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Alina Wize
Dreddit Test Alliance Please Ignore
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Posted - 2011.08.24 16:57:00 -
[61]
Originally by: Valator Uel
Some random ideas: - For instance, a T2 tier 3 BS that functions like the Arbiter in Starcraft (area cloak), but only to ships in siege mode. If they keep this ship alive it'll be a serious threat to SC's who can't target sieged dreads/triaged carriers against them. - Boost dread defense against SC's. - Ships that can complete strategic objectives but are practically immune to Citadel Torps yet just as vulnerable to everything else as normal ships. "lol bring as many SC as you want, this thing we're doing is still happening". - Ships that decreases the amount of bombers a SC can communicate with, causing X bombers per affected SC to return to drone bay and forcing the SC to switch to Fighters or regular drones. - Ships or mods that render a SC invulnerable for X minutes but also incapable of doing damage itself and stuck in space for those X minutes. - Or how about the motherofgod of EVE improvements: subsystem targeting. Shoot the drone bay doors and suddenly the bombers cannot return. Shoot jump drives and the SC will be stuck in the system unless a specialised ship comes to repair it. Shoot the cloaking device and now the SC is really ****ed. - A special kind of bomb, like a flash bang, that immobilises bomber pilots for X seconds/minutes (they are afterall normal pilots, not pod pilots). - Etc...
These are just random ideas and of course would need balancing. The point is to give the counter (instead of nerfing them) which doesn't involve more supers.
Be creative instead of ****ing whining ******s.
mind=blown
Seriously guys, I'd like to read more cool ideas like this. Quit being babies, almost all of you will never fly a scap to begin with, let's focus on killing them instead.
death to all supercaps
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Om Maniu
Minmatar
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Posted - 2011.08.24 18:16:00 -
[62]
A solution to the super cap issue is to sort cyno's out.
Once you pop a cyno it should take a period of time to expand to full size, during which you can get smaller ships through instantly but caps wouldn't be possible until a few minutes into the cycle and supers even longer after that.
The entire hot drop mechanic has needed looking at for a long time.
Also log out times need to change - once a super is aggressed, it shouldn't be able to log out until 15 minutes of non-aggression, if it continues to get shot at by players, it should stay until it dies.
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Alina Wize
Dreddit Test Alliance Please Ignore
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Posted - 2011.08.24 18:28:00 -
[63]
Originally by: Om Maniu A solution to the super cap issue is to sort cyno's out.
Once you pop a cyno it should take a period of time to expand to full size, during which you can get smaller ships through instantly but caps wouldn't be possible until a few minutes into the cycle and supers even longer after that.
The entire hot drop mechanic has needed looking at for a long time.
Also log out times need to change - once a super is aggressed, it shouldn't be able to log out until 15 minutes of non-aggression, if it continues to get shot at by players, it should stay until it dies.
I really like your cyno idea. I also agree about aggression. If you're infinite pointed, bubbled, and taking damage you shouldn't disappear off grid. This change should be a sweeping change for all ships tbh. Basically, if you get caught before you're able to warp or cyno out you're screwed. Regardless if you've dropped your internet connection (since it initiates warp).
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Schokoletta Kill0r
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Posted - 2011.08.24 18:35:00 -
[64]
Edited by: Schokoletta Kill0r on 24/08/2011 18:37:33 Edited by: Schokoletta Kill0r on 24/08/2011 18:36:05
Why not bring supers and titans in line with dreads and make them require a siege module to do full damage(On fighter bombers, capital guns and dds). That way they need to tank for themselves if they want to unleash their full damage potential and risk being shot by normal dreads while sieged.
Problem?
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chopps001
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Posted - 2011.08.25 00:25:00 -
[65]
A T2 "heavy" bomber but not able to use bomb launchers. Just make them a cruiser hull with torpedoes and heavy damage bonuses. Several being able to take out a super. While torps are only good against caps and bs fleets, a bs fleet can take on cruisers if it has recon support, fighters and fighter bombers can't hit cruisers. The supers would need a sub cap fleet to engage these heavy bombers and keep them away from the supers.
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.25 01:05:00 -
[66]
At present, titans and SCs are like BSs, where all other caps are like frigates and destroyers. You think CCp would have nerfed BSs if there were only Frigs, destroyers and BSs in the game? No. They made other ship classes to fill the gap.
The exact same thing needs to happen for caps. Stealth bombers, BCs, T2 ships etc are all viable counters to BSs. BSs are a viable counter to SCs too
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Brooks Puuntai
Minmatar Nomadic Asylum
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Posted - 2011.08.25 01:09:00 -
[67]
Creating new ships or classes to counter another class is fail.
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Mete Hurtado
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Posted - 2011.08.25 01:57:00 -
[68]
Originally by: Valator Uel
Some random ideas: - For instance, a T2 tier 3 BS that functions like the Arbiter in Starcraft (area cloak), but only to ships in siege mode. If they keep this ship alive it'll be a serious threat to SC's who can't target sieged dreads/triaged carriers against them. - Boost dread defense against SC's. - Ships that can complete strategic objectives but are practically immune to Citadel Torps yet just as vulnerable to everything else as normal ships. "lol bring as many SC as you want, this thing we're doing is still happening". - Ships that decreases the amount of bombers a SC can communicate with, causing X bombers per affected SC to return to drone bay and forcing the SC to switch to Fighters or regular drones. - Ships or mods that render a SC invulnerable for X minutes but also incapable of doing damage itself and stuck in space for those X minutes. - Or how about the motherofgod of EVE improvements: subsystem targeting. Shoot the drone bay doors and suddenly the bombers cannot return. Shoot jump drives and the SC will be stuck in the system unless a specialised ship comes to repair it. Shoot the cloaking device and now the SC is really ****ed. - A special kind of bomb, like a flash bang, that immobilises bomber pilots for X seconds/minutes (they are afterall normal pilots, not pod pilots). - Etc...
These are just random ideas and of course would need balancing. The point is to give the counter (instead of nerfing them) which doesn't involve more supers.
Be creative instead of ****ing whining ******s.
this is great, and ideas like these should be looked at to address the current situation.
a 'super' bomber is not the answer, these capitals are meant to be HOLY CRAP WERE ALL DOOOOOMED ships, it should take a 'not cheap' tweak of a current hull by the empires to look at combating scaps (and you would need at least 10+)
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Sloppy Podfarts
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Posted - 2011.08.25 03:02:00 -
[69]
Originally by: Ethan Bejorn If CCP nerfs super caps, I want a refund on my 30B isk ship (with fit) and skill points returned for everything I invested in it.
LOL
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