change would affect them
AFK player double clicks in arbitrary direction, leaving his ship to float in that direction forever.
Oh look at that, they're moving, so this system doesn't do a damn thing to AFK cloakers.
So your suggestion doesn't "help" against AFKs, but works against actives.
And we're back to square one: The fact that nullbears are the biggest cowards in EVE, bigger than even the hisec bears - who at least have the balls to admit they don't want to risk their stuff.
|
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maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2012.10.16 14:25:00 -
[71] - Quote
TheGunslinger42 wrote:
Did you even think this through? It's a stupid suggestion, so if you honestly think it's a "solution" (and I use that term loosely, as there isn't an actual problem) then... you may not be too bright.
Lets break it down.
It hinders active playing - reconnaissance can rely on sitting in a key location and watching whats happening, or moving into an advantageous position and waiting for the right opportunity to hit. Forcing these pilots to constantly move ruins that.
So far, that's one big negative to active players.
Lets move on to AFK players, and see how this change would affect them
AFK player double clicks in arbitrary direction, leaving his ship to float in that direction forever.
Oh look at that, they're moving, so this system doesn't do a damn thing to AFK cloakers.
So your suggestion doesn't "help" against AFKs, but works against actives.
And we're back to square one: The fact that nullbears are the biggest cowards in EVE, bigger than even the hisec bears - who at least have the balls to admit they don't want to risk their stuff.
Noone says its as simple as putting probes and scanning cloakers down in 5 sec, clearly rage hinders your ability to see the problem here.
And so far the afk cloakers are worst cowards in nullsec, carebears coming to null know they may be forced to fight, cloakers dont have to bother with that. No to afk living in null i say :P
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Arduemont
Lords 0f Justice Fidelas Constans
390
|
Posted - 2012.10.16 18:50:00 -
[72] - Quote
maciek9 wrote: Noone says its as simple as putting probes and scanning cloakers down in 5 sec, clearly rage hinders your ability to see the problem here and what the solutions proposed are.
And so far the afk cloakers are worst cowards in nullsec, carebears coming to null know they may be forced to fight, cloakers dont have to bother with that. No to afk living in null i say :P
Clearly rage and fear makes you see a problem here (When there isn't one). I don't see one at all. I deal with cloakies on a daily basis, there is no problem. Camping your system? Move next door. If he follows you he's not afk, therefore set up a gate camp and catch him. |

TheGunslinger42
Bite Me inc Elysian Empire
415
|
Posted - 2012.10.17 10:30:00 -
[73] - Quote
maciek9 wrote:Noone says its as simple as putting probes and scanning cloakers down in 5 sec, clearly rage hinders your ability to see the problem here and what the solutions proposed are.
And so far the afk cloakers are worst cowards in nullsec, carebears coming to null know they may be forced to fight, cloakers dont have to bother with that. No to afk living in null i say :P
Can you read, fella? I never inferred your (terrible) "solution" to be a very quick and easy 5-second probe job, the points I made hold true even if your (terrible) "solution" is a much longer and more complicated process.
The bottom line is it interferes with legitimate, active reconnaissance pilots, while doing nothing to actual AFK players (ps AFK players are effectively none-entities, there is no need to do anything to them in the first place).
Ignorance of the activities, how they work, how long they take and how your (terrible) "solution" would ruin them can be excused - I can hardly expect a stupid carebear who does nothing but mine or shoot rats to understand such things, after all. Reconnaissance takes time. It's not unusual for an active scout to sit in one location for extended periods of time, whether thats sitting at a tower watching a fleet form and relaying information or waiting in a particular strategic location ready to decloak and grab something, or act as a warp in, or whatever.
As for calling afk cloakers "cowards"... that simply does not make sense. Venturing out into real life and leaving the computer game is not some act of "cowardice". It's just something we (well, most of us) do. And as there is literally nothing they can do to anyone still in game there is no issue. They are not there. They can't hurt you. They're not "cowards". They're not anything. They're none-entities. The fact that you're so terrified of them is pathetic. Go back to hisec. |

maciek9
Lords of Sandbox Rebel Alliance of New Eden
1
|
Posted - 2012.10.17 13:51:00 -
[74] - Quote
Well you should take a chill pill and read before you call people names. As i written before afk cloakers are not of a big issue for me. You would know that if you could read instaead of insta-raging. And in particular read again what afk cloakers are and what they are meant to achieve by staying for 3-4 weeks in one place. And the solution still stands imo, as technology without counter is just stupid.
Maybe lets see real world reconnaisance, that way maybe you understand what I'm getting at if thats hard for you to grasp. Is the real world reconnisance without risk of fail ? No. Is it sucessful way of gathering info ? Yes. That simple. Lets just keep it real. |

TheGunslinger42
Bite Me inc Elysian Empire
418
|
Posted - 2012.10.17 15:42:00 -
[75] - Quote
maciek9 wrote:Well you should take a chill pill and read before you call people names. As i written before afk cloakers are not of a big issue for me. You would know that if you could read instaead of insta-raging. And in particular read again what afk cloakers are and what they are meant to achieve by staying for 3-4 weeks in one place. And the solution still stands imo, as technology without counter is just stupid.
Maybe lets see real world reconnaisance, that way maybe you understand what I'm getting at if thats hard for you to grasp. Is the real world reconnisance without risk of fail ? No. Is it sucessful way of gathering info ? Yes. That simple. Lets just keep it real.
How many times now have you purposefully ignored the arguments against your silly ideas based on how they ruin legitimate activities of active players?
I'm not going to bother repeating them because you clearly can't refute any of them.
High sec space is that way -> |

Mag's
the united Negative Ten.
10275
|
Posted - 2012.10.19 08:34:00 -
[76] - Quote
maciek9 wrote:Well most solutions I saw would only force them to move few km every half hour (ie. the probing sugestion). If thats to much of an activity in nullspace for them. Well no comment.
It's just silly for me that in game suposed to be all about technology you can use magic invisibility hat, that saves you from pvp in a place made for pvp.
Why should cloaking change, when the reason for AFKing remains untouched?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Captain Kanki
ReSpawners Choke Point
5
|
Posted - 2012.10.19 08:44:00 -
[77] - Quote
Remove afk cloaking? No. Theres been 0 good reasons to do it. Cloaking is part of this game and it is working atm. |

Azrael Dinn
The 20th Legion Mildly Sober
13
|
Posted - 2012.10.20 09:37:00 -
[78] - Quote
Heh this topic seems to be alive and well ^^
Remove Captain Kanki from forums: Yes. He lacks the skills to present any reasons for hes points of views or working solutions for the topic.
So anyhow... fuelbays ^^. They will not ruin anything and CCP needs to think about the balance NOT US. You can still afk-cloak, but not indefinetly and thus the problem is solved for everyone.
The one who want to play cloaky games can the one trying to find cloakers can do that also and many other things would be improved. |

Arduemont
Lords 0f Justice Fidelas Constans
472
|
Posted - 2012.10.20 13:12:00 -
[79] - Quote
Why is this thread still going on?
Here's how it is:
An afk cloaker, is afk. So he is not doing ANYTHING. So why does he bother you? Simple answer, because your scared that he WILL do something.
Now there are already very good counters to AFK cloakers, you can set up a standing fleet so you can get a quick warp in on anyone who is attacked by him, you can specifically bait and kill him, or better yet, you can move next door to do your ratting/mining whatever. If he follows you to next door, then he's not afk and thus all your stupid argument against the afk cloakers are invalid.
People need to use a little logic. I don't get how people can be so dense and unthinking. There is literally no reason to change afk cloaking. |

Callduron
136
|
Posted - 2012.10.20 16:09:00 -
[80] - Quote
The point is not that afk cloakers can kill people while afk but that you can afk 95% of your time and still be a very effective killer. I would certainly agree that cloaking is a fun and valid part of the game and that any fix should not break actively playing with cloaked ships.
But you shouldn't be able to log in just after downtime, press one button and interdict a system for 23 hours. It's disproportionate and it's actually less fun.
Suppose instead that cloaks burned a steadily increasing amount of cap. Neglible for the first 10 minutes, you need to be cap fit to sustain past 20 mins and unfeasible past 30 minutes. Followed by a 2 minute cloak cooldown period.
It would make hunting while cloaked still perfectly valid but it would also make hunting cloakers a fun part of the game. At the moment if we organise a fleet to try to deal with someone in our space it's quite frankly generally rather boring. We might get them and do from time to time but generally defensive efforts of an organised gang of people can be completely neutralised by the other player simply alt tabbing and playing a different game.
As a nullsec FC I want my fleet members to have more fun blowing people up and less time being blue-balled. |
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Arduemont
Lords 0f Justice Fidelas Constans
486
|
Posted - 2012.10.20 16:24:00 -
[81] - Quote
Anyone can be afk 95% of the time and still be an effective killer. Ships that use cloaks already are specifically weaker because of the use of covert cloaks, and the other cloaks slow target speed and ship movement etc. They are already paying for the privilege of being able to cloak.
If you don't agree with people being able to be afk and then kill people, perhaps you should also propose some method of kicking people out of stations if they're afk in a station for more than 30 minutes?
Also, there are already counters for afk cloaking. Something you failed to pass comment on.
As for it being boring dealing with afk cloakies, well so what? |

Azrael Dinn
The 20th Legion Mildly Sober
13
|
Posted - 2012.10.21 10:09:00 -
[82] - Quote
Arduemont wrote:... Azrael Dinn wrote:So anyhow... fuelbays ^^. They will not ruin anything and CCP needs to think about the balance NOT US. You can still afk-cloak, but not indefinetly and thus the problem is solved for everyone. Are you kidding? You want anyone who cloaks to pay for fuel and be fine with that. Also, lets not forget the fact that if they run out of fuel for any reason the cloak is completely useless. Let me say it again, there is no good reason to change cloaking anyway.
No i'm not kidding and as we both have the oposite points of views I could say the same to you that are you kidding by saying that they cloacks are fine.
The threat is about removing or fixing AFK cloaking so give a solution or be quiet.
All you cloak lovers always say is that it's working it's working. Of course it's working when you can be afk cloacked 23,5/7 and rat on 3 other accounts at the same time in empire or in your own precious bear system.
And if your so dence that you can't see this from other points of views then you better stop posting.
So more solutions and less crying that is working. |

Arduemont
Lords 0f Justice Fidelas Constans
486
|
Posted - 2012.10.21 15:38:00 -
[83] - Quote
There was no content in that post ^^. You said I was crying (when Im the one happy with how it is), and that I was dense, and that AFK cloaking IS a threat (without putting forward any argument for why), and then told me not to bother posting if I cant empathise with your side of the argument when you clearly are just as bad as me.
Lets put this straight with facts, rather than bogus opinion.
1- Afk cloakers are afk, therefore not doing anything. 2- If they're not afk, you can kill them. 3- They can't stop you doing anything except through fear. 4- If your afraid to do something you can change system to do it without fear. 5- If they follow you, they're not afk. Therefore see point 2. 6- Cloaks reduce the combat effectiveness of a ship, by using up slots or from adverse effects.
If your still worried about the fact they can be safe whilst afk, well then you should propose to get rid of POS shields and the ability to dock. Make a counter argument or don't bother responding. |

Nylith Empyreal
Federal Navy Academy Gallente Federation
139
|
Posted - 2012.10.22 03:06:00 -
[84] - Quote
It's the topic that never ends, it goes on and on my friends, some people, started whining not knowing what it was, and they'll continue whining forever just because.... "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Azrael Dinn
The 20th Legion Mildly Sober
13
|
Posted - 2012.10.22 06:09:00 -
[85] - Quote
Arduemont wrote:There was no content in that post ^^. You said I was crying (when Im the one happy with how it is), and that I was dense, and that AFK cloaking IS a threat (without putting forward any argument for why), and then told me not to bother posting if I cant empathise with your side of the argument when you clearly are just as bad as me.
Lets put this straight with facts, rather than bogus opinion.
1- Afk cloakers are afk, therefore not doing anything. 2- If they're not afk, you can kill them. 3- They can't stop you doing anything except through fear. 4- If your afraid to do something you can change system to do it without fear. 5- If they follow you, they're not afk. Therefore see point 2. 6- Cloaks reduce the combat effectiveness of a ship, by using up slots or from adverse effects.
If your still worried about the fact they can be safe whilst afk, well then you should propose to get rid of POS shields and the ability to dock. Make a counter argument or don't bother responding.
1. Not true. There is the psychological warfare side of things in this one also. 2. Not true. Even how much you want to find them and do what you can you might not still get them. 3. True but industrialists are usualy easy to kill so they can also use force 4. True but it will not resolve the issue of the AFK cloaker being somewhere AFK 5. See point 2 6. And? it is your choice will or will you not fit your ship with cloaks. If you do not like the disadvantaged over the advantages then do not fir a cloak.
I'll drop the dence things so this wont go into a fight over whos more dencer but I ment with they crying part that most posts are "crycrycry no solution crycrycry" and I did not mean you in specific. Though it would be nice that you would give also an solution to this and so IF you would have to make an solution to this what would it be? How would you remove AFK cloaking.
My solution is still that claoks should use fuel (heavy water, it's cheap and easy to get, mayby add something that allowes you to extract heavy water from ice so you don't need to go to a station to get it) and special cloak ships could have the fuel bays. 1. You could still AFK cloak for some time if needed 2. Game would be more tactical as you need to think more what you do with your cloaked ships 3. You can still do psychological warfare if you want. 4. Cloaks would realy not change there would be just something new in them, something new that you need to keep in your mind and now just fly mindlessly all over the place.
Oh and CCP is removing POS shields or they are planing to do so, so no need to propose that. ;) |

TheGunslinger42
Bite Me inc
424
|
Posted - 2012.10.22 09:27:00 -
[86] - Quote
Azrael Dinn wrote:Arduemont wrote:There was no content in that post ^^. You said I was crying (when Im the one happy with how it is), and that I was dense, and that AFK cloaking IS a threat (without putting forward any argument for why), and then told me not to bother posting if I cant empathise with your side of the argument when you clearly are just as bad as me.
Lets put this straight with facts, rather than bogus opinion.
1- Afk cloakers are afk, therefore not doing anything. 2- If they're not afk, you can kill them. 3- They can't stop you doing anything except through fear. 4- If your afraid to do something you can change system to do it without fear. 5- If they follow you, they're not afk. Therefore see point 2. 6- Cloaks reduce the combat effectiveness of a ship, by using up slots or from adverse effects.
If your still worried about the fact they can be safe whilst afk, well then you should propose to get rid of POS shields and the ability to dock. Make a counter argument or don't bother responding. 1. Not true. There is the psychological warfare side of things in this one also. 2. Not true. Even how much you want to find them and do what you can you might not still get them. 3. True but industrialists are usualy easy to kill so they can also use force 4. True but it will not resolve the issue of the AFK cloaker being somewhere AFK 5. See point 2 6. And? it is your choice will or will you not fit your ship with cloaks. If you do not like the disadvantaged over the advantages then do not fir a cloak. I'll drop the dence things so this wont go into a fight over whos more dencer but I ment with they crying part that most posts are "crycrycry no solution crycrycry" and I did not mean you in specific. Though it would be nice that you would give also an solution to this and so IF you would have to make an solution to this what would it be? How would you remove AFK cloaking. My solution is still that claoks should use fuel (heavy water, it's cheap and easy to get, mayby add something that allowes you to extract heavy water from ice so you don't need to go to a station to get it) and special cloak ships could have the fuel bays. 1. You could still AFK cloak for some time if needed 2. Game would be more tactical as you need to think more what you do with your cloaked ships 3. You can still do psychological warfare if you want. 4. Cloaks would realy not change there would be just something new in them, something new that you need to keep in your mind and now just fly mindlessly all over the place. Oh and CCP is removing POS shields or they are planing to do so, so no need to propose that. ;)
|

Prince Kobol
628
|
Posted - 2012.10.22 09:53:00 -
[87] - Quote
I understand the sentiment that somebody who is afk should not be able to have a direct effect / influence within game.
Yes somebody who was afk has never killed anybody, the issue is that you never know if that person is afk or not.
I do not agree cloaks need fuel or a timer as this has for too much potential to hurt other area's of the game.
I would much prefer to introduce a new class of ship, say a destroyer and new types of probes to help scan down cloaked ships.
The way it would work would be that the scan time would be a lot longer then normal probes and only the new ship type can equip the probes.
If the person is not afk and is moving around there is no problem as it would be impossible to scan them due to the scan time.
However if the person goes afk they run the risk of being detected.
I do not see anything wrong with this. |

Azrael Dinn
The 20th Legion Mildly Sober
13
|
Posted - 2012.10.22 10:08:00 -
[88] - Quote
TheGunslinger42 wrote: ........
Like I said that if you do not have any solutions for this then do not post. You realy need to be realy dense to not understand that. ^^
I'm saying it's broken and I want to hear solutions for it not crying that it's not broken. If the fuel idea is bad then present a better one. |

TheGunslinger42
Bite Me inc
424
|
Posted - 2012.10.22 13:41:00 -
[89] - Quote
Prince Kobol wrote:I understand the sentiment that somebody who is afk should not be able to have a direct effect / influence within game.
Yes somebody who was afk has never killed anybody, the issue is that you never know if that person is afk or not.
I do not agree cloaks need fuel or a timer as this has for too much potential to hurt other area's of the game.
I would much prefer to introduce a new class of ship, say a destroyer and new types of probes to help scan down cloaked ships.
The way it would work would be that the scan time would be a lot longer then normal probes and only the new ship type can equip the probes.
If the person is not afk and is moving around there is no problem as it would be impossible to scan them due to the scan time.
However if the person goes afk they run the risk of being detected.
I do not see anything wrong with this.
That'd still utterly destroy wormhole space, as the presence of sigs (even if it took a long time to scan) would tell you if/how many cloaked ships are in your system.
You seem to be arguing against not knowing whether someone is afk or not (rather than cloaked ships being "invincible" like some others make a point of), but I still disagree with the existence of any issue. You don't know if that player is active and you SHOULDN'T know if they're active, imo. You shouldn't be able to just know that kind of thing. If a player wants to appear afk to lull someone into a false sense of security they should be able to. Your destroyer idea would prevent that kind of metagaming, shrinking the sandbox purely for the benefit of cowardly null ratters/miners who want perfect safety in 0.0 of all places. |

TheGunslinger42
Bite Me inc
424
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Posted - 2012.10.22 13:45:00 -
[90] - Quote
Azrael Dinn wrote:TheGunslinger42 wrote: ........
Like I said that if you do not have any solutions for this then do not post. You realy need to be realy dense to not understand that. ^^ I'm saying it's broken and I want to hear solutions for it not crying that it's not broken. If the fuel idea is bad then present a better one.
The reason I don't have any solutions is because there isn't a problem. Regarding point 4 in the earlier post, you went on to explain that you can (and I assume do?) just move system to do your business, leaving the afk in an empty system - which you claimed was a problem. I explicitly asked how that's a problem, because it doesn't make a lick of sense. A single player, entirely by himself in a system, is not at his keyboard. How is that a problem? You're demanding solutions and trying to dismiss me because I didn't provide any, but you can't even say what the problem is. How can you expect solutions if you can't define the issue?
PS "really". Two L's. |
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